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Support tier list for patch 16.14

Thresh is the highest scored support pick on patch 16.14

Highest score Score: 67 out of 100
67 Thresh, this patch
A
Win impact
+1.1 wins per 100 games vs the average support pick
Support scored
92 75 under the 30 game floor
Support games
82,527 recorded on patch 16.14
A

A tier supports on patch 16.14

3 picks score 64 or higher.

64 and up
Wins per 100 games vs the average support pick on this patch, 95% range drawn, all Pooled. Rank numbers run across the whole support list, not across the band. The bar under each figure draws that row's own range on one scale, running from 0.1 wins per 100 games below the average support on the left to 3.7 above it on the right. The tick is our estimate, the bar is the range, the short line is zero. A hatched bar is one whose range covers zero, which means the games so far cannot say whether that row is better or worse than the average at all.
B

B tier supports on patch 16.14

33 picks score 48 or higher.

48 and up
Wins per 100 games vs the average support pick on this patch, 95% range drawn, all Pooled. Rank numbers run across the whole support list, not across the band. The bar under each figure draws that row's own range on one scale, running from 2.2 wins per 100 games below the average support on the left to 3.1 above it on the right. The tick is our estimate, the bar is the range, the short line is zero. A hatched bar is one whose range covers zero, which means the games so far cannot say whether that row is better or worse than the average at all.
C

C tier supports on patch 16.14

56 picks score 32 or higher.

32 and up
Wins per 100 games vs the average support pick on this patch, 95% range drawn, all Pooled. Rank numbers run across the whole support list, not across the band. The bar under each figure draws that row's own range on one scale, running from 3.8 wins per 100 games below the average support on the left to 2.4 above it on the right. The tick is our estimate, the bar is the range, the short line is zero. A hatched bar is one whose range covers zero, which means the games so far cannot say whether that row is better or worse than the average at all.

Support champions with no score yet

75 supports sit under 30 recorded games on patch 16.14.

No score and no tier under the floor, on purpose. They score as soon as the games arrive, which for a played champion is a day or two into a patch.

How is this tier list computed?

The same formula on every role page, read from the response that filled these tables.

Every scored support champion on patch 16.14 is on this page, grouped into the tier bands and ranked by score across the whole role, out of 82,527 recorded support games; so is every one still under the games floor.

patch 16.14 queue ranked solo queue scored 92 supports under the floor 75 recomputed

+1.1 wins per 100 games(range -0.1 to 2.3) 4,640 games Pooled 30% of this is borrowed from similar championsthe range covers zero, so this could go either way

Thresh scores 67 out of 100 and sits in tier A, from 4,640 games.

Win impact is games won per 100 played, measured against the average support pick on patch 16.14. Read the range first: when it covers zero the pick is not measurably better or worse than the average support, whatever the middle number says.

The score is a 0 to 100 number over three parts: 50% win impact, 25% presence confidence, which is how sure we are the champion is being picked at all rather than showing up in a handful of games, and 25% mastery, which is how much better a player with practice on the champion does than a first timer. Bands on this patch cut at S+ at 90, S at 78, A at 64, B at 48, C at 32, D at 0. No support pick reached S+, S and D on patch 16.14.

Why every row says Pooled rather than Measured

Every win impact here is part the champion's own record in this role and part the support average, mixed by how many games it has. At 30 games, the floor a pair needs before it is scored, the number is 99% role average; at 4,640 games it is 30%.

The whole formula, step by step, and the tier list for every role.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Recomputed .

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