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Vayne build, patch 16.14

3,045 games of Vayne recorded on patch 16.14, across top, bot, mid, jungle and support.

Vayne score: 61 out of 100 B
Win rate
53.1% of top games this patch
Pick rate
2.1% of top games
Games
1,639 top, patch 16.14
Rank in role
2 of 122 top champions

Win impact against the average top pick on patch 16.14: +1.4 wins per 100 games (range -0.2 to 3.0) 1,639 games Pooled

What most Vayne top players build, patch 16.14

Build Experimental Hexplate, Stormrazor and Essence Reaver, and run Lethal Tempo

The rune page they run

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Cut Down. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Adaptive Force, Health Scaling.

810 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 444 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

134 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 61.2% (range 52.7-69.0) · 134 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Vayne top is the role with the most recorded games on patch 16.14: 1,639 games, of which 871 were wins. That is the role this page leads with. Measured on this page: top, bot, mid and jungle, the roles that cleared 30 recorded games.

wins +1.4 per 100 vs the top average · 1,639 games on 16.14 · first-time players measured (1,559 games) · no clear move vs 16.13 (+11.0, range -1.2 to +23.2)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Vayne players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Vayne, top

8 item sets were recorded in this role and 4 of them cleared 30 games.

  1. Experimental Hexplate, Stormrazor and Essence Reaver
    61.2% 134 games
  2. Fiendhunter Bolts, Experimental Hexplate and Essence Reaver
    55.6% 45 games
  3. Experimental Hexplate, Guinsoo's Rageblade and Blade of The Ruined King
    67.5% 40 games
  4. Fiendhunter Bolts, Experimental Hexplate, Stormrazor and Essence Reaver
    64.5% 31 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Vayne, bot

8 item sets were recorded in this role and 2 of them cleared 30 games.

  1. Guinsoo's Rageblade, Blade of The Ruined King and Terminus
    57.4% 47 games
  2. Guinsoo's Rageblade, Terminus and Kraken Slayer
    51.4% 37 games

Vayne, mid

0 item sets were recorded in this role and 0 of them cleared 30 games.

No mid build recorded yet

We have 99 games of Vayne mid on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Vayne, jungle

0 item sets were recorded in this role and 0 of them cleared 30 games.

No jungle build recorded yet

We have 32 games of Vayne jungle on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Vayne players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Vayne, top

10 complete pages were recorded in this role and 8 of them cleared 30 games.

Lethal Tempo Precision with Resolve
54.2% 810 games

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Cut Down. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Adaptive Force, Health Scaling.

810 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Lethal Tempo Precision with Inspiration Precision: Lethal Tempo, then Absorb Life, Legend: Alacrity, Cut Down. Inspiration: Triple Tonic, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.
57.1% 315 games
Lethal Tempo Precision with Domination Precision: Lethal Tempo, then Absorb Life, Legend: Alacrity, Cut Down. Domination: Ultimate Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health.
53.4% 148 games
Press the Attack Precision with Resolve Precision: Press the Attack, then Triumph, Legend: Alacrity, Coup de Grace. Resolve: Conditioning, Overgrowth. Shards: Attack Speed, Adaptive Force, Health Scaling.
44.8% 105 games
Lethal Tempo Precision with Sorcery Precision: Lethal Tempo, then Triumph, Legend: Bloodline, Last Stand. Sorcery: Manaflow Band, Celerity. Shards: Attack Speed, Adaptive Force, Health Scaling.
52.1% 96 games
Press the Attack Precision with Sorcery Precision: Press the Attack, then Triumph, Legend: Alacrity, Last Stand. Sorcery: Manaflow Band, Celerity. Shards: Attack Speed, Adaptive Force, Health Scaling.
50.0% 44 games

Keystones picked, one slot on its own

Lethal Tempo
54.6% 1,369 games
Press the Attack
46.5% 200 games
Fleet Footwork
42.6% 61 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Vayne, bot

10 complete pages were recorded in this role and 7 of them cleared 30 games.

Lethal Tempo Precision with Resolve
51.4% 543 games

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Coup de Grace. Resolve: Conditioning, Overgrowth. Shards: Attack Speed, Adaptive Force, Health Scaling.

543 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Press the Attack Precision with Domination Precision: Press the Attack, then Triumph, Legend: Alacrity, Cut Down. Domination: Treasure Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health.
54.8% 210 games
Lethal Tempo Precision with Inspiration Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Cut Down. Inspiration: Triple Tonic, Cash Back. Shards: Attack Speed, Adaptive Force, Health Scaling.
48.5% 132 games
Lethal Tempo Precision with Domination Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Cut Down. Domination: Ultimate Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
55.4% 121 games
Press the Attack Precision with Resolve Precision: Press the Attack, then Triumph, Legend: Alacrity, Coup de Grace. Resolve: Conditioning, Overgrowth. Shards: Attack Speed, Adaptive Force, Health.
51.7% 89 games
Press the Attack Precision with Inspiration Precision: Press the Attack, then Presence of Mind, Legend: Bloodline, Cut Down. Inspiration: Cash Back, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.
69.2% 52 games

Keystones picked, one slot on its own

Lethal Tempo
51.2% 819 games
Press the Attack
56.0% 359 games
Hail of Blades
47.1% 70 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Vayne, mid

9 complete pages were recorded in this role and 1 of them cleared 30 games.

Lethal Tempo Precision with Resolve
56.7% 30 games

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Coup de Grace. Resolve: Conditioning, Overgrowth. Shards: Attack Speed, Adaptive Force, Health Scaling.

30 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Lethal Tempo
47.9% 48 games
Press the Attack
45.0% 40 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Vayne, jungle

6 complete pages were recorded in this role and 0 of them cleared 30 games.

Lethal Tempo Precision with Inspiration
not enough games yet. 7 games so far, this needs 30. 7 games

Precision

  • Lethal Tempo

Inspiration

Shards

Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Coup de Grace. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.

7 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Lethal Tempo Precision with Resolve Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Coup de Grace. Resolve: Conditioning, Overgrowth. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 7 games so far, this needs 30. 7 games
Press the Attack Precision with Domination Precision: Press the Attack, then Triumph, Legend: Alacrity, Coup de Grace. Domination: Treasure Hunter, Taste of Blood. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 6 games so far, this needs 30. 6 games

Keystones picked, one slot on its own

Lethal Tempo
not enough games yet. 19 games so far, this needs 30. 19 games
Press the Attack
not enough games yet. 11 games so far, this needs 30. 11 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

444 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 420 Q-first games and 100% of 24 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Vayne top skill path Each filled cell is the skill most players took at that level, from 444 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. -1.0 wins per 100 games (range -10.7 to 8.8) 440 games Measured 416 games maxed Q first, 24 games maxed W first.

Max Q, then W, then E

334 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 98% of 318 Q-first games and 100% of 16 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Vayne bot skill path Each filled cell is the skill most players took at that level, from 334 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. +2 wins per 100 games (range -8 to 13) 326 games Measured 310 games maxed Q first, 16 games maxed W first.

Vayne, mid

Not enough mid level-ups yet

not enough games yet. 20 games so far, this needs 30.

Vayne mid has 99 games recorded, but only 20 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Vayne, jungle

Not enough jungle level-ups yet

not enough games yet. 13 games so far, this needs 30.

Vayne jungle has 32 games recorded, but only 13 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Vayne top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Essence Reaver
11:41 484 games
Stormrazor
13:35 212 games
Experimental Hexplate
15:59 283 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Vayne?

The opponents Vayne top loses to most and the teammates Vayne gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Vayne rank?

Every role we recorded Vayne in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Vayne by role

top B +1.4 wins per 100 games (range -0.2 to 3.0) 1,639 games Pooled
61 1,639 games
bot B +1.0 wins per 100 games (range -0.7 to 2.8) 1,270 games Pooled
56 1,270 games
mid C -0.2 wins per 100 games (range -2.3 to 2.0) 99 games Pooled
44 99 games
jungle C 0.0 wins per 100 games (range -2.2 to 2.1) 32 games Pooled
45 32 games
support not enough games yet. 5 games so far, this needs 30.
not scored 5 games
Why no share of wins on this page says a build is good for Vayne

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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