Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Lethal Tempo
76%
51.8%
+0.9 could be noise
Conqueror
18%
52.1%
+0.3 could be noise
Press the Attack
5%
47.5%
-3.6 clear difference
Fleet Footwork
<1%
47.6%
-1.2 could be noise
Hail of Blades other tree
<1%
49.9%
0.0 could be noise
Electrocute other tree
<1%
49.6%
-3.0 clear difference
Dark Harvest other tree
<1%
43.4%
-4.5 clear difference
Deathfire Touch other tree
<1%
46.1%
-6.1 clear difference
Primary row 1Triumph
Triumph wins more than Presence of Mind, the most picked: +1.7 against -1.4 per 100 games. The difference is clear.
Primary row 1: every option
Choice
Picked
Won
Win added
Presence of Mind
85%
51.4%
-1.4 could be noise
Triumph
14%
53.2%
+1.7 clear difference
Absorb Life
<1%
50.2%
-0.7 could be noise
Taste of Blood other tree
<1%
47.9%
-0.8 could be noise
Cheap Shot other tree
<1%
49.4%
-2.1 could be noise
Manaflow Band other tree
<1%
41.9%
-5.9 clear difference
Sudden Impact other tree
<1%
47.1%
-3.1 could be noise
Cash Back other tree
<1%
46.0%
-1.5 could be noise
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Bloodline, the most picked: +0.8 against -0.5 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Bloodline
89%
51.5%
-0.5 could be noise
Legend: Alacrity
10%
52.4%
+0.8 clear difference
Legend: Haste
<1%
51.2%
-2.9 could be noise
Grisly Mementos other tree
<1%
47.8%
-1.4 could be noise
Sixth Sense other tree
<1%
47.7%
-1.8 could be noise
Transcendence other tree
<1%
41.8%
-6.0 clear difference
Deep Ward other tree
<1%
51.5%
-2.2 could be noise
Celerity other tree
<1%
42.9%
too big to trust
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +0.3 against -0.2 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Coup de Grace
71%
51.4%
-0.2 could be noise
Cut Down
28%
52.2%
+0.3 could be noise
Last Stand
1%
51.1%
+0.2 could be noise
Ultimate Hunter other tree
<1%
49.9%
-1.1 could be noise
Scorch other tree
<1%
44.6%
-5.2 clear difference
Treasure Hunter other tree
<1%
45.7%
-1.1 could be noise
Gathering Storm other tree
<1%
48.1%
-3.8 could be noise
Relentless Hunter other tree
<1%
45.3%
-5.4 clear difference
Secondary pathInspiration
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
89%
51.9%
+2.4 could be noise
Domination
8%
47.9%
-3.3 clear difference
Sorcery
2%
52.5%
+0.6 clear difference
Resolve
1%
50.5%
-0.6 clear difference
Precision
<1%
47.3%
-2.7 clear difference
Secondary runesMagical Footwear + Triple Tonic
Magical Footwear + Triple Tonic wins more than Magical Footwear + Biscuit Delivery, the most picked: +1.2 against +0.1 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Biscuit Delivery
61%
51.8%
+0.1 could be noise
Cash Back + Cosmic Insight
17%
52.3%
-0.1 could be noise
Triple Tonic + Cash Back
9%
52.9%
+0.7 could be noise
Cash Back + Biscuit Delivery
7%
51.2%
-0.5 could be noise
Magical Footwear + Cosmic Insight
2%
52.6%
+0.5 could be noise
Triple Tonic + Cosmic Insight
1%
51.3%
-1.2 clear difference
Magical Footwear + Triple Tonic
1%
52.7%
+1.2 could be noise
Biscuit Delivery + Cosmic Insight
1%
49.0%
-2.8 clear difference
Offence shardAttack Speed
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
98%
51.6%
+0.7 could be noise
Adaptive Force
2%
51.5%
-0.4 could be noise
Ability Haste
<1%
48.4%
-2.9 clear difference
Flex shardAdaptive Force
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
51.6%
+0.1 could be noise
Movement Speed
1%
51.3%
0.0 could be noise
Health Scaling
<1%
49.6%
-0.6 could be noise
Defence shardHealth
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 53% of their games. All ranks pick Health Scaling most.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
75%
51.4%
-0.3 clear difference
Health
24%
52.2%
+0.4 could be noise
Tenacity and Slow Resist
1%
50.8%
+0.1 could be noise
EWQ
SkillsE > W > Q
Win added here: +5.2 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
EWQE + W + Q
90%
52.7%
+5.2 could be noise
EQWE + Q + W
5%
46.6%
-4.9 clear difference
QEWQ + E + W
2%
46.4%
-5.5 clear difference
WEQW + E + Q
2%
50.3%
-1.7 clear difference
QWEQ + W + E
1%
44.6%
-5.9 clear difference
WQEW + Q + E
1%
44.4%
-5.7 clear difference
Levels 1 to 18
1Q
2E
3W
4E
5E
6R
7E
8W
9E
10W
11R
12W
13W
14Q
15Q
16R
17Q
18Q
Max E first: 52.4% won. Max Q first: 46.5% won (won more).
Q
E
W
E
E
R
E
W
E
W
R
W
W
Q
Q
R
Q
Q
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Barrier, the most picked: +1.2 against +0.5 per 100 games. It could be noise.
Spells: every option
Choice
Picked
Won
Win added
Flash + Barrier
80%
51.5%
+0.5 could be noise
Exhaust + Flash
11%
53.2%
+0.4 could be noise
Cleanse + Flash
4%
50.4%
-0.4 clear difference
Flash + Ghost
3%
52.9%
+1.2 could be noise
Flash + Heal
2%
47.6%
-3.5 clear difference
Flash + Ignite
1%
44.1%
-5.3 clear difference
Flash + Teleport
<1%
46.5%
-5.0 clear difference
won
54.0%
games
5,723
Win impact
+2.1
Pick rate
1.3%
Starting itemsDoran's Bow + Health Potion x2
The usual pick here: players of this build don't agree on one.