Yasuo counters, patch 16.14
2,557 games of Yasuo mid recorded on patch 16.14. 17 opponents cleared the 50 game pair floor; 106 more sit under it.
Patch 16.14 · Yasuo mid
Yone is the hardest measured opponent for Yasuo mid, and Locke is the easiest.
Against Yone, Yasuo sits at -5.6 wins per 100 games (range -11.1 to 0.0) 105 games Pooled .
Against Locke: -0.4 wins per 100 games (range -6.1 to 5.3) 93 games Pooled .
No pair separates cleanly against Yasuo yet: every measured range covers zero, so read the ranges before the ranking.
Who beats Yasuo?
Edge in wins per 100 games from Yasuo's side, the 8 hardest first. The bar under each figure draws that row's own 95% range on one scale, from 11.1 wins per 100 games below an even matchup on the left to 8.0 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Yasuo mid matchup
17 opponents, hardest first. The table scrolls sideways inside this card on a narrow screen.
| # | opponent | games | edge for Yasuo | vs Yasuo's average | verdict |
|---|---|---|---|---|---|
| 1 | | 105 | -5.6 (range -11.1 to 0.0) 105 games | too close | |
| 2 | | 73 | -5.2 (range -11.0 to 0.8) 73 games | too close | |
| 3 | | 52 | -4.2 (range -10.3 to 2.0) 52 games | too close | |
| 4 | | 117 | -4.1 (range -9.6 to 1.4) 117 games | too close | |
| 5 | | 71 | -4.1 (range -10.0 to 1.9) 71 games | too close | |
| 6 | | 61 | -3.9 (range -9.9 to 2.2) 61 games | too close | |
| 7 | | 108 | -3.1 (range -8.7 to 2.5) 108 games | too close | |
| 8 | | 63 | -3.1 (range -9.1 to 3.0) 63 games | too close | |
| 9 | | 52 | -3.0 (range -9.1 to 3.2) 52 games | too close | |
| 10 | | 98 | -2.2 (range -7.8 to 3.5) 98 games | too close | |
| 11 | | 114 | -1.8 (range -7.3 to 3.8) 114 games | too close | |
| 12 | | 57 | -1.6 (range -7.7 to 4.5) 57 games | too close | |
| 13 | | 64 | -1.4 (range -7.4 to 4.7) 64 games | too close | |
| 14 | | 95 | -1.0 (range -6.7 to 4.7) 95 games | too close | |
| 15 | | 96 | -0.9 (range -6.5 to 4.8) 96 games | too close | |
| 16 | | 91 | -0.4 (range -6.1 to 5.4) 91 games | too close | |
| 17 | | 93 | -0.4 (range -6.1 to 5.3) 93 games | too close |
106 more opponents, with 1,147 games between them, sit under the pair floor: counted, not listed.
How Yasuo's own games read
The baseline every pair above is measured against.
Yasuo won 1,220 of 2,557 games recorded in mid on patch 16.14. As an estimate: 47.7% (range 45.8-49.6) 2,557 games Measured .
What edge and delta each answer
Edge answers who wins the pair: the shrunk win rate in those games minus 50. Delta answers whether the pair is unusual for Yasuo: the same rate minus Yasuo's own average. A champion that wins a lot can hold a positive edge in a pair that is still its worst matchup, which is what the delta column is for.
Yasuo needed 1,000 recorded mid games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
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