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Yasuo counters, patch 16.14

2,557 games of Yasuo mid recorded on patch 16.14. 17 opponents cleared the 50 game pair floor; 106 more sit under it.

Win rate
47.7% of mid games this patch
Hardest opponent
-5.6 wins per 100 games for Yasuo into Yone
Easiest opponent
-0.4 wins per 100 games for Yasuo into Locke
Opponents measured
17 106 more under the pair floor

Patch 16.14 · Yasuo mid

Yone is the hardest measured opponent for Yasuo mid, and Locke is the easiest.

Against Yone, Yasuo sits at -5.6 wins per 100 games (range -11.1 to 0.0) 105 games Pooled .

Against Locke: -0.4 wins per 100 games (range -6.1 to 5.3) 93 games Pooled .

No pair separates cleanly against Yasuo yet: every measured range covers zero, so read the ranges before the ranking.

Who beats Yasuo?

Edge in wins per 100 games from Yasuo's side, the 8 hardest first. The bar under each figure draws that row's own 95% range on one scale, from 11.1 wins per 100 games below an even matchup on the left to 8.0 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.

Yone
-5.6 wins per 100 games (range -11.1 to 0.0) · 105 games · Pooled · 66% of this is borrowed from similar champions
Lissandra
-5.2 wins per 100 games (range -11.0 to 0.8) · 73 games · Pooled · 73% of this is borrowed from similar champions
Malzahar
-4.2 wins per 100 games (range -10.3 to 2.0) · 52 games · Pooled · 79% of this is borrowed from similar champions
Viktor
-4.1 wins per 100 games (range -9.6 to 1.4) · 117 games · Pooled · 63% of this is borrowed from similar champions
Twisted Fate
-4.1 wins per 100 games (range -10.0 to 1.9) · 71 games · Pooled · 74% of this is borrowed from similar champions
Fizz
-3.9 wins per 100 games (range -9.9 to 2.2) · 61 games · Pooled · 77% of this is borrowed from similar champions
Ahri
-3.1 wins per 100 games (range -8.7 to 2.5) · 108 games · Pooled · 65% of this is borrowed from similar champions
Vladimir
-3.1 wins per 100 games (range -9.1 to 3.0) · 63 games · Pooled · 76% of this is borrowed from similar champions

Every measured Yasuo mid matchup

17 opponents, hardest first. The table scrolls sideways inside this card on a narrow screen.

A pair needs 50 games before it is estimated, and each estimate is pulled toward Yasuo's own average first, so a thin pair cannot crown itself. The verdict reads the edge range: beats only when the whole range clears zero. A delta bar that covers zero stays stone: unclear yet.

106 more opponents, with 1,147 games between them, sit under the pair floor: counted, not listed.

How Yasuo's own games read

The baseline every pair above is measured against.

Yasuo won 1,220 of 2,557 games recorded in mid on patch 16.14. As an estimate: 47.7% (range 45.8-49.6) 2,557 games Measured .

What edge and delta each answer

Edge answers who wins the pair: the shrunk win rate in those games minus 50. Delta answers whether the pair is unusual for Yasuo: the same rate minus Yasuo's own average. A champion that wins a lot can hold a positive edge in a pair that is still its worst matchup, which is what the delta column is for.

Yasuo needed 1,000 recorded mid games before this page existed at all. Every floor and constant is on the methodology pages.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Recomputed . The Yasuo build page · Yasuo synergies · How we measure this.

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