Locke counters, patch 16.14
3,037 games of Locke mid recorded on patch 16.14. 22 opponents cleared the 50 game pair floor; 104 more sit under it.
Patch 16.14 · Locke mid
Kassadin is the hardest measured opponent for Locke mid, and Ekko is the easiest.
Against Kassadin, Locke sits at -0.8 wins per 100 games (range -6.5 to 4.9) 96 games Pooled .
Against Ekko: +5.7 wins per 100 games (range -0.4 to 11.7) 58 games Pooled .
No pair separates cleanly against Locke yet: every measured range covers zero, so read the ranges before the ranking.
Who beats Locke?
Edge in wins per 100 games from Locke's side, the 8 hardest first. The bar under each figure draws that row's own 95% range on one scale, from 9 wins per 100 games below an even matchup on the left to 12 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Locke mid matchup
22 opponents, hardest first. The table scrolls sideways inside this card on a narrow screen.
| # | opponent | games | edge for Locke | vs Locke's average | verdict |
|---|---|---|---|---|---|
| 1 | | 96 | -0.8 (range -6.5 to 4.9) 96 games | too close | |
| 2 | | 167 | 0.0 (range -5.1 to 5.1) 167 games | too close | |
| 3 | | 164 | +0.2 (range -5.0 to 5.3) 164 games | too close | |
| 4 | | 93 | +0.4 (range -5.3 to 6.1) 93 games | too close | |
| 5 | | 103 | +0.7 (range -4.9 to 6.3) 103 games | too close | |
| 6 | | 59 | +0.8 (range -5.3 to 6.9) 59 games | too close | |
| 7 | | 76 | +1.0 (range -4.9 to 6.8) 76 games | too close | |
| 8 | | 59 | +1.2 (range -4.9 to 7.3) 59 games | too close | |
| 9 | | 94 | +1.2 (range -4.5 to 6.9) 94 games | too close | |
| 10 | | 69 | +1.9 (range -4.1 to 7.8) 69 games | too close | |
| 11 | | 61 | +2.0 (range -4.1 to 8.0) 61 games | too close | |
| 12 | | 122 | +2.1 (range -3.4 to 7.5) 122 games | too close | |
| 13 | | 98 | +2.2 (range -3.4 to 7.9) 98 games | too close | |
| 14 | | 78 | +2.4 (range -3.5 to 8.2) 78 games | too close | |
| 15 | | 62 | +2.5 (range -3.5 to 8.6) 62 games | too close | |
| 16 | | 175 | +2.7 (range -2.4 to 7.7) 175 games | too close | |
| 17 | | 95 | +3.8 (range -1.9 to 9.4) 95 games | too close | |
| 18 | | 60 | +4.1 (range -2.0 to 10.1) 60 games | too close | |
| 19 | | 54 | +4.2 (range -1.9 to 10.3) 54 games | too close | |
| 20 | | 82 | +4.5 (range -1.3 to 10.3) 82 games | too close | |
| 21 | | 103 | +4.7 (range -0.9 to 10.2) 103 games | too close | |
| 22 | | 58 | +5.7 (range -0.4 to 11.7) 58 games | too close |
104 more opponents, with 1,009 games between them, sit under the pair floor: counted, not listed.
How Locke's own games read
The baseline every pair above is measured against.
Locke won 1,589 of 3,037 games recorded in mid on patch 16.14. As an estimate: 52.3% (range 50.5-54.1) 3,037 games Measured .
What edge and delta each answer
Edge answers who wins the pair: the shrunk win rate in those games minus 50. Delta answers whether the pair is unusual for Locke: the same rate minus Locke's own average. A champion that wins a lot can hold a positive edge in a pair that is still its worst matchup, which is what the delta column is for.
Locke needed 1,000 recorded mid games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
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