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Fizz counters, patch 16.14

1,600 games of Fizz mid recorded on patch 16.14. 9 opponents cleared the 50 game pair floor; 98 more sit under it.

Win rate
51.4% of mid games this patch
Hardest opponent
-1.9 wins per 100 games for Fizz into Locke
Easiest opponent
+3.2 wins per 100 games for Fizz into Yasuo
Opponents measured
9 98 more under the pair floor

Patch 16.14 · Fizz mid

Locke is the hardest measured opponent for Fizz mid, and Yasuo is the easiest.

Against Locke, Fizz sits at -1.9 wins per 100 games (range -7.7 to 4.0) 82 games Pooled .

Against Yasuo: +3.2 wins per 100 games (range -2.9 to 9.2) 61 games Pooled .

No pair separates cleanly against Fizz yet: every measured range covers zero, so read the ranges before the ranking.

Who beats Fizz?

Edge in wins per 100 games from Fizz's side, the 8 hardest first. The bar under each figure draws that row's own 95% range on one scale, from 9.6 wins per 100 games below an even matchup on the left to 9.2 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.

Locke
-1.9 wins per 100 games (range -7.7 to 4.0) · 82 games · Pooled · 71% of this is borrowed from similar champions
Galio
-0.3 wins per 100 games (range -6.3 to 5.7) · 63 games · Pooled · 76% of this is borrowed from similar champions
Ahri
+0.7 wins per 100 games (range -5.3 to 6.6) · 68 games · Pooled · 75% of this is borrowed from similar champions
Sylas
+0.7 wins per 100 games (range -5.3 to 6.6) · 70 games · Pooled · 74% of this is borrowed from similar champions
Zed
+1.3 wins per 100 games (range -4.8 to 7.4) · 55 games · Pooled · 78% of this is borrowed from similar champions
Syndra
+1.7 wins per 100 games (range -3.9 to 7.3) · 109 games · Pooled · 65% of this is borrowed from similar champions
Katarina
+1.9 wins per 100 games (range -4.3 to 8.0) · 56 games · Pooled · 78% of this is borrowed from similar champions
Viktor
+2.3 wins per 100 games (range -3.6 to 8.1) · 77 games · Pooled · 72% of this is borrowed from similar champions

Every measured Fizz mid matchup

9 opponents, hardest first. The table scrolls sideways inside this card on a narrow screen.

A pair needs 50 games before it is estimated, and each estimate is pulled toward Fizz's own average first, so a thin pair cannot crown itself. The verdict reads the edge range: beats only when the whole range clears zero. A delta bar that covers zero stays stone: unclear yet.

98 more opponents, with 959 games between them, sit under the pair floor: counted, not listed.

How Fizz's own games read

The baseline every pair above is measured against.

Fizz won 822 of 1,600 games recorded in mid on patch 16.14. As an estimate: 51.4% (range 48.9-53.8) 1,600 games Measured .

What edge and delta each answer

Edge answers who wins the pair: the shrunk win rate in those games minus 50. Delta answers whether the pair is unusual for Fizz: the same rate minus Fizz's own average. A champion that wins a lot can hold a positive edge in a pair that is still its worst matchup, which is what the delta column is for.

Fizz needed 1,000 recorded mid games before this page existed at all. Every floor and constant is on the methodology pages.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Recomputed . The Fizz build page · Fizz synergies · How we measure this.

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