Pyke counters, patch 16.14
3,076 games of Pyke support recorded on patch 16.14. 24 opponents cleared the 50 game pair floor; 82 more sit under it.
Patch 16.14 · Pyke support
Poppy is the hardest measured opponent for Pyke support, and Alistar is the easiest.
Against Poppy, Pyke sits at -1.6 wins per 100 games (range -7.5 to 4.3) 77 games Pooled .
Against Alistar: +4.7 wins per 100 games (range -1.3 to 10.7) 63 games Pooled .
No pair separates cleanly against Pyke yet: every measured range covers zero, so read the ranges before the ranking.
Who beats Pyke?
Edge in wins per 100 games from Pyke's side, the 8 hardest first. The bar under each figure draws that row's own 95% range on one scale, from 8.3 wins per 100 games below an even matchup on the left to 10.7 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Pyke support matchup
24 opponents, hardest first. The table scrolls sideways inside this card on a narrow screen.
| # | opponent | games | edge for Pyke | vs Pyke's average | verdict |
|---|---|---|---|---|---|
| 1 | | 77 | -1.6 (range -7.5 to 4.3) 77 games | too close | |
| 2 | | 186 | -1.6 (range -6.5 to 3.4) 186 games | too close | |
| 3 | | 204 | -1.5 (range -6.3 to 3.4) 204 games | too close | |
| 4 | | 113 | -1.4 (range -7.0 to 4.1) 113 games | too close | |
| 5 | | 58 | -0.8 (range -6.9 to 5.3) 58 games | too close | |
| 6 | | 64 | 0.0 (range -6.0 to 6.0) 64 games | too close | |
| 7 | | 127 | +0.1 (range -5.3 to 5.5) 127 games | too close | |
| 8 | | 88 | +0.3 (range -5.4 to 6.1) 88 games | too close | |
| 9 | | 56 | +0.4 (range -5.7 to 6.5) 56 games | too close | |
| 10 | | 109 | +0.5 (range -5.1 to 6.0) 109 games | too close | |
| 11 | | 160 | +0.6 (range -4.6 to 5.7) 160 games | too close | |
| 12 | | 102 | +0.7 (range -5.0 to 6.3) 102 games | too close | |
| 13 | | 89 | +0.9 (range -4.9 to 6.6) 89 games | too close | |
| 14 | | 63 | +0.9 (range -5.1 to 7.0) 63 games | too close | |
| 15 | | 96 | +1.0 (range -4.7 to 6.7) 96 games | too close | |
| 16 | | 56 | +1.2 (range -5.0 to 7.3) 56 games | too close | |
| 17 | | 83 | +1.2 (range -4.6 to 7.0) 83 games | too close | |
| 18 | | 73 | +1.6 (range -4.3 to 7.5) 73 games | too close | |
| 19 | | 84 | +1.8 (range -4.1 to 7.5) 84 games | too close | |
| 20 | | 108 | +1.9 (range -3.6 to 7.5) 108 games | too close | |
| 21 | | 66 | +2.3 (range -3.8 to 8.2) 66 games | too close | |
| 22 | | 54 | +2.8 (range -3.4 to 8.8) 54 games | too close | |
| 23 | | 217 | +3.0 (range -1.8 to 7.8) 217 games | too close | |
| 24 | | 63 | +4.7 (range -1.3 to 10.7) 63 games | too close |
82 more opponents, with 680 games between them, sit under the pair floor: counted, not listed.
How Pyke's own games read
The baseline every pair above is measured against.
Pyke won 1,553 of 3,076 games recorded in support on patch 16.14. As an estimate: 50.5% (range 48.7-52.3) 3,076 games Measured .
What edge and delta each answer
Edge answers who wins the pair: the shrunk win rate in those games minus 50. Delta answers whether the pair is unusual for Pyke: the same rate minus Pyke's own average. A champion that wins a lot can hold a positive edge in a pair that is still its worst matchup, which is what the delta column is for.
Pyke needed 1,000 recorded support games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
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