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Mel counters, patch 16.14

2,159 games of Mel bot recorded on patch 16.14. 17 opponents cleared the 50 game pair floor; 60 more sit under it.

Win rate
45.3% of bot games this patch
Hardest opponent
-7.2 wins per 100 games for Mel into Viktor
Easiest opponent
+1.3 wins per 100 games for Mel into Lucian
Opponents measured
17 60 more under the pair floor

Patch 16.14 · Mel bot

Viktor is the hardest measured opponent for Mel bot, and Lucian is the easiest.

Against Viktor, Mel sits at -7.2 wins per 100 games (range -13.1 to -1.3) 68 games Pooled .

Against Lucian: +1.3 wins per 100 games (range -4.6 to 7.2) 72 games Pooled .

Who beats Mel?

Edge in wins per 100 games from Mel's side, the 8 hardest first. The bar under each figure draws that row's own 95% range on one scale, from 13 wins per 100 games below an even matchup on the left to 12 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.

Viktor
-7.2 wins per 100 games (range -13.1 to -1.3) · 68 games · Pooled · 75% of this is borrowed from similar champions
Ashe
-6.7 wins per 100 games (range -12.5 to -0.8) · 74 games · Pooled · 73% of this is borrowed from similar champions
Xerath
-6.6 wins per 100 games (range -12.1 to -1.0) · 110 games · Pooled · 65% of this is borrowed from similar champions
Miss Fortune
-6.1 wins per 100 games (range -12.1 to -0.1) · 59 games · Pooled · 77% of this is borrowed from similar champions
Jinx
-5.8 wins per 100 games (range -11.9 to 0.4) · 50 games · Pooled · 80% of this is borrowed from similar champions
Jhin
-5.7 wins per 100 games (range -10.9 to -0.4) · 140 games · Pooled · 59% of this is borrowed from similar champions
Kai'Sa
-5.7 wins per 100 games (range -11.4 to 0.1) · 88 games · Pooled · 69% of this is borrowed from similar champions
Senna
-4.6 wins per 100 games (range -10.5 to 1.4) · 68 games · Pooled · 75% of this is borrowed from similar champions

Every measured Mel bot matchup

17 opponents, hardest first. The table scrolls sideways inside this card on a narrow screen.

A pair needs 50 games before it is estimated, and each estimate is pulled toward Mel's own average first, so a thin pair cannot crown itself. The verdict reads the edge range: beats only when the whole range clears zero. A delta bar that covers zero stays stone: unclear yet.

60 more opponents, with 648 games between them, sit under the pair floor: counted, not listed.

How Mel's own games read

The baseline every pair above is measured against.

Mel won 978 of 2,159 games recorded in bot on patch 16.14. As an estimate: 45.3% (range 43.2-47.4) 2,159 games Measured .

What edge and delta each answer

Edge answers who wins the pair: the shrunk win rate in those games minus 50. Delta answers whether the pair is unusual for Mel: the same rate minus Mel's own average. A champion that wins a lot can hold a positive edge in a pair that is still its worst matchup, which is what the delta column is for.

Mel needed 1,000 recorded bot games before this page existed at all. Every floor and constant is on the methodology pages.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Recomputed . The Mel build page · Mel synergies · How we measure this.

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