Seraphine counters, patch 16.14
3,320 games of Seraphine support recorded on patch 16.14. 23 opponents cleared the 50 game pair floor; 84 more sit under it.
Patch 16.14 · Seraphine support
Camille is the hardest measured opponent for Seraphine support, and Yuumi is the easiest.
Against Camille, Seraphine sits at -2.5 wins per 100 games (range -7.7 to 2.7) 151 games Pooled .
Against Yuumi: +2.6 wins per 100 games (range -3.3 to 8.4) 81 games Pooled .
No pair separates cleanly against Seraphine yet: every measured range covers zero, so read the ranges before the ranking.
Who beats Seraphine?
Edge in wins per 100 games from Seraphine's side, the 8 hardest first. The bar under each figure draws that row's own 95% range on one scale, from 8.9 wins per 100 games below an even matchup on the left to 8.4 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Seraphine support matchup
23 opponents, hardest first. The table scrolls sideways inside this card on a narrow screen.
| # | opponent | games | edge for Seraphine | vs Seraphine's average | verdict |
|---|---|---|---|---|---|
| 1 | | 151 | -2.5 (range -7.7 to 2.7) 151 games | too close | |
| 2 | | 70 | -2.3 (range -8.3 to 3.6) 70 games | too close | |
| 3 | | 157 | -2.2 (range -7.3 to 3.0) 157 games | too close | |
| 4 | | 196 | -1.6 (range -6.5 to 3.3) 196 games | too close | |
| 5 | | 184 | -1.1 (range -6.1 to 3.9) 184 games | too close | |
| 6 | | 79 | -0.6 (range -6.5 to 5.2) 79 games | too close | |
| 7 | | 52 | -0.5 (range -6.7 to 5.7) 52 games | too close | |
| 8 | | 102 | -0.1 (range -5.7 to 5.5) 102 games | too close | |
| 9 | | 77 | +0.1 (range -5.8 to 6.0) 77 games | too close | |
| 10 | | 59 | +0.1 (range -6.0 to 6.2) 59 games | too close | |
| 11 | | 104 | +0.2 (range -5.4 to 5.8) 104 games | too close | |
| 12 | | 99 | +0.4 (range -5.3 to 6.1) 99 games | too close | |
| 13 | | 57 | +0.5 (range -5.6 to 6.6) 57 games | too close | |
| 14 | | 62 | +0.7 (range -5.4 to 6.7) 62 games | too close | |
| 15 | | 204 | +0.7 (range -4.2 to 5.5) 204 games | too close | |
| 16 | | 118 | +1.2 (range -4.3 to 6.7) 118 games | too close | |
| 17 | | 133 | +1.3 (range -4.1 to 6.6) 133 games | too close | |
| 18 | | 78 | +1.7 (range -4.2 to 7.5) 78 games | too close | |
| 19 | | 163 | +1.7 (range -3.4 to 6.8) 163 games | too close | |
| 20 | | 115 | +2.0 (range -3.5 to 7.5) 115 games | too close | |
| 21 | | 155 | +2.0 (range -3.2 to 7.2) 155 games | too close | |
| 22 | | 62 | +2.2 (range -3.9 to 8.2) 62 games | too close | |
| 23 | | 81 | +2.6 (range -3.3 to 8.4) 81 games | too close |
84 more opponents, with 762 games between them, sit under the pair floor: counted, not listed.
How Seraphine's own games read
The baseline every pair above is measured against.
Seraphine won 1,672 of 3,320 games recorded in support on patch 16.14. As an estimate: 50.4% (range 48.7-52.1) 3,320 games Measured .
What edge and delta each answer
Edge answers who wins the pair: the shrunk win rate in those games minus 50. Delta answers whether the pair is unusual for Seraphine: the same rate minus Seraphine's own average. A champion that wins a lot can hold a positive edge in a pair that is still its worst matchup, which is what the delta column is for.
Seraphine needed 1,000 recorded support games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
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