Rell counters, patch 16.14
2,015 games of Rell support recorded on patch 16.14. 17 opponents cleared the 50 game pair floor; 74 more sit under it.
Patch 16.14 · Rell support
Nautilus is the hardest measured opponent for Rell support, and Karma is the easiest.
Against Nautilus, Rell sits at +1.7 wins per 100 games (range -3.5 to 6.9) 151 games Pooled .
Against Karma: +6.0 wins per 100 games (range 0.0-11.9) 69 games Pooled .
No pair separates cleanly against Rell yet: every measured range covers zero, so read the ranges before the ranking.
Who beats Rell?
Edge in wins per 100 games from Rell's side, the 8 hardest first. The bar under each figure draws that row's own 95% range on one scale, from 8.1 wins per 100 games below an even matchup on the left to 11.9 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Rell support matchup
17 opponents, hardest first. The table scrolls sideways inside this card on a narrow screen.
| # | opponent | games | edge for Rell | vs Rell's average | verdict |
|---|---|---|---|---|---|
| 1 | | 151 | +1.7 (range -3.5 to 6.9) 151 games | too close | |
| 2 | | 68 | +2.1 (range -3.9 to 8.0) 68 games | too close | |
| 3 | | 116 | +2.1 (range -3.4 to 7.6) 116 games | too close | |
| 4 | | 60 | +2.5 (range -3.5 to 8.6) 60 games | too close | |
| 5 | | 88 | +2.6 (range -3.1 to 8.4) 88 games | too close | |
| 6 | | 64 | +2.9 (range -3.1 to 8.9) 64 games | too close | |
| 7 | | 77 | +2.9 (range -3.0 to 8.8) 77 games | too close | |
| 8 | | 60 | +3.3 (range -2.8 to 9.3) 60 games | too close | |
| 9 | | 56 | +3.8 (range -2.4 to 9.8) 56 games | too close | |
| 10 | | 52 | +3.8 (range -2.4 to 9.9) 52 games | too close | |
| 11 | | 91 | +3.8 (range -1.9 to 9.5) 91 games | too close | |
| 12 | | 76 | +3.8 (range -2.0 to 9.7) 76 games | too close | |
| 13 | | 121 | +4.1 (range -1.4 to 9.5) 121 games | too close | |
| 14 | | 90 | +4.3 (range -1.4 to 10.0) 90 games | too close | |
| 15 | | 50 | +5.8 (range -0.3 to 11.9) 50 games | too close | |
| 16 | | 73 | +5.9 (range 0.0 to 11.7) 73 games | too close | |
| 17 | | 69 | +6.0 (range 0.0-11.9) 69 games | beats |
74 more opponents, with 653 games between them, sit under the pair floor: counted, not listed.
How Rell's own games read
The baseline every pair above is measured against.
Rell won 1,084 of 2,015 games recorded in support on patch 16.14. As an estimate: 53.8% (range 51.6-56.0) 2,015 games Measured .
What edge and delta each answer
Edge answers who wins the pair: the shrunk win rate in those games minus 50. Delta answers whether the pair is unusual for Rell: the same rate minus Rell's own average. A champion that wins a lot can hold a positive edge in a pair that is still its worst matchup, which is what the delta column is for.
Rell needed 1,000 recorded support games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
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