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Rell counters, patch 16.14

2,015 games of Rell support recorded on patch 16.14. 17 opponents cleared the 50 game pair floor; 74 more sit under it.

Win rate
53.8% of support games this patch
Hardest opponent
+1.7 wins per 100 games for Rell into Nautilus
Easiest opponent
+6.0 wins per 100 games for Rell into Karma
Opponents measured
17 74 more under the pair floor

Patch 16.14 · Rell support

Nautilus is the hardest measured opponent for Rell support, and Karma is the easiest.

Against Nautilus, Rell sits at +1.7 wins per 100 games (range -3.5 to 6.9) 151 games Pooled .

Against Karma: +6.0 wins per 100 games (range 0.0-11.9) 69 games Pooled .

No pair separates cleanly against Rell yet: every measured range covers zero, so read the ranges before the ranking.

Who beats Rell?

Edge in wins per 100 games from Rell's side, the 8 hardest first. The bar under each figure draws that row's own 95% range on one scale, from 8.1 wins per 100 games below an even matchup on the left to 11.9 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.

Nautilus
+1.7 wins per 100 games (range -3.5 to 6.9) · 151 games · Pooled · 57% of this is borrowed from similar champions
Poppy
+2.1 wins per 100 games (range -3.9 to 8.0) · 68 games · Pooled · 75% of this is borrowed from similar champions
Thresh
+2.1 wins per 100 games (range -3.4 to 7.6) · 116 games · Pooled · 63% of this is borrowed from similar champions
Janna
+2.5 wins per 100 games (range -3.5 to 8.6) · 60 games · Pooled · 77% of this is borrowed from similar champions
Pyke
+2.6 wins per 100 games (range -3.1 to 8.4) · 88 games · Pooled · 69% of this is borrowed from similar champions
Nami
+2.9 wins per 100 games (range -3.1 to 8.9) · 64 games · Pooled · 76% of this is borrowed from similar champions
Seraphine
+2.9 wins per 100 games (range -3.0 to 8.8) · 77 games · Pooled · 72% of this is borrowed from similar champions
Braum
+3.3 wins per 100 games (range -2.8 to 9.3) · 60 games · Pooled · 77% of this is borrowed from similar champions

Every measured Rell support matchup

17 opponents, hardest first. The table scrolls sideways inside this card on a narrow screen.

A pair needs 50 games before it is estimated, and each estimate is pulled toward Rell's own average first, so a thin pair cannot crown itself. The verdict reads the edge range: beats only when the whole range clears zero. A delta bar that covers zero stays stone: unclear yet.

74 more opponents, with 653 games between them, sit under the pair floor: counted, not listed.

How Rell's own games read

The baseline every pair above is measured against.

Rell won 1,084 of 2,015 games recorded in support on patch 16.14. As an estimate: 53.8% (range 51.6-56.0) 2,015 games Measured .

What edge and delta each answer

Edge answers who wins the pair: the shrunk win rate in those games minus 50. Delta answers whether the pair is unusual for Rell: the same rate minus Rell's own average. A champion that wins a lot can hold a positive edge in a pair that is still its worst matchup, which is what the delta column is for.

Rell needed 1,000 recorded support games before this page existed at all. Every floor and constant is on the methodology pages.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Recomputed . The Rell build page · Rell synergies · How we measure this.

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