Starting itemsRuby Crystal + Health Potion x2 + World Atlas
Ruby Crystal + Health Potion x2 + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +3.0 against +1.4 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + World Atlas
91%
52.1%
+1.4 could be noise
Control Ward + World Atlas
3%
50.8%
-2.0 clear difference
Health Potion + World Atlas
2%
49.8%
-1.9 clear difference
World Atlas
2%
48.3%
-2.9 clear difference
Health Potion x2
2%
53.6%
+1.9 could be noise
Health Potion x2 + Control Ward + World Atlas
<1%
57.5%
+0.3 could be noise
Control Ward
<1%
50.0%
+1.5 could be noise
Ruby Crystal + Health Potion x2 + World Atlas
<1%
49.0%
+3.0 could be noise
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Plated Steelcaps, the most picked: +1.0 against -0.4 per 100 games. The difference is clear.
Boots: every option
Choice
Picked
Won
Win added
Time
Plated Steelcaps
60%
52.1%
-0.4 could be noise
12:48
Mercury's Treads
20%
52.2%
-0.3 could be noise
14:32
Ionian Boots of Lucidity
13%
54.9%
+1.0 clear difference
10:09
Boots of Swiftness
7%
56.1%
0.0 could be noiseoften ahead
12:14
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Plated Steelcaps
71%
54.5%
most bought
Ionian Boots of Lucidity
10%
57.8%
won more
Mercury's Treads
9%
52.9%
about even
Boots of Swiftness
6%
57.9%
won more
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Plated Steelcaps
40%
50.1%
most bought
Mercury's Treads
39%
54.4%
won more
Ionian Boots of Lucidity
11%
51.9%
about even
Boots of Swiftness
7%
54.4%
won more
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Plated Steelcaps
71%
40%
Mercury's Treads
9%
39%
Thornmail
34%
23%
Kaenic Rookern
3%
13%
Frozen Heart
7%
3%
Locket of the Iron Solari
60%
63%
Knight's Vow
32%
29%
Zeke's Convergence
71%
72%
Boots of Swiftness
6%
7%
Ionian Boots of Lucidity
10%
11%
Item 1Locket of the Iron Solari
Locket of the Iron Solari is part of the build that wins more: +2.5 per 100 games, against +1.3 for the build most players finish.
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Aftershock
87%
52.3%
+2.1 could be noise
Glacial Augment other tree
10%
49.8%
-2.1 clear difference
Guardian
1%
50.4%
+0.2 could be noise
Unsealed Spellbook other tree
1%
53.6%
+0.3 could be noise
Grasp of the Undying
1%
50.0%
-1.2 clear difference
Electrocute other tree
<1%
47.2%
-4.2 clear difference
Conqueror other tree
<1%
46.7%
-6.5 clear difference
Hail of Blades other tree
<1%
45.9%
-3.5 clear difference
Primary row 1Shield Bash
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Shield Bash
83%
52.3%
+1.7 could be noise
Hextech Flashtraption other tree
9%
49.9%
-2.1 clear difference
Font of Life
5%
51.4%
+0.1 clear difference
Magical Footwear other tree
1%
51.6%
-1.0 clear difference
Demolish
1%
48.6%
-1.0 clear difference
Cash Back other tree
<1%
52.0%
+0.1 could be noise
Triumph other tree
<1%
49.3%
-4.0 clear difference
Sudden Impact other tree
<1%
42.1%
-3.9 clear difference
Primary row 2Bone Plating
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Bone Plating
81%
52.2%
+1.2 could be noise
Biscuit Delivery other tree
10%
50.0%
-2.0 clear difference
Second Wind
5%
52.7%
+1.1 could be noise
Conditioning
2%
50.4%
-0.3 could be noise
Triple Tonic other tree
<1%
53.8%
+1.2 could be noise
Time Warp Tonic other tree
<1%
52.2%
+1.4 could be noise
Transcendence other tree
<1%
44.7%
-5.3 clear difference
Grisly Mementos other tree
<1%
43.2%
-5.1 clear difference
Primary row 3Unflinching
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Unflinching
83%
52.3%
+1.5 could be noise
Cosmic Insight other tree
10%
50.2%
-1.9 clear difference
Overgrowth
4%
51.7%
+0.4 could be noise
Revitalize
1%
51.6%
+0.5 could be noise
Approach Velocity other tree
<1%
46.3%
-2.1 clear difference
Ultimate Hunter other tree
<1%
51.4%
-2.6 clear difference
Scorch other tree
<1%
46.7%
-4.3 clear difference
Coup de Grace other tree
<1%
49.1%
-5.6 clear difference
Secondary pathInspiration
A pick in another rune tree has a clear edge here (+1.1 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
59%
52.1%
+0.1 could be noise
Precision
28%
52.6%
+1.1 clear difference
Resolve
10%
49.8%
-2.1 clear difference
Sorcery
2%
50.7%
-1.5 could be noise
Domination
1%
50.1%
-0.7 could be noise
Secondary runesMagical Footwear + Cosmic Insight
Magical Footwear + Cosmic Insight wins more than Hextech Flashtraption + Cosmic Insight, the most picked: +1.0 against 0.0 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Hextech Flashtraption + Cosmic Insight
89%
52.1%
0.0 could be noise
Biscuit Delivery + Cosmic Insight
4%
52.4%
-0.3 could be noise
Magical Footwear + Cosmic Insight
4%
52.6%
+1.0 could be noise
Hextech Flashtraption + Biscuit Delivery
1%
51.1%
-0.5 could be noise
Cash Back + Cosmic Insight
1%
46.3%
-0.9 could be noise
Magical Footwear + Biscuit Delivery
1%
53.1%
+0.3 could be noise
Hextech Flashtraption + Approach Velocity
<1%
48.9%
0.0 could be noise
Magical Footwear + Approach Velocity
<1%
51.6%
-0.2 could be noise
Offence shardAbility Haste
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Ability Haste
96%
52.0%
+1.2 could be noise
Attack Speed
3%
50.0%
-0.7 clear difference
Adaptive Force
1%
50.3%
-2.0 clear difference
Flex shardMovement Speed
Movement Speed wins more than Health Scaling, the most picked: +1.4 against -1.0 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Health Scaling
81%
51.7%
-1.0 could be noise
Movement Speed
17%
53.3%
+1.4 clear difference
Adaptive Force
2%
49.9%
-2.2 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.2 against -1.1 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
81%
51.7%
-1.1 could be noise
Health
16%
53.1%
+1.2 clear difference
Tenacity and Slow Resist
3%
51.7%
+0.4 clear difference
WEQ
SkillsW > E > Q
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
WEQW + E + Q
79%
53.2%
+2.0 could be noise
WQEW + Q + E
15%
51.5%
-1.8 clear difference
QWEQ + W + E
4%
50.8%
-1.8 clear difference
QEWQ + E + W
1%
48.1%
-3.2 clear difference
EWQE + W + Q
1%
52.7%
+0.6 could be noise
EQWE + Q + W
<1%
44.8%
-2.3 clear difference
Levels 1 to 18
1W
2Q
3E
4W
5W
6R
7W
8E
9W
10E
11R
12E
13E
14Q
15Q
16R
17Q
18Q
Max W first: 52.1% won. Max Q first: 50.5% won (about even).
W
Q
E
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
SpellsFlash + Heal
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 49% of their games. All ranks pick Flash + Ignite most.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
58%
51.8%
-0.5 clear difference
Exhaust + Flash
21%
51.4%
-0.2 clear difference
Flash + Heal
20%
53.1%
+1.2 could be noise
Flash + Barrier
<1%
45.8%
-3.0 clear difference
Flash + Teleport
<1%
50.2%
-4.3 clear difference
Exhaust + Ignite
<1%
46.0%
-0.6 could be noise
Flash + Ghost
<1%
36.4%
-3.7 clear difference
Exhaust + Heal
<1%
57.5%
-1.0 could be noise
won
57.9%
games
3,956
Win impact
+2.1
Pick rate
3.4%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.