Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Press the Attack
33%
50.3%
+0.4 could be noise
Lethal Tempo
33%
50.5%
-0.1 could be noise
Glacial Augment other tree
13%
45.5%
-0.4 could be noise
Guardian other tree
5%
44.8%
-3.5 could be noise
Aftershock other tree
4%
50.6%
-0.4 could be noise
Grasp of the Undying other tree
3%
52.3%
-0.8 could be noise
Conqueror
3%
54.7%
-0.3 could be noise
Primary row 1Triumph
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
49%
50.6%
+0.6 could be noise
Presence of Mind
20%
50.4%
0.0 could be noise
Magical Footwear other tree
11%
46.3%
-0.2 could be noise
Shield Bash other tree
6%
51.8%
+0.9 could be noise
Font of Life other tree
5%
45.5%
-3.4 could be noise
Primary row 2Legend: Alacrity
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Alacrity
57%
50.7%
+1.4 could be noise
Legend: Haste
11%
50.0%
-0.4 could be noise
Biscuit Delivery other tree
10%
50.0%
+1.5 could be noise
Conditioning other tree
6%
53.8%
+1.5 could be noise
Bone Plating other tree
5%
43.3%
-3.8 could be noise
Primary row 3Coup de Grace
Coup de Grace wins more than Last Stand, the most picked: +1.8 against -0.8 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Last Stand
48%
49.8%
-0.8 could be noise
Coup de Grace
12%
53.8%
+1.8 could be noise
Cosmic Insight other tree
11%
47.9%
0.0 could be noise
Cut Down
10%
50.0%
+1.0 could be noise
Revitalize other tree
9%
46.8%
-1.5 could be noise
Secondary pathResolve
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Resolve
67%
49.3%
+0.6 could be noise
Precision
10%
42.2%
-2.3 could be noise
Inspiration
9%
48.8%
+0.8 could be noise
Sorcery
8%
51.0%
-1.5 could be noise
Domination
6%
57.1%
+0.2 could be noise
Secondary runesConditioning + Revitalize
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Secondary runes: every option
Choice
Picked
Won
Win added
Conditioning + Revitalize
72%
49.5%
+0.4 could be noise
Offence shardAttack Speed
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
83%
49.1%
+0.7 could be noise
Adaptive Force
10%
50.2%
-0.8 could be noise
Ability Haste
7%
47.7%
-0.8 could be noise
Flex shardAdaptive Force
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
49%
51.2%
+0.8 could be noise
Movement Speed
30%
48.5%
+0.5 could be noise
Health Scaling
21%
45.4%
-1.9 could be noise
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.5 against -1.2 per 100 games. It could be noise.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
64%
48.9%
-1.2 could be noise
Tenacity and Slow Resist
19%
50.7%
+1.5 could be noise
Health
17%
48.3%
0.0 could be noise
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +2.1 against -3.3 per 100 games. It could be noise.
Skills: every option
Choice
Picked
Won
Win added
EQWE + Q + W
66%
48.6%
-3.3 could be noise
EWQE + W + Q
19%
52.5%
+2.1 could be noise
QEWQ + E + W
12%
52.3%
+1.8 could be noise
Levels 1 to 18
1Q
2E
3W
4Q
5E
6R
7E
8E
9E
10Q
11R
12Q
13Q
14W
15W
16R
17W
18W
Max E first: 48.6% won. Max Q first: 75.0% won (not enough games).
SpellsFlash + Smite
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Smite
82%
49.4%
+1.8 could be noise
Ghost + Smite
16%
49.2%
-2.2 could be noise
Taric Mid build
won
55.6%
games
385
Win impact
+0.9
Pick rate
0.0%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Health Potion x2 + Tear of the Goddess, the most picked: -1.6 against -2.8 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + Tear of the Goddess
27%
51.1%
-2.8 could be noise
Doran's Helm + Health Potion
23%
53.1%
-1.6 could be noise
BootsIonian Boots of Lucidity
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
Win added here: +4.8 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Guardian
38%
69.2%
+4.8 could be noise
Glacial Augment other tree
27%
51.1%
-3.4 could be noise
Primary row 1Font of Life
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Font of Life
39%
67.4%
+3.1 could be noise
Magical Footwear other tree
21%
45.8%
-2.0 could be noise
Primary row 2Conditioning
Primary row 2: every option
Choice
Picked
Won
Win added
Conditioning
30%
70.5%
too big to trust
Biscuit Delivery other tree
23%
44.9%
-2.3 could be noise
Primary row 3Revitalize
Win added here: +4.3 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Revitalize
41%
68.5%
+4.3 could be noise
Cosmic Insight other tree
18%
42.9%
-2.7 could be noise
Secondary pathDomination
Secondary path: every option
Choice
Picked
Won
Domination
40%
71.7%
Secondary runesUltimate Hunter + Cheap Shot
Secondary runes: every option
Choice
Picked
Won
Ultimate Hunter + Cheap Shot
71%
73.5%
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +2.4 against -2.5 per 100 games. It could be noise.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
60%
52.9%
-2.5 could be noise
Ability Haste
34%
63.0%
+2.4 could be noise
Flex shardMovement Speed
Movement Speed wins more than Health Scaling, the most picked: +3.3 against -1.2 per 100 games. It could be noise.
Flex shard: every option
Choice
Picked
Won
Win added
Health Scaling
50%
55.2%
-1.2 could be noise
Movement Speed
40%
61.9%
+3.3 could be noise
Defence shardHealth Scaling
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
67%
55.8%
-0.5 could be noise
EQW
SkillsE > Q > W
Win added here: -4.1 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
EQWE + Q + W
75%
54.7%
-4.1 could be noise
Levels 1 to 18
1E
2Q
3Q
4Q
5E
6R
7E
8E
9E
10Q
11R
12Q
13W
14W
15W
16R
17W
18W
Max E first: 63.2% won. Max Q first: 66.7% won (not enough games).
E
Q
Q
Q
E
R
E
E
E
Q
R
Q
W
W
W
R
W
W
SpellsFlash + Ignite
Flash + Ignite adds the most wins we measured here: -3.6 per 100 games. Exhaust + Heal, the most picked, has no number to compare.
Spells: every option
Choice
Picked
Won
Win added
Exhaust + Heal
32%
80.0%
too big to trust
Flash + Ignite
17%
33.9%
-3.6 could be noise
Taric Bot build
Patch 16.20
won
39.3%
games
351
Win impact
-1.6
Pick rate
0.0%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Health Potion x2 + Tear of the Goddess, the most picked: +1.3 against -2.9 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + Tear of the Goddess
41%
41.4%
-2.9 could be noise
Doran's Helm + Health Potion
24%
52.9%
+1.3 could be noise
BootsPlated Steelcaps
Plated Steelcaps wins more than Ionian Boots of Lucidity, the most picked: +2.6 against -1.6 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Ionian Boots of Lucidity
35%
44.0%
-1.6 could be noise
14:13
Plated Steelcaps
29%
51.1%
+2.6 could be noise
13:27
Item 1Iceborn Gauntlet
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.