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Nami build, patch 16.14

3,271 games of Nami recorded on patch 16.14, across support, mid and top.

Nami score: 52 out of 100 B
Win rate
49.2% of support games this patch
Pick rate
4.2% of support games
Games
3,262 support, patch 16.14
Rank in role
21 of 90 support champions

Win impact against the average support pick on patch 16.14: -0.5 wins per 100 games (range -1.8 to 0.9) 3,262 games Pooled

What most Nami support players build, patch 16.14

Build Staff of Flowing Water, Moonstone Renewer and Echoes of Helia, and run Summon Aery

The rune page they run

Sorcery

  • Summon Aery

Resolve

Shards

Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Resolve: Revitalize, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health Scaling.

2,246 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 852 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 Q, 18 Q

Max W, then E, then Q. The level by level count.

113 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 62.8% (range 53.6-71.2) · 113 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Nami support is the role with the most recorded games on patch 16.14: 3,262 games, of which 1,605 were wins. That is the role this page leads with. Measured on this page: support, the role that cleared 30 recorded games.

wins 0.5 per 100 vs the support average · 3,262 games on 16.14 · first-time players measured (2,882 games) · no clear move vs 16.13 (-2.0, range -12.1 to +8.1)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Nami players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Nami, support

8 item sets were recorded in this role and 5 of them cleared 30 games.

  1. Staff of Flowing Water, Moonstone Renewer and Echoes of Helia
    62.8% 113 games
  2. Redemption, Moonstone Renewer and Echoes of Helia
    65.2% 92 games
  3. Ardent Censer, Moonstone Renewer and Echoes of Helia
    62.5% 80 games
  4. Imperial Mandate, Moonstone Renewer and Echoes of Helia
    55.8% 43 games
  5. Mikael's Blessing, Moonstone Renewer and Echoes of Helia
    61.0% 41 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

What runes do most Nami players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Nami, support

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Summon Aery Sorcery with Resolve
49.6% 2,246 games

Sorcery

  • Summon Aery

Resolve

Shards

Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Resolve: Revitalize, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health Scaling.

2,246 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Summon Aery Sorcery with Inspiration Sorcery: Summon Aery, then Manaflow Band, Transcendence, Gathering Storm. Inspiration: Magical Footwear, Triple Tonic. Shards: Ability Haste, Movement Speed, Health Scaling.
48.4% 838 games
Summon Aery Sorcery with Precision Sorcery: Summon Aery, then Manaflow Band, Transcendence, Gathering Storm. Precision: Presence of Mind, Legend: Haste. Shards: Ability Haste, Movement Speed, Health Scaling.
60.3% 63 games
Summon Aery Sorcery with Domination Sorcery: Summon Aery, then Manaflow Band, Transcendence, Waterwalking. Domination: Relentless Hunter, Taste of Blood. Shards: Adaptive Force, Adaptive Force, Health.
51.9% 52 games
Electrocute Domination with Sorcery Domination: Electrocute, then Cheap Shot, Grisly Mementos, Relentless Hunter. Sorcery: Manaflow Band, Scorch. Shards: Adaptive Force, Adaptive Force, Health Scaling.
41.3% 46 games

Keystones picked, one slot on its own

Summon Aery
49.5% 3,200 games
Electrocute
40.8% 49 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max W, then E, then Q

852 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 94% of 800 W-first games and 100% of 52 E-first games. Short games are missing from both sides, and short games are usually decided ones.

too close
Nami support skill path Each filled cell is the skill most players took at that level, from 852 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 Q, 18 Q

Maxing W and maxing E are too close to separate. +0.2 wins per 100 games (range -8.4 to 8.8) 801 games Measured 749 games maxed W first, 52 games maxed E first.

No measured difference between maxing W and E first, 801 games.

When do players buy each piece?

The pieces of the most recorded Nami support build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Echoes of Helia
13:35 398 games
Moonstone Renewer
19:45 500 games
Staff of Flowing Water
21:13 116 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Nami?

The opponents Nami support loses to most and the teammates Nami gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Nami rank?

Every role we recorded Nami in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Nami by role

support B -0.5 wins per 100 games (range -1.8 to 0.9) 3,262 games Pooled
52 3,262 games
mid not enough games yet. 8 games so far, this needs 30.
not scored 8 games
top not enough games yet. 1 game so far, this needs 30.
not scored 1 game
Why no share of wins on this page says a build is good for Nami

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other support champions on patch 16.14

Highest scored first. The whole support ranking, with the games behind every row, is on the tier list.

Every support champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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