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Morellonomicon

2,850 gold. It gives 75 ability power and 350 health. Finished in 98 recorded games on patch 16.14.

Cost
2,850 gold from the shop
Games
98 finished it
Builds
7 contain it
Pairs
6 champion and role
Middle buy
30:58 on the game clock
Patch
16.14 shop version 16.14.1

Games and builds count finished builds on patch 16.14; the middle buy time is stamped at the moment of purchase, from 131 recorded buys.

Patch 16.14 · item shop version 16.14.1

Zyra support finishes Morellonomicon more than any other champion and role on patch 16.14

27 of the 98 recorded games that finished it.

Morellonomicon costs 2,850 gold and gives 75 ability power and 350 health. 7 different finished builds on patch 16.14 contain it, across 6 champion and role pairs, and 98 recorded games sit behind those builds. Zyra support finishes it in more of them than any other champion and role.

The middle purchase of it lands at 30:58 on the game clock, and half of the 131 recorded purchases fall between 27:55 and 35:56.

There is no measured effect on this page because patch 16.14 did not change Morellonomicon. When an item changes we compare games either side of the patch boundary and print what moved, with its range. Until then, the honest answer to "is this item good" is that we have counted who finishes it and when, and nothing more.

There is no win rate anywhere on this page, on purpose. The method note says why.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

What Morellonomicon gives

Riot's shop numbers, from Data Dragon 16.14.1. Each bar runs to the most of that stat any measured item on this patch gives, cost to the dearest. Nothing here is measured by us.

cost
2,850 gold
ability power
75
health
350

Who finishes Morellonomicon

No champion and role pair reached 30 recorded games with it.

No champion and role pair clears the floor with this item yet

not enough games yet. 98 games so far, this needs 30.

6 champion and role pairs finished it, none of them in enough games on its own to rank. The item's own total is above the floor, which is why this page exists.

Back to every measured item

What players finish with Morellonomicon

Items that turned up in the same finished build, counted. Riot's data here ships no recipe list, so this is what players bought together, never a build path.

The share is how many of Morellonomicon's own 98 recorded games also finished that item, so it can never pass 100%. 5 more items appeared beside it in under 30 games each and are left out. Counted, not looked up: it is what players bought together, and it is not a recipe.

When Morellonomicon gets bought

Stamped at the moment of the buy, so how the game ended cannot move it.

all recorded buys
30:58
bought while ahead on gold
29:19
bought while not ahead
32:09

131 recorded buys: 62 ahead on gold, 69 not ahead. Ahead means a lead of at least 1,000 gold at the buy. Bars run to 40:00 on the game clock; half of all buys fall between 27:55 and 35:56.

These are every recorded buy of Morellonomicon, not just the first one in a game, so the middle time sits later than the time you would first build it. The two rows underneath split the same buys by whether the buyer was ahead on gold when they bought.

What patch 16.14 changed

The one measurement here that a win rate cannot fake.

Patch 16.14 did not change Morellonomicon

We measure an item when Riot changes it, by comparing games either side of the patch boundary. An item nobody touched has nothing to compare.

See what patch 16.14 did change

How this page is counted

Short version here. Every number above says which of these it came from.

Games come from finished builds: each recorded player lands in exactly one finished item set, so the buyers chips add up without counting anybody twice. We keep the most common finished builds per champion and role, so the total is a lower bound. How items are counted.

Why there is no win rate on this page

A finished item set is read at the end of the game. A player who bought Morellonomicon and lost the game at twenty minutes never finished it, so they are not in these rows. Every player who is in them survived long enough to finish a 2,850 gold item. That makes the win rate of the pool high for reasons that have nothing to do with the item, and worse, we cannot say by how much.

Every other site prints that number anyway. We print the games, the timing at the buy, and the before-and-after comparison when there is one, and we say when we have nothing.

Recomputed . Item art and shop numbers from Data Dragon 16.14.1.

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