Starting itemsAmplifying Tome + Health Potion x2 + World Atlas
Amplifying Tome + Health Potion x2 + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +1.5 against +1.3 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + World Atlas
86%
50.6%
+1.3 could be noise
World Atlas
5%
47.8%
-2.7 clear difference
Health Potion + World Atlas
4%
50.0%
-0.6 clear difference
Control Ward + World Atlas
4%
49.7%
-0.9 clear difference
Health Potion x2
1%
52.9%
+1.3 could be noise
Health Potion x2 + Control Ward + World Atlas
<1%
52.6%
+0.8 could be noise
Health Potion
<1%
50.0%
+0.9 could be noise
Amplifying Tome + Health Potion x2 + World Atlas
<1%
50.4%
+1.5 could be noise
BootsBoots of Swiftness
Boots of Swiftness wins more than Sorcerer's Shoes, the most picked: +1.2 against -0.6 per 100 games. The difference is clear.
Boots: every option
Choice
Picked
Won
Win added
Time
Sorcerer's Shoes
84%
51.6%
-0.6 could be noise
15:45
Ionian Boots of Lucidity
10%
51.1%
+0.2 could be noise
14:49
Boots of Swiftness
4%
53.7%
+1.2 clear difference
15:38
Mercury's Treads
1%
49.8%
+1.0 clear difference
17:10
Plated Steelcaps
1%
49.6%
+0.7 could be noiseoften behind
16:52
Gluttonous Greaves
<1%
54.9%
+0.9 could be noise
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Sorcerer's Shoes
71%
53.4%
most bought
Ionian Boots of Lucidity
9%
53.1%
about even
Boots of Swiftness
4%
56.0%
won more
Plated Steelcaps
1%
54.0%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Sorcerer's Shoes
73%
53.0%
most bought
Ionian Boots of Lucidity
8%
53.1%
about even
Boots of Swiftness
3%
53.5%
about even
Mercury's Treads
2%
50.6%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Sorcerer's Shoes
71%
73%
Liandry's Torment
67%
70%
Morellonomicon
21%
19%
Blackfire Torch
38%
40%
Zhonya's Hourglass
11%
10%
Ionian Boots of Lucidity
9%
8%
Rylai's Crystal Scepter
65%
64%
Malignance
13%
14%
Shadowflame
5%
6%
Item 1Rylai's Crystal Scepter
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Deathfire Touch
76%
51.5%
+3.1 could be noise
Dark Harvest other tree
11%
48.6%
-2.5 clear difference
Arcane Comet
10%
47.9%
-2.6 clear difference
Electrocute other tree
2%
49.5%
-1.1 clear difference
Summon Aery
<1%
51.3%
-1.4 clear difference
Stormraider's Surge
<1%
47.0%
-0.8 could be noise
Glacial Augment other tree
<1%
46.9%
-1.6 clear difference
First Strike other tree
<1%
47.4%
-0.6 could be noise
Primary row 1Manaflow Band
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
83%
51.1%
+2.1 could be noise
Taste of Blood other tree
10%
48.0%
-2.8 clear difference
Axiom Arcanist
3%
50.5%
+0.9 could be noise
Cheap Shot other tree
2%
51.7%
-0.3 clear difference
Nimbus Cloak
1%
49.1%
-1.8 clear difference
Sudden Impact other tree
<1%
49.0%
-3.8 clear difference
Magical Footwear other tree
<1%
44.6%
-1.1 could be noise
Triumph other tree
<1%
43.1%
-3.9 clear difference
Primary row 2Transcendence
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
82%
51.2%
+2.4 could be noise
Grisly Mementos other tree
11%
48.7%
-2.4 clear difference
Absolute Focus
2%
48.0%
-0.7 clear difference
Celerity
2%
48.9%
-1.2 clear difference
Sixth Sense other tree
1%
46.2%
-2.1 clear difference
Deep Ward other tree
<1%
52.0%
-1.1 could be noise
Triple Tonic other tree
<1%
51.7%
+1.1 could be noise
Biscuit Delivery other tree
<1%
43.8%
-2.1 clear difference
Primary row 3Scorch
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
81%
51.1%
+2.2 could be noise
Treasure Hunter other tree
9%
48.4%
-2.3 clear difference
Gathering Storm
5%
50.5%
-0.5 clear difference
Ultimate Hunter other tree
3%
49.0%
-2.2 clear difference
Relentless Hunter other tree
<1%
53.0%
-2.4 clear difference
Waterwalking
<1%
48.0%
-2.1 could be noise
Approach Velocity other tree
<1%
44.4%
-1.7 clear difference
Cosmic Insight other tree
<1%
53.9%
+0.8 could be noise
Secondary pathPrecision
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
76%
51.2%
+1.6 could be noise
Sorcery
12%
48.6%
-2.5 clear difference
Domination
5%
49.4%
0.0 clear difference
Inspiration
4%
49.4%
-0.6 clear difference
Resolve
3%
51.1%
+0.2 could be noise
Secondary runesCoup de Grace + Legend: Haste
Coup de Grace + Legend: Haste wins more than Presence of Mind + Coup de Grace, the most picked: +2.9 against -0.8 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Presence of Mind + Coup de Grace
81%
51.0%
-0.8 could be noise
Presence of Mind + Cut Down
9%
51.5%
0.0 could be noise
Cut Down + Legend: Haste
3%
51.8%
+1.1 could be noise
Coup de Grace + Legend: Haste
2%
54.9%
+2.9 clear difference
Presence of Mind + Legend: Haste
2%
52.7%
+0.9 could be noise
Coup de Grace + Triumph
1%
53.6%
+0.3 could be noise
Presence of Mind + Last Stand
<1%
53.0%
0.0 could be noise
Cut Down + Triumph
<1%
49.6%
-0.1 could be noise
Offence shardAbility Haste
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Ability Haste
68%
51.2%
+1.1 could be noise
Adaptive Force
28%
49.7%
-1.0 clear difference
Attack Speed
4%
50.0%
-0.6 clear difference
Flex shardAdaptive Force
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
95%
50.8%
+0.1 could be noise
Movement Speed
4%
50.3%
+0.1 could be noise
Health Scaling
1%
49.7%
-0.7 could be noise
Defence shardHealth Scaling
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
87%
50.8%
+0.4 could be noise
Health
8%
50.2%
-0.4 could be noise
Tenacity and Slow Resist
5%
50.1%
-0.2 could be noise
WEQ
SkillsW > E > Q
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
WEQW + E + Q
74%
51.3%
+1.2 could be noise
WQEW + Q + E
15%
49.7%
-0.9 clear difference
EWQE + W + Q
9%
49.9%
-0.5 clear difference
QWEQ + W + E
1%
46.7%
-4.4 clear difference
EQWE + Q + W
1%
49.6%
-1.9 clear difference
QEWQ + E + W
1%
51.1%
-2.3 clear difference
Levels 1 to 18
1W
2E
3Q
4W
5W
6R
7W
8E
9W
10E
11R
12E
13E
14Q
15Q
16R
17Q
18Q
Max W first: 51.1% won. Max E first: 54.2% won (about even).
W
E
Q
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +1.8 against -0.5 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Teleport
49%
50.6%
-0.5 could be noise
Flash + Ignite
37%
50.9%
+0.5 clear difference
Flash + Barrier
6%
51.3%
+0.6 could be noise
Flash + Ghost
4%
53.3%
+1.8 clear difference
Exhaust + Flash
3%
48.4%
-0.9 could be noise
Flash + Heal
1%
46.0%
-4.2 clear difference
Cleanse + Flash
<1%
44.8%
-0.9 could be noise
Ghost + Ignite
<1%
54.7%
-1.3 could be noise
Brand Bot build
won
52.0%
games
37,885
Win impact
+1.9
Pick rate
0.2%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
Starting items: every option
Choice
Picked
Won
Win added
Doran's Ring + Health Potion x2
94%
52.5%
+2.6 could be noise
Health Potion x2 + Tear of the Goddess
1%
50.7%
-2.3 clear difference
Doran's Ring
1%
52.5%
-1.9 clear difference
Dark Seal + Refillable Potion
1%
54.0%
0.0 could be noise
Sapphire Crystal + Refillable Potion
1%
56.2%
-0.4 could be noise
Doran's Ring + Health Potion
<1%
49.4%
-1.5 could be noise
Health Potion x2 + World Atlas
<1%
36.8%
too big to trust
Sapphire Crystal
<1%
51.2%
-2.5 clear difference
BootsSorcerer's Shoes
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
Boots: every option
Choice
Picked
Won
Win added
Time
Sorcerer's Shoes
89%
53.4%
+0.1 could be noise
13:56
Ionian Boots of Lucidity
5%
51.3%
0.0 could be noise
13:46
Boots of Swiftness
3%
53.2%
-0.5 could be noise
14:15
Gluttonous Greaves
1%
51.1%
-0.8 could be noise
14:10
Mercury's Treads
1%
54.0%
+0.7 could be noise
15:13
Plated Steelcaps
1%
47.3%
-0.2 could be noise
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Sorcerer's Shoes
78%
53.6%
most bought
Ionian Boots of Lucidity
4%
55.5%
about even
Boots of Swiftness
3%
58.0%
about even
Plated Steelcaps
2%
51.1%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Sorcerer's Shoes
79%
53.8%
most bought
Ionian Boots of Lucidity
5%
50.9%
about even
Boots of Swiftness
3%
50.5%
about even
Mercury's Treads
2%
52.0%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Liandry's Torment
75%
78%
Zhonya's Hourglass
20%
16%
Bloodletter's Curse
10%
13%
Shadowflame
29%
31%
Void Staff
5%
6%
Morellonomicon
6%
5%
Item 1Rylai's Crystal Scepter
Rylai's Crystal Scepter is part of the build that wins more: +1.3 per 100 games, against +1.0 for the build most players finish.