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Brand build, patch 16.14

1,333 games of Brand recorded on patch 16.14, across bot, support, mid, top and jungle.

Brand score: 53 out of 100 B
Win rate
54.7% of bot games this patch
Pick rate
0.6% of bot games
Games
494 bot, patch 16.14
Rank in role
14 of 77 bot champions

Win impact against the average bot pick on patch 16.14: +0.9 wins per 100 games (range -1.0 to 2.9) 494 games Pooled

What most Brand bot players build, patch 16.14

Build Blackfire Torch, Rylai's Crystal Scepter and Liandry's Torment, and run Deathfire Touch

The rune page they run

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health Scaling.

453 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 116 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 E, 14 E, 15 Q, 16 R, 17 E, 18 E

Max W, then E, then Q. The level by level count.

116 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 58.6% (range 49.5-67.2) · 116 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Brand bot is the role with the most recorded games on patch 16.14: 494 games, of which 270 were wins. That is the role this page leads with. Measured on this page: bot, support, mid, top and jungle, the roles that cleared 30 recorded games.

wins 0.9 per 100 vs the bot average · 494 games on 16.14 · first-time players measured (440 games) · no clear move vs 16.13 (+4.0, range -10.7 to +18.7)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Brand players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Brand, bot

8 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Blackfire Torch, Rylai's Crystal Scepter and Liandry's Torment
    58.6% 116 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Brand, support

4 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Rylai's Crystal Scepter, Morellonomicon and Liandry's Torment
    not enough games yet. 19 games so far, this needs 30. 19 games
  2. Blackfire Torch, Rylai's Crystal Scepter and Liandry's Torment
    not enough games yet. 17 games so far, this needs 30. 17 games
  3. Rylai's Crystal Scepter, Zhonya's Hourglass and Liandry's Torment
    not enough games yet. 17 games so far, this needs 30. 17 games

Brand, mid

3 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Blackfire Torch, Rylai's Crystal Scepter and Liandry's Torment
    64.5% 31 games

Brand, top

1 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Blackfire Torch, Rylai's Crystal Scepter and Liandry's Torment
    not enough games yet. 14 games so far, this needs 30. 14 games

Brand, jungle

0 item sets were recorded in this role and 0 of them cleared 30 games.

No jungle build recorded yet

We have 82 games of Brand jungle on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Brand players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Brand, bot

5 complete pages were recorded in this role and 1 of them cleared 30 games.

Deathfire Touch Sorcery with Precision
56.1% 453 games

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health Scaling.

453 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Deathfire Touch
55.3% 494 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Brand, support

10 complete pages were recorded in this role and 2 of them cleared 30 games.

Deathfire Touch Sorcery with Precision
51.9% 341 games

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Coup de Grace. Shards: Adaptive Force, Adaptive Force, Health Scaling.

341 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Deathfire Touch Sorcery with Inspiration Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Inspiration: Magical Footwear, Biscuit Delivery. Shards: Adaptive Force, Adaptive Force, Health Scaling.
57.7% 52 games

Keystones picked, one slot on its own

Deathfire Touch
51.6% 417 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Brand, mid

6 complete pages were recorded in this role and 1 of them cleared 30 games.

Deathfire Touch Sorcery with Precision
52.0% 171 games

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Cut Down. Shards: Attack Speed, Adaptive Force, Health.

171 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Deathfire Touch
54.1% 185 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Brand, top

5 complete pages were recorded in this role and 1 of them cleared 30 games.

Deathfire Touch Sorcery with Precision
51.5% 68 games

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Cut Down. Shards: Attack Speed, Adaptive Force, Health Scaling.

68 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Deathfire Touch
52.8% 89 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Brand, jungle

6 complete pages were recorded in this role and 1 of them cleared 30 games.

Deathfire Touch Sorcery with Precision
41.9% 43 games

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Cut Down. Shards: Adaptive Force, Adaptive Force, Health Scaling.

43 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Deathfire Touch
41.5% 53 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max W, then E, then Q

116 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 98% of 113 W-first games and 100% of 3 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Brand bot skill path Each filled cell is the skill most players took at that level, from 116 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 E, 14 E, 15 Q, 16 R, 17 E, 18 E

Almost nobody maxed E first, so there is nothing to compare. -1 wins per 100 games (range -13 to 11) 114 games Measured 111 games maxed W first, 3 games maxed E first.

Max W, then Q, then E

103 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 94% of 93 W-first games and 89% of 9 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Brand support skill path Each filled cell is the skill most players took at that level, from 103 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed E first, so there is nothing to compare. 0 wins per 100 games (range -11 to 12) 95 games Measured 87 games maxed W first, 8 games maxed E first.

Max W, then E, then Q

Only 35 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 31 W-first games and 100% of 4 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Brand mid skill path Each filled cell is the skill most players took at that level, from 35 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 Q, 18 Q

Almost nobody maxed E first, so there is nothing to compare. 0 wins per 100 games (range -13 to 13) 35 games Measured 31 games maxed W first, 4 games maxed E first.

Brand, top

Not enough top level-ups yet

not enough games yet. 24 games so far, this needs 30.

Brand top has 95 games recorded, but only 24 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Brand, jungle

Not enough jungle level-ups yet

not enough games yet. 25 games so far, this needs 30.

Brand jungle has 82 games recorded, but only 25 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Brand bot build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Blackfire Torch
11:08 1,142 games
Rylai's Crystal Scepter
18:05 705 games
Liandry's Torment
18:46 906 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Brand?

The opponents Brand bot loses to most and the teammates Brand gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

Hardest opponents

Not enough games yet to rank Brand's opponents. Brandbot has 510 games recorded on patch 16.14, and ranking opponents needs 1,000 before the baseline is steady; every opponent so far is counted, not ranked.

Best teammates

Not enough games yet to rank the champions Brand wins beside.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Brand rank?

Every role we recorded Brand in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Brand by role

bot B +0.9 wins per 100 games (range -1.0 to 2.9) 494 games Pooled
53 494 games
support B +0.3 wins per 100 games (range -1.6 to 2.3) 462 games Pooled
49 462 games
mid B +0.4 wins per 100 games (range -1.7 to 2.5) 200 games Pooled
48 200 games
top C +0.1 wins per 100 games (range -2.0 to 2.3) 95 games Pooled
46 95 games
jungle C -0.5 wins per 100 games (range -2.6 to 1.7) 82 games Pooled
43 82 games
Why no share of wins on this page says a build is good for Brand

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other bot champions on patch 16.14

Highest scored first. The whole bot ranking, with the games behind every row, is on the tier list.

Every bot champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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