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Aatrox build, patch 16.14

2,991 games of Aatrox recorded on patch 16.14, across top, jungle, mid, support and bot.

Aatrox score: 62 out of 100 B
Win rate
52.5% of top games this patch
Pick rate
3.0% of top games
Games
2,276 top, patch 16.14
Rank in role
1 of 122 top champions

Win impact against the average top pick on patch 16.14: +1.3 wins per 100 games (range -0.2 to 2.8) 2,276 games Pooled

What most Aatrox top players build, patch 16.14

Build Spear of Shojin, Death's Dance and Sundered Sky, and run Conqueror

The rune page they run

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Triumph, Legend: Haste, Last Stand. Resolve: Unflinching, Second Wind. Shards: Adaptive Force, Adaptive Force, Health.

1,915 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 611 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

146 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 62.3% (range 54.2-69.8) · 146 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Aatrox top is the role with the most recorded games on patch 16.14: 2,276 games, of which 1,194 were wins. That is the role this page leads with. Measured on this page: top, jungle and mid, the roles that cleared 30 recorded games.

wins +1.3 per 100 vs the top average · 2,276 games on 16.14 · first-time players measured (2,062 games) · no clear move vs 16.13 (+5.0, range -6.1 to +16.1)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Aatrox players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Aatrox, top

8 item sets were recorded in this role and 4 of them cleared 30 games.

  1. Spear of Shojin, Death's Dance and Sundered Sky
    62.3% 146 games
  2. Death's Dance, Sundered Sky and Eclipse
    69.8% 43 games
  3. Sterak's Gage, Spear of Shojin and Sundered Sky
    61.8% 34 games
  4. Maw of Malmortius, Spear of Shojin and Sundered Sky
    68.8% 32 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Aatrox, jungle

8 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Death's Dance, Sundered Sky and Hubris
    54.8% 73 games

Aatrox, mid

0 item sets were recorded in this role and 0 of them cleared 30 games.

No mid build recorded yet

We have 77 games of Aatrox mid on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Aatrox players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Aatrox, top

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Conqueror Precision with Resolve
52.2% 1,915 games

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Triumph, Legend: Haste, Last Stand. Resolve: Unflinching, Second Wind. Shards: Adaptive Force, Adaptive Force, Health.

1,915 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Resolve Domination: Electrocute, then Sudden Impact, Sixth Sense, Ultimate Hunter. Resolve: Second Wind, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health.
47.7% 155 games
Conqueror Precision with Domination Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Domination: Ultimate Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health.
65.4% 78 games

Keystones picked, one slot on its own

Conqueror
52.8% 2,023 games
Electrocute
49.7% 179 games
Grasp of the Undying
54.2% 59 games

9 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Aatrox, jungle

6 complete pages were recorded in this role and 1 of them cleared 30 games.

Conqueror Precision with Inspiration
52.1% 564 games

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Triumph, Legend: Haste, Cut Down. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.

564 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Conqueror
52.3% 619 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Aatrox, mid

7 complete pages were recorded in this role and 1 of them cleared 30 games.

Conqueror Precision with Resolve
42.6% 54 games

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Resolve: Second Wind, Revitalize. Shards: Attack Speed, Adaptive Force, Tenacity and Slow Resist.

54 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Conqueror
46.9% 64 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

611 recorded games on patch 16.14.

Aatrox top skill path Each filled cell is the skill most players took at that level, from 611 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

176 recorded games on patch 16.14.

Aatrox jungle skill path Each filled cell is the skill most players took at that level, from 176 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Aatrox, mid

Not enough mid level-ups yet

not enough games yet. 26 games so far, this needs 30.

Aatrox mid has 77 games recorded, but only 26 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Aatrox top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Sundered Sky
15:30 1,165 games
Spear of Shojin
20:00 629 games
Death's Dance
25:04 1,079 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Aatrox?

The opponents Aatrox top loses to most and the teammates Aatrox gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Aatrox rank?

Every role we recorded Aatrox in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Aatrox by role

top B +1.3 wins per 100 games (range -0.2 to 2.8) 2,276 games Pooled
62 2,276 games
jungle B +0.5 wins per 100 games (range -1.4 to 2.4) 624 games Pooled
50 624 games
mid C -0.1 wins per 100 games (range -2.2 to 2.1) 77 games Pooled
45 77 games
support not enough games yet. 11 games so far, this needs 30.
not scored 11 games
bot not enough games yet. 3 games so far, this needs 30.
not scored 3 games
Why no share of wins on this page says a build is good for Aatrox

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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