Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Grasp of the Undying
89%
51.6%
+1.2 could be noise
Summon Aery other tree
8%
50.8%
-1.4 clear difference
Unsealed Spellbook other tree
1%
53.4%
+1.5 could be noise
Stormraider's Surge other tree
1%
51.7%
+0.8 could be noise
Aftershock
1%
52.0%
-0.8 could be noise
Arcane Comet other tree
<1%
51.0%
-0.5 could be noise
Conqueror other tree
<1%
48.3%
-4.6 clear difference
Deathfire Touch other tree
<1%
45.4%
-3.9 clear difference
Primary row 1Font of Life
Font of Life wins more than Demolish, the most picked: +2.2 against -0.8 per 100 games. The difference is clear.
Primary row 1: every option
Choice
Picked
Won
Win added
Demolish
75%
51.3%
-0.8 could be noise
Font of Life
14%
53.0%
+2.2 clear difference
Manaflow Band other tree
9%
50.8%
-1.3 could be noise
Magical Footwear other tree
1%
54.5%
+1.6 clear difference
Cash Back other tree
<1%
51.7%
+0.7 could be noise
Shield Bash
<1%
49.3%
-2.0 could be noise
Triumph other tree
<1%
45.7%
-5.6 clear difference
Axiom Arcanist other tree
<1%
50.9%
-2.4 could be noise
Primary row 2Second Wind
Second Wind wins more than Bone Plating, the most picked: +2.0 against -0.3 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Bone Plating
44%
51.3%
-0.3 could be noise
Conditioning
28%
51.1%
-0.6 could be noise
Second Wind
18%
52.9%
+2.0 clear difference
Transcendence other tree
9%
50.9%
-1.3 clear difference
Biscuit Delivery other tree
1%
53.3%
+1.4 could be noise
Celerity other tree
<1%
53.7%
+1.0 could be noise
Legend: Alacrity other tree
<1%
48.2%
-4.4 clear difference
Triple Tonic other tree
<1%
52.8%
-0.2 could be noise
Primary row 3Overgrowth
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Overgrowth
87%
51.6%
+1.0 could be noise
Scorch other tree
9%
50.9%
-1.3 clear difference
Unflinching
2%
52.0%
+0.3 could be noise
Cosmic Insight other tree
1%
53.7%
+1.4 could be noise
Revitalize
1%
50.2%
-1.7 clear difference
Gathering Storm other tree
<1%
50.1%
-1.0 could be noise
Last Stand other tree
<1%
44.2%
-5.6 clear difference
Ultimate Hunter other tree
<1%
48.6%
-4.3 clear difference
Secondary pathInspiration
A pick in another rune tree has a clear edge here (+1.1 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
43%
51.5%
+0.1 could be noise
Precision
25%
50.9%
-0.6 could be noise
Sorcery
22%
52.2%
+1.1 clear difference
Resolve
10%
51.1%
-1.0 clear difference
Domination
1%
51.5%
-2.8 clear difference
Secondary runesCash Back + Biscuit Delivery
Cash Back + Biscuit Delivery wins more than Magical Footwear + Biscuit Delivery, the most picked: +1.9 against -0.2 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Biscuit Delivery
86%
51.4%
-0.2 could be noise
Biscuit Delivery + Cosmic Insight
5%
51.9%
0.0 could be noise
Cash Back + Biscuit Delivery
2%
53.8%
+1.9 clear difference
Magical Footwear + Cosmic Insight
2%
51.6%
-0.1 could be noise
Cash Back + Cosmic Insight
1%
51.3%
+0.1 could be noise
Biscuit Delivery + Approach Velocity
1%
53.0%
+0.2 could be noise
Magical Footwear + Approach Velocity
1%
51.1%
-0.4 could be noise
Cash Back + Approach Velocity
<1%
49.7%
-0.9 could be noise
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +2.1 against -1.8 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
82%
51.2%
-1.8 could be noise
Ability Haste
15%
53.2%
+2.1 clear difference
Adaptive Force
3%
51.8%
-0.2 clear difference
Flex shardHealth Scaling
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Health Scaling
93%
51.5%
+0.5 could be noise
Adaptive Force
4%
50.7%
-1.3 clear difference
Movement Speed
3%
51.6%
+0.3 could be noise
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.3 against -0.2 per 100 games. It could be noise.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
92%
51.5%
-0.2 could be noise
Health
5%
51.5%
+0.1 could be noise
Tenacity and Slow Resist
3%
52.3%
+0.3 could be noise
WEQ
SkillsW > E > Q
W > E > Q wins more than W > Q > E, the most picked: +2.3 against -1.2 per 100 games. The difference is clear.
Skills: every option
Choice
Picked
Won
Win added
WQEW + Q + E
70%
51.3%
-1.2 could be noise
WEQW + E + Q
20%
52.9%
+2.3 clear difference
QWEQ + W + E
9%
50.7%
-0.8 could be noise
QEWQ + E + W
1%
50.1%
-2.4 could be noise
EWQE + W + Q
<1%
50.3%
-1.6 could be noise
EQWE + Q + W
<1%
49.6%
-3.2 could be noise
Levels 1 to 18
1Q
2W
3E
4W
5W
6R
7W
8Q
9W
10Q
11R
12Q
13Q
14E
15E
16R
17E
18E
Max W first: 51.2% won. Max Q first: 49.8% won (about even).
SpellsTeleport + Ignite
Teleport + Ignite wins more than Flash + Teleport, the most picked: +2.4 against -1.8 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Teleport
78%
51.2%
-1.8 could be noise
Flash + Ignite
19%
52.8%
+1.9 clear difference
Exhaust + Flash
2%
51.9%
+0.4 clear difference
Teleport + Ignite
1%
53.6%
+2.4 clear difference
Flash + Barrier
<1%
44.4%
-2.5 could be noise
Flash + Ghost
<1%
50.7%
-1.3 could be noise
Ghost + Teleport
<1%
50.9%
-2.5 could be noise
Exhaust + Teleport
<1%
50.9%
+0.6 could be noise
won
58.3%
games
3,999
Win impact
+2.0
Pick rate
1.8%
Starting itemsDoran's Shield + Health Potion
The usual pick here: players of this build don't agree on one.
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Grasp of the Undying
65%
49.9%
+1.7 could be noise
Summon Aery other tree
19%
47.6%
-2.0 could be noise
Unsealed Spellbook other tree
5%
52.3%
+2.5 could be noise
Stormraider's Surge other tree
3%
48.1%
+0.8 could be noise
Aftershock
3%
54.1%
-1.5 could be noise
Arcane Comet other tree
2%
42.7%
-5.1 clear difference
Primary row 1Font of Life
Font of Life wins more than Demolish, the most picked: +1.3 against +0.7 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Demolish
59%
49.9%
+0.7 could be noise
Manaflow Band other tree
24%
47.3%
-2.4 could be noise
Font of Life
8%
51.4%
+1.3 could be noise
Magical Footwear other tree
4%
52.6%
+3.1 could be noise
Cash Back other tree
2%
51.4%
+0.5 could be noise
Primary row 2Second Wind
Second Wind wins more than Bone Plating, the most picked: +2.2 against -0.5 per 100 games. It could be noise.
Primary row 2: every option
Choice
Picked
Won
Win added
Bone Plating
28%
48.4%
-0.5 could be noise
Conditioning
25%
50.3%
+0.3 could be noise
Transcendence other tree
24%
47.5%
-2.2 could be noise
Second Wind
15%
52.6%
+2.2 could be noise
Biscuit Delivery other tree
5%
55.0%
+2.8 could be noise
Primary row 3Overgrowth
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Overgrowth
65%
50.2%
+1.7 could be noise
Scorch other tree
24%
47.1%
-2.3 clear difference
Cosmic Insight other tree
5%
53.6%
+2.8 could be noise
Unflinching
2%
45.5%
-1.3 could be noise
Secondary pathInspiration
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
31%
48.9%
+0.9 could be noise
Resolve
28%
48.4%
-1.1 could be noise
Precision
24%
50.3%
+0.2 could be noise
Sorcery
15%
51.1%
+0.1 could be noise
Secondary runesBiscuit Delivery + Cosmic Insight
Biscuit Delivery + Cosmic Insight wins more than Magical Footwear + Biscuit Delivery, the most picked: -0.6 against -0.8 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Biscuit Delivery
73%
49.3%
-0.8 could be noise
Biscuit Delivery + Cosmic Insight
9%
46.3%
-0.6 could be noise
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.5 against 0.0 per 100 games. It could be noise.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
78%
50.2%
0.0 could be noise
Ability Haste
17%
48.4%
+1.5 could be noise
Adaptive Force
6%
40.2%
-3.0 could be noise
Flex shardHealth Scaling
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Health Scaling
87%
50.1%
+2.1 could be noise
Adaptive Force
7%
41.2%
-2.6 could be noise
Movement Speed
6%
46.8%
-0.2 could be noise
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.1 against -0.1 per 100 games. It could be noise.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
86%
49.9%
-0.1 could be noise
Tenacity and Slow Resist
7%
46.1%
+0.1 could be noise
Health
6%
44.4%
+0.1 could be noise
WEQ
SkillsW > E > Q
W > E > Q wins more than W > Q > E, the most picked: +2.0 against -1.5 per 100 games. It could be noise.
Skills: every option
Choice
Picked
Won
Win added
WQEW + Q + E
61%
49.1%
-1.5 could be noise
WEQW + E + Q
23%
50.7%
+2.0 could be noise
QWEQ + W + E
13%
48.8%
+0.5 could be noise
QEWQ + E + W
2%
46.3%
-4.0 could be noise
Levels 1 to 18
1Q
2W
3E
4W
5W
6R
7W
8Q
9W
10Q
11R
12Q
13Q
14E
15E
16R
17E
18E
Max W first: 62.7% won. Max Q first: 46.4% won (not enough games).
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Teleport, the most picked: +1.7 against -0.7 per 100 games. It could be noise.