League of Legends Sion build
Sion Top build
A rare build that wins more.
- won
- 51.6%
- games
- 192,014
- Win impact
- +1.6
- Pick rate
- 1.6%
Starting itemsCloth Armor + Refillable Potion
Cloth Armor + Refillable Potion wins more than Doran's Shield + Health Potion, the most picked: +3.0 against +0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 51.9% | +0.1 could be noise | |
| 23% | 52.4% | +0.9 could be noise | |
| 11% | 49.7% | -2.1 clear difference | |
| 3% | 51.8% | +0.3 could be noise | |
| 1% | 51.6% | +0.3 could be noise | |
| 1% | 54.8% | +3.0 clear difference | |
| 1% | 49.0% | -1.0 could be noise | |
| 1% | 52.2% | -1.1 could be noise |
BootsPlated Steelcaps
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 51.6% | +0.9 could be noise | 12:55 | |
| 23% | 53.2% | +0.7 could be noise | 14:30 | |
| 21% | 52.9% | -1.8 clear difference often ahead | 13:18 | |
| 1% | 50.3% | -3.3 clear difference | 13:46 | |
| <1% | 52.0% | -1.3 clear difference | 11:45 | |
| <1% | 52.9% | -0.6 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 70% | 53.8% | most bought | |
| 18% | 51.7% | about even | |
| 9% | 51.3% | about even | |
| 1% | 48.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 53% | 54.8% | most bought | |
| 22% | 54.9% | about even | |
| 22% | 50.3% | about even | |
| <1% | 46.1% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 70% | 22% | |
| 9% | 53% | |
| 18% | 61% | |
| 31% | 7% | |
| 3% | 20% | |
| 37% | 21% | |
| 12% | 20% | |
| 51% | 43% | |
| 12% | 4% | |
| 49% | 42% |
Item 1Heartsteel
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 51.3% | -0.8 could be noise | 12:21 | |
| 21% | 53.9% | +2.0 clear difference | 11:34 | |
| 13% | 54.3% | +2.4 clear difference | 13:15 | |
| 9% | 48.5% | -4.3 clear difference | 10:20 | |
| 5% | 53.0% | +1.1 clear difference | 13:45 | |
| 4% | 52.0% | -1.1 could be noise | ||
| 3% | 50.6% | +0.5 clear difference | ||
| <1% | 54.5% | +3.7 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 7,949 | |
| 6% | 7,662 | |
| 5% | 6,935 | |
| 4% | 5,241 |
Item 2Hollow Radiance
Hollow Radiance is part of the build that wins more: +2.5 per 100 games, against +0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 54.5% | +1.5 could be noise | 20:21 | |
| 15% | 54.8% | -0.9 could be noise | 20:21 | |
| 10% | 50.9% | +0.5 could be noise | 19:51 | |
| 9% | 53.0% | +1.2 could be noise | 20:37 | |
| 8% | 52.8% | +2.1 could be noise | 20:53 | |
| 6% | 55.8% | -0.7 could be noise | ||
| 3% | 48.1% | too big to trust | ||
| <1% | 56.1% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 7,949 | |
| 6% | 7,662 | |
| 5% | 6,935 | |
| 4% | 5,241 |
Item 3Unending Despair
Unending Despair is part of the build that wins more: +2.5 per 100 games, against +0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 57.9% | +1.4 could be noise | 25:27 | |
| 18% | 54.2% | +0.4 could be noise | 25:52 | |
| 12% | 58.7% | +0.4 could be noise | 25:59 | |
| 9% | 55.7% | -0.4 could be noise | 26:41 | |
| 7% | 58.6% | -0.7 could be noise | 26:16 | |
| 5% | 55.7% | +2.1 could be noise | ||
| 4% | 51.6% | -0.5 could be noise | ||
| 2% | 56.8% | +2.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 7,949 | |
| 6% | 7,662 | |
| 5% | 6,935 | |
| 4% | 5,241 |
Item 4Thornmail
Thornmail wins more than Jak'Sho, The Protean, the most picked: +0.8 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 56.7% | -0.8 could be noise | 31:21 | |
| 18% | 58.1% | +0.8 could be noise | 30:43 | |
| 17% | 59.9% | -0.8 could be noise | 30:31 | |
| 11% | 59.3% | +0.2 could be noise | 31:01 | |
| 9% | 53.7% | -0.3 could be noise | ||
| 5% | 57.8% | 0.0 could be noise | ||
| 4% | 61.6% | +0.5 could be noise | ||
| 3% | 61.7% | +0.9 could be noise |
Item 5Overlord's Bloodmail
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 55.2% | +0.1 could be noise | 35:16 | |
| 15% | 50.1% | -0.6 could be noise | 35:10 | |
| 14% | 54.7% | +0.9 could be noise | 35:18 | |
| 12% | 55.7% | +0.3 could be noise | 35:48 | |
| 9% | 65.9% | +2.0 could be noise | ||
| 6% | 50.3% | +0.7 could be noise |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | 54.3% | 39:04 | |
| 11% | 48.6% | 38:20 | |
| 9% | 48.6% | 38:52 | |
| 6% | 44.2% | 39:04 | |
| 5% | 51.1% | 38:33 |
KeystoneGrasp of the Undying
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 52.3% | +3.8 could be noise | |
| 13% | 48.4% | -3.9 clear difference | |
| 1% | 52.8% | -0.9 clear difference | |
| <1% | 47.4% | -1.4 clear difference | |
| <1% | 53.0% | -1.0 clear difference | |
| <1% | 46.3% | -4.4 clear difference | |
| <1% | 44.0% | -5.5 clear difference | |
| <1% | 49.6% | -3.9 clear difference |
Primary row 1Shield Bash
Shield Bash wins more than Demolish, the most picked: +3.6 against +1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 52.0% | +1.0 could be noise | |
| 14% | 48.8% | -3.7 clear difference | |
| 10% | 54.6% | +3.6 clear difference | |
| 1% | 50.4% | -1.7 clear difference | |
| 1% | 46.5% | -2.9 clear difference | |
| <1% | 50.6% | -2.0 could be noise | |
| <1% | 46.2% | -6.4 clear difference | |
| <1% | 48.1% | -4.4 clear difference |
Primary row 2Second Wind
Second Wind wins more than Conditioning, the most picked: +2.7 against +1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 52.1% | +1.0 could be noise | |
| 11% | 48.0% | -4.4 clear difference | |
| 10% | 54.0% | +2.7 clear difference | |
| 5% | 52.1% | +1.2 could be noise | |
| 3% | 49.5% | -1.5 clear difference | |
| 2% | 51.8% | -0.6 clear difference | |
| <1% | 48.2% | -4.7 clear difference | |
| <1% | 44.4% | too big to trust |
Primary row 3Overgrowth
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 52.3% | +2.8 could be noise | |
| 13% | 48.5% | -3.8 clear difference | |
| 3% | 52.4% | +1.6 could be noise | |
| 2% | 50.6% | -1.8 clear difference | |
| 1% | 52.9% | +1.6 could be noise | |
| <1% | 47.8% | -4.2 clear difference | |
| <1% | 46.8% | -5.5 clear difference | |
| <1% | 45.5% | -4.9 clear difference |
Secondary pathInspiration
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 52.5% | +2.0 could be noise | |
| 23% | 51.4% | -0.5 clear difference | |
| 12% | 48.3% | too big to trust | |
| 4% | 52.9% | +1.7 could be noise | |
| 1% | 49.6% | -1.1 clear difference |
Secondary runesJack Of All Trades + Cash Back
Jack Of All Trades + Cash Back wins more than Cash Back + Approach Velocity, the most picked: +2.5 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 52.4% | -1.0 could be noise | |
| 5% | 53.8% | +1.5 clear difference | |
| 2% | 53.8% | +0.9 clear difference | |
| 2% | 51.5% | -0.7 could be noise | |
| 2% | 52.1% | +0.8 could be noise | |
| 2% | 54.7% | +1.8 clear difference | |
| 1% | 54.6% | +0.8 could be noise | |
| <1% | 52.2% | +2.5 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.5 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 51.6% | -1.2 could be noise | |
| 7% | 52.4% | +0.9 clear difference | |
| 3% | 53.3% | +1.5 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.6 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 51.6% | -1.2 could be noise | |
| 6% | 53.3% | +1.6 clear difference | |
| 4% | 51.4% | +0.5 clear difference |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.2 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 51.7% | -1.2 could be noise | |
| 8% | 52.2% | +1.1 clear difference | |
| 4% | 51.8% | +1.2 clear difference |
QWE
SkillsQ > W > E
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 52.0% | +1.6 could be noise |
| QEWQ + E + W | 6% | 50.3% | -1.8 clear difference |
| WQEW + Q + E | 3% | 50.4% | -1.4 clear difference |
| EQWE + Q + W | 1% | 54.0% | -0.8 clear difference |
| WEQW + E + Q | <1% | 50.6% | -1.1 clear difference |
| EWQE + W + Q | <1% | 49.3% | -1.3 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 52.7% won. Max W first: 52.9% won (about even).
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsTeleport + Ignite
Teleport + Ignite wins more than Flash + Teleport, the most picked: +1.8 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.6% | -0.8 could be noise | |
| 8% | 52.0% | +0.6 clear difference | |
| 4% | 52.6% | +1.1 clear difference | |
| 1% | 52.5% | +0.6 could be noise | |
| 1% | 54.6% | +1.8 clear difference | |
| 1% | 52.3% | +0.3 could be noise | |
| <1% | 51.8% | -1.5 could be noise | |
| <1% | 49.7% | -2.6 could be noise |
- won
- 54.6%
- games
- 16,767
- Win impact
- +2.6
- Pick rate
- 9.6%
Starting itemsDoran's Shield + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 51.9% | +0.1 could be noise | |
| 23% | 52.4% | +0.9 could be noise | |
| 11% | 49.7% | -2.1 clear difference | |
| 3% | 51.8% | +0.3 could be noise | |
| 1% | 51.6% | +0.3 could be noise | |
| 1% | 54.8% | +3.0 clear difference | |
| 1% | 49.0% | -1.0 could be noise | |
| 1% | 52.2% | -1.1 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 60% | 54.8% | |
| 22% | 55.2% | |
| 17% | 54.9% | |
| 1% | 62.4% | |
| <1% | 60.4% |
Item 1Heartsteel
| Choice | Picked | Won |
|---|---|---|
| 29% | 53.2% | |
| 20% | 55.9% | |
| 18% | 57.7% | |
| 12% | 54.2% | |
| 7% | 56.3% |
Item 2Unending Despair
| Choice | Picked | Won |
|---|---|---|
| 33% | 57.1% | |
| 14% | 55.1% | |
| 9% | 53.2% | |
| 7% | 54.1% | |
| 6% | 54.7% |
Item 3Thornmail
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.7% | |
| 11% | 60.6% | |
| 11% | 55.5% | |
| 8% | 60.0% | |
| 7% | 58.2% |
Item 4Jak'Sho, The Protean
| Choice | Picked | Won |
|---|---|---|
| 15% | 58.7% | |
| 10% | 56.9% | |
| 10% | 54.8% | |
| 8% | 61.1% | |
| 6% | 61.2% |
Item 5Randuin's Omen
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | 54.3% | 39:04 | |
| 11% | 48.6% | 38:20 | |
| 9% | 48.6% | 38:52 | |
| 6% | 44.2% | 39:04 | |
| 5% | 51.1% | 38:33 |
Item 6Overlord's Bloodmail
| Choice | Picked | Won |
|---|---|---|
| 13% | 47.2% | |
| 9% | 55.6% | |
| 5% | 42.9% | |
| 4% | 27.3% | |
| 4% | 45.5% |
KeystoneGrasp of the Undying
| Choice | Picked | Won |
|---|---|---|
| 8% | 51.8% |
Primary row 1Shield Bash
| Choice | Picked | Won |
|---|---|---|
| 8% | 51.8% |
Primary row 2Conditioning
| Choice | Picked | Won |
|---|---|---|
| 8% | 51.8% |
Primary row 3Overgrowth
| Choice | Picked | Won |
|---|---|---|
| 8% | 51.8% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 8% | 51.8% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 8% | 51.8% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 8% | 51.8% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 8% | 51.8% |
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 52.0% | +1.6 could be noise |
| QEWQ + E + W | 6% | 50.3% | -1.8 clear difference |
| WQEW + Q + E | 3% | 50.4% | -1.4 clear difference |
| EQWE + Q + W | 1% | 54.0% | -0.8 clear difference |
| WEQW + E + Q | <1% | 50.6% | -1.1 clear difference |
| EWQE + W + Q | <1% | 49.3% | -1.3 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsTeleport + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.6% | -0.8 could be noise | |
| 8% | 52.0% | +0.6 clear difference | |
| 4% | 52.6% | +1.1 clear difference | |
| 1% | 52.5% | +0.6 could be noise | |
| 1% | 54.6% | +1.8 clear difference | |
| 1% | 52.3% | +0.3 could be noise | |
| <1% | 51.8% | -1.5 could be noise | |
| <1% | 49.7% | -2.6 could be noise |
Sion Jungle build
A rare build that wins more.
- won
- 53.8%
- games
- 31,773
- Win impact
- +3.6
- Pick rate
- 0.3%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Gustwalker Hatchling, the most picked: +1.6 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 54.3% | -0.4 could be noise | |
| 22% | 53.1% | -1.0 could be noise | |
| 12% | 55.5% | +1.2 could be noise | |
| 11% | 54.5% | 0.0 could be noise | |
| 10% | 55.3% | +1.6 could be noise | |
| 8% | 56.2% | -0.1 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Boots of Swiftness, the most picked: +2.3 against -2.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 54.9% | -2.5 could be noise | 13:07 | |
| 25% | 53.5% | +1.8 clear difference often behind | 14:12 | |
| 17% | 55.7% | +2.3 clear difference | 14:41 | |
| 1% | 53.8% | -1.4 could be noise | 12:13 | |
| 1% | 50.0% | -4.0 could be noise | 13:15 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 49% | 56.5% | most bought | |
| 35% | 56.3% | about even | |
| 8% | 59.3% | about even | |
| 1% | 63.3% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 53% | 56.1% | most bought | |
| 31% | 56.7% | about even | |
| 9% | 49.5% | about even | |
| 1% | 73.1% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 35% | 9% | |
| 8% | 31% | |
| 3% | 16% | |
| 17% | 8% | |
| 16% | 8% | |
| 2% | 8% | |
| 1% | 6% | |
| 38% | 33% | |
| 6% | 2% | |
| 4% | 9% |
Item 1Heartsteel
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 55.2% | +2.4 could be noise | 10:58 | |
| 22% | 51.6% | -4.1 clear difference | 10:24 | |
| 5% | 55.5% | +0.1 clear difference | 12:00 | |
| 4% | 61.1% | too big to trust | 10:41 | |
| 2% | 54.0% | -1.5 clear difference | 10:05 | |
| 2% | 55.1% | +1.8 could be noise | ||
| 2% | 54.9% | -2.4 clear difference | ||
| 1% | 55.9% | -2.5 clear difference |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 3,293 | |
| 9% | 64.5% | 1,915 | |
| 5% | - | 1,144 | |
| 5% | - | 1,034 |
Item 2Overlord's Bloodmail
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 57.5% | +3.3 could be noise | 19:28 | |
| 17% | 55.8% | +0.4 could be noise | 20:14 | |
| 12% | 54.6% | 0.0 could be noise | 20:13 | |
| 9% | 52.6% | too big to trust | 17:21 | |
| 7% | 51.9% | -3.3 could be noise | 18:25 | |
| 7% | 59.6% | too big to trust | ||
| 6% | 52.4% | -4.0 could be noise | ||
| 4% | 56.2% | -0.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 3,293 | |
| 9% | 64.5% | 1,915 | |
| 5% | - | 1,144 | |
| 5% | - | 1,034 |
Item 3Titanic Hydra
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 58.3% | +2.9 could be noise | 25:28 | |
| 14% | 58.9% | +0.3 could be noise | 26:13 | |
| 14% | 59.9% | +0.9 could be noise | 26:13 | |
| 10% | 54.6% | too big to trust | 23:30 | |
| 7% | 55.0% | -2.4 could be noise | 24:05 | |
| 5% | 51.9% | +0.6 could be noise | ||
| 5% | 57.6% | +1.5 could be noise | ||
| 3% | 47.6% | -2.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 3,293 | |
| 9% | 64.5% | 1,915 | |
| 5% | - | 1,144 | |
| 5% | - | 1,034 |
Item 4Unending Despair
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 63.0% | +1.8 could be noise | 30:49 | |
| 18% | 61.7% | -0.5 could be noise | 31:19 |
Item 5Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 65.8% | 35:30 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 9% | - | 37:47 | |
| 7% | - | 38:15 | |
| 6% | - | 39:42 | |
| 6% | - | 39:31 | |
| 5% | - | 39:37 |
KeystoneGrasp of the Undying
Win added here: +3.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 56.0% | +3.2 could be noise | |
| 30% | 52.0% | -2.9 clear difference | |
| 3% | 53.1% | -1.2 clear difference | |
| 2% | 52.2% | -1.7 clear difference | |
| 1% | 51.6% | -3.0 clear difference | |
| 1% | 60.9% | -0.1 could be noise | |
| 1% | 48.3% | -1.7 could be noise | |
| <1% | 52.7% | -1.6 clear difference |
Primary row 1Shield Bash
Shield Bash wins more than Demolish, the most picked: +3.6 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 32% | 56.7% | +3.6 clear difference | |
| 30% | 54.9% | -0.3 could be noise | |
| 16% | 50.8% | -3.8 clear difference | |
| 8% | 53.3% | -0.8 could be noise | |
| 7% | 53.5% | -1.1 could be noise | |
| 3% | 52.3% | -2.1 could be noise | |
| 1% | 54.8% | +0.1 could be noise | |
| 1% | 56.6% | -0.8 could be noise |
Primary row 2Conditioning
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 55.8% | +2.7 could be noise | |
| 18% | 50.7% | -3.6 clear difference | |
| 11% | 53.7% | -0.7 clear difference | |
| 3% | 55.5% | +1.0 could be noise | |
| 2% | 54.6% | -1.9 clear difference | |
| 2% | 55.5% | +0.5 could be noise | |
| 2% | 55.1% | -1.4 clear difference | |
| 1% | 48.4% | -3.2 clear difference |
Primary row 3Overgrowth
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 55.7% | +2.7 could be noise | |
| 25% | 52.0% | -2.6 clear difference | |
| 5% | 52.1% | -2.2 clear difference | |
| 3% | 57.7% | +1.4 could be noise | |
| 3% | 51.1% | -2.5 clear difference | |
| 1% | 53.0% | -2.9 clear difference | |
| 1% | 53.8% | -0.9 could be noise | |
| 1% | 54.5% | -1.1 could be noise |
Secondary pathInspiration
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 55.7% | +2.4 could be noise | |
| 18% | 50.8% | -3.4 clear difference | |
| 16% | 55.3% | +0.4 clear difference | |
| 6% | 51.7% | -1.1 clear difference | |
| 4% | 52.6% | -1.5 clear difference |
Secondary runesMagical Footwear + Approach Velocity
Magical Footwear + Approach Velocity wins more than Cash Back + Approach Velocity, the most picked: +0.8 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 55.7% | -0.2 could be noise | |
| 14% | 57.1% | +0.8 could be noise | |
| 6% | 55.2% | +0.8 could be noise | |
| 4% | 53.9% | -0.8 could be noise | |
| 1% | 53.3% | +0.4 could be noise | |
| 1% | 47.5% | -1.8 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.1 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 54.1% | -1.0 could be noise | |
| 18% | 55.6% | +0.7 could be noise | |
| 5% | 55.6% | +1.1 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.5 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 54.5% | -0.3 could be noise | |
| 10% | 54.3% | +0.2 could be noise | |
| 7% | 53.5% | +0.5 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.4 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 54.4% | 0.0 could be noise | |
| 9% | 53.8% | +0.4 could be noise | |
| 5% | 54.7% | -0.5 could be noise |
QWE
SkillsQ > W > E
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 54.6% | +1.2 could be noise |
| QEWQ + E + W | 9% | 54.4% | -0.8 could be noise |
| WQEW + Q + E | 2% | 49.7% | -2.4 could be noise |
| WEQW + E + Q | <1% | 54.8% | -2.9 could be noise |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 55.0% won. Max W first: 43.3% won (about even).
- W
- Q
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsExhaust + Smite
Exhaust + Smite wins more than Flash + Smite, the most picked: +0.9 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 54.3% | -0.4 could be noise | |
| 21% | 54.9% | +0.3 could be noise | |
| 1% | 53.7% | +0.3 could be noise | |
| 1% | 54.2% | +0.9 could be noise | |
| 1% | 55.1% | -4.0 could be noise |
- won
- 60.8%
- games
- 1,810
- Win impact
- +4.4
- Pick rate
- 6.4%
Starting itemsGustwalker Hatchling
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 54.3% | -0.4 could be noise | |
| 22% | 53.1% | -1.0 could be noise | |
| 12% | 55.5% | +1.2 could be noise | |
| 11% | 54.5% | 0.0 could be noise | |
| 10% | 55.3% | +1.6 could be noise | |
| 8% | 56.2% | -0.1 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 43% | 58.0% | |
| 34% | 62.4% | |
| 22% | 62.2% | |
| <1% | 60.0% | |
| <1% | 100.0% |
Item 1Heartsteel
| Choice | Picked | Won |
|---|---|---|
| 92% | 60.6% | |
| 8% | 62.0% |
Item 2Sunfire Aegis
| Choice | Picked | Won |
|---|---|---|
| 92% | 60.6% |
Item 3Unending Despair
| Choice | Picked | Won |
|---|---|---|
| 45% | 66.2% | |
| 15% | 55.8% | |
| 12% | 64.0% | |
| 10% | 62.7% | |
| 5% | 51.5% |
Item 4Overlord's Bloodmail
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 57.5% | +3.3 could be noise | 19:28 | |
| 17% | 55.8% | +0.4 could be noise | 20:14 | |
| 12% | 54.6% | 0.0 could be noise | 20:13 | |
| 9% | 52.6% | too big to trust | 17:21 | |
| 7% | 51.9% | -3.3 could be noise | 18:25 | |
| 7% | 59.6% | too big to trust | ||
| 6% | 52.4% | -4.0 could be noise | ||
| 4% | 56.2% | -0.4 could be noise |
Item 5Titanic Hydra
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 58.3% | +2.9 could be noise | 25:28 | |
| 14% | 58.9% | +0.3 could be noise | 26:13 | |
| 14% | 59.9% | +0.9 could be noise | 26:13 | |
| 10% | 54.6% | too big to trust | 23:30 | |
| 7% | 55.0% | -2.4 could be noise | 24:05 | |
| 5% | 51.9% | +0.6 could be noise | ||
| 5% | 57.6% | +1.5 could be noise | ||
| 3% | 47.6% | -2.7 could be noise |
Item 6Thornmail
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 65.8% | 35:30 |
KeystoneGrasp of the Undying
| Choice | Picked | Won |
|---|---|---|
| 22% | 60.6% |
Primary row 1Demolish
| Choice | Picked | Won |
|---|---|---|
| 22% | 60.6% |
Primary row 2Conditioning
| Choice | Picked | Won |
|---|---|---|
| 22% | 60.6% |
Primary row 3Overgrowth
| Choice | Picked | Won |
|---|---|---|
| 22% | 60.6% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 22% | 60.6% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 22% | 60.6% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 22% | 60.6% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 22% | 60.6% |
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 54.6% | +1.2 could be noise |
| QEWQ + E + W | 9% | 54.4% | -0.8 could be noise |
| WQEW + Q + E | 2% | 49.7% | -2.4 could be noise |
| WEQW + E + Q | <1% | 54.8% | -2.9 could be noise |
- W
- Q
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsExhaust + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 54.3% | -0.4 could be noise | |
| 21% | 54.9% | +0.3 could be noise | |
| 1% | 53.7% | +0.3 could be noise | |
| 1% | 54.2% | +0.9 could be noise | |
| 1% | 55.1% | -4.0 could be noise |
Sion Mid build
A rare build that wins more.
- won
- 52.7%
- games
- 30,353
- Win impact
- +2.5
- Pick rate
- 0.3%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Shield + Health Potion, the most picked: +1.7 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 52.7% | +0.5 could be noise | |
| 25% | 54.3% | +1.7 could be noise | |
| 9% | 48.8% | -2.7 clear difference | |
| 4% | 48.1% | -3.4 clear difference | |
| 2% | 51.3% | -1.1 could be noise | |
| 2% | 51.7% | +0.7 could be noise | |
| 1% | 54.3% | -2.1 could be noise | |
| 1% | 45.7% | -0.4 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +1.5 against +1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 53.5% | +1.3 could be noise | 12:44 | |
| 30% | 53.4% | +1.5 could be noise | 13:12 | |
| 16% | 52.9% | -0.5 clear difference | 12:42 | |
| 12% | 48.3% | too big to trust | 11:34 | |
| 1% | 52.1% | -1.2 could be noise | 12:08 | |
| 1% | 52.6% | +0.1 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 50% | 56.4% | most bought | |
| 21% | 51.7% | about even | |
| 14% | 54.1% | about even | |
| 12% | 48.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 56.5% | most bought | |
| 14% | 58.9% | about even | |
| 11% | 52.3% | about even | |
| 9% | 50.0% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 21% | 63% | |
| 50% | 9% | |
| 34% | 66% | |
| 15% | 2% | |
| 26% | 14% | |
| 2% | 12% | |
| 33% | 24% | |
| 10% | 3% | |
| 9% | 14% | |
| 49% | 44% |
Item 1Hollow Radiance
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 53.9% | +3.1 could be noise | 11:19 | |
| 19% | 53.7% | +0.1 clear difference | 11:41 | |
| 12% | 50.9% | -3.2 clear difference | 12:10 | |
| 7% | 47.6% | -2.9 clear difference | 9:57 | |
| 5% | 55.4% | +2.0 could be noise | 12:09 | |
| 3% | 47.0% | -4.6 clear difference | ||
| 2% | 50.9% | +1.1 could be noise | ||
| 2% | 52.1% | -1.4 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 2,787 | |
| 6% | 1,257 | |
| 4% | 843 | |
| 4% | 837 |
Item 2Heartsteel
Heartsteel is part of the build that wins more: +4.7 per 100 games, against +4.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 55.1% | +2.4 could be noise | 19:37 | |
| 19% | 55.0% | -0.3 could be noise | 19:44 | |
| 8% | 52.4% | -3.4 could be noise | 18:29 | |
| 7% | 55.7% | +0.5 could be noise | 18:58 | |
| 6% | 54.2% | +1.7 could be noise | 19:50 | |
| 4% | 49.8% | +0.7 could be noise | ||
| 2% | 58.0% | +3.6 could be noise | ||
| 1% | 42.4% | too big to trust |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 2,787 | |
| 6% | 1,257 | |
| 4% | 843 | |
| 4% | 837 |
Item 3Unending Despair
Unending Despair is part of the build that wins more: +4.7 per 100 games, against +4.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 17% | 57.6% | +1.7 could be noise | 24:55 | |
| 17% | 58.1% | +0.5 could be noise | 25:22 | |
| 11% | 52.2% | +0.8 could be noise | 25:04 | |
| 7% | 54.9% | -0.4 could be noise | 26:21 | |
| 6% | 58.2% | -0.5 could be noise | 25:02 | |
| 5% | 52.0% | -3.0 could be noise | ||
| 4% | 54.2% | +1.3 could be noise | ||
| 2% | 62.0% | +2.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 2,787 | |
| 6% | 1,257 | |
| 4% | 843 | |
| 4% | 837 |
Item 4Titanic Hydra
Titanic Hydra wins more than Thornmail, the most picked: +2.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 56.5% | -0.1 could be noise | 29:53 | |
| 17% | 52.8% | -2.1 could be noise | 29:44 | |
| 16% | 59.6% | -0.6 could be noise | 30:41 | |
| 11% | 66.8% | +2.1 could be noise | 30:34 |
Item 5Overlord's Bloodmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 59.4% | 34:41 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | - | 37:42 | |
| 12% | - | 37:00 | |
| 8% | - | 37:40 | |
| 7% | - | 36:58 | |
| 5% | - | 38:52 |
KeystoneGrasp of the Undying
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 53.3% | +3.7 could be noise | |
| 14% | 48.5% | -4.1 clear difference | |
| 5% | 50.2% | -1.5 clear difference | |
| 1% | 53.5% | -2.6 clear difference | |
| <1% | 55.8% | -2.8 clear difference | |
| <1% | 50.6% | -1.0 could be noise | |
| <1% | 46.6% | -2.3 clear difference | |
| <1% | 55.2% | -1.9 could be noise |
Primary row 1Shield Bash
Shield Bash wins more than Demolish, the most picked: +3.4 against +1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 52.9% | +1.4 could be noise | |
| 18% | 49.0% | -3.5 clear difference | |
| 10% | 55.2% | +3.4 could be noise | |
| 1% | 51.6% | -2.0 could be noise | |
| 1% | 46.4% | -3.1 clear difference | |
| 1% | 50.3% | -3.2 clear difference | |
| <1% | 55.4% | +0.6 could be noise | |
| <1% | 52.8% | -0.2 could be noise |
Primary row 2Conditioning
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 53.2% | +1.7 could be noise | |
| 15% | 53.5% | +1.4 could be noise | |
| 12% | 48.5% | -4.3 clear difference | |
| 8% | 52.9% | -0.3 could be noise | |
| 4% | 50.5% | -1.3 clear difference | |
| 4% | 49.1% | -1.6 clear difference | |
| <1% | 48.4% | -2.8 could be noise | |
| <1% | 54.0% | -0.4 could be noise |
Primary row 3Overgrowth
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 53.2% | +2.9 could be noise | |
| 15% | 48.2% | -4.4 clear difference | |
| 4% | 51.7% | -0.3 clear difference | |
| 3% | 53.4% | +1.1 could be noise | |
| 1% | 54.9% | -0.8 clear difference | |
| 1% | 50.3% | -3.3 clear difference | |
| <1% | 55.7% | +1.2 could be noise | |
| <1% | 52.5% | -0.9 could be noise |
Secondary pathInspiration
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 53.7% | +3.0 could be noise | |
| 20% | 52.1% | -1.2 clear difference | |
| 16% | 48.8% | -3.7 clear difference | |
| 5% | 50.6% | -0.1 clear difference | |
| 2% | 51.3% | -1.9 clear difference |
Secondary runesMagical Footwear + Approach Velocity
Magical Footwear + Approach Velocity wins more than Cash Back + Approach Velocity, the most picked: +1.9 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 53.6% | +0.3 could be noise | |
| 6% | 54.5% | +0.3 could be noise | |
| 3% | 56.7% | +1.9 could be noise | |
| 3% | 54.1% | +0.2 could be noise | |
| 3% | 58.5% | -0.9 could be noise | |
| 2% | 53.1% | +1.8 could be noise | |
| 2% | 49.2% | -2.0 could be noise | |
| 1% | 44.8% | -2.0 could be noise |
Offence shardAttack Speed
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 52.5% | +0.1 could be noise | |
| 9% | 51.5% | -0.1 could be noise | |
| 3% | 53.5% | -0.4 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.1 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 52.1% | -1.0 could be noise | |
| 8% | 54.5% | +1.1 could be noise | |
| 7% | 53.7% | +0.6 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.8 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 52.4% | -0.1 could be noise | |
| 11% | 51.5% | -0.4 could be noise | |
| 7% | 54.3% | +0.8 could be noise |
QWE
SkillsQ > W > E
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 88% | 52.5% | +0.8 could be noise |
| QEWQ + E + W | 5% | 52.5% | -0.3 could be noise |
| WQEW + Q + E | 4% | 51.5% | -1.6 could be noise |
| EQWE + Q + W | 1% | 49.4% | +0.2 could be noise |
| EWQE + W + Q | 1% | 51.9% | -1.7 could be noise |
| WEQW + E + Q | 1% | 52.8% | -1.9 could be noise |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 54.0% won. Max W first: 48.8% won (about even).
- W
- Q
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +1.7 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 52.7% | +1.0 could be noise | |
| 14% | 50.4% | -2.7 clear difference | |
| 9% | 53.1% | +1.4 could be noise | |
| 1% | 50.1% | -0.9 could be noise | |
| 1% | 54.6% | +1.7 could be noise | |
| 1% | 54.4% | -1.8 could be noise | |
| <1% | 49.1% | -1.3 could be noise | |
| <1% | 51.6% | -0.5 could be noise |
- won
- 55.6%
- games
- 1,367
- Win impact
- +2.5
- Pick rate
- 5.0%
Starting itemsDoran's Shield + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 52.7% | +0.5 could be noise | |
| 25% | 54.3% | +1.7 could be noise | |
| 9% | 48.8% | -2.7 clear difference | |
| 4% | 48.1% | -3.4 clear difference | |
| 2% | 51.3% | -1.1 could be noise | |
| 2% | 51.7% | +0.7 could be noise | |
| 1% | 54.3% | -2.1 could be noise | |
| 1% | 45.7% | -0.4 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 60% | 55.7% | |
| 27% | 53.2% | |
| 11% | 58.3% | |
| 1% | 92.3% | |
| <1% | 80.0% |
Item 1Heartsteel
| Choice | Picked | Won |
|---|---|---|
| 97% | 55.2% | |
| 3% | 70.2% |
Item 2Unending Despair
| Choice | Picked | Won |
|---|---|---|
| 97% | 55.2% |
Item 3Titanic Hydra
| Choice | Picked | Won |
|---|---|---|
| 31% | 61.2% | |
| 16% | 57.4% | |
| 14% | 56.5% | |
| 8% | 65.8% | |
| 7% | 55.6% |
Item 4Thornmail
| Choice | Picked | Won |
|---|---|---|
| 27% | 56.8% | |
| 13% | 64.8% | |
| 11% | 58.7% | |
| 6% | 61.5% | |
| 6% | 68.0% |
Item 5Hollow Radiance
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 53.9% | +3.1 could be noise | 11:19 | |
| 19% | 53.7% | +0.1 clear difference | 11:41 | |
| 12% | 50.9% | -3.2 clear difference | 12:10 | |
| 7% | 47.6% | -2.9 clear difference | 9:57 | |
| 5% | 55.4% | +2.0 could be noise | 12:09 | |
| 3% | 47.0% | -4.6 clear difference | ||
| 2% | 50.9% | +1.1 could be noise | ||
| 2% | 52.1% | -1.4 clear difference |
Item 6Jak'Sho, The Protean
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 59.4% | 34:41 |
KeystoneGrasp of the Undying
| Choice | Picked | Won |
|---|---|---|
| 44% | 59.8% |
Primary row 1Demolish
| Choice | Picked | Won |
|---|---|---|
| 44% | 59.8% |
Primary row 2Conditioning
| Choice | Picked | Won |
|---|---|---|
| 44% | 59.8% |
Primary row 3Overgrowth
| Choice | Picked | Won |
|---|---|---|
| 44% | 59.8% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 44% | 59.8% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 44% | 59.8% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 44% | 59.8% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 44% | 59.8% |
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 88% | 52.5% | +0.8 could be noise |
| QEWQ + E + W | 5% | 52.5% | -0.3 could be noise |
| WQEW + Q + E | 4% | 51.5% | -1.6 could be noise |
| EQWE + Q + W | 1% | 49.4% | +0.2 could be noise |
| EWQE + W + Q | 1% | 51.9% | -1.7 could be noise |
| WEQW + E + Q | 1% | 52.8% | -1.9 could be noise |
- W
- Q
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Ghost
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 52.7% | +1.0 could be noise | |
| 14% | 50.4% | -2.7 clear difference | |
| 9% | 53.1% | +1.4 could be noise | |
| 1% | 50.1% | -0.9 could be noise | |
| 1% | 54.6% | +1.7 could be noise | |
| 1% | 54.4% | -1.8 could be noise | |
| <1% | 49.1% | -1.3 could be noise | |
| <1% | 51.6% | -0.5 could be noise |
Sion Support build
- won
- 50.1%
- games
- 20,105
- Win impact
- +0.1
- Pick rate
- 0.2%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +3.3 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 49.2% | -0.2 could be noise | |
| 8% | 49.8% | -0.5 could be noise | |
| 5% | 49.4% | +0.3 could be noise | |
| 4% | 48.5% | -0.8 could be noise | |
| 1% | 54.2% | +3.3 could be noise | |
| <1% | 53.1% | -3.4 could be noise | |
| <1% | 52.5% | +0.8 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +1.5 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 61% | 49.1% | -1.0 could be noise | 12:49 | |
| 21% | 51.5% | +1.5 clear difference | 14:46 | |
| 14% | 51.7% | +1.3 clear difference | 15:34 | |
| 2% | 49.4% | +0.1 could be noise | 12:36 | |
| 1% | 43.2% | too big to trust | 14:56 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 51.9% | most bought | |
| 26% | 52.2% | about even | |
| 8% | 52.5% | about even | |
| 2% | 53.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 47.9% | most bought | |
| 23% | 53.6% | won more | |
| 12% | 50.0% | about even | |
| 2% | 48.8% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 8% | 23% | |
| 26% | 12% | |
| 30% | 21% | |
| 6% | 13% | |
| 1% | 7% | |
| 6% | 2% | |
| 14% | 12% |
Item 1Heartsteel
Heartsteel is part of the build that wins more: +2.3 per 100 games, against -2.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 50.6% | +2.2 clear difference | 13:15 | |
| 30% | 47.1% | -2.7 could be noise | 12:03 | |
| 3% | 45.9% | -1.8 could be noise | 12:02 | |
| 3% | 52.9% | +2.9 clear difference | 12:00 | |
| 2% | 49.7% | +2.0 clear difference | 12:03 | |
| 2% | 48.6% | -1.0 could be noise | ||
| 2% | 52.6% | +3.2 clear difference | ||
| 2% | 53.1% | +1.5 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 1,035 | |
| 4% | 424 | |
| 4% | 392 | |
| 3% | 292 |
Item 2Thornmail
Thornmail is part of the build that wins more: +2.3 per 100 games, against -2.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 17% | 50.4% | +1.8 could be noise | 21:31 | |
| 14% | 48.0% | -3.3 could be noise | 20:18 | |
| 8% | 46.4% | -2.7 could be noise | 20:16 | |
| 7% | 52.9% | +1.7 could be noise | 22:21 | |
| 6% | 46.8% | -2.3 could be noise | 21:01 | |
| 5% | 53.7% | +0.8 could be noise | ||
| 2% | 57.4% | too big to trust | ||
| 1% | 50.4% | +2.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 1,035 | |
| 4% | 424 | |
| 4% | 392 | |
| 3% | 292 |
Item 3Unending Despair
Unending Despair is part of the build that wins more: +2.3 per 100 games, against -2.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 13% | 49.4% | -2.9 could be noise | 26:35 | |
| 11% | 49.1% | +0.6 could be noise | 28:04 | |
| 7% | 50.7% | -1.3 could be noise | 26:46 | |
| 7% | 53.9% | +2.9 could be noise | 28:08 | |
| 5% | 56.0% | +1.3 could be noise | 28:13 | |
| 4% | 51.4% | -2.1 could be noise | ||
| 4% | 52.7% | -0.7 could be noise | ||
| 4% | 49.4% | -0.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 1,035 | |
| 4% | 424 | |
| 4% | 392 | |
| 3% | 292 |
Item 4Hollow Radiance
| Choice | Picked | Won |
|---|---|---|
| 12% | 58.6% |
Item 5Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 9% | 46.0% | 35:44 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 7% | - | 41:06 | |
| 6% | - | 38:49 | |
| 6% | - | 41:01 | |
| 5% | - | 41:43 | |
| 5% | - | 38:41 |
KeystoneArcane Comet
Arcane Comet wins more than Stormraider's Surge, the most picked: +1.5 against -2.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 47.1% | -2.5 could be noise | |
| 35% | 50.7% | +1.2 clear difference | |
| 7% | 47.1% | -1.2 could be noise | |
| 5% | 50.8% | +0.4 clear difference | |
| 5% | 49.7% | +1.5 clear difference | |
| 4% | 52.5% | +2.6 clear difference | |
| 3% | 54.8% | +3.8 clear difference | |
| 1% | 48.2% | -0.5 could be noise |
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: -0.1 against -2.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 33% | 50.3% | +0.7 clear difference | |
| 28% | 47.0% | -2.2 could be noise | |
| 9% | 48.4% | -0.1 could be noise | |
| 7% | 47.7% | -0.5 could be noise | |
| 6% | 52.9% | +2.8 clear difference | |
| 5% | 48.7% | -1.0 could be noise | |
| 4% | 54.3% | +2.8 clear difference | |
| 2% | 51.4% | +2.5 clear difference |
Primary row 2Celerity
Celerity wins more than Absolute Focus, the most picked: +0.5 against -3.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 50.8% | +1.4 clear difference | |
| 24% | 46.2% | -3.3 could be noise | |
| 12% | 49.5% | +0.5 clear difference | |
| 6% | 48.8% | +0.5 clear difference | |
| 5% | 51.6% | +1.1 clear difference | |
| 5% | 51.8% | +2.2 clear difference | |
| 5% | 51.6% | +1.4 clear difference | |
| 1% | 55.7% | +3.0 clear difference |
Primary row 3Scorch
Scorch wins more than Gathering Storm, the most picked: +1.2 against -2.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 51.0% | +1.5 clear difference | |
| 30% | 47.2% | -2.5 could be noise | |
| 8% | 48.8% | +1.2 clear difference | |
| 5% | 47.5% | -1.4 could be noise | |
| 4% | 53.3% | +3.0 clear difference | |
| 4% | 47.1% | -1.7 could be noise | |
| 3% | 51.9% | +1.4 clear difference | |
| 3% | 49.7% | +0.8 could be noise |
Secondary pathResolve
Win added here: -1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 49.4% | +0.4 clear difference | |
| 31% | 47.5% | -1.9 could be noise | |
| 19% | 50.6% | +0.4 clear difference | |
| 7% | 52.5% | +2.0 clear difference | |
| 6% | 50.1% | +1.5 clear difference |
Secondary runesUnflinching + Second Wind
Unflinching + Second Wind wins more than Conditioning + Demolish, the most picked: +2.7 against -2.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 46.0% | -2.6 could be noise | |
| 6% | 47.3% | -0.6 could be noise | |
| 3% | 52.7% | -0.5 could be noise | |
| 3% | 48.3% | -0.9 could be noise | |
| 3% | 52.4% | +0.6 could be noise | |
| 3% | 44.0% | -0.3 could be noise | |
| 2% | 50.9% | +2.7 clear difference | |
| 2% | 58.8% | +2.1 clear difference |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +3.9 against -3.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 48.1% | -3.0 could be noise | |
| 21% | 50.4% | +1.1 clear difference | |
| 13% | 53.5% | +3.9 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.3 against -2.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 48.5% | -2.7 could be noise | |
| 15% | 51.9% | +2.3 clear difference | |
| 10% | 51.3% | +2.1 clear difference |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.9 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 48.8% | -1.6 could be noise | |
| 15% | 50.8% | +0.8 clear difference | |
| 11% | 50.7% | +1.9 clear difference |
WEQ
SkillsW > E > Q
W > E > Q wins more than Q > W > E, the most picked: +2.8 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 74% | 49.4% | -0.6 could be noise |
| QEWQ + E + W | 14% | 49.1% | -0.8 could be noise |
| WQEW + Q + E | 6% | 51.2% | +0.6 could be noise |
| WEQW + E + Q | 2% | 50.3% | +2.8 could be noise |
| EWQE + W + Q | 2% | 52.1% | +2.1 could be noise |
| EQWE + Q + W | 2% | 52.6% | +1.6 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 51.3% won. Max W first: 49.3% won (about even).
SpellsFlash + Heal
Flash + Heal wins more than Flash + Ignite, the most picked: +1.7 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 48.9% | -0.4 could be noise | |
| 25% | 49.9% | +1.0 could be noise | |
| 14% | 48.9% | -2.0 could be noise | |
| 5% | 50.0% | +1.7 could be noise | |
| 2% | 51.7% | +1.0 could be noise | |
| 1% | 47.5% | -1.0 could be noise | |
| 1% | 50.8% | -0.4 could be noise | |
| 1% | 49.2% | +0.4 could be noise |
Sion Bot build
- won
- 50.4%
- games
- 4,590
- Win impact
- +0.3
- Pick rate
- 0.0%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Shield + Health Potion, the most picked: +0.1 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 50.8% | -0.9 could be noise | |
| 35% | 50.4% | -0.5 could be noise | |
| 13% | 49.7% | +0.1 could be noise | |
| 3% | 49.3% | -0.6 could be noise | |
| 3% | 55.0% | -1.0 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Boots of Swiftness, the most picked: +1.9 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 67% | 51.3% | -1.3 could be noise | 11:27 | |
| 20% | 49.6% | +0.7 could be noise | 13:06 | |
| 9% | 53.5% | +1.9 could be noise | 13:43 | |
| 2% | 58.6% | -0.9 could be noise | 11:39 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 51.5% | most bought | |
| 27% | 50.4% | about even | |
| 4% | 55.6% | not enough games | |
| 2% | 55.0% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 56.7% | most bought | |
| 21% | 56.1% | about even | |
| 10% | 55.1% | not enough games | |
| 2% | 37.5% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 4% | 21% | |
| 27% | 10% | |
| 5% | 13% | |
| 1% | 9% | |
| 19% | 15% | |
| 9% | 4% | |
| 11% | 6% | |
| 7% | 2% |
Item 1Heartsteel
Heartsteel is part of the build that wins more: +3.0 per 100 games, against +0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 47.7% | -3.4 could be noise | 9:32 | |
| 27% | 52.0% | +2.0 clear difference | 11:26 | |
| 5% | 57.8% | -0.3 could be noise | 11:39 | |
| 5% | 57.4% | -0.7 could be noise often ahead | 8:53 | |
| 3% | 55.5% | +3.4 clear difference | 11:26 | |
| 3% | 52.5% | +0.9 could be noise | ||
| 2% | 61.3% | -0.8 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 12% | - | 443 | |
| 10% | - | 374 | |
| 7% | 64.5% | 251 | |
| 4% | - | 161 |
Item 2Titanic Hydra
Titanic Hydra is part of the build that wins more: +3.0 per 100 games, against +0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 48.5% | -2.6 could be noise | 16:49 | |
| 13% | 46.9% | -2.6 could be noise | 16:26 | |
| 11% | 53.8% | +0.8 could be noise | 19:09 | |
| 8% | 53.1% | +3.7 could be noise | 18:40 | |
| 7% | 53.4% | -1.9 could be noise | 15:39 | |
| 5% | 55.3% | -0.7 could be noise | ||
| 5% | 48.7% | -2.3 could be noise | ||
| 3% | 56.3% | +3.9 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 12% | - | 443 | |
| 10% | - | 374 | |
| 7% | 64.5% | 251 | |
| 4% | - | 161 |
Item 3Overlord's Bloodmail
Overlord's Bloodmail is part of the build that wins more: +3.0 per 100 games, against +0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 14% | 50.8% | -1.4 could be noise | 21:54 | |
| 12% | 51.1% | -3.1 could be noise | 21:56 | |
| 10% | 50.1% | +0.1 could be noise | 22:31 | |
| 10% | 49.3% | -2.6 could be noise | 22:10 | |
| 7% | 53.9% | +2.8 could be noise | 23:42 | |
| 7% | 58.9% | +0.9 could be noise | ||
| 6% | 55.1% | -1.2 could be noise | ||
| 5% | 52.3% | -1.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 12% | - | 443 | |
| 10% | - | 374 | |
| 7% | 64.5% | 251 | |
| 4% | - | 161 |
Item 4Lord Dominik's Regards
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 15% | 57.6% | +1.0 could be noise | 26:53 | |
| 15% | 52.1% | -0.4 could be noise | 27:35 | |
| 9% | 53.8% | -2.7 could be noise | 26:43 | |
| 8% | 54.8% | +0.1 could be noise | 26:51 | |
| 7% | 58.1% | +0.3 could be noise | 28:47 | |
| 6% | 50.0% | -1.7 could be noise | ||
| 5% | 52.7% | -0.6 could be noise | ||
| 5% | 54.9% | -0.5 could be noise |
Item 5Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 55% | 60.6% | 31:31 |
Item 6Voltaic Cyclosword
| Choice | Picked | Won | Time |
|---|---|---|---|
| 10% | - | 34:56 | |
| 9% | - | 38:26 | |
| 8% | - | 35:33 | |
| 6% | - | 35:46 | |
| 5% | - | 34:25 |
KeystoneArcane Comet
Arcane Comet wins more than Stormraider's Surge, the most picked: +0.2 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 50.5% | -1.1 could be noise | |
| 40% | 51.5% | +1.3 could be noise | |
| 4% | 42.8% | -3.3 could be noise | |
| 1% | 50.0% | +0.2 could be noise | |
| 1% | 55.8% | -2.3 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +1.8 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.0% | -1.6 could be noise | |
| 33% | 50.9% | +0.7 could be noise | |
| 8% | 55.1% | +1.3 could be noise | |
| 5% | 56.2% | +1.8 could be noise | |
| 4% | 48.1% | -2.3 could be noise | |
| 3% | 47.3% | -1.0 could be noise |
Primary row 2Celerity
Celerity wins more than Absolute Focus, the most picked: +3.5 against -3.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 33% | 48.0% | -3.2 could be noise | |
| 29% | 50.4% | +0.6 clear difference | |
| 14% | 56.2% | +3.5 clear difference | |
| 10% | 54.5% | +0.5 could be noise | |
| 4% | 50.6% | -0.8 could be noise | |
| 3% | 41.2% | -1.6 could be noise | |
| 2% | 56.1% | +0.1 could be noise | |
| 2% | 51.1% | -2.8 could be noise |
Primary row 3Scorch
Scorch wins more than Gathering Storm, the most picked: +1.7 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 49.8% | -1.4 could be noise | |
| 37% | 51.3% | +1.5 could be noise | |
| 4% | 58.4% | +1.7 could be noise | |
| 3% | 43.0% | -4.2 could be noise | |
| 3% | 56.3% | -0.1 could be noise | |
| 2% | 48.8% | -1.5 could be noise |
Secondary pathResolve
Win added here: -2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 53.3% | +2.4 clear difference | |
| 36% | 48.6% | -2.9 could be noise | |
| 18% | 50.7% | +0.2 could be noise | |
| 5% | 52.5% | +0.9 could be noise | |
| 3% | 45.0% | -1.2 could be noise |
Secondary runesConditioning + Demolish
Win added here: -1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 47.4% | -1.5 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.3 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.3% | -1.8 could be noise | |
| 16% | 52.5% | +1.1 could be noise | |
| 3% | 56.5% | +1.3 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +2.1 against -2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.3% | -2.1 could be noise | |
| 11% | 52.8% | +0.9 could be noise | |
| 4% | 55.9% | +2.1 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.3 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.1% | -1.0 could be noise | |
| 11% | 53.7% | +0.1 could be noise | |
| 8% | 53.9% | +1.3 could be noise |
QEW
SkillsQ > E > W
Q > E > W wins more than Q > W > E, the most picked: +1.6 against -2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 84% | 50.6% | -2.1 could be noise |
| QEWQ + E + W | 14% | 52.6% | +1.6 could be noise |
| WQEW + Q + E | 2% | 52.1% | -0.7 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 52.4% won. Max W first: 33.3% won (not enough games).
SpellsFlash + Teleport
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 52.3% | +2.0 could be noise | |
| 18% | 48.7% | -2.8 clear difference | |
| 14% | 50.2% | +0.6 could be noise | |
| 6% | 45.2% | -0.9 could be noise | |
| 3% | 48.8% | -1.5 could be noise | |
| 3% | 52.8% | 0.0 could be noise |
Top Sion Players
See all 6,060Normal Top game
188,569 gamesAgainst every Top champion
- Top 17% Farm / min 7.0
- Top 25% Assists 7.4
- Bottom 9% First blood 6%
- Kills
- 4.8 Bottom 18%
- Deaths
- 6.4 Fewest 28%
- Solo kills
- 1.8 Bottom 15%
- Kill part.
- 36% Top 49%
- Team dmg
- 22% Bottom 38%
- Dmg / min
- 815 Bottom 46%
- Gold / min
- 412 Top 34%
- Vision / min
- 0.70 Bottom 13%
- Control wards
- 0.5 Bottom 27%
Against your lane opponent
- Level 6 at 5:18
- Level 11 at 13:04
Middle game at each minute
Damage dealt
Magic 36% Physical 64%Died to
Physical 57% Magic 34% True 9%Normal Jungle game
31,040 gamesAgainst every Jungle champion
- Fewest 15% Deaths 5.7
- Top 18% Assists 9.7
- Bottom 15% Vision / min 0.78
- Kills
- 6.5 Bottom 42%
- Solo kills
- 1.0 Bottom 26%
- Kill part.
- 47% Top 26%
- Team dmg
- 19% Top 32%
- Dmg / min
- 731 Top 21%
- Farm / min
- 6.7 Top 24%
- Gold / min
- 435 Top 38%
- Control wards
- 0.9 Bottom 19%
- First blood
- 4% Bottom 23%
Against the enemy jungler
- Level 6 at 6:59
- Level 11 at 16:41
- blue buff first in 53% of games
- First dragon at 7:26
Middle game at each minute
Damage dealt
Magic 23% Physical 77%Died to
Physical 56% Magic 36% True 8%Normal Mid game
29,874 gamesAgainst every Mid champion
- Top 7% Farm / min 7.3
- Top 28% Gold / min 430
- Bottom 10% First blood 5%
- Kills
- 5.0 Bottom 13%
- Deaths
- 6.5 Fewest 31%
- Assists
- 7.5 Top 35%
- Solo kills
- 1.5 Bottom 16%
- Kill part.
- 39% Bottom 21%
- Team dmg
- 21% Bottom 28%
- Dmg / min
- 788 Bottom 29%
- Vision / min
- 0.63 Bottom 19%
- Control wards
- 0.6 Bottom 40%
Against your lane opponent
- Level 6 at 5:09
- Level 11 at 14:20
Middle game at each minute
Damage dealt
Magic 35% Physical 65%Died to
Physical 57% Magic 35% True 8%Normal Support game
19,903 gamesAgainst every Support champion
- Top 25% Gold / min 365
- Top 29% Dmg / min 662
- Most 15% Deaths 9.3
- Kills
- 5.2 Top 39%
- Assists
- 12.1 Top 30%
- Solo kills
- 0.8 Top 50%
- Kill part.
- 48% Top 33%
- Team dmg
- 17% Top 39%
- Farm / min
- 2.3 Top 39%
- Vision / min
- 1.99 Bottom 26%
- Control wards
- 4.3 Bottom 42%
- First blood
- 8% Top 44%
Against your lane opponent
- Level 6 at 8:17
- Level 11 at 20:44
Middle game at each minute
Damage dealt
Magic 21% Physical 79%Died to
Physical 58% Magic 36% True 6%Normal Bot game
4,544 gamesAgainst every Bot champion
- Top 18% Dmg / min 895
- Top 23% Gold / min 469
- Most 4% Deaths 9.4
- Kills
- 9.1 Top 27%
- Assists
- 8.6 Top 34%
- Solo kills
- 1.5 Top 31%
- Kill part.
- 47% Top 24%
- Team dmg
- 22% Top 40%
- Farm / min
- 6.2 Top 49%
- Vision / min
- 0.59 Bottom 8%
- Control wards
- 0.4 Bottom 19%
- First blood
- 11% Bottom 33%
Against your lane opponent
- Level 6 at 7:13
- Level 11 at 17:55
Middle game at each minute
Damage dealt
Magic 17% Physical 83%Died to
Physical 58% Magic 36% True 6%Matchups and teammates come from Sion Top games.
-
Pantheon: +5.6 wins per 100 games (range 4.0-7.2) · 3,501 games · Measured · 5% of this is borrowed from similar champions -
Kennen: +5.3 wins per 100 games (range 3.1-7.6) · 1,626 games · Measured · 11% of this is borrowed from similar champions -
Jax: +5.1 wins per 100 games (range 3.7-6.5) · 4,497 games · Measured · 4% of this is borrowed from similar champions -
Aurora: +5.0 wins per 100 games (range 0.8-9.2) · 339 games · Pooled · 37% of this is borrowed from similar champions -
Akali: +4.8 wins per 100 games (range 2.9-6.5) · 2,716 games · Measured · 7% of this is borrowed from similar champions -
Teemo: +4.69 wins per 100 games (range 3.73-5.64) · 10,209 games · Measured · 2% of this is borrowed from similar champions -
Lissandra: +4.4 wins per 100 games (range 0.3-8.4) · 380 games · Pooled · 34% of this is borrowed from similar champions -
Gangplank: +4.0 wins per 100 games (range 2.7-5.4) · 4,948 games · Measured · 4% of this is borrowed from similar champions -
Gragas: +3.9 wins per 100 games (range 1.6-6.2) · 1,565 games · Measured · 11% of this is borrowed from similar champions -
Nasus: +3.7 wins per 100 games (range 2.3-5.1) · 4,653 games · Measured · 4% of this is borrowed from similar champions -
Yorick: +3.5 wins per 100 games (range 2.0-4.9) · 4,512 games · Measured · 4% of this is borrowed from similar champions -
K'Sante: +3.4 wins per 100 games (range 1.4-5.5) · 2,037 games · Measured · 9% of this is borrowed from similar champions -
Olaf: +3.0 wins per 100 games (range 0.9-5.1) · 2,017 games · Measured · 9% of this is borrowed from similar champions -
Urgot: +2.6 wins per 100 games (range 1.0-4.2) · 3,476 games · Measured · 5% of this is borrowed from similar champions -
Yasuo: +2.6 wins per 100 games (range 0.9-4.3) · 3,125 games · Measured · 6% of this is borrowed from similar champions -
Gnar: +2.5 wins per 100 games (range 0.5-4.5) · 2,199 games · Measured · 8% of this is borrowed from similar champions
Matchups and teammates come from Sion Top games.
-
Sion with Zaahen: +3.9 wins per 100 games (range 0.2-7.6) · 506 games · Pooled · 28% of this is borrowed from similar champions -
Sion with Shyvana: +3.0 wins per 100 games (range 1.8-4.2) · 6,712 games · Measured · 3% of this is borrowed from similar champions -
Sion with Bel'Veth: +3.0 wins per 100 games (range 1.3-4.7) · 3,289 games · Measured · 6% of this is borrowed from similar champions
-
Sion with Hecarim: -3.2 wins per 100 games (range -4.6 to -1.8) · 4,822 games · Measured · 4% of this is borrowed from similar champions -
Sion with Gragas: -3.1 wins per 100 games (range -5.4 to -0.7) · 1,563 games · Measured · 11% of this is borrowed from similar champions -
Sion with Rengar: -2.8 wins per 100 games (range -4.3 to -1.3) · 4,093 games · Measured · 5% of this is borrowed from similar champions
-
Sion with Veigar: +2.07 wins per 100 games (range 1.11-3.02) · 10,697 games · Measured · 2% of this is borrowed from similar champions -
Sion with Fizz: +1.9 wins per 100 games (range 0.8-2.9) · 8,929 games · Measured · 2% of this is borrowed from similar champions -
Sion with Vex: +1.4 wins per 100 games (range 0.1-2.8) · 5,519 games · Measured · 4% of this is borrowed from similar champions
-
Sion with Ryze: -4.7 wins per 100 games (range -6.7 to -2.7) · 2,199 games · Measured · 8% of this is borrowed from similar champions -
Sion with Orianna: -4.7 wins per 100 games (range -6.3 to -3.0) · 3,421 games · Measured · 6% of this is borrowed from similar champions -
Sion with Mel: -3.8 wins per 100 games (range -4.9 to -2.8) · 8,516 games · Measured · 2% of this is borrowed from similar champions
-
Sion with Kog'Maw: +3.0 wins per 100 games (range 1.5-4.6) · 3,699 games · Measured · 5% of this is borrowed from similar champions -
Sion with Jinx: +2.01 wins per 100 games (range 1.32-2.71) · 21,693 games · Measured · 1% of this is borrowed from similar champions -
Sion with Sivir: +1.8 wins per 100 games (range 0.4-3.2) · 4,609 games · Measured · 4% of this is borrowed from similar champions
-
Sion with Ezreal: -3.61 wins per 100 games (range -4.48 to -2.73) · 12,933 games · Measured · 2% of this is borrowed from similar champions -
Sion with Corki: -3.1 wins per 100 games (range -5.3 to -0.9) · 1,842 games · Measured · 10% of this is borrowed from similar champions -
Sion with Ashe: -2.45 wins per 100 games (range -3.38 to -1.53) · 11,616 games · Measured · 2% of this is borrowed from similar champions
-
Sion with Leona: +2.28 wins per 100 games (range 1.30-3.27) · 10,089 games · Measured · 2% of this is borrowed from similar champions -
Sion with Blitzcrank: +2.0 wins per 100 games (range 0.9-3.0) · 8,212 games · Measured · 2% of this is borrowed from similar champions -
Sion with Thresh: +1.78 wins per 100 games (range 0.94-2.61) · 14,293 games · Measured · 1% of this is borrowed from similar champions
-
Sion with Bard: -3.1 wins per 100 games (range -4.7 to -1.5) · 3,512 games · Measured · 5% of this is borrowed from similar champions -
Sion with Karma: -2.2 wins per 100 games (range -3.4 to -0.9) · 6,261 games · Measured · 3% of this is borrowed from similar champions -
Sion with Yuumi: -2.2 wins per 100 games (range -3.4 to -0.9) · 6,185 games · Measured · 3% of this is borrowed from similar champions