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Sion build, patch 16.14

2,058 games of Sion recorded on patch 16.14, across top, mid, support, jungle and bot.

Sion score: 45 out of 100 C
Win rate
48.5% of top games this patch
Pick rate
1.9% of top games
Games
1,469 top, patch 16.14
Rank in role
85 of 122 top champions

Win impact against the average top pick on patch 16.14: -0.6 wins per 100 games (range -2.3 to 1.0) 1,469 games Pooled

What most Sion top players build, patch 16.14

Build Unending Despair, Hollow Radiance and Jak'Sho, The Protean, and run Grasp of the Undying

The rune page they run

Resolve

  • Grasp of the Undying

Inspiration

Shards

Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Inspiration: Biscuit Delivery, Approach Velocity. Shards: Adaptive Force, Adaptive Force, Health Scaling.

1,026 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 377 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

30 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 37% (range 22-54) · 30 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Sion top is the role with the most recorded games on patch 16.14: 1,469 games, of which 712 were wins. That is the role this page leads with. Measured on this page: top, mid, support, jungle and bot, the roles that cleared 30 recorded games.

wins 0.6 per 100 vs the top average · 1,469 games on 16.14 · first-time players measured (1,396 games) · no clear move vs 16.13 (-4.0, range -16.1 to +8.1)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Sion players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Sion, top

8 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Unending Despair, Hollow Radiance and Jak'Sho, The Protean
    36.7% 30 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Sion, mid

3 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Unending Despair, Thornmail and Hollow Radiance
    not enough games yet. 17 games so far, this needs 30. 17 games
  2. Unending Despair, Titanic Hydra and Hollow Radiance
    not enough games yet. 15 games so far, this needs 30. 15 games
  3. Unending Despair, Hollow Radiance and Jak'Sho, The Protean
    not enough games yet. 11 games so far, this needs 30. 11 games

Sion, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 89 games of Sion support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Sion, jungle

0 item sets were recorded in this role and 0 of them cleared 30 games.

No jungle build recorded yet

We have 69 games of Sion jungle on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Sion, bot

0 item sets were recorded in this role and 0 of them cleared 30 games.

No bot build recorded yet

We have 35 games of Sion bot on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Sion players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Sion, top

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Grasp of the Undying Resolve with Inspiration
48.9% 1,026 games

Resolve

  • Grasp of the Undying

Inspiration

Shards

Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Inspiration: Biscuit Delivery, Approach Velocity. Shards: Adaptive Force, Adaptive Force, Health Scaling.

1,026 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Precision Resolve: Grasp of the Undying, then Demolish, Conditioning, Overgrowth. Precision: Legend: Haste, Triumph. Shards: Attack Speed, Adaptive Force, Health Scaling.
43.5% 168 games
Grasp of the Undying Resolve with Sorcery Resolve: Grasp of the Undying, then Shield Bash, Bone Plating, Revitalize. Sorcery: Transcendence, Manaflow Band. Shards: Adaptive Force, Movement Speed, Health.
56.1% 107 games
Stormraider's Surge Sorcery with Resolve Sorcery: Stormraider's Surge, then Manaflow Band, Absolute Focus, Gathering Storm. Resolve: Conditioning, Demolish. Shards: Attack Speed, Adaptive Force, Health Scaling.
51.5% 66 games
Arcane Comet Sorcery with Resolve Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Resolve: Second Wind, Overgrowth. Shards: Attack Speed, Adaptive Force, Health.
40.5% 42 games

Keystones picked, one slot on its own

Grasp of the Undying
48.8% 1,303 games
Stormraider's Surge
49.4% 87 games
Arcane Comet
45.3% 64 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Sion, mid

10 complete pages were recorded in this role and 2 of them cleared 30 games.

Grasp of the Undying Resolve with Inspiration
46.7% 274 games

Resolve

  • Grasp of the Undying

Inspiration

Shards

Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Inspiration: Cash Back, Biscuit Delivery. Shards: Attack Speed, Health Scaling, Health Scaling.

274 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Precision Resolve: Grasp of the Undying, then Demolish, Conditioning, Overgrowth. Precision: Legend: Haste, Triumph. Shards: Attack Speed, Adaptive Force, Health Scaling.
50.0% 36 games

Keystones picked, one slot on its own

Grasp of the Undying
47.9% 332 games
Arcane Comet
33.3% 30 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Sion, support

10 complete pages were recorded in this role and 0 of them cleared 30 games.

Arcane Comet Sorcery with Resolve
not enough games yet. 13 games so far, this needs 30. 13 games

Sorcery

  • Arcane Comet

Resolve

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Resolve: Font of Life, Bone Plating. Shards: Ability Haste, Adaptive Force, Health.

13 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Aftershock Resolve with Inspiration Resolve: Aftershock, then Font of Life, Second Wind, Overgrowth. Inspiration: Magical Footwear, Biscuit Delivery. Shards: Ability Haste, Health Scaling, Health Scaling.
not enough games yet. 13 games so far, this needs 30. 13 games
Guardian Resolve with Inspiration Resolve: Guardian, then Font of Life, Bone Plating, Revitalize. Inspiration: Cash Back, Approach Velocity. Shards: Attack Speed, Movement Speed, Health Scaling.
not enough games yet. 11 games so far, this needs 30. 11 games

Keystones picked, one slot on its own

Stormraider's Surge
not enough games yet. 19 games so far, this needs 30. 19 games
Arcane Comet
not enough games yet. 16 games so far, this needs 30. 16 games
Aftershock
not enough games yet. 13 games so far, this needs 30. 13 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Sion, jungle

10 complete pages were recorded in this role and 0 of them cleared 30 games.

Grasp of the Undying Resolve with Inspiration
not enough games yet. 16 games so far, this needs 30. 16 games

Resolve

  • Grasp of the Undying

Inspiration

Shards

Resolve: Grasp of the Undying, then Demolish, Conditioning, Overgrowth. Inspiration: Cash Back, Approach Velocity. Shards: Attack Speed, Adaptive Force, Health Scaling.

16 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Stormraider's Surge Sorcery with Inspiration Sorcery: Stormraider's Surge, then Nimbus Cloak, Celerity, Gathering Storm. Inspiration: Cash Back, Approach Velocity. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 12 games so far, this needs 30. 12 games
Stormraider's Surge Sorcery with Domination Sorcery: Stormraider's Surge, then Axiom Arcanist, Absolute Focus, Gathering Storm. Domination: Ultimate Hunter, Cheap Shot. Shards: Adaptive Force, Movement Speed, Health Scaling.
not enough games yet. 7 games so far, this needs 30. 7 games

Keystones picked, one slot on its own

Stormraider's Surge
not enough games yet. 25 games so far, this needs 30. 25 games
Grasp of the Undying
not enough games yet. 23 games so far, this needs 30. 23 games
Dark Harvest
not enough games yet. 13 games so far, this needs 30. 13 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Sion, bot

6 complete pages were recorded in this role and 0 of them cleared 30 games.

Grasp of the Undying Resolve with Inspiration
not enough games yet. 21 games so far, this needs 30. 21 games

Resolve

  • Grasp of the Undying

Inspiration

Shards

Resolve: Grasp of the Undying, then Shield Bash, Conditioning, Overgrowth. Inspiration: Magical Footwear, Approach Velocity. Shards: Adaptive Force, Adaptive Force, Health Scaling.

21 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Resolve Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Resolve: Second Wind, Revitalize. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 2 games so far, this needs 30. 2 games
Stormraider's Surge Sorcery with Resolve Sorcery: Stormraider's Surge, then Manaflow Band, Absolute Focus, Gathering Storm. Resolve: Conditioning, Demolish. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 2 games so far, this needs 30. 2 games

Keystones picked, one slot on its own

Grasp of the Undying
not enough games yet. 23 games so far, this needs 30. 23 games
Stormraider's Surge
not enough games yet. 3 games so far, this needs 30. 3 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

377 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 358 Q-first games and 91% of 11 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Sion top skill path Each filled cell is the skill most players took at that level, from 377 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. +3 wins per 100 games (range -8 to 13) 367 games Measured 357 games maxed Q first, 10 games maxed W first.

Max Q, then W, then E

Only 75 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 68 Q-first games and 100% of 5 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Sion mid skill path Each filled cell is the skill most players took at that level, from 75 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. -1 wins per 100 games (range -13 to 11) 73 games Measured 68 games maxed Q first, 5 games maxed W first.

Sion, support

Not enough support level-ups yet

not enough games yet. 14 games so far, this needs 30.

Sion support has 89 games recorded, but only 14 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Sion, jungle

Not enough jungle level-ups yet

not enough games yet. 21 games so far, this needs 30.

Sion jungle has 69 games recorded, but only 21 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Sion, bot

Not enough bot level-ups yet

not enough games yet. 5 games so far, this needs 30.

Sion bot has 35 games recorded, but only 5 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Sion top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Hollow Radiance
13:23 145 games
Unending Despair
21:11 190 games
Jak'Sho, The Protean
28:02 261 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Sion?

The opponents Sion top loses to most and the teammates Sion gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Sion rank?

Every role we recorded Sion in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Sion by role

top C -0.6 wins per 100 games (range -2.3 to 1.0) 1,469 games Pooled
45 1,469 games
mid C -0.5 wins per 100 games (range -2.5 to 1.5) 396 games Pooled
43 396 games
support C +0.1 wins per 100 games (range -2.1 to 2.2) 89 games Pooled
45 89 games
jungle C 0.0 wins per 100 games (range -2.2 to 2.1) 69 games Pooled
45 69 games
bot C +0.2 wins per 100 games (range -2.0 to 2.3) 35 games Pooled
46 35 games
Why no share of wins on this page says a build is good for Sion

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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