League of Legends Singed build
Singed Top build
A rare build that wins more.
- won
- 52.0%
- games
- 72,036
- Win impact
- +2.0
- Pick rate
- 0.9%
Starting itemsDoran's Ring + Health Potion
Doran's Ring + Health Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.1 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 51.9% | +0.7 could be noise | |
| 13% | 52.6% | +0.8 could be noise | |
| 4% | 49.1% | -3.8 clear difference | |
| 1% | 52.2% | -0.4 could be noise | |
| 1% | 54.8% | +1.1 could be noise | |
| 1% | 48.9% | -4.3 clear difference | |
| 1% | 48.9% | -1.2 could be noise | |
| <1% | 49.3% | -0.5 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Boots of Swiftness, the most picked: +1.0 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 69% | 52.2% | -0.6 could be noise | 8:54 | |
| 20% | 51.8% | +0.6 clear difference | 9:43 | |
| 8% | 52.5% | +1.0 clear difference | 12:57 | |
| 2% | 54.0% | -0.6 could be noise often ahead | 11:15 | |
| 1% | 54.2% | -2.2 could be noise | 12:34 | |
| <1% | 44.0% | -1.7 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 53.1% | most bought | |
| 30% | 54.6% | about even | |
| 3% | 56.6% | about even | |
| 2% | 58.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 70% | 52.9% | most bought | |
| 22% | 55.6% | about even | |
| 6% | 52.9% | about even | |
| 2% | 57.0% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 30% | 6% | |
| 5% | 27% | |
| 3% | 22% | |
| 37% | 21% | |
| 9% | 2% | |
| 64% | 70% | |
| 13% | 17% | |
| 29% | 31% | |
| 6% | 5% | |
| 83% | 82% |
Item 1Liandry's Torment
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 66% | 52.3% | +0.2 could be noise | 12:48 | |
| 27% | 52.5% | +0.5 could be noise | 12:12 | |
| 1% | 50.9% | -1.2 could be noise | 12:11 | |
| 1% | 45.8% | -3.1 clear difference | 11:56 | |
| 1% | 50.0% | -3.8 clear difference | 11:25 | |
| <1% | 47.2% | -1.1 could be noise | ||
| <1% | 50.0% | +0.8 could be noise | ||
| <1% | 56.8% | +1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 12,392 | |
| 24% | 11,694 | |
| 9% | 4,487 | |
| 5% | 2,271 |
Item 2Rylai's Crystal Scepter
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 53.2% | +0.3 could be noise | 19:14 | |
| 20% | 53.6% | 0.0 could be noise | 19:34 | |
| 6% | 51.6% | +0.7 could be noise | 20:15 | |
| 5% | 52.9% | +1.0 could be noise | 19:33 | |
| 4% | 54.8% | -1.3 could be noise | 19:59 | |
| 2% | 52.0% | -0.2 could be noise | ||
| 2% | 52.9% | -0.5 could be noise | ||
| <1% | 54.4% | +1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 12,392 | |
| 24% | 11,694 | |
| 9% | 4,487 | |
| 5% | 2,271 |
Item 3Protoplasm Harness
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 57.8% | +1.3 could be noise | 24:35 | |
| 23% | 55.2% | -0.2 could be noise | 25:24 | |
| 9% | 57.4% | -0.9 could be noise | 25:01 | |
| 8% | 56.1% | -0.5 could be noise | 25:15 | |
| 5% | 57.1% | +0.3 could be noise | 25:41 | |
| 5% | 52.2% | -0.3 could be noise | ||
| 2% | 76.7% | bought when already ahead | ||
| 1% | 55.0% | +2.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 12,392 | |
| 24% | 11,694 | |
| 9% | 4,487 | |
| 5% | 2,271 |
Item 4Zhonya's Hourglass
Zhonya's Hourglass wins more than Jak'Sho, The Protean, the most picked: +0.9 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 59.0% | -0.3 could be noise | 30:49 | |
| 25% | 59.4% | -0.5 could be noise | 30:06 | |
| 10% | 56.5% | -0.9 could be noise | 30:06 | |
| 6% | 59.3% | -0.6 could be noise | 30:31 | |
| 5% | 50.1% | bought when already behind | ||
| 5% | 77.0% | bought when already ahead | ||
| 4% | 58.9% | +0.6 could be noise | ||
| 4% | 61.7% | +0.9 could be noise |
Item 5Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 61.2% | 35:08 |
Item 6Riftmaker
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 53.8% | 38:16 | |
| 11% | 47.8% | 37:52 | |
| 9% | 44.2% | 38:40 | |
| 9% | 55.5% | 38:24 | |
| 7% | 45.2% | 38:43 |
KeystoneConqueror
A pick in another rune tree has a clear edge here (+2.8 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 53.0% | +2.8 clear difference | |
| 30% | 50.2% | -2.1 could be noise | |
| 5% | 49.7% | -3.0 could be noise | |
| 2% | 51.2% | +1.5 clear difference | |
| 1% | 49.2% | -1.4 could be noise | |
| 1% | 49.3% | -3.2 could be noise | |
| <1% | 54.1% | -2.7 could be noise | |
| <1% | 47.8% | -3.1 could be noise |
Primary row 1Presence of Mind
Presence of Mind wins more than Triumph, the most picked: -1.3 against -2.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 53.0% | +2.7 clear difference | |
| 29% | 50.2% | -2.2 could be noise | |
| 6% | 49.6% | -3.1 could be noise | |
| 4% | 51.9% | -1.0 could be noise | |
| 2% | 52.2% | -1.6 could be noise | |
| 1% | 51.9% | +2.9 clear difference | |
| 1% | 51.0% | -1.3 could be noise | |
| <1% | 48.1% | -1.4 could be noise |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +0.2 against -2.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 53.1% | +2.9 clear difference | |
| 27% | 50.0% | -2.4 could be noise | |
| 5% | 49.5% | -3.0 could be noise | |
| 2% | 52.1% | +0.2 clear difference | |
| 2% | 48.9% | -2.3 could be noise | |
| 1% | 49.4% | -0.9 could be noise | |
| 1% | 52.3% | -2.1 could be noise | |
| 1% | 52.0% | +0.6 clear difference |
Primary row 3Coup de Grace
Coup de Grace wins more than Last Stand, the most picked: -0.4 against -2.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 52.6% | +1.2 clear difference | |
| 29% | 50.0% | -2.2 could be noise | |
| 15% | 53.9% | +2.5 clear difference | |
| 6% | 49.6% | -3.0 could be noise | |
| 2% | 51.9% | -0.9 could be noise | |
| 1% | 49.6% | +1.2 clear difference | |
| 1% | 50.6% | -0.4 could be noise | |
| 1% | 55.4% | -1.4 could be noise |
Secondary pathSorcery
Win added here: -2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 52.8% | +1.3 clear difference | |
| 29% | 50.1% | -2.3 could be noise | |
| 25% | 52.0% | +0.4 clear difference | |
| 6% | 53.1% | +1.5 clear difference | |
| 2% | 51.3% | -0.5 could be noise |
Secondary runesScorch + Nimbus Cloak
Scorch + Nimbus Cloak wins more than Celerity + Nimbus Cloak, the most picked: +3.4 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.3% | +0.4 could be noise | |
| 19% | 49.7% | -1.2 could be noise | |
| 2% | 53.4% | +2.0 could be noise | |
| 2% | 48.5% | +3.4 could be noise | |
| 1% | 50.0% | +1.5 could be noise | |
| 1% | 54.5% | +0.2 could be noise | |
| <1% | 52.3% | -2.0 could be noise | |
| <1% | 47.5% | -0.2 could be noise |
Offence shardAdaptive Force
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 51.9% | +2.8 could be noise | |
| 2% | 49.8% | -2.1 clear difference | |
| 1% | 47.9% | -3.4 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.7 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 52.2% | +0.7 could be noise | |
| 47% | 51.4% | -0.8 clear difference | |
| 2% | 51.9% | +1.7 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +2.2 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 51.0% | -1.6 could be noise | |
| 25% | 52.7% | +0.5 clear difference | |
| 16% | 53.6% | +2.2 clear difference |
QEW
SkillsQ > E > W
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 52.0% | +1.9 could be noise |
| QWEQ + W + E | 3% | 50.2% | -1.8 clear difference |
| EQWE + Q + W | <1% | 51.9% | -2.9 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 53.0% won. Max E first: 20.0% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Ghost, the most picked: +1.4 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 51.3% | -1.0 could be noise | |
| 22% | 52.8% | +1.4 clear difference | |
| 9% | 53.4% | +0.4 clear difference | |
| 9% | 51.3% | +0.1 could be noise | |
| 4% | 51.5% | -1.0 could be noise | |
| 1% | 53.6% | +0.7 could be noise | |
| 1% | 49.4% | -0.9 could be noise | |
| <1% | 51.0% | -0.5 could be noise |
- won
- 54.8%
- games
- 4,304
- Win impact
- +2.4
- Pick rate
- 6.1%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 51.9% | +0.7 could be noise | |
| 13% | 52.6% | +0.8 could be noise | |
| 4% | 49.1% | -3.8 clear difference | |
| 1% | 52.2% | -0.4 could be noise | |
| 1% | 54.8% | +1.1 could be noise | |
| 1% | 48.9% | -4.3 clear difference | |
| 1% | 48.9% | -1.2 could be noise | |
| <1% | 49.3% | -0.5 could be noise |
BootsBoots of Swiftness
| Choice | Picked | Won |
|---|---|---|
| 63% | 55.1% | |
| 26% | 54.8% | |
| 8% | 55.7% | |
| 1% | 53.8% | |
| 1% | 53.8% |
Item 1Liandry's Torment
| Choice | Picked | Won |
|---|---|---|
| 65% | 54.6% | |
| 28% | 56.4% | |
| 1% | 51.0% | |
| 1% | 60.6% | |
| 1% | 64.5% |
Item 2Rylai's Crystal Scepter
| Choice | Picked | Won |
|---|---|---|
| 51% | 55.5% | |
| 7% | 54.2% | |
| 6% | 55.5% | |
| 3% | 58.0% | |
| 2% | 55.4% |
Item 3Protoplasm Harness
| Choice | Picked | Won |
|---|---|---|
| 23% | 61.9% | |
| 21% | 57.3% | |
| 7% | 57.1% | |
| 6% | 62.1% | |
| 6% | 47.1% |
Item 4Jak'Sho, The Protean
| Choice | Picked | Won |
|---|---|---|
| 17% | 62.1% | |
| 14% | 60.4% | |
| 10% | 59.5% | |
| 6% | 61.3% | |
| 6% | 49.0% |
Item 5Riftmaker
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 61.2% | 35:08 |
Item 6Randuin's Omen
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 53.8% | 38:16 | |
| 11% | 47.8% | 37:52 | |
| 9% | 44.2% | 38:40 | |
| 9% | 55.5% | 38:24 | |
| 7% | 45.2% | 38:43 |
KeystoneDeathfire Touch
| Choice | Picked | Won |
|---|---|---|
| 11% | 55.6% |
Primary row 1Nimbus Cloak
| Choice | Picked | Won |
|---|---|---|
| 11% | 55.6% |
Primary row 2Celerity
| Choice | Picked | Won |
|---|---|---|
| 11% | 55.6% |
Primary row 3Scorch
| Choice | Picked | Won |
|---|---|---|
| 11% | 55.6% |
Secondary pathResolve
| Choice | Picked | Won |
|---|---|---|
| 11% | 55.6% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 11% | 55.6% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 11% | 55.6% |
Defence shardHealth
| Choice | Picked | Won |
|---|---|---|
| 11% | 55.6% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 52.0% | +1.9 could be noise |
| QWEQ + W + E | 3% | 50.2% | -1.8 clear difference |
| EQWE + Q + W | <1% | 51.9% | -2.9 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 51.3% | -1.0 could be noise | |
| 22% | 52.8% | +1.4 clear difference | |
| 9% | 53.4% | +0.4 clear difference | |
| 9% | 51.3% | +0.1 could be noise | |
| 4% | 51.5% | -1.0 could be noise | |
| 1% | 53.6% | +0.7 could be noise | |
| 1% | 49.4% | -0.9 could be noise | |
| <1% | 51.0% | -0.5 could be noise |
Singed Mid build
- won
- 54.1%
- games
- 6,069
- Win impact
- +3.1
- Pick rate
- 0.1%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.6 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 55.1% | +0.2 could be noise | |
| 23% | 53.8% | +1.6 could be noise | |
| 4% | 49.1% | -2.2 could be noise | |
| 2% | 58.7% | -0.8 could be noise | |
| 1% | 50.0% | -1.3 could be noise | |
| 1% | 48.5% | -3.1 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +3.3 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 62% | 54.8% | -0.4 could be noise | 7:55 | |
| 19% | 51.4% | -1.5 could be noise | 8:55 | |
| 9% | 57.0% | +3.3 clear difference | 9:58 | |
| 3% | 52.2% | -0.4 could be noise | 11:59 | |
| 3% | 51.8% | -1.1 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 56.8% | most bought | |
| 19% | 62.7% | about even | |
| 11% | 55.0% | about even | |
| 4% | 71.4% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 59% | 54.8% | most bought | |
| 32% | 56.7% | about even | |
| 4% | 40.0% | not enough games | |
| 3% | 38.5% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 11% | 32% | |
| 4% | 23% | |
| 19% | 2% | |
| 31% | 15% | |
| 1% | 9% | |
| 11% | 4% | |
| 84% | 77% |
Item 1Rylai's Crystal Scepter
Rylai's Crystal Scepter is part of the build that wins more: +2.8 per 100 games, against 0.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 55.4% | +2.0 could be noise | 12:25 | |
| 25% | 53.5% | -0.8 clear difference | 11:51 | |
| 10% | 56.1% | -1.4 clear difference | 11:30 | |
| 1% | 60.3% | -0.5 could be noise | ||
| 1% | 45.6% | -1.5 could be noise often behind | ||
| 1% | 54.2% | -1.6 could be noise | ||
| 1% | 61.1% | +0.2 could be noise | ||
| 1% | 38.5% | -3.1 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 640 | |
| 13% | 527 | |
| 5% | 216 | |
| 5% | 188 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +2.8 per 100 games, against 0.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 56.5% | +0.9 could be noise | 18:41 | |
| 21% | 54.7% | -1.8 could be noise | 19:14 | |
| 7% | 55.3% | +0.3 could be noise | 19:42 | |
| 5% | 56.9% | +0.8 could be noise | 19:10 | |
| 4% | 55.9% | +0.7 could be noise | 19:38 | |
| 3% | 49.7% | -0.6 could be noise | ||
| 2% | 76.1% | bought when already ahead | ||
| 1% | 55.8% | +1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 640 | |
| 13% | 527 | |
| 5% | 216 | |
| 5% | 188 |
Item 3Protoplasm Harness
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 60.0% | +0.8 could be noise | 24:08 | |
| 16% | 57.8% | -0.7 could be noise | 24:48 | |
| 11% | 58.8% | +0.1 could be noise | 24:11 | |
| 8% | 57.6% | +0.2 could be noise | 24:59 | |
| 7% | 53.8% | -1.6 could be noise | 25:34 | |
| 6% | 60.8% | +0.6 could be noise | ||
| 4% | 72.2% | bought when already ahead | ||
| 4% | 59.4% | +1.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 640 | |
| 13% | 527 | |
| 5% | 216 | |
| 5% | 188 |
Item 4Dead Man's Plate
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 62.6% | 29:56 |
Item 5Jak'Sho, The Protean
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 14% | 56.4% | -0.1 could be noise | 35:13 |
Item 6Riftmaker
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | - | 35:52 | |
| 14% | - | 36:36 | |
| 8% | - | 35:23 | |
| 8% | - | 35:31 | |
| 8% | - | 34:39 |
KeystoneConqueror
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 54.8% | +0.6 could be noise | |
| 20% | 53.9% | +0.7 could be noise | |
| 3% | 52.7% | -3.5 could be noise | |
| 2% | 61.1% | +2.1 could be noise | |
| 2% | 41.3% | -4.2 could be noise | |
| 1% | 50.9% | 0.0 could be noise |
Primary row 1Triumph
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 54.6% | +1.4 could be noise | |
| 19% | 54.2% | +0.9 could be noise | |
| 5% | 48.7% | -4.9 clear difference | |
| 3% | 51.4% | -4.1 clear difference | |
| 2% | 57.3% | -3.6 could be noise | |
| 2% | 59.2% | +0.7 could be noise | |
| 1% | 52.2% | -1.1 could be noise | |
| 1% | 51.7% | +0.4 could be noise |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +1.3 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 54.5% | +0.7 could be noise | |
| 17% | 53.6% | +0.5 could be noise | |
| 4% | 52.5% | -3.0 could be noise | |
| 3% | 53.5% | -2.5 could be noise | |
| 2% | 57.0% | +1.3 could be noise | |
| 2% | 51.1% | -3.5 could be noise | |
| 1% | 61.7% | +2.3 could be noise | |
| 1% | 44.7% | -0.2 could be noise |
Primary row 3Last Stand
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 54.6% | +0.2 could be noise | |
| 20% | 55.4% | +0.6 could be noise | |
| 18% | 54.1% | +0.6 could be noise | |
| 8% | 50.3% | -2.4 could be noise | |
| 3% | 51.2% | -4.1 could be noise | |
| 2% | 59.3% | +1.7 could be noise | |
| 1% | 47.8% | -1.5 could be noise | |
| 1% | 60.7% | +0.8 could be noise |
Secondary pathSorcery
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 53.9% | +0.6 could be noise | |
| 27% | 54.8% | +0.4 could be noise | |
| 20% | 55.0% | -0.3 could be noise | |
| 11% | 53.1% | +0.7 could be noise | |
| 6% | 53.4% | -3.0 could be noise |
Secondary runesCelerity + Nimbus Cloak
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 55.9% | +2.7 could be noise | |
| 12% | 51.1% | -0.7 could be noise |
Offence shardAdaptive Force
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 54.6% | +2.5 could be noise | |
| 2% | 46.2% | -1.4 could be noise | |
| 2% | 44.7% | -2.4 could be noise |
Flex shardAdaptive Force
Adaptive Force wins more than Movement Speed, the most picked: +0.4 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 54.4% | -0.3 could be noise | |
| 44% | 54.2% | +0.4 could be noise | |
| 4% | 52.8% | -0.4 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 53.8% | -1.1 could be noise | |
| 27% | 55.1% | +0.9 could be noise | |
| 24% | 54.3% | +0.6 could be noise |
QEW
SkillsQ > E > W
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 93% | 54.2% | +1.2 could be noise |
| QWEQ + W + E | 7% | 56.5% | -1.4 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ghost, the most picked: +2.7 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 54.0% | -0.3 could be noise | |
| 23% | 56.2% | +1.4 could be noise | |
| 9% | 52.1% | -0.9 could be noise | |
| 5% | 54.0% | -1.5 could be noise | |
| 4% | 51.7% | -3.9 could be noise | |
| 2% | 58.3% | +2.7 could be noise | |
| 1% | 56.6% | -1.3 could be noise |
Singed Bot build
- won
- 51.8%
- games
- 1,164
- Win impact
- +0.7
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 51.8% | +2.1 could be noise | |
| 10% | 53.1% | -0.9 could be noise | |
| 5% | 53.4% | -2.0 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Boots of Swiftness, the most picked: +1.3 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 69% | 52.4% | -1.7 could be noise | 8:25 | |
| 14% | 48.3% | +1.1 could be noise | 12:02 | |
| 7% | 49.4% | +1.3 could be noise | 13:34 | |
| 6% | 54.7% | -0.3 could be noise | 12:41 |
Item 1Liandry's Torment
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 61% | 52.9% | +1.8 could be noise | 12:33 | |
| 25% | 48.5% | -3.2 clear difference | 11:29 | |
| 5% | 59.3% | +0.6 could be noise | 11:33 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 19% | 55.6% | 166 | |
| 9% | - | 82 | |
| 7% | 55.6% | 64 | |
| 3% | - | 25 |
Item 2Rylai's Crystal Scepter
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 54.1% | +1.9 could be noise | 18:15 | |
| 22% | 52.0% | -1.7 could be noise | 17:52 | |
| 7% | 55.2% | -1.3 could be noise | 19:40 | |
| 6% | 50.9% | -0.2 could be noise | 19:31 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 19% | 55.6% | 166 | |
| 9% | - | 82 | |
| 7% | 55.6% | 64 | |
| 3% | - | 25 |
Item 3Protoplasm Harness
Protoplasm Harness is part of the build that wins more: +1.0 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 53.0% | -1.1 could be noise | 23:58 | |
| 13% | 58.0% | +0.1 could be noise | 23:11 | |
| 11% | 55.4% | -0.3 could be noise | 23:41 | |
| 10% | 50.6% | -1.0 could be noise | 22:58 | |
| 7% | 55.4% | -0.4 could be noise | 23:42 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 19% | 55.6% | 166 | |
| 9% | - | 82 | |
| 7% | 55.6% | 64 | |
| 3% | - | 25 |
Item 4Jak'Sho, The Protean
Win added here: -1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 13% | 50.0% | -1.8 could be noise | 28:54 | |
| 12% | 61.2% | -0.3 could be noise | 28:23 |
Item 5Protoplasm Harness
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 56.8% | 30:42 |
Item 6Dead Man's Plate
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | - | 38:00 | |
| 10% | - | 37:50 |
KeystoneConqueror
A pick in another rune tree has a clear edge here (+3.6 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 54.3% | +3.6 clear difference | |
| 33% | 47.1% | -3.3 could be noise |
Primary row 1Triumph
A pick in another rune tree has a clear edge here (+3.2 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 54.6% | +3.2 clear difference | |
| 36% | 47.6% | -3.0 could be noise | |
| 5% | 47.3% | -1.0 could be noise | |
| 4% | 58.5% | -2.5 could be noise |
Primary row 2Legend: Alacrity
A pick in another rune tree has a clear edge here (+3.1 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 54.0% | +3.1 clear difference | |
| 34% | 47.4% | -3.0 could be noise |
Primary row 3Last Stand
A pick in another rune tree has a clear edge here (+2.8 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 55.2% | +2.8 clear difference | |
| 36% | 46.9% | -3.8 could be noise | |
| 16% | 52.3% | +1.2 could be noise | |
| 4% | 57.1% | -2.3 could be noise |
Secondary pathSorcery
Win added here: -2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 35% | 55.6% | +3.6 clear difference | |
| 34% | 49.5% | -2.6 could be noise | |
| 18% | 50.2% | -1.3 could be noise | |
| 9% | 47.0% | -1.1 could be noise |
Secondary runesCelerity + Nimbus Cloak
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 48.7% | -0.8 could be noise |
Offence shardAdaptive Force
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 51.4% | +1.8 could be noise |
Flex shardAdaptive Force
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 81% of their games. All ranks pick Movement Speed most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 51.7% | -1.5 could be noise | |
| 48% | 50.6% | +1.5 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.1 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 48.8% | -1.7 could be noise | |
| 27% | 54.7% | +1.1 could be noise | |
| 22% | 53.1% | +0.9 could be noise |
QEW
SkillsQ > E > W
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 51.8% | -0.4 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 46.0% won. Max E first: 0.0% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ghost
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 52.9% | +1.7 could be noise | |
| 14% | 45.5% | -0.2 could be noise | |
| 7% | 56.8% | -2.1 could be noise |
Top Singed Players
See all 7,266Normal Top game
71,289 gamesAgainst every Top champion
- Top 2% Farm / min 7.8
- Top 17% Assists 8.1
- Bottom 14% Solo kills 1.8
- Kills
- 4.7 Bottom 16%
- Deaths
- 7.2 Most 38%
- Kill part.
- 36% Top 38%
- Team dmg
- 21% Bottom 33%
- Dmg / min
- 795 Bottom 40%
- Gold / min
- 413 Top 32%
- Vision / min
- 0.74 Bottom 39%
- Control wards
- 0.6 Bottom 48%
- First blood
- 11% Bottom 39%
Against your lane opponent
- Level 6 at 5:36
- Level 11 at 13:41
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 58% Magic 33% True 9%Normal Mid game
5,932 gamesAgainst every Mid champion
- Top 5% Farm / min 7.4
- Top 11% Assists 9.7
- Bottom 13% Solo kills 1.5
- Kills
- 5.7 Bottom 19%
- Deaths
- 6.3 Fewest 23%
- Kill part.
- 46% Top 14%
- Team dmg
- 21% Bottom 27%
- Dmg / min
- 783 Bottom 28%
- Gold / min
- 420 Top 41%
- Vision / min
- 0.68 Top 46%
- Control wards
- 0.7 Top 46%
- First blood
- 12% Top 43%
Against your lane opponent
- Level 6 at 5:35
- Level 11 at 15:19
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 55% Magic 37% True 8%Normal Bot game
1,152 gamesAgainst every Bot champion
- Top 11% Assists 10.5
- Top 12% Kill part. 49%
- Bottom 8% Solo kills 0.8
- Kills
- 6.8 Bottom 26%
- Deaths
- 7.5 Fewest 50%
- Team dmg
- 21% Bottom 46%
- Dmg / min
- 820 Bottom 48%
- Farm / min
- 7.0 Top 14%
- Gold / min
- 454 Top 43%
- Vision / min
- 0.61 Bottom 14%
- Control wards
- 0.5 Bottom 28%
- First blood
- 17% Top 24%
Against your lane opponent
- Level 6 at 7:44
- Level 11 at 18:39
Middle game at each minute
Damage dealt
Magic 95% Physical 5%Died to
Physical 59% Magic 34% True 7%Matchups and teammates come from Singed Top games.
-
Irelia: +2.8 wins per 100 games (range 0.2-5.4) · 1,252 games · Measured · 14% of this is borrowed from similar champions -
Sett: +2.5 wins per 100 games (range 0.8-4.2) · 3,124 games · Measured · 6% of this is borrowed from similar champions -
Malphite: +2.1 wins per 100 games (range 0.0-4.2) · 1,996 games · Measured · 9% of this is borrowed from similar champions
Matchups and teammates come from Singed Top games.
-
Singed with Bel'Veth: +4.0 wins per 100 games (range 2.1-5.9) · 2,531 games · Measured · 7% of this is borrowed from similar champions -
Singed with Warwick: +3.0 wins per 100 games (range 1.8-4.2) · 6,692 games · Measured · 3% of this is borrowed from similar champions -
Singed with Briar: +2.9 wins per 100 games (range 1.7-4.1) · 6,335 games · Measured · 3% of this is borrowed from similar champions
-
Singed with Dr. Mundo: -3.2 wins per 100 games (range -6.3 to -0.1) · 791 games · Pooled · 20% of this is borrowed from similar champions -
Singed with Qiyana: -3.0 wins per 100 games (range -4.2 to -1.9) · 7,598 games · Measured · 3% of this is borrowed from similar champions -
Singed with Karthus: -2.6 wins per 100 games (range -5.0 to -0.3) · 1,539 games · Measured · 12% of this is borrowed from similar champions
-
Singed with Heimerdinger: +3.9 wins per 100 games (range 1.1-6.7) · 997 games · Pooled · 17% of this is borrowed from similar champions -
Singed with Fizz: +2.6 wins per 100 games (range 1.4-3.9) · 6,276 games · Measured · 3% of this is borrowed from similar champions -
Singed with Yasuo: +1.79 wins per 100 games (range 0.98-2.59) · 15,828 games · Measured · 1% of this is borrowed from similar champions
-
Singed with Mel: -5.9 wins per 100 games (range -7.1 to -4.6) · 6,234 games · Measured · 3% of this is borrowed from similar champions -
Singed with Azir: -4.0 wins per 100 games (range -6.4 to -1.6) · 1,466 games · Measured · 12% of this is borrowed from similar champions -
Singed with Orianna: -3.9 wins per 100 games (range -5.8 to -1.9) · 2,376 games · Measured · 8% of this is borrowed from similar champions
-
Singed with Kog'Maw: +2.3 wins per 100 games (range 0.5-4.1) · 2,720 games · Measured · 7% of this is borrowed from similar champions -
Singed with Jinx: +2.28 wins per 100 games (range 1.51-3.05) · 17,414 games · Measured · 1% of this is borrowed from similar champions -
Singed with Xayah: +2.0 wins per 100 games (range 0.6-3.4) · 4,945 games · Measured · 4% of this is borrowed from similar champions
-
Singed with Ezreal: -4.34 wins per 100 games (range -5.33 to -3.36) · 10,273 games · Measured · 2% of this is borrowed from similar champions -
Singed with Varus: -3.5 wins per 100 games (range -5.2 to -1.8) · 3,000 games · Measured · 6% of this is borrowed from similar champions -
Singed with Corki: -2.6 wins per 100 games (range -5.0 to -0.3) · 1,539 games · Measured · 12% of this is borrowed from similar champions
-
Singed with Janna: +3.0 wins per 100 games (range 1.5-4.6) · 3,742 games · Measured · 5% of this is borrowed from similar champions -
Singed with Rakan: +2.6 wins per 100 games (range 0.9-4.4) · 2,961 games · Measured · 6% of this is borrowed from similar champions -
Singed with Taric: +2.5 wins per 100 games (range 0.0-5.0) · 1,356 games · Measured · 13% of this is borrowed from similar champions
-
Singed with Camille: -5.6 wins per 100 games (range -8.0 to -3.1) · 1,425 games · Measured · 12% of this is borrowed from similar champions -
Singed with Bard: -2.5 wins per 100 games (range -4.3 to -0.6) · 2,648 games · Measured · 7% of this is borrowed from similar champions