League of Legends Teemo build
Teemo Top build
A rare build that wins more.
- won
- 51.6%
- games
- 265,403
- Win impact
- +1.6
- Pick rate
- 3.6%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +0.8 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 51.8% | +0.7 could be noise | |
| 19% | 51.4% | -0.2 clear difference | |
| 3% | 50.6% | -0.5 clear difference | |
| 1% | 51.2% | +0.8 could be noise | |
| 1% | 50.6% | -0.3 could be noise | |
| <1% | 47.9% | -2.0 clear difference | |
| <1% | 48.5% | -2.4 clear difference | |
| <1% | 46.9% | -2.5 clear difference |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +1.2 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 52.7% | +0.7 clear difference | 14:09 | |
| 34% | 51.8% | -0.6 could be noise | 10:04 | |
| 7% | 51.3% | -1.6 clear difference | 11:60 | |
| 4% | 54.5% | +0.3 could be noise | 13:10 | |
| 2% | 52.9% | +1.2 clear difference | 11:18 | |
| 2% | 49.7% | -0.1 could be noise | ||
| 2% | 51.9% | +1.0 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 47% | 54.5% | most bought | |
| 32% | 53.8% | about even | |
| 7% | 53.7% | about even | |
| 4% | 55.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 48% | 52.3% | most bought | |
| 32% | 51.9% | about even | |
| 6% | 50.8% | about even | |
| 4% | 50.3% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 8% | 6% | |
| 7% | 6% | |
| 19% | 18% | |
| 5% | 6% | |
| 82% | 81% | |
| 74% | 74% |
Item 1Statikk Shiv
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 77% | 52.4% | +1.6 could be noise | 12:52 | |
| 9% | 51.6% | -0.7 clear difference | 13:46 | |
| 5% | 50.0% | -2.8 clear difference | 12:47 | |
| 3% | 51.4% | +0.6 clear difference | 12:19 | |
| 2% | 54.3% | +0.1 clear difference | 13:22 | |
| 1% | 50.0% | -0.9 clear difference | ||
| 1% | 47.7% | -4.6 clear difference | ||
| <1% | 49.2% | -1.9 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 43% | 75,096 | |
| 9% | 15,522 | |
| 7% | 12,881 | |
| 3% | 5,455 |
Item 2Malignance
Malignance is part of the build that wins more: +1.4 per 100 games, against +1.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 53.5% | +0.1 could be noise | 20:43 | |
| 19% | 54.2% | +1.3 could be noise | 20:25 | |
| 9% | 53.8% | -1.0 could be noise | 20:25 | |
| 4% | 52.9% | -0.4 could be noise | 21:30 | |
| 2% | 55.9% | -0.1 could be noise | 20:34 | |
| 1% | 51.4% | +0.2 could be noise | ||
| 1% | 54.2% | -0.1 could be noise | ||
| <1% | 56.6% | +1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 43% | 75,096 | |
| 9% | 15,522 | |
| 7% | 12,881 | |
| 3% | 5,455 |
Item 3Liandry's Torment
Liandry's Torment is part of the build that wins more: +1.4 per 100 games, against +1.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 56.8% | +0.3 could be noise | 26:04 | |
| 16% | 56.6% | +0.2 could be noise | 27:10 | |
| 16% | 56.7% | +0.7 could be noise | 26:21 | |
| 6% | 56.2% | -0.6 could be noise | 26:29 | |
| 3% | 57.7% | -0.5 could be noise | 26:14 | |
| 3% | 59.5% | -0.4 could be noise | ||
| 3% | 51.9% | -0.3 could be noise | ||
| <1% | 56.4% | +2.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 43% | 75,096 | |
| 9% | 15,522 | |
| 7% | 12,881 | |
| 3% | 5,455 |
Item 4Void Staff
Void Staff wins more than Shadowflame, the most picked: +0.5 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 58.0% | +0.4 could be noise | 31:38 | |
| 15% | 59.2% | -0.7 could be noise | 31:19 | |
| 14% | 60.0% | -0.6 could be noise | 31:56 | |
| 10% | 53.3% | -0.3 could be noise | 32:08 | |
| 5% | 53.1% | +0.5 could be noise | 32:27 | |
| 4% | 56.1% | 0.0 could be noise | ||
| 3% | 58.3% | +0.4 could be noise | ||
| 1% | 59.7% | +1.6 could be noise |
Item 5Shadowflame
Shadowflame wins more than Rabadon's Deathcap, the most picked: +1.2 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 59.0% | -0.2 could be noise | 36:46 | |
| 19% | 50.1% | -1.1 could be noise | 36:54 | |
| 17% | 58.0% | +1.2 could be noise | 36:28 | |
| 5% | 49.0% | -0.9 could be noise | 36:40 |
Item 6Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | 50.6% | 40:59 | |
| 14% | 50.8% | 40:44 | |
| 11% | 47.9% | 40:31 | |
| 7% | 48.4% | 40:33 | |
| 6% | 41.8% | 40:42 |
KeystoneFleet Footwork
Fleet Footwork wins more than Press the Attack, the most picked: +0.8 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 51.8% | +0.7 could be noise | |
| 12% | 50.4% | -1.4 clear difference | |
| 8% | 52.3% | +0.7 could be noise | |
| 4% | 52.6% | +0.7 could be noise | |
| 1% | 50.5% | +0.8 could be noise | |
| 1% | 48.4% | -2.7 clear difference | |
| 1% | 49.7% | -1.8 clear difference | |
| 1% | 49.8% | -1.1 clear difference |
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: +1.3 against +0.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 51.7% | +0.2 could be noise | |
| 12% | 50.4% | -1.3 clear difference | |
| 6% | 52.2% | +0.8 could be noise | |
| 5% | 52.2% | +1.3 clear difference | |
| 3% | 52.3% | +0.5 could be noise | |
| 3% | 51.1% | 0.0 could be noise | |
| 3% | 49.7% | -1.6 clear difference | |
| <1% | 54.1% | +2.2 could be noise |
Primary row 2Legend: Alacrity
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 51.8% | +0.6 could be noise | |
| 11% | 50.4% | -1.3 clear difference | |
| 6% | 52.1% | +0.5 could be noise | |
| 4% | 51.1% | -0.2 could be noise | |
| 2% | 51.7% | +0.3 could be noise | |
| 2% | 52.1% | 0.0 could be noise | |
| 1% | 51.1% | -1.1 clear difference | |
| <1% | 52.7% | +0.9 could be noise |
Primary row 3Last Stand
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 52.5% | +1.4 could be noise | |
| 22% | 50.3% | -1.6 clear difference | |
| 12% | 50.5% | -1.3 clear difference | |
| 8% | 52.5% | +0.8 could be noise | |
| 6% | 51.8% | +0.9 could be noise | |
| 4% | 50.9% | -0.7 clear difference | |
| 3% | 52.1% | +0.4 could be noise | |
| <1% | 50.4% | +1.4 could be noise |
Secondary pathResolve
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 52.4% | +1.4 could be noise | |
| 34% | 51.0% | -0.9 clear difference | |
| 16% | 50.9% | -0.8 clear difference | |
| 5% | 51.6% | -0.3 clear difference | |
| 1% | 48.2% | -1.9 clear difference |
Secondary runesUnflinching + Bone Plating
Unflinching + Bone Plating wins more than Overgrowth + Bone Plating, the most picked: +0.7 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.5% | +0.6 could be noise | |
| 2% | 52.3% | +0.7 could be noise | |
| 2% | 51.9% | -0.5 could be noise | |
| 2% | 51.4% | +0.7 could be noise | |
| 1% | 51.2% | -1.6 clear difference | |
| <1% | 48.9% | -0.9 could be noise | |
| <1% | 53.7% | -0.8 could be noise | |
| <1% | 47.0% | -1.5 could be noise |
Offence shardAttack Speed
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.6% | +0.5 could be noise | |
| 6% | 50.8% | -0.5 could be noise | |
| 2% | 51.8% | -0.8 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.5 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.6% | -0.3 could be noise | |
| 5% | 51.9% | +0.3 could be noise | |
| 1% | 51.0% | +0.5 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.7 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.6% | -0.4 could be noise | |
| 10% | 52.0% | +0.7 clear difference | |
| 4% | 51.3% | -0.5 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +1.6 against +0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 81% | 51.8% | +0.1 could be noise |
| EWQE + W + Q | 12% | 52.8% | +1.6 clear difference |
| QEWQ + E + W | 6% | 49.7% | -2.4 clear difference |
| QWEQ + W + E | 1% | 47.3% | -3.6 clear difference |
| WEQW + E + Q | <1% | 48.7% | -2.1 could be noise |
| WQEW + Q + E | <1% | 43.8% | -4.2 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 52.0% won. Max Q first: 47.8% won (won more).
SpellsFlash + Ignite
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.9% | +2.0 could be noise | |
| 7% | 48.6% | -2.7 clear difference | |
| 2% | 51.8% | 0.0 clear difference | |
| 2% | 51.6% | +0.2 clear difference | |
| 1% | 51.2% | -1.0 clear difference | |
| <1% | 47.4% | -2.8 clear difference | |
| <1% | 46.8% | -3.8 clear difference | |
| <1% | 48.5% | -2.8 clear difference |
- won
- 55.8%
- games
- 3,068
- Win impact
- +4.3
- Pick rate
- 1.4%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 51.8% | +0.7 could be noise | |
| 19% | 51.4% | -0.2 clear difference | |
| 3% | 50.6% | -0.5 clear difference | |
| 1% | 51.2% | +0.8 could be noise | |
| 1% | 50.6% | -0.3 could be noise | |
| <1% | 47.9% | -2.0 clear difference | |
| <1% | 48.5% | -2.4 clear difference | |
| <1% | 46.9% | -2.5 clear difference |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 100% | 55.8% |
Item 1Liandry's Torment
| Choice | Picked | Won |
|---|---|---|
| 68% | 56.2% | |
| 32% | 55.1% |
Item 2Malignance
| Choice | Picked | Won |
|---|---|---|
| 68% | 56.2% |
Item 3Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 61% | 61.6% | |
| 11% | 58.5% | |
| 10% | 60.5% | |
| 4% | 55.7% | |
| 4% | 56.5% |
Item 4Statikk Shiv
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 77% | 52.4% | +1.6 could be noise | 12:52 | |
| 9% | 51.6% | -0.7 clear difference | 13:46 | |
| 5% | 50.0% | -2.8 clear difference | 12:47 | |
| 3% | 51.4% | +0.6 clear difference | 12:19 | |
| 2% | 54.3% | +0.1 clear difference | 13:22 | |
| 1% | 50.0% | -0.9 clear difference | ||
| 1% | 47.7% | -4.6 clear difference | ||
| <1% | 49.2% | -1.9 clear difference |
Item 5Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 42% | 57.4% | |
| 26% | 65.8% | |
| 7% | 56.5% | |
| 6% | 70.6% | |
| 5% | 42.9% |
Item 6Void Staff
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | 50.6% | 40:59 | |
| 14% | 50.8% | 40:44 | |
| 11% | 47.9% | 40:31 | |
| 7% | 48.4% | 40:33 | |
| 6% | 41.8% | 40:42 |
KeystoneDark Harvest
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.2% |
Primary row 1Cheap Shot
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.2% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.2% |
Primary row 3Ultimate Hunter
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.2% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.2% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.2% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.2% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 13% | 56.2% |
EWQ
SkillsE > W > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 81% | 51.8% | +0.1 could be noise |
| EWQE + W + Q | 12% | 52.8% | +1.6 clear difference |
| QEWQ + E + W | 6% | 49.7% | -2.4 clear difference |
| QWEQ + W + E | 1% | 47.3% | -3.6 clear difference |
| WEQW + E + Q | <1% | 48.7% | -2.1 could be noise |
| WQEW + Q + E | <1% | 43.8% | -4.2 clear difference |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.9% | +2.0 could be noise | |
| 7% | 48.6% | -2.7 clear difference | |
| 2% | 51.8% | 0.0 clear difference | |
| 2% | 51.6% | +0.2 clear difference | |
| 1% | 51.2% | -1.0 clear difference | |
| <1% | 47.4% | -2.8 clear difference | |
| <1% | 46.8% | -3.8 clear difference | |
| <1% | 48.5% | -2.8 clear difference |
Teemo Jungle build
- won
- 51.4%
- games
- 44,803
- Win impact
- +1.4
- Pick rate
- 0.6%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup + Health Potion, the most picked: +2.7 against +0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 51.9% | +0.4 could be noise | |
| 23% | 51.7% | +0.6 could be noise | |
| 15% | 50.0% | -2.0 clear difference | |
| 7% | 47.7% | -3.1 clear difference | |
| 7% | 53.2% | +2.7 clear difference | |
| 5% | 52.2% | +1.4 could be noise |
BootsSorcerer's Shoes
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 72% | 52.7% | +2.2 could be noise | 14:49 | |
| 10% | 51.4% | -1.2 clear difference | 14:11 | |
| 9% | 49.1% | -3.5 clear difference | 13:04 | |
| 6% | 49.4% | -0.8 clear difference | 13:53 | |
| 3% | 50.1% | -1.1 clear difference | 14:07 | |
| 1% | 48.0% | +0.7 could be noise | ||
| 1% | 54.3% | +0.7 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 54.3% | most bought | |
| 9% | 52.7% | about even | |
| 9% | 54.1% | about even | |
| 6% | 51.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 66% | 52.0% | most bought | |
| 10% | 53.2% | about even | |
| 7% | 46.9% | about even | |
| 5% | 47.1% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 40% | 35% | |
| 30% | 33% | |
| 74% | 75% | |
| 9% | 7% | |
| 6% | 5% | |
| 6% | 5% |
Item 1Liandry's Torment
Liandry's Torment is part of the build that wins more: +2.0 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 51.6% | 0.0 could be noise | 11:46 | |
| 30% | 51.6% | -0.8 could be noise | 11:30 | |
| 17% | 52.5% | +1.2 could be noise | 12:14 | |
| 9% | 50.6% | +0.9 could be noise | 11:28 | |
| 1% | 49.5% | -0.9 could be noise | 11:35 | |
| 1% | 48.4% | +0.2 could be noise | ||
| <1% | 48.7% | -2.7 could be noise | ||
| <1% | 63.5% | +1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 24% | 7,514 | |
| 19% | 6,036 | |
| 10% | 3,170 | |
| 3% | 1,031 |
Item 2Malignance
Malignance is part of the build that wins more: +2.0 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 52.5% | +0.8 could be noise | 20:18 | |
| 34% | 53.6% | +0.5 could be noise | 19:52 | |
| 6% | 51.3% | -2.5 could be noise | 20:19 | |
| 3% | 52.4% | -0.7 could be noise | 21:06 | |
| 2% | 49.5% | -1.1 could be noise | 20:33 | |
| 2% | 53.4% | 0.0 could be noise | ||
| 2% | 55.1% | +0.3 could be noise | ||
| 1% | 61.9% | -1.8 could be noise often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 24% | 7,514 | |
| 19% | 6,036 | |
| 10% | 3,170 | |
| 3% | 1,031 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +2.0 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 57.1% | +0.6 could be noise | 25:51 | |
| 21% | 56.0% | -0.1 could be noise | 26:07 | |
| 19% | 56.9% | +1.0 could be noise | 26:49 | |
| 4% | 62.2% | -0.5 could be noise often ahead | 27:05 | |
| 4% | 54.2% | 0.0 could be noise | 26:14 | |
| 3% | 55.2% | -2.1 could be noise | ||
| 1% | 78.4% | bought when already ahead | ||
| <1% | 52.7% | +1.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 24% | 7,514 | |
| 19% | 6,036 | |
| 10% | 3,170 | |
| 3% | 1,031 |
Item 4Rabadon's Deathcap
Rabadon's Deathcap adds the most wins we measured here: +1.0 per 100 games. Shadowflame, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 65.1% | +1.0 could be noise | 32:19 | |
| 15% | 58.4% | -0.2 could be noise | 32:17 | |
| 11% | 54.9% | -2.0 clear difference | 31:13 | |
| 10% | 59.9% | -0.8 could be noise | ||
| 8% | 58.1% | +0.1 could be noise | 30:60 | |
| 4% | 58.7% | -1.0 could be noise | ||
| 4% | 60.3% | +0.3 could be noise |
Item 5Void Staff
Void Staff adds the most wins we measured here: +1.0 per 100 games. Rabadon's Deathcap, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 65.0% | +1.0 could be noise | 37:04 | |
| 22% | 54.4% | -2.3 clear difference | 36:31 | |
| 9% | 54.8% | -1.0 could be noise | 37:07 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 27% | 60.2% | 40:30 | |
| 18% | 60.6% | 40:02 | |
| 11% | 56.0% | 41:03 | |
| 8% | 50.0% | 41:56 | |
| 5% | - | 40:19 |
KeystoneDark Harvest
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 51.8% | +1.3 could be noise | |
| 18% | 50.8% | -0.7 clear difference | |
| 4% | 50.5% | -1.0 clear difference | |
| 2% | 51.8% | -0.2 could be noise | |
| 1% | 49.7% | -1.9 clear difference | |
| 1% | 45.2% | -6.1 clear difference | |
| 1% | 49.8% | -0.8 could be noise | |
| 1% | 45.2% | -2.9 clear difference |
Primary row 1Cheap Shot
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.7% | +1.1 could be noise | |
| 18% | 50.8% | -0.7 clear difference | |
| 6% | 51.4% | +0.2 could be noise | |
| 2% | 50.5% | -1.1 could be noise | |
| 1% | 55.2% | +0.3 could be noise | |
| 1% | 48.9% | -4.6 clear difference | |
| 1% | 46.1% | -5.9 clear difference | |
| <1% | 48.1% | -1.8 could be noise |
Primary row 2Grisly Mementos
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 52.0% | +1.1 could be noise | |
| 19% | 50.6% | -0.8 clear difference | |
| 7% | 50.2% | +0.3 could be noise | |
| 4% | 51.0% | -0.1 could be noise | |
| 2% | 52.8% | -0.9 could be noise | |
| 1% | 47.1% | -1.9 clear difference | |
| 1% | 45.3% | -3.0 clear difference | |
| <1% | 47.0% | -5.0 clear difference |
Primary row 3Ultimate Hunter
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 51.7% | +1.3 could be noise | |
| 12% | 50.9% | -0.3 clear difference | |
| 5% | 51.8% | -0.8 clear difference | |
| 4% | 52.0% | +0.4 could be noise | |
| 2% | 49.1% | -2.8 clear difference | |
| 2% | 46.5% | -2.9 clear difference | |
| 1% | 51.4% | -1.5 could be noise | |
| 1% | 51.9% | -3.1 clear difference |
Secondary pathSorcery
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 51.3% | +0.2 could be noise | |
| 20% | 51.7% | +0.3 could be noise | |
| 12% | 51.5% | -0.3 could be noise | |
| 8% | 51.3% | -0.1 could be noise | |
| 3% | 49.6% | -2.5 clear difference |
Secondary runesAbsolute Focus + Gathering Storm
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 51.9% | +1.1 could be noise | |
| 8% | 51.6% | +0.3 could be noise | |
| 3% | 50.5% | -0.1 could be noise | |
| 2% | 48.3% | -0.5 could be noise | |
| 2% | 49.2% | +0.4 could be noise | |
| 1% | 49.3% | -1.9 could be noise | |
| 1% | 50.6% | -0.9 could be noise | |
| 1% | 48.0% | -3.3 clear difference |
Offence shardAttack Speed
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 51.4% | +0.9 could be noise | |
| 7% | 51.5% | -0.5 could be noise | |
| 3% | 49.3% | -1.5 clear difference |
Flex shardAdaptive Force
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 51.5% | +2.4 could be noise | |
| 4% | 48.5% | -2.2 clear difference | |
| 1% | 48.4% | -2.5 clear difference |
Defence shardHealth Scaling
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 51.5% | +1.1 could be noise | |
| 8% | 51.9% | -0.5 could be noise | |
| 5% | 49.1% | -1.5 clear difference |
EQW
SkillsE > Q > W
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 79% | 51.9% | +1.0 could be noise |
| EWQE + W + Q | 15% | 52.2% | +0.5 could be noise |
| QEWQ + E + W | 6% | 48.3% | -3.4 clear difference |
| QWEQ + W + E | <1% | 47.5% | -2.4 could be noise |
| WEQW + E + Q | <1% | 42.3% | -5.3 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3E
- 4W
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 51.8% won. Max Q first: 46.5% won (about even).
- E
- Q
- E
- W
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
SpellsFlash + Smite
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 51.6% | +4.0 could be noise | |
| 2% | 46.7% | -3.8 clear difference | |
| 2% | 46.7% | -2.7 clear difference | |
| <1% | 49.3% | -2.4 clear difference | |
| <1% | 34.2% | too big to trust |
Teemo Support build
- won
- 51.0%
- games
- 41,602
- Win impact
- +1.0
- Pick rate
- 0.6%
Starting itemsHealth Potion + World Atlas
Health Potion + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +1.3 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.2% | +1.1 could be noise | |
| 6% | 48.2% | -2.4 clear difference | |
| 5% | 52.2% | +1.3 could be noise | |
| 3% | 50.0% | -1.7 clear difference | |
| 1% | 50.4% | +0.2 could be noise | |
| <1% | 52.5% | +0.7 could be noise |
BootsSorcerer's Shoes
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 72% | 53.1% | +1.6 could be noise | 16:07 | |
| 15% | 50.2% | -0.2 clear difference | 14:30 | |
| 6% | 53.5% | -0.6 clear difference | 13:56 | |
| 5% | 46.9% | too big to trust | 14:04 | |
| 1% | 52.3% | -0.6 could be noise | 16:21 | |
| 1% | 42.7% | -0.4 could be noise | ||
| <1% | 53.7% | +0.2 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 54.0% | most bought | |
| 13% | 53.3% | about even | |
| 5% | 51.2% | about even | |
| 5% | 56.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 53.8% | most bought | |
| 14% | 49.0% | about even | |
| 5% | 54.9% | about even | |
| 4% | 48.0% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 75% | 78% | |
| 5% | 4% | |
| 9% | 8% | |
| 14% | 13% |
Item 1Malignance
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 52.4% | +2.8 could be noise | 13:39 | |
| 21% | 51.7% | -0.5 clear difference | 14:48 | |
| 10% | 48.7% | -3.7 clear difference | 14:13 | |
| 4% | 48.4% | -3.7 clear difference | 13:59 | |
| 3% | 50.5% | -0.3 clear difference | 13:48 | |
| 1% | 48.4% | -2.5 clear difference | ||
| 1% | 44.7% | -2.6 clear difference | ||
| <1% | 57.2% | -2.3 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 4,791 | |
| 10% | 1,886 | |
| 10% | 1,830 | |
| 7% | 1,346 |
Item 2Liandry's Torment
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 54.3% | +1.7 could be noise | 23:39 | |
| 19% | 54.2% | -0.1 could be noise | 23:06 | |
| 8% | 55.3% | -0.4 could be noise | 24:02 | |
| 7% | 51.7% | -1.6 could be noise | 23:40 | |
| 5% | 55.1% | 0.0 could be noise | 22:50 | |
| 3% | 48.3% | -3.7 could be noise | ||
| 3% | 49.1% | -1.9 could be noise | ||
| <1% | 60.7% | +1.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 4,791 | |
| 10% | 1,886 | |
| 10% | 1,830 | |
| 7% | 1,346 |
Item 3Shadowflame
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 58.6% | +1.5 could be noise | 30:47 | |
| 14% | 57.3% | +0.3 could be noise | 29:54 | |
| 14% | 52.8% | +0.1 could be noise | 30:47 | |
| 8% | 53.9% | -1.7 could be noise | 29:32 | |
| 6% | 55.4% | -0.8 could be noise | 30:10 | |
| 5% | 53.5% | -1.7 could be noise | ||
| 2% | 70.8% | bought when already ahead | ||
| <1% | 53.8% | +1.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 4,791 | |
| 10% | 1,886 | |
| 10% | 1,830 | |
| 7% | 1,346 |
Item 4Rabadon's Deathcap
Rabadon's Deathcap wins more than Morellonomicon, the most picked: +0.8 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 51.7% | -0.7 could be noise | 36:21 | |
| 28% | 62.2% | +0.8 could be noise | 36:47 | |
| 10% | 63.7% | +0.5 could be noise | 36:03 |
Item 5Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | 60.0% | 40:31 |
Item 6Blackfire Torch
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | - | 46:10 | |
| 10% | - | 43:38 | |
| 10% | - | 43:58 | |
| 9% | - | 44:17 | |
| 7% | - | 44:55 |
KeystoneDark Harvest
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 51.8% | +2.7 could be noise | |
| 10% | 47.8% | -3.9 clear difference | |
| 9% | 51.2% | +0.5 clear difference | |
| 6% | 52.9% | +0.4 clear difference | |
| 5% | 47.2% | -4.6 clear difference | |
| 1% | 45.9% | -4.0 clear difference | |
| 1% | 49.9% | -0.7 clear difference | |
| 1% | 46.0% | -5.1 clear difference |
Primary row 1Cheap Shot
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.9% | +2.4 could be noise | |
| 10% | 47.7% | -4.1 clear difference | |
| 9% | 51.2% | +0.6 clear difference | |
| 6% | 52.1% | -0.2 clear difference | |
| 5% | 47.3% | -4.3 clear difference | |
| 3% | 49.9% | -0.4 clear difference | |
| 3% | 51.3% | +0.8 could be noise | |
| 1% | 50.3% | -1.6 clear difference |
Primary row 2Grisly Mementos
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 51.8% | +1.7 could be noise | |
| 11% | 47.5% | -4.1 clear difference | |
| 10% | 51.7% | +0.5 could be noise | |
| 7% | 52.2% | +1.6 could be noise | |
| 6% | 51.3% | +1.1 could be noise | |
| 4% | 47.1% | -4.3 clear difference | |
| 3% | 50.3% | -1.0 clear difference | |
| 3% | 52.2% | +0.4 could be noise |
Primary row 3Ultimate Hunter
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 51.9% | +2.7 could be noise | |
| 10% | 51.4% | +0.1 clear difference | |
| 8% | 47.5% | -3.7 clear difference | |
| 6% | 51.6% | +0.5 clear difference | |
| 5% | 47.1% | -4.4 clear difference | |
| 2% | 47.5% | -4.4 clear difference | |
| 1% | 48.5% | -3.2 clear difference | |
| 1% | 48.5% | +0.4 could be noise |
Secondary pathSorcery
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.2% | +1.0 could be noise | |
| 16% | 50.6% | -0.5 clear difference | |
| 6% | 50.9% | -0.5 could be noise | |
| 5% | 50.3% | -1.9 clear difference | |
| 3% | 51.2% | -0.9 could be noise |
Secondary runesTranscendence + Scorch
Transcendence + Scorch wins more than Transcendence + Gathering Storm, the most picked: +1.8 against +1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 51.7% | +1.3 could be noise | |
| 9% | 47.6% | -3.8 clear difference | |
| 7% | 51.7% | +0.6 could be noise | |
| 3% | 51.6% | +0.5 could be noise | |
| 3% | 52.9% | -0.2 could be noise | |
| 3% | 50.6% | -0.2 could be noise | |
| 2% | 55.0% | +1.8 could be noise | |
| 2% | 51.2% | -0.4 could be noise |
Offence shardAdaptive Force
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.4% | +1.5 could be noise | |
| 27% | 49.7% | -2.3 clear difference | |
| 12% | 52.4% | +0.9 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.7 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 51.0% | -0.4 could be noise | |
| 8% | 51.5% | +0.7 could be noise | |
| 1% | 50.3% | -1.1 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.6 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 51.0% | -0.3 could be noise | |
| 12% | 51.4% | +0.6 could be noise | |
| 8% | 51.3% | -0.2 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +2.3 against +1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 53% | 51.2% | -1.8 clear difference |
| QEWQ + E + W | 33% | 52.6% | +1.7 could be noise |
| EWQE + W + Q | 7% | 51.6% | -0.8 clear difference |
| QWEQ + W + E | 5% | 54.1% | +2.3 could be noise |
| WQEW + Q + E | 1% | 51.5% | -0.6 could be noise |
| WEQW + E + Q | <1% | 46.1% | -1.9 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 51.2% won. Max Q first: 53.8% won (won more).
SpellsFlash + Ignite
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 51.2% | +1.2 could be noise | |
| 10% | 51.0% | -0.3 clear difference | |
| 8% | 49.7% | -0.8 clear difference | |
| 3% | 53.1% | -2.5 clear difference | |
| 1% | 50.2% | -2.1 clear difference | |
| 1% | 45.1% | -1.9 clear difference | |
| 1% | 45.7% | -2.8 clear difference | |
| <1% | 54.3% | -1.8 could be noise |
Teemo Mid build
- won
- 51.3%
- games
- 15,520
- Win impact
- +1.1
- Pick rate
- 0.2%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 51.7% | +0.9 could be noise | |
| 18% | 49.1% | -1.0 clear difference | |
| 7% | 52.9% | +0.6 could be noise | |
| 1% | 50.5% | +0.4 could be noise | |
| 1% | 56.7% | -0.4 could be noise | |
| 1% | 50.0% | +0.7 could be noise | |
| 1% | 53.4% | -0.7 could be noise | |
| 1% | 48.5% | -2.3 could be noise |
BootsSorcerer's Shoes
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 67% | 52.5% | +1.8 could be noise | 14:11 | |
| 11% | 51.1% | -1.2 clear difference | 13:25 | |
| 9% | 50.2% | -2.6 clear difference | 12:47 | |
| 5% | 53.9% | +0.2 could be noise | 13:20 | |
| 4% | 51.6% | -1.3 could be noise | 13:15 | |
| 3% | 45.4% | -1.5 clear difference | ||
| 1% | 55.0% | +1.5 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 53.7% | most bought | |
| 10% | 53.8% | about even | |
| 9% | 54.2% | about even | |
| 6% | 52.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 49.4% | most bought | |
| 11% | 53.8% | about even | |
| 7% | 44.0% | about even | |
| 5% | 57.1% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 1% | 5% | |
| 10% | 7% | |
| 54% | 57% | |
| 19% | 17% | |
| 6% | 4% |
Item 1Malignance
Malignance is part of the build that wins more: +1.7 per 100 games, against -0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 51.5% | -0.6 could be noise | 12:16 | |
| 15% | 50.3% | +1.5 clear difference | 11:49 | |
| 8% | 53.2% | +1.2 could be noise | 13:23 | |
| 4% | 50.8% | -1.9 could be noise | 12:40 | |
| 2% | 51.0% | +0.6 could be noise | 11:57 | |
| 1% | 58.8% | +0.4 could be noise | ||
| 1% | 48.2% | -1.7 could be noise | ||
| 1% | 53.0% | -0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 30% | 3,045 | |
| 7% | 671 | |
| 6% | 647 | |
| 6% | 599 |
Item 2Liandry's Torment
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 53.1% | +0.6 could be noise | 20:55 | |
| 23% | 55.1% | +0.5 could be noise | 20:14 | |
| 7% | 51.8% | -1.9 could be noise | 20:18 | |
| 6% | 51.4% | -0.9 could be noise | 21:25 | |
| 5% | 49.9% | -1.1 could be noise | 21:21 | |
| 4% | 52.3% | +0.5 could be noise | ||
| 3% | 57.1% | +1.9 could be noise | ||
| 2% | 53.1% | -0.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 30% | 3,045 | |
| 7% | 671 | |
| 6% | 647 | |
| 6% | 599 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +1.7 per 100 games, against -0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 56.4% | -1.0 could be noise | 26:07 | |
| 22% | 55.9% | 0.0 could be noise | 26:42 | |
| 19% | 58.4% | +1.1 could be noise | 27:31 | |
| 8% | 55.0% | -1.5 could be noise | 26:30 | |
| 4% | 57.8% | +1.4 could be noise | 27:19 | |
| 4% | 56.3% | +2.0 could be noise | ||
| 3% | 58.0% | +0.7 could be noise | ||
| 1% | 76.8% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 30% | 3,045 | |
| 7% | 671 | |
| 6% | 647 | |
| 6% | 599 |
Item 4Rabadon's Deathcap
Rabadon's Deathcap adds the most wins we measured here: +0.6 per 100 games. Shadowflame, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 57.5% | +0.6 could be noise | 32:44 | |
| 18% | 61.0% | -0.8 could be noise | 30:55 |
Item 5Void Staff
Void Staff wins more than Rabadon's Deathcap, the most picked: +1.1 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 58.5% | -0.4 could be noise | 36:52 | |
| 13% | 61.1% | +0.1 could be noise | 36:34 | |
| 8% | 59.5% | +1.1 could be noise | 36:58 | |
| 7% | 59.4% | -2.1 could be noise | 36:39 | |
| 5% | 56.4% | -2.0 could be noise | 36:19 | |
| 5% | 58.6% | 0.0 could be noise |
Item 6Stormsurge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 28% | 52.2% | 40:57 | |
| 10% | - | 40:30 | |
| 10% | - | 41:18 | |
| 8% | - | 41:07 | |
| 6% | - | 38:52 |
KeystoneFleet Footwork
Fleet Footwork wins more than Press the Attack, the most picked: +1.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 50.8% | -0.1 could be noise | |
| 27% | 52.2% | +0.9 could be noise | |
| 10% | 53.3% | +0.9 could be noise | |
| 9% | 47.2% | -1.7 could be noise | |
| 4% | 51.0% | +0.1 could be noise | |
| 2% | 51.6% | -2.3 could be noise | |
| 2% | 48.4% | +1.1 could be noise | |
| 1% | 49.3% | -3.1 could be noise |
Primary row 1Triumph
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 51.1% | -0.1 could be noise | |
| 20% | 52.3% | +0.9 could be noise | |
| 9% | 47.0% | -1.7 could be noise | |
| 9% | 52.1% | +1.0 could be noise | |
| 7% | 52.4% | -0.8 could be noise | |
| 6% | 52.1% | -0.7 could be noise | |
| 2% | 51.2% | +0.2 could be noise | |
| <1% | 57.8% | +2.8 could be noise |
Primary row 2Legend: Alacrity
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 50.7% | -0.2 could be noise | |
| 18% | 51.9% | +0.4 could be noise | |
| 9% | 53.5% | +1.7 could be noise | |
| 9% | 46.8% | -1.7 could be noise | |
| 8% | 53.3% | +0.8 could be noise | |
| 3% | 50.6% | -1.2 could be noise | |
| 3% | 51.2% | -0.2 could be noise | |
| 3% | 50.2% | -2.3 could be noise |
Primary row 3Cut Down
Cut Down wins more than Last Stand, the most picked: +1.7 against +1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 26% | 52.5% | +0.7 could be noise | |
| 22% | 52.5% | +1.2 could be noise | |
| 20% | 48.8% | -1.9 clear difference | |
| 10% | 51.4% | -0.7 could be noise | |
| 9% | 47.0% | -1.6 clear difference | |
| 6% | 53.9% | +1.8 could be noise | |
| 3% | 50.7% | +1.7 could be noise | |
| 2% | 51.0% | -1.6 could be noise |
Secondary pathResolve
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 50.2% | -0.9 clear difference | |
| 26% | 52.4% | +1.9 could be noise | |
| 20% | 50.3% | -0.3 clear difference | |
| 9% | 52.9% | -0.9 clear difference | |
| 3% | 50.6% | -1.1 could be noise |
Secondary runesUnflinching + Bone Plating
Unflinching + Bone Plating wins more than Overgrowth + Bone Plating, the most picked: +2.2 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 52.6% | -0.1 could be noise | |
| 4% | 47.1% | -0.8 could be noise | |
| 3% | 60.4% | +2.2 could be noise | |
| 2% | 41.2% | -2.0 could be noise | |
| 2% | 52.9% | +0.9 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.4 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.8% | -1.1 could be noise | |
| 15% | 52.4% | +1.4 clear difference | |
| 7% | 51.7% | 0.0 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.1 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 51.2% | -0.2 could be noise | |
| 7% | 50.4% | -0.1 could be noise | |
| 2% | 49.6% | +1.1 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.3 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 51.3% | +0.1 could be noise | |
| 14% | 51.0% | +0.3 could be noise | |
| 9% | 49.4% | -0.5 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +1.3 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 77% | 51.3% | +0.3 could be noise |
| QEWQ + E + W | 11% | 50.5% | -1.3 could be noise |
| EWQE + W + Q | 11% | 51.7% | +1.3 could be noise |
| QWEQ + W + E | 1% | 47.4% | -3.6 could be noise |
| WEQW + E + Q | <1% | 47.1% | -2.2 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 52.4% won. Max Q first: 52.7% won (about even).
SpellsFlash + Ignite
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 51.6% | +1.2 could be noise | |
| 14% | 50.7% | -0.9 clear difference | |
| 3% | 49.4% | -0.1 could be noise | |
| 3% | 49.0% | +1.0 could be noise | |
| 2% | 49.7% | -0.2 could be noise | |
| 1% | 45.6% | -3.8 clear difference | |
| <1% | 47.5% | -4.4 clear difference | |
| <1% | 40.4% | -1.8 could be noise |
Teemo Bot build
- won
- 51.1%
- games
- 9,211
- Win impact
- +0.9
- Pick rate
- 0.1%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +2.0 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 51.5% | +0.6 could be noise | |
| 25% | 49.8% | -0.7 could be noise | |
| 15% | 52.8% | +2.0 could be noise | |
| 1% | 46.2% | -0.6 could be noise | |
| 1% | 45.4% | -0.1 could be noise | |
| 1% | 48.2% | -3.2 could be noise | |
| 1% | 42.3% | -3.6 could be noise | |
| 1% | 55.4% | -1.1 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Sorcerer's Shoes, the most picked: +1.7 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 51.5% | -0.9 could be noise | 14:14 | |
| 17% | 51.0% | -2.3 could be noise | 13:01 | |
| 15% | 55.4% | +1.7 could be noise | 13:25 | |
| 8% | 53.2% | +0.4 could be noise | 13:34 | |
| 2% | 49.4% | -0.8 could be noise | 14:39 | |
| 1% | 52.3% | +0.8 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 53% | 52.0% | most bought | |
| 16% | 56.8% | about even | |
| 13% | 57.3% | about even | |
| 8% | 55.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 54% | 51.9% | most bought | |
| 16% | 51.7% | about even | |
| 14% | 54.9% | about even | |
| 7% | 60.6% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 13% | 16% | |
| 4% | 6% |
Item 1Statikk Shiv
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 78% | 51.8% | +2.1 could be noise | 11:55 | |
| 8% | 47.4% | -3.2 clear difference | 12:10 | |
| 5% | 50.8% | +0.7 could be noise | 11:53 | |
| 4% | 47.3% | -2.5 clear difference | 13:12 | |
| 1% | 45.5% | -0.3 could be noise | 12:26 | |
| 1% | 52.1% | -3.6 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 46% | 2,990 | |
| 8% | 525 | |
| 3% | 163 | |
| 2% | 158 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +1.0 per 100 games, against +0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 53.4% | +1.2 could be noise | 18:50 | |
| 33% | 52.1% | +0.8 could be noise | 19:39 | |
| 10% | 51.8% | -1.8 could be noise | 19:17 | |
| 5% | 48.6% | -1.8 could be noise | 20:06 | |
| 3% | 51.9% | -3.4 could be noise | 19:22 | |
| 2% | 55.3% | -0.4 could be noise | ||
| 2% | 51.2% | -1.1 could be noise | ||
| 2% | 56.5% | -1.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 46% | 2,990 | |
| 8% | 525 | |
| 3% | 163 | |
| 2% | 158 |
Item 3Malignance
Malignance is part of the build that wins more: +1.0 per 100 games, against +0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 54.2% | 0.0 could be noise | 24:55 | |
| 25% | 53.9% | +0.3 could be noise | 25:10 | |
| 8% | 49.8% | +0.5 could be noise | 26:03 | |
| 6% | 59.0% | -1.0 could be noise | 25:24 | |
| 3% | 48.6% | -3.6 could be noise | 25:04 | |
| 3% | 55.6% | -0.8 could be noise | ||
| 2% | 53.4% | -0.4 could be noise | ||
| 2% | 70.6% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 46% | 2,990 | |
| 8% | 525 | |
| 3% | 163 | |
| 2% | 158 |
Item 4Shadowflame
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 48% | 57.1% | +0.9 could be noise | 30:20 | |
| 16% | 53.3% | -1.9 could be noise | 30:56 |
Item 5Rabadon's Deathcap
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 56.9% | +0.2 could be noise | 35:31 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 55.6% | 38:44 | |
| 10% | - | 38:32 | |
| 10% | - | 38:24 | |
| 9% | - | 38:20 | |
| 8% | - | 39:01 |
KeystonePress the Attack
A pick in another rune tree has a clear edge here (+3.2 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 50.6% | -0.8 could be noise | |
| 30% | 52.9% | +3.2 clear difference | |
| 6% | 48.3% | -3.8 could be noise | |
| 6% | 49.3% | -0.5 could be noise | |
| 4% | 47.7% | -2.9 could be noise | |
| 2% | 49.3% | -2.7 could be noise | |
| 2% | 52.2% | -0.9 could be noise | |
| 1% | 48.2% | -2.4 could be noise |
Primary row 1Presence of Mind
Presence of Mind wins more than Triumph, the most picked: -0.5 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 50.5% | -1.1 could be noise | |
| 15% | 53.2% | +3.2 clear difference | |
| 14% | 53.4% | +2.0 clear difference | |
| 6% | 47.4% | -3.8 could be noise | |
| 4% | 50.0% | -2.1 could be noise | |
| 4% | 48.7% | -0.5 could be noise | |
| 4% | 47.9% | -0.7 could be noise | |
| 3% | 45.4% | -2.2 could be noise |
Primary row 2Legend: Alacrity
A pick in another rune tree has a clear edge here (+3.1 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 50.3% | -1.2 could be noise | |
| 22% | 52.9% | +2.2 clear difference | |
| 7% | 53.2% | +3.1 clear difference | |
| 6% | 47.5% | -3.7 could be noise | |
| 5% | 46.8% | -1.7 could be noise | |
| 2% | 47.9% | +0.2 could be noise | |
| 2% | 47.7% | +0.2 could be noise | |
| 2% | 46.7% | -2.3 could be noise |
Primary row 3Last Stand
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 25% | 49.8% | -2.3 clear difference | |
| 23% | 51.2% | +1.0 could be noise | |
| 22% | 52.3% | +2.5 could be noise | |
| 8% | 53.4% | +2.2 could be noise | |
| 6% | 49.5% | -1.4 could be noise | |
| 6% | 47.6% | -3.5 clear difference | |
| 5% | 49.4% | -1.8 could be noise | |
| 3% | 49.8% | -0.5 could be noise |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+2.6 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 50.4% | -1.0 could be noise | |
| 25% | 51.0% | +0.6 could be noise | |
| 14% | 49.4% | -2.3 clear difference | |
| 12% | 52.7% | +2.6 could be noise | |
| 8% | 51.9% | +0.7 could be noise |
Secondary runesOvergrowth + Bone Plating
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 51.2% | +1.5 could be noise |
Offence shardAttack Speed
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.8% | +0.4 could be noise | |
| 10% | 50.5% | -0.3 could be noise | |
| 4% | 50.4% | -0.9 could be noise |
Flex shardAdaptive Force
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 51.1% | +0.7 could be noise | |
| 7% | 48.4% | +0.1 could be noise | |
| 1% | 40.8% | -2.8 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.1 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 50.3% | -1.5 could be noise | |
| 19% | 53.5% | +2.1 clear difference | |
| 6% | 48.3% | -0.7 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +1.5 against +1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 81% | 51.9% | +1.3 could be noise |
| EWQE + W + Q | 9% | 53.0% | +1.5 could be noise |
| QEWQ + E + W | 8% | 45.5% | -3.6 clear difference |
| QWEQ + W + E | 1% | 48.7% | -4.7 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 52.1% won. Max Q first: 45.1% won (about even).
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +2.2 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 49.4% | -1.5 could be noise | |
| 24% | 52.8% | +2.2 clear difference | |
| 10% | 52.2% | +1.9 clear difference | |
| 8% | 53.7% | -1.5 could be noise | |
| 6% | 49.0% | -1.0 could be noise | |
| 3% | 46.0% | -1.6 could be noise | |
| 1% | 54.5% | +0.9 could be noise |
Top Teemo Players
See all 19,927Normal Top game
259,620 gamesAgainst every Top champion
- Top 5% Dmg / min 947
- Top 7% Team dmg 25%
- Bottom 29% Kill part. 34%
- Kills
- 5.7 Bottom 37%
- Deaths
- 7.3 Most 37%
- Assists
- 6.4 Top 37%
- Solo kills
- 2.6 Top 49%
- Farm / min
- 6.8 Top 27%
- Gold / min
- 405 Top 43%
- Vision / min
- 0.81 Top 16%
- Control wards
- 0.6 Bottom 48%
- First blood
- 12% Bottom 48%
Against your lane opponent
- Level 6 at 5:26
- Level 11 at 13:37
Middle game at each minute
Damage dealt
Magic 84% Physical 16%Died to
Physical 52% Magic 40% True 8%Normal Jungle game
43,710 gamesAgainst every Jungle champion
- Top 3% Dmg / min 833
- Top 4% Vision / min 1.00
- Bottom 23% Kill part. 42%
- Kills
- 5.8 Bottom 29%
- Deaths
- 6.5 Most 43%
- Assists
- 8.6 Top 33%
- Solo kills
- 1.1 Bottom 36%
- Team dmg
- 21% Top 8%
- Farm / min
- 6.7 Top 24%
- Gold / min
- 416 Bottom 35%
- Control wards
- 1.3 Top 41%
- First blood
- 4% Bottom 29%
Against the enemy jungler
- Level 6 at 7:23
- Level 11 at 17:16
- blue buff first in 48% of games
- First dragon at 7:55
Middle game at each minute
Damage dealt
Magic 90% Physical 10%Died to
Physical 52% Magic 41% True 7%Normal Support game
40,670 gamesAgainst every Support champion
- Top 5% Dmg / min 797
- Top 6% Team dmg 20%
- Bottom 26% Kill part. 43%
- Kills
- 4.6 Bottom 46%
- Deaths
- 8.2 Fewest 49%
- Assists
- 10.5 Bottom 49%
- Solo kills
- 0.8 Bottom 45%
- Farm / min
- 2.2 Top 42%
- Gold / min
- 345 Bottom 40%
- Vision / min
- 2.17 Top 37%
- Control wards
- 4.4 Bottom 44%
- First blood
- 8% Bottom 46%
Against your lane opponent
- Level 6 at 8:34
- Level 11 at 21:33
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 53% Magic 41% True 6%Normal Mid game
15,148 gamesAgainst every Mid champion
- Top 8% Dmg / min 951
- Top 17% Team dmg 25%
- Bottom 11% Kill part. 39%
- Kills
- 6.2 Bottom 30%
- Deaths
- 7.5 Most 22%
- Assists
- 7.4 Top 37%
- Solo kills
- 2.1 Bottom 35%
- Farm / min
- 6.3 Top 45%
- Gold / min
- 399 Bottom 32%
- Vision / min
- 0.71 Top 27%
- Control wards
- 0.6 Bottom 38%
- First blood
- 9% Bottom 37%
Against your lane opponent
- Level 6 at 5:22
- Level 11 at 15:16
Middle game at each minute
Damage dealt
Magic 88% Physical 12%Died to
Physical 49% Magic 44% True 7%Normal Bot game
9,022 gamesAgainst every Bot champion
- Top 7% Vision / min 0.73
- Top 24% Dmg / min 887
- Bottom 13% Kill part. 43%
- Kills
- 6.6 Bottom 21%
- Deaths
- 7.6 Most 44%
- Assists
- 8.5 Top 35%
- Solo kills
- 1.1 Bottom 32%
- Team dmg
- 23% Top 33%
- Farm / min
- 6.4 Top 42%
- Gold / min
- 433 Bottom 31%
- Control wards
- 0.6 Top 45%
- First blood
- 11% Bottom 36%
Against your lane opponent
- Level 6 at 7:36
- Level 11 at 18:44
Middle game at each minute
Damage dealt
Magic 86% Physical 14%Died to
Physical 53% Magic 41% True 6%Matchups and teammates come from Teemo Top games.
-
Quinn: +4.8 wins per 100 games (range 2.4-7.2) · 1,497 games · Measured · 12% of this is borrowed from similar champions -
Illaoi: +4.4 wins per 100 games (range 3.1-5.8) · 5,311 games · Measured · 4% of this is borrowed from similar champions -
Darius: +4.42 wins per 100 games (range 3.53-5.31) · 11,910 games · Measured · 2% of this is borrowed from similar champions -
Rumble: +4.4 wins per 100 games (range 2.3-6.5) · 2,032 games · Measured · 9% of this is borrowed from similar champions -
Varus: +4.3 wins per 100 games (range 1.4-7.3) · 919 games · Pooled · 18% of this is borrowed from similar champions -
Sylas: +4.1 wins per 100 games (range 1.0-7.3) · 757 games · Pooled · 21% of this is borrowed from similar champions -
Zaahen: +4.1 wins per 100 games (range 2.2-6.0) · 2,456 games · Measured · 8% of this is borrowed from similar champions -
Poppy: +3.9 wins per 100 games (range 0.4-7.4) · 572 games · Pooled · 26% of this is borrowed from similar champions -
Warwick: +3.8 wins per 100 games (range 1.3-6.3) · 1,334 games · Measured · 13% of this is borrowed from similar champions -
Gnar: +3.7 wins per 100 games (range 2.0-5.3) · 3,270 games · Measured · 6% of this is borrowed from similar champions -
Heimerdinger: +3.1 wins per 100 games (range 1.6-4.6) · 4,155 games · Measured · 5% of this is borrowed from similar champions -
Jax: +3.0 wins per 100 games (range 1.8-4.3) · 6,257 games · Measured · 3% of this is borrowed from similar champions -
Gwen: +2.9 wins per 100 games (range 0.9-5.0) · 2,111 games · Measured · 9% of this is borrowed from similar champions -
Camille: +2.9 wins per 100 games (range 0.9-4.9) · 2,149 games · Measured · 9% of this is borrowed from similar champions -
Gragas: +2.8 wins per 100 games (range 0.8-4.8) · 2,179 games · Measured · 8% of this is borrowed from similar champions -
Singed: +2.8 wins per 100 games (range 0.9-4.6) · 2,516 games · Measured · 7% of this is borrowed from similar champions -
Jayce: +2.4 wins per 100 games (range 0.9-3.9) · 3,891 games · Measured · 5% of this is borrowed from similar champions -
Gangplank: +2.2 wins per 100 games (range 0.8-3.6) · 4,624 games · Measured · 4% of this is borrowed from similar champions -
Riven: +2.1 wins per 100 games (range 0.1-4.2) · 2,142 games · Measured · 9% of this is borrowed from similar champions -
Garen: +2.11 wins per 100 games (range 1.20-3.02) · 11,359 games · Measured · 2% of this is borrowed from similar champions -
Urgot: +1.9 wins per 100 games (range 0.3-3.5) · 3,705 games · Measured · 5% of this is borrowed from similar champions -
Kennen: +1.9 wins per 100 games (range 0.2-3.6) · 3,158 games · Measured · 6% of this is borrowed from similar champions -
Kayle: +1.8 wins per 100 games (range 0.0-3.6) · 2,831 games · Measured · 7% of this is borrowed from similar champions -
Aatrox: +1.6 wins per 100 games (range 0.4-2.8) · 6,396 games · Measured · 3% of this is borrowed from similar champions -
Yone: +1.25 wins per 100 games (range 0.30-2.21) · 10,309 games · Measured · 2% of this is borrowed from similar champions -
Nasus: +1.2 wins per 100 games (range 0.1-2.4) · 7,245 games · Measured · 3% of this is borrowed from similar champions
Matchups and teammates come from Teemo Top games.
-
Teemo with Bel'Veth: +4.2 wins per 100 games (range 3.2-5.3) · 9,003 games · Measured · 2% of this is borrowed from similar champions -
Teemo with Briar: +3.00 wins per 100 games (range 2.38-3.63) · 25,055 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Wukong: +2.82 wins per 100 games (range 2.23-3.41) · 28,152 games · Measured · 1% of this is borrowed from similar champions
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Teemo with Nidalee: -6.0 wins per 100 games (range -7.3 to -4.7) · 5,573 games · Measured · 3% of this is borrowed from similar champions -
Teemo with Rengar: -4.91 wins per 100 games (range -5.82 to -4.01) · 11,714 games · Measured · 2% of this is borrowed from similar champions -
Teemo with Ivern: -3.9 wins per 100 games (range -5.6 to -2.2) · 3,125 games · Measured · 6% of this is borrowed from similar champions
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Teemo with Yone: +2.92 wins per 100 games (range 2.49-3.35) · 55,086 games · Measured -
Teemo with Yasuo: +2.05 wins per 100 games (range 1.64-2.45) · 62,579 games · Measured -
Teemo with Sion: +2.0 wins per 100 games (range 0.7-3.3) · 5,371 games · Measured · 4% of this is borrowed from similar champions
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Teemo with Cassiopeia: -6.4 wins per 100 games (range -7.8 to -4.9) · 4,443 games · Measured · 4% of this is borrowed from similar champions -
Teemo with K'Sante: -6.3 wins per 100 games (range -9.7 to -2.9) · 613 games · Pooled · 25% of this is borrowed from similar champions -
Teemo with Orianna: -5.5 wins per 100 games (range -6.6 to -4.4) · 8,180 games · Measured · 2% of this is borrowed from similar champions
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Teemo with Nilah: +2.9 wins per 100 games (range 1.5-4.3) · 4,492 games · Measured · 4% of this is borrowed from similar champions -
Teemo with Jinx: +2.06 wins per 100 games (range 1.67-2.46) · 66,480 games · Measured -
Teemo with Kog'Maw: +1.9 wins per 100 games (range 0.9-3.0) · 9,557 games · Measured · 2% of this is borrowed from similar champions
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Teemo with Ezreal: -4.71 wins per 100 games (range -5.22 to -4.20) · 38,557 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Varus: -4.67 wins per 100 games (range -5.55 to -3.80) · 12,509 games · Measured · 2% of this is borrowed from similar champions -
Teemo with Corki: -2.8 wins per 100 games (range -4.1 to -1.4) · 5,061 games · Measured · 4% of this is borrowed from similar champions
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Teemo with Braum: +2.12 wins per 100 games (range 1.34-2.91) · 15,563 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Leona: +1.83 wins per 100 games (range 1.31-2.36) · 36,096 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Renata Glasc: +1.8 wins per 100 games (range 0.3-3.3) · 4,320 games · Measured · 4% of this is borrowed from similar champions
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Teemo with Camille: -4.7 wins per 100 games (range -6.1 to -3.3) · 5,019 games · Measured · 4% of this is borrowed from similar champions -
Teemo with Bard: -3.9 wins per 100 games (range -5.0 to -2.8) · 7,864 games · Measured · 2% of this is borrowed from similar champions -
Teemo with Neeko: -2.18 wins per 100 games (range -3.16 to -1.21) · 9,971 games · Measured · 2% of this is borrowed from similar champions