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Teemo build, patch 16.14

1,412 games of Teemo recorded on patch 16.14, across top, jungle, support, bot and mid.

Teemo score: 51 out of 100 B
Win rate
51.4% of top games this patch
Pick rate
1.4% of top games
Games
1,073 top, patch 16.14
Rank in role
21 of 122 top champions

Win impact against the average top pick on patch 16.14: +0.5 wins per 100 games (range -1.3 to 2.3) 1,073 games Pooled

What most Teemo top players build, patch 16.14

Build Statikk Shiv, Malignance and Liandry's Torment, and run Press the Attack

The rune page they run

Precision

  • Press the Attack

Resolve

Shards

Precision: Press the Attack, then Presence of Mind, Legend: Alacrity, Last Stand. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Adaptive Force, Health.

532 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 245 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 W

Max E, then Q, then W. The level by level count.

181 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 53.6% (range 46.3-60.7) · 181 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Teemo top is the role with the most recorded games on patch 16.14: 1,073 games, of which 552 were wins. That is the role this page leads with. Measured on this page: top, jungle, support, bot and mid, the roles that cleared 30 recorded games.

wins 0.5 per 100 vs the top average · 1,073 games on 16.14 · first-time players measured (916 games) · no clear move vs 16.13 (-2.0, range -15.1 to +11.1)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Teemo players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Teemo, top

8 item sets were recorded in this role and 2 of them cleared 30 games.

  1. Statikk Shiv, Malignance and Liandry's Torment
    53.6% 181 games
  2. Statikk Shiv, Malignance, Shadowflame and Liandry's Torment
    57.1% 49 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Teemo, jungle

1 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Nashor's Tooth, Malignance and Liandry's Torment
    not enough games yet. 20 games so far, this needs 30. 20 games

Teemo, support

1 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Malignance, Shadowflame and Liandry's Torment
    not enough games yet. 8 games so far, this needs 30. 8 games

Teemo, bot

1 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Statikk Shiv, Malignance and Liandry's Torment
    not enough games yet. 12 games so far, this needs 30. 12 games

Teemo, mid

0 item sets were recorded in this role and 0 of them cleared 30 games.

No mid build recorded yet

We have 32 games of Teemo mid on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Teemo players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Teemo, top

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Press the Attack Precision with Resolve
52.1% 532 games

Precision

  • Press the Attack

Resolve

Shards

Precision: Press the Attack, then Presence of Mind, Legend: Alacrity, Last Stand. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Adaptive Force, Health.

532 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Press the Attack Precision with Sorcery Precision: Press the Attack, then Absorb Life, Legend: Alacrity, Cut Down. Sorcery: Celerity, Nimbus Cloak. Shards: Attack Speed, Adaptive Force, Health.
52.0% 294 games
Grasp of the Undying Resolve with Domination Resolve: Grasp of the Undying, then Demolish, Bone Plating, Overgrowth. Domination: Ultimate Hunter, Cheap Shot. Shards: Attack Speed, Adaptive Force, Health Scaling.
46.7% 45 games
Press the Attack Precision with Domination Precision: Press the Attack, then Absorb Life, Legend: Alacrity, Cut Down. Domination: Ultimate Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
52.6% 38 games

Keystones picked, one slot on its own

Press the Attack
52.2% 870 games
Grasp of the Undying
43.1% 58 games
Dark Harvest
44.4% 45 games
Deathfire Touch
60.0% 30 games

10 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Teemo, jungle

8 complete pages were recorded in this role and 2 of them cleared 30 games.

Dark Harvest Domination with Sorcery
32.3% 62 games

Domination

  • Dark Harvest

Sorcery

Shards

Domination: Dark Harvest, then Cheap Shot, Grisly Mementos, Ultimate Hunter. Sorcery: Absolute Focus, Gathering Storm. Shards: Attack Speed, Adaptive Force, Health Scaling.

62 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Press the Attack Precision with Inspiration Precision: Press the Attack, then Triumph, Legend: Alacrity, Coup de Grace. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
45.7% 35 games

Keystones picked, one slot on its own

Dark Harvest
35.6% 90 games
Press the Attack
42.9% 49 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Teemo, support

7 complete pages were recorded in this role and 1 of them cleared 30 games.

Dark Harvest Domination with Sorcery
49.2% 61 games

Domination

  • Dark Harvest

Sorcery

Shards

Domination: Dark Harvest, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Sorcery: Celerity, Scorch. Shards: Attack Speed, Adaptive Force, Health Scaling.

61 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Dark Harvest
46.7% 75 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Teemo, bot

9 complete pages were recorded in this role and 0 of them cleared 30 games.

Dark Harvest Domination with Inspiration
not enough games yet. 22 games so far, this needs 30. 22 games

Domination

  • Dark Harvest

Inspiration

Shards

Domination: Dark Harvest, then Taste of Blood, Grisly Mementos, Ultimate Hunter. Inspiration: Triple Tonic, Cash Back. Shards: Attack Speed, Adaptive Force, Health.

22 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Press the Attack Precision with Inspiration Precision: Press the Attack, then Triumph, Legend: Alacrity, Cut Down. Inspiration: Jack Of All Trades, Cash Back. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 11 games so far, this needs 30. 11 games
Press the Attack Precision with Resolve Precision: Press the Attack, then Presence of Mind, Legend: Alacrity, Cut Down. Resolve: Second Wind, Overgrowth. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 4 games so far, this needs 30. 4 games

Keystones picked, one slot on its own

Dark Harvest
not enough games yet. 29 games so far, this needs 30. 29 games
Press the Attack
not enough games yet. 18 games so far, this needs 30. 18 games
Fleet Footwork
not enough games yet. 5 games so far, this needs 30. 5 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Teemo, mid

7 complete pages were recorded in this role and 0 of them cleared 30 games.

Press the Attack Precision with Resolve
not enough games yet. 7 games so far, this needs 30. 7 games

Precision

  • Press the Attack

Resolve

Shards

Precision: Press the Attack, then Triumph, Legend: Alacrity, Last Stand. Resolve: Second Wind, Overgrowth. Shards: Attack Speed, Adaptive Force, Health Scaling.

7 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Press the Attack Precision with Sorcery Precision: Press the Attack, then Absorb Life, Legend: Alacrity, Cut Down. Sorcery: Celerity, Nimbus Cloak. Shards: Attack Speed, Adaptive Force, Health.
not enough games yet. 7 games so far, this needs 30. 7 games
Grasp of the Undying Resolve with Domination Resolve: Grasp of the Undying, then Demolish, Bone Plating, Overgrowth. Domination: Ultimate Hunter, Cheap Shot. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 3 games so far, this needs 30. 3 games

Keystones picked, one slot on its own

Press the Attack
not enough games yet. 17 games so far, this needs 30. 17 games
Deathfire Touch
not enough games yet. 3 games so far, this needs 30. 3 games
Electrocute
not enough games yet. 3 games so far, this needs 30. 3 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max E, then Q, then W

245 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 234 E-first games and 100% of 10 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Teemo top skill path Each filled cell is the skill most players took at that level, from 245 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed Q first, so there is nothing to compare. -2 wins per 100 games (range -13 to 9) 243 games Measured 233 games maxed E first, 10 games maxed Q first.

Max E, then Q, then W

Only 35 recorded games on patch 16.14. A soft read.

Teemo jungle skill path Each filled cell is the skill most players took at that level, from 35 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 W

Teemo, support

Not enough support level-ups yet

not enough games yet. 29 games so far, this needs 30.

Teemo support has 97 games recorded, but only 29 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Teemo, bot

Not enough bot level-ups yet

not enough games yet. 18 games so far, this needs 30.

Teemo bot has 58 games recorded, but only 18 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Teemo, mid

Not enough mid level-ups yet

not enough games yet. 13 games so far, this needs 30.

Teemo mid has 32 games recorded, but only 13 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Teemo top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Malignance
12:12 535 games
Statikk Shiv
12:22 355 games
Liandry's Torment
18:46 906 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Teemo?

The opponents Teemo top loses to most and the teammates Teemo gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

Hardest opponents

Not enough games yet to rank Teemo's opponents. Teemotop has 1,135 games recorded on patch 16.14, and ranking opponents needs 1,000 before the baseline is steady; every opponent so far is counted, not ranked.

Best teammates

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Teemo rank?

Every role we recorded Teemo in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Teemo by role

top B +0.5 wins per 100 games (range -1.3 to 2.3) 1,073 games Pooled
51 1,073 games
jungle C -0.8 wins per 100 games (range -2.9 to 1.3) 152 games Pooled
41 152 games
support C -0.2 wins per 100 games (range -2.3 to 2.0) 97 games Pooled
44 97 games
bot C +0.2 wins per 100 games (range -1.9 to 2.4) 58 games Pooled
46 58 games
mid C -0.1 wins per 100 games (range -2.3 to 2.0) 32 games Pooled
44 32 games
Why no share of wins on this page says a build is good for Teemo

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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