League of Legends Teemo build
Teemo Top build
A rare build that wins more.
- won
- 51.5%
- games
- 398,495
- Win impact
- +1.5
- Pick rate
- 3.4%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.1 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 51.8% | +0.8 could be noise | |
| 18% | 51.3% | -0.4 clear difference | |
| 3% | 50.8% | -0.5 clear difference | |
| 1% | 53.2% | +1.1 could be noise | |
| 1% | 49.0% | -1.4 clear difference | |
| <1% | 52.4% | -1.6 clear difference | |
| <1% | 49.6% | -2.9 clear difference | |
| <1% | 48.6% | -2.8 clear difference |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +1.1 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 52.6% | +0.7 clear difference | 14:10 | |
| 32% | 51.8% | -0.6 could be noise | 10:12 | |
| 7% | 51.8% | -1.5 clear difference | 11:59 | |
| 4% | 55.3% | +0.7 clear difference often ahead | 13:16 | |
| 3% | 52.2% | +1.1 clear difference | 11:10 | |
| 2% | 50.4% | -0.2 could be noise | ||
| 2% | 51.6% | +1.2 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 49% | 54.7% | most bought | |
| 31% | 54.1% | about even | |
| 8% | 54.3% | about even | |
| 4% | 54.4% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 49% | 52.1% | most bought | |
| 29% | 51.4% | about even | |
| 6% | 50.9% | about even | |
| 5% | 52.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 20% | 18% | |
| 8% | 7% | |
| 8% | 6% | |
| 31% | 29% | |
| 82% | 81% | |
| 51% | 52% | |
| 49% | 49% | |
| 5% | 6% | |
| 13% | 13% |
Item 1Statikk Shiv
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 78% | 52.4% | +1.7 could be noise | 12:51 | |
| 9% | 51.0% | -0.8 clear difference | 13:43 | |
| 5% | 50.5% | -2.6 clear difference | 12:45 | |
| 3% | 51.3% | +0.7 clear difference | 12:19 | |
| 2% | 54.0% | +0.2 clear difference | 13:21 | |
| 1% | 48.8% | -1.5 clear difference | ||
| 1% | 47.6% | too big to trust | ||
| <1% | 45.8% | too big to trust |
Finished together
| Choice | Picked | games |
|---|---|---|
| 43% | 111,792 | |
| 9% | 24,182 | |
| 8% | 19,701 | |
| 3% | 7,992 |
Item 2Malignance
Malignance is part of the build that wins more: +1.6 per 100 games, against +0.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 53.4% | 0.0 could be noise | 20:41 | |
| 18% | 54.5% | +1.3 could be noise | 20:22 | |
| 9% | 53.8% | -1.0 could be noise | 20:28 | |
| 4% | 51.9% | +0.1 could be noise | 21:27 | |
| 2% | 55.3% | -0.7 could be noise | 20:36 | |
| 1% | 52.8% | +1.0 could be noise | ||
| 1% | 53.2% | -0.3 could be noise | ||
| <1% | 52.3% | +1.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 43% | 111,792 | |
| 9% | 24,182 | |
| 8% | 19,701 | |
| 3% | 7,992 |
Item 3Liandry's Torment
Liandry's Torment is part of the build that wins more: +1.6 per 100 games, against +0.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 56.4% | +0.2 could be noise | 26:02 | |
| 16% | 56.0% | +0.1 could be noise | 27:06 | |
| 16% | 56.8% | +0.7 could be noise | 26:19 | |
| 7% | 56.5% | -0.9 could be noise | 26:33 | |
| 3% | 57.8% | -0.3 could be noise | 26:19 | |
| 2% | 59.3% | -0.7 could be noise | ||
| 1% | 54.4% | too big to trust | ||
| <1% | 58.1% | +3.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 43% | 111,792 | |
| 9% | 24,182 | |
| 8% | 19,701 | |
| 3% | 7,992 |
Item 4Shadowflame
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 58.5% | +0.2 could be noise | 31:36 | |
| 15% | 58.8% | -1.0 could be noise | 31:58 | |
| 14% | 56.6% | 0.0 could be noise | 31:20 | |
| 10% | 52.7% | -0.2 could be noise | 32:10 | |
| 5% | 51.5% | -0.2 could be noise | 32:23 | |
| 4% | 56.9% | -1.0 could be noise | ||
| 3% | 58.6% | -0.9 could be noise | ||
| 1% | 62.2% | +2.0 could be noise |
Item 5Void Staff
Void Staff wins more than Rabadon's Deathcap, the most picked: +1.1 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 57.1% | -0.4 could be noise | 36:46 | |
| 18% | 52.1% | -0.8 could be noise | 36:51 | |
| 13% | 55.8% | +1.1 could be noise | 36:51 | |
| 5% | 56.5% | +0.1 could be noise | 36:28 | |
| 2% | 45.8% | -1.8 could be noise | ||
| 2% | 58.9% | +1.0 could be noise | ||
| 2% | 58.3% | +0.9 could be noise | ||
| 1% | 68.3% | bought when already ahead |
Item 6Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 49.9% | 40:39 | |
| 14% | 51.3% | 41:08 | |
| 11% | 53.3% | 40:50 | |
| 7% | 44.0% | 41:07 | |
| 7% | 51.9% | 40:51 |
KeystoneFleet Footwork
Fleet Footwork wins more than Press the Attack, the most picked: +1.1 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.8% | +0.6 could be noise | |
| 12% | 50.4% | -1.3 clear difference | |
| 8% | 52.0% | +0.6 could be noise | |
| 4% | 51.7% | +0.7 could be noise | |
| 1% | 49.9% | -2.0 clear difference | |
| 1% | 52.3% | +1.1 could be noise | |
| 1% | 50.7% | -1.1 clear difference | |
| <1% | 53.1% | +1.7 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: +1.9 against +0.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 51.7% | +0.2 could be noise | |
| 12% | 50.4% | -1.3 clear difference | |
| 6% | 51.7% | +0.4 could be noise | |
| 5% | 53.1% | +1.9 clear difference | |
| 3% | 51.8% | +0.6 could be noise | |
| 3% | 51.1% | -0.1 could be noise | |
| 3% | 50.3% | -1.4 clear difference | |
| <1% | 52.9% | +2.2 could be noise |
Primary row 2Legend: Alacrity
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 51.8% | +0.7 could be noise | |
| 12% | 50.4% | -1.4 clear difference | |
| 6% | 51.7% | +0.2 could be noise | |
| 3% | 51.1% | -0.2 could be noise | |
| 2% | 51.2% | +0.3 could be noise | |
| 2% | 52.4% | +0.3 could be noise | |
| 1% | 49.8% | -0.8 clear difference | |
| <1% | 54.8% | +2.3 could be noise |
Primary row 3Cut Down
Cut Down wins more than Last Stand, the most picked: +1.5 against +1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 52.4% | +1.3 could be noise | |
| 21% | 50.4% | -1.7 clear difference | |
| 12% | 50.5% | -1.3 clear difference | |
| 8% | 51.8% | +0.5 clear difference | |
| 6% | 52.8% | +1.5 could be noise | |
| 4% | 50.8% | -0.6 clear difference | |
| 2% | 51.7% | +0.5 could be noise | |
| <1% | 53.5% | +1.9 could be noise |
Secondary pathResolve
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 52.3% | +1.3 could be noise | |
| 31% | 51.0% | -0.8 clear difference | |
| 16% | 50.9% | -0.8 clear difference | |
| 4% | 51.1% | -0.3 clear difference | |
| 1% | 49.8% | -1.5 clear difference |
Secondary runesOvergrowth + Bone Plating
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.4% | +1.1 could be noise | |
| 2% | 51.8% | -0.2 could be noise | |
| 2% | 51.5% | -1.3 clear difference | |
| 1% | 53.0% | 0.0 could be noise | |
| 1% | 50.3% | -1.3 clear difference | |
| <1% | 51.4% | -0.3 could be noise | |
| <1% | 52.1% | -1.1 could be noise | |
| <1% | 50.4% | +0.2 could be noise |
Offence shardAttack Speed
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 51.6% | +0.6 could be noise | |
| 6% | 51.0% | -0.6 clear difference | |
| 2% | 51.1% | -0.4 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.6 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 51.6% | -0.6 could be noise | |
| 5% | 52.2% | +0.6 clear difference | |
| 1% | 51.5% | +0.6 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.5 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.6% | -0.3 could be noise | |
| 9% | 51.7% | +0.5 clear difference | |
| 4% | 51.7% | -0.2 could be noise |
SpellsFlash + Ignite
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.9% | +2.2 could be noise | |
| 7% | 49.0% | -2.8 clear difference | |
| 2% | 51.4% | -0.3 clear difference | |
| 2% | 50.9% | -0.2 clear difference | |
| 1% | 51.2% | +0.3 clear difference | |
| <1% | 47.6% | -4.7 clear difference | |
| <1% | 45.7% | -5.3 clear difference | |
| <1% | 51.0% | -1.8 clear difference |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +1.7 against 0.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 81% | 51.7% | 0.0 could be noise |
| EWQE + W + Q | 11% | 53.0% | +1.7 clear difference |
| QEWQ + E + W | 6% | 50.2% | -2.2 clear difference |
| QWEQ + W + E | 1% | 47.1% | -4.9 clear difference |
| WEQW + E + Q | <1% | 50.3% | -2.9 clear difference |
| WQEW + Q + E | <1% | 44.8% | -5.0 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 51.5% won. Max Q first: 49.3% won (won more).
- won
- 55.1%
- games
- 5,271
- Win impact
- +4.1
- Pick rate
- 1.4%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 51.8% | +0.8 could be noise | |
| 18% | 51.3% | -0.4 clear difference | |
| 3% | 50.8% | -0.5 clear difference | |
| 1% | 53.2% | +1.1 could be noise | |
| 1% | 49.0% | -1.4 clear difference | |
| <1% | 52.4% | -1.6 clear difference | |
| <1% | 49.6% | -2.9 clear difference | |
| <1% | 48.6% | -2.8 clear difference |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 100% | 55.1% |
Item 1Liandry's Torment
| Choice | Picked | Won |
|---|---|---|
| 64% | 55.1% | |
| 36% | 55.1% |
Item 2Malignance
| Choice | Picked | Won |
|---|---|---|
| 64% | 55.1% |
Item 3Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 60% | 58.3% | |
| 13% | 60.4% | |
| 10% | 57.7% | |
| 4% | 53.7% | |
| 3% | 62.7% |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 32% | 57.0% | |
| 21% | 57.1% | |
| 15% | 59.1% | |
| 5% | 58.9% | |
| 3% | 56.0% |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 25% | 62.8% | |
| 7% | 51.2% | |
| 7% | 64.1% | |
| 4% | 61.5% | |
| 2% | 54.5% |
Item 6Statikk Shiv
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 78% | 52.4% | +1.7 could be noise | 12:51 | |
| 9% | 51.0% | -0.8 clear difference | 13:43 | |
| 5% | 50.5% | -2.6 clear difference | 12:45 | |
| 3% | 51.3% | +0.7 clear difference | 12:19 | |
| 2% | 54.0% | +0.2 clear difference | 13:21 | |
| 1% | 48.8% | -1.5 clear difference | ||
| 1% | 47.6% | too big to trust | ||
| <1% | 45.8% | too big to trust |
KeystoneDark Harvest
| Choice | Picked | Won |
|---|---|---|
| 12% | 57.6% |
Primary row 1Cheap Shot
| Choice | Picked | Won |
|---|---|---|
| 12% | 57.6% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 12% | 57.6% |
Primary row 3Ultimate Hunter
| Choice | Picked | Won |
|---|---|---|
| 12% | 57.6% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 12% | 57.6% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 12% | 57.6% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 12% | 57.6% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 12% | 57.6% |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.9% | +2.2 could be noise | |
| 7% | 49.0% | -2.8 clear difference | |
| 2% | 51.4% | -0.3 clear difference | |
| 2% | 50.9% | -0.2 clear difference | |
| 1% | 51.2% | +0.3 clear difference | |
| <1% | 47.6% | -4.7 clear difference | |
| <1% | 45.7% | -5.3 clear difference | |
| <1% | 51.0% | -1.8 clear difference |
EWQ
SkillsE > W > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 81% | 51.7% | 0.0 could be noise |
| EWQE + W + Q | 11% | 53.0% | +1.7 clear difference |
| QEWQ + E + W | 6% | 50.2% | -2.2 clear difference |
| QWEQ + W + E | 1% | 47.1% | -4.9 clear difference |
| WEQW + E + Q | <1% | 50.3% | -2.9 clear difference |
| WQEW + Q + E | <1% | 44.8% | -5.0 clear difference |
Teemo Jungle build
A rare build that wins more.
- won
- 50.6%
- games
- 65,462
- Win impact
- +0.6
- Pick rate
- 0.6%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup + Health Potion, the most picked: +2.5 against +0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.8% | +0.6 could be noise | |
| 24% | 51.1% | +0.8 could be noise | |
| 16% | 48.5% | -2.6 clear difference | |
| 6% | 48.6% | -2.6 clear difference | |
| 6% | 53.1% | +2.5 clear difference | |
| 5% | 51.8% | +1.1 could be noise |
BootsSorcerer's Shoes
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 72% | 52.0% | +2.1 could be noise | 14:59 | |
| 10% | 49.8% | -1.7 clear difference | 14:11 | |
| 9% | 49.7% | -2.8 clear difference | 12:41 | |
| 5% | 49.5% | -0.5 clear difference | 14:19 | |
| 2% | 50.8% | -1.3 clear difference | 14:13 | |
| 1% | 45.5% | -0.3 could be noise | ||
| 1% | 47.9% | +0.3 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 53.9% | most bought | |
| 9% | 51.0% | about even | |
| 9% | 52.4% | about even | |
| 5% | 51.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 67% | 51.8% | most bought | |
| 10% | 52.2% | about even | |
| 7% | 51.3% | about even | |
| 5% | 51.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 41% | 36% | |
| 29% | 32% | |
| 9% | 7% | |
| 65% | 67% | |
| 8% | 10% | |
| 73% | 75% | |
| 7% | 9% | |
| 17% | 18% | |
| 6% | 5% |
Item 1Liandry's Torment
Liandry's Torment is part of the build that wins more: +1.9 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 50.4% | +0.1 could be noise | 11:50 | |
| 31% | 50.2% | -1.1 clear difference | 11:35 | |
| 16% | 51.8% | +1.3 could be noise | 12:14 | |
| 10% | 51.9% | +1.1 could be noise | 11:27 | |
| 2% | 49.2% | -1.0 could be noise | 11:40 | |
| 1% | 51.7% | +0.4 could be noise | ||
| <1% | 51.3% | -3.6 clear difference | ||
| <1% | 52.4% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 10,406 | |
| 20% | 8,965 | |
| 10% | 4,648 | |
| 4% | 1,619 |
Item 2Malignance
Malignance is part of the build that wins more: +1.9 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 52.1% | +0.6 could be noise | 20:21 | |
| 38% | 52.7% | +0.9 could be noise | 19:52 | |
| 6% | 49.7% | -2.7 could be noise | 20:24 | |
| 3% | 51.4% | -0.9 could be noise | 21:05 | |
| 2% | 49.1% | -2.1 could be noise | 20:34 | |
| 2% | 50.4% | +0.1 could be noise | ||
| 2% | 54.6% | -0.2 could be noise | ||
| <1% | 51.3% | +1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 10,406 | |
| 20% | 8,965 | |
| 10% | 4,648 | |
| 4% | 1,619 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +1.9 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 55.2% | +0.3 could be noise | 25:55 | |
| 25% | 55.4% | 0.0 could be noise | 26:09 | |
| 19% | 57.3% | +1.1 could be noise | 26:56 | |
| 5% | 63.0% | -0.7 could be noise often ahead | 27:14 | |
| 4% | 54.8% | +0.8 could be noise | 26:30 | |
| 3% | 53.9% | -1.3 could be noise | ||
| 2% | 76.4% | bought when already ahead | ||
| <1% | 57.9% | +1.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 10,406 | |
| 20% | 8,965 | |
| 10% | 4,648 | |
| 4% | 1,619 |
Item 4Void Staff
Void Staff adds the most wins we measured here: +0.6 per 100 games. Shadowflame, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 63.4% | +0.3 could be noise | 32:16 | |
| 16% | 61.8% | +0.6 could be noise | 32:22 | |
| 11% | 61.3% | -1.4 could be noise | 31:22 | |
| 10% | 55.0% | +0.2 could be noise | ||
| 8% | 60.6% | +0.3 could be noise | 30:57 | |
| 5% | 63.9% | -1.3 could be noise | ||
| 4% | 62.0% | +0.2 could be noise |
Item 5Rabadon's Deathcap
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 60.4% | -0.4 could be noise | 36:59 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | 57.5% | 40:38 | |
| 18% | 57.4% | 40:10 | |
| 10% | 54.5% | 40:51 | |
| 7% | 55.4% | 41:02 | |
| 6% | 50.3% | 41:31 |
KeystoneDark Harvest
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 50.7% | +1.0 could be noise | |
| 17% | 50.7% | -0.3 could be noise | |
| 4% | 50.7% | -0.2 could be noise | |
| 2% | 50.7% | -0.2 could be noise | |
| 1% | 46.2% | -4.0 clear difference | |
| 1% | 45.1% | -5.8 clear difference | |
| 1% | 51.4% | -2.9 clear difference | |
| <1% | 41.6% | -4.9 clear difference |
Primary row 1Cheap Shot
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 50.8% | +1.0 could be noise | |
| 18% | 50.6% | -0.5 clear difference | |
| 5% | 51.1% | +0.3 could be noise | |
| 2% | 47.4% | -2.5 clear difference | |
| 1% | 48.5% | +0.1 could be noise | |
| 1% | 48.7% | -2.4 clear difference | |
| 1% | 46.0% | -3.0 clear difference | |
| <1% | 45.5% | -5.9 clear difference |
Primary row 2Grisly Mementos
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 50.7% | +0.9 could be noise | |
| 18% | 50.3% | -0.7 clear difference | |
| 8% | 50.8% | 0.0 could be noise | |
| 3% | 50.9% | -0.3 could be noise | |
| 2% | 51.9% | +1.1 could be noise | |
| 1% | 48.9% | -1.8 clear difference | |
| 1% | 45.6% | -3.7 clear difference | |
| <1% | 47.0% | -5.7 clear difference |
Primary row 3Ultimate Hunter
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.8% | +1.1 could be noise | |
| 12% | 51.2% | 0.0 could be noise | |
| 4% | 49.8% | -0.4 could be noise | |
| 4% | 51.7% | +0.7 could be noise | |
| 2% | 49.4% | -1.9 clear difference | |
| 2% | 46.1% | -4.5 clear difference | |
| 1% | 46.6% | -2.7 clear difference | |
| 1% | 45.1% | -2.7 clear difference |
Secondary pathSorcery
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 50.6% | +0.2 could be noise | |
| 20% | 50.0% | -0.1 could be noise | |
| 11% | 50.8% | +0.1 could be noise | |
| 8% | 51.8% | +0.2 could be noise | |
| 3% | 46.8% | -3.0 clear difference |
Secondary runesAxiom Arcanist + Absolute Focus
Axiom Arcanist + Absolute Focus wins more than Absolute Focus + Gathering Storm, the most picked: +1.2 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.8% | +0.9 could be noise | |
| 9% | 49.6% | -0.3 could be noise | |
| 3% | 52.0% | -0.1 could be noise | |
| 3% | 49.0% | +0.1 could be noise | |
| 2% | 51.4% | -0.2 could be noise | |
| 2% | 52.6% | -0.6 could be noise | |
| 2% | 50.3% | -1.3 could be noise | |
| 1% | 52.7% | +1.2 could be noise |
Offence shardAttack Speed
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.5% | +0.5 could be noise | |
| 7% | 50.6% | -0.2 could be noise | |
| 3% | 50.7% | -1.1 could be noise |
Flex shardAdaptive Force
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.6% | +2.3 could be noise | |
| 4% | 49.7% | -2.4 clear difference | |
| 1% | 48.0% | -1.1 could be noise |
Defence shardHealth Scaling
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 50.6% | +0.5 could be noise | |
| 8% | 50.9% | +0.1 could be noise | |
| 5% | 49.1% | -1.3 clear difference |
SpellsFlash + Smite
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.6% | +3.5 could be noise | |
| 2% | 49.6% | -2.9 clear difference | |
| 2% | 49.4% | -2.7 clear difference | |
| <1% | 39.6% | too big to trust | |
| <1% | 47.2% | -2.0 clear difference |
- E
- Q
- W
- E
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
EQW
SkillsE > Q > W
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 77% | 50.9% | +0.8 could be noise |
| EWQE + W + Q | 17% | 51.4% | +0.8 could be noise |
| QEWQ + E + W | 5% | 48.3% | -3.7 clear difference |
| QWEQ + W + E | 1% | 44.0% | -6.5 clear difference |
| WEQW + E + Q | <1% | 42.3% | -5.7 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 50.9% won. Max Q first: 46.7% won (about even).
- won
- 53.8%
- games
- 3,849
- Win impact
- +2.4
- Pick rate
- 6.2%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.8% | +0.6 could be noise | |
| 24% | 51.1% | +0.8 could be noise | |
| 16% | 48.5% | -2.6 clear difference | |
| 6% | 48.6% | -2.6 clear difference | |
| 6% | 53.1% | +2.5 clear difference | |
| 5% | 51.8% | +1.1 could be noise |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 100% | 53.8% |
Item 1Malignance
| Choice | Picked | Won |
|---|---|---|
| 100% | 53.8% |
Item 2Liandry's Torment
| Choice | Picked | Won |
|---|---|---|
| 69% | 56.1% | |
| 10% | 51.8% | |
| 9% | 53.4% | |
| 3% | 52.5% | |
| 2% | 55.9% |
Item 3Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 42% | 59.5% | |
| 10% | 64.3% | |
| 10% | 56.0% | |
| 5% | 53.7% | |
| 4% | 53.2% |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 29% | 63.6% | |
| 13% | 64.7% | |
| 10% | 52.9% | |
| 4% | 59.7% | |
| 4% | 55.8% |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 22% | 57.1% | |
| 9% | 48.9% | |
| 7% | 70.6% | |
| 3% | 70.6% | |
| 3% | 68.8% |
Item 6Statikk Shiv
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 50.4% | +0.1 could be noise | 11:50 | |
| 31% | 50.2% | -1.1 clear difference | 11:35 | |
| 16% | 51.8% | +1.3 could be noise | 12:14 | |
| 10% | 51.9% | +1.1 could be noise | 11:27 | |
| 2% | 49.2% | -1.0 could be noise | 11:40 | |
| 1% | 51.7% | +0.4 could be noise | ||
| <1% | 51.3% | -3.6 clear difference | ||
| <1% | 52.4% | +2.2 could be noise |
KeystoneDark Harvest
| Choice | Picked | Won |
|---|---|---|
| 39% | 54.3% |
Primary row 1Cheap Shot
| Choice | Picked | Won |
|---|---|---|
| 39% | 54.3% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 39% | 54.3% |
Primary row 3Ultimate Hunter
| Choice | Picked | Won |
|---|---|---|
| 39% | 54.3% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 39% | 54.3% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 39% | 54.3% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 39% | 54.3% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 39% | 54.3% |
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.6% | +3.5 could be noise | |
| 2% | 49.6% | -2.9 clear difference | |
| 2% | 49.4% | -2.7 clear difference | |
| <1% | 39.6% | too big to trust | |
| <1% | 47.2% | -2.0 clear difference |
- E
- Q
- W
- E
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
EQW
SkillsE > Q > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 77% | 50.9% | +0.8 could be noise |
| EWQE + W + Q | 17% | 51.4% | +0.8 could be noise |
| QEWQ + E + W | 5% | 48.3% | -3.7 clear difference |
| QWEQ + W + E | 1% | 44.0% | -6.5 clear difference |
| WEQW + E + Q | <1% | 42.3% | -5.7 clear difference |
Teemo Support build
- won
- 51.1%
- games
- 63,848
- Win impact
- +1.1
- Pick rate
- 0.5%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.0% | +1.5 could be noise | |
| 6% | 49.6% | -2.4 clear difference | |
| 5% | 52.4% | +0.6 could be noise | |
| 3% | 49.8% | -2.6 clear difference | |
| 1% | 52.1% | +1.1 could be noise | |
| <1% | 51.2% | +0.2 could be noise |
BootsSorcerer's Shoes
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 71% | 53.0% | +2.0 could be noise | 16:09 | |
| 15% | 50.5% | -0.5 clear difference | 14:44 | |
| 6% | 50.4% | -1.1 clear difference | 14:01 | |
| 5% | 48.3% | too big to trust | 13:24 | |
| 1% | 47.3% | -1.6 clear difference | 17:07 | |
| 1% | 49.4% | -2.3 clear difference | ||
| 1% | 45.2% | -0.8 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 54.6% | most bought | |
| 14% | 52.5% | about even | |
| 6% | 55.6% | about even | |
| 5% | 48.2% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 54.0% | most bought | |
| 14% | 50.8% | about even | |
| 5% | 50.8% | about even | |
| 4% | 45.3% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 76% | 78% |
Item 1Malignance
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 52.3% | +2.6 could be noise | 13:41 | |
| 21% | 51.5% | 0.0 clear difference | 14:49 | |
| 11% | 49.3% | -3.1 clear difference | 14:24 | |
| 3% | 47.5% | -4.4 clear difference | 14:06 | |
| 3% | 50.5% | -0.9 clear difference | 13:54 | |
| 1% | 47.3% | -2.7 clear difference | ||
| 1% | 48.0% | -4.4 clear difference | ||
| <1% | 52.0% | -0.7 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 7,268 | |
| 10% | 2,823 | |
| 10% | 2,801 | |
| 7% | 2,003 |
Item 2Liandry's Torment
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 54.8% | +2.0 could be noise | 23:37 | |
| 19% | 54.2% | +0.2 could be noise | 23:13 | |
| 8% | 52.0% | -0.8 could be noise | 24:16 | |
| 7% | 50.5% | -1.7 could be noise | 23:51 | |
| 5% | 54.4% | +0.4 could be noise | 22:55 | |
| 3% | 51.2% | too big to trust | ||
| 2% | 50.0% | -1.5 could be noise | ||
| 1% | 53.5% | -1.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 7,268 | |
| 10% | 2,823 | |
| 10% | 2,801 | |
| 7% | 2,003 |
Item 3Shadowflame
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 58.6% | +1.6 could be noise | 30:52 | |
| 15% | 55.2% | +0.4 could be noise | 29:58 | |
| 14% | 52.9% | +0.4 could be noise | 30:58 | |
| 8% | 54.2% | -1.8 could be noise | 29:44 | |
| 6% | 58.3% | 0.0 could be noise | 30:03 | |
| 5% | 56.5% | -1.0 could be noise | ||
| 4% | 59.3% | -0.5 could be noise | ||
| 2% | 71.6% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 7,268 | |
| 10% | 2,823 | |
| 10% | 2,801 | |
| 7% | 2,003 |
Item 4Blackfire Torch
Blackfire Torch wins more than Morellonomicon, the most picked: +1.0 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 58.1% | -1.0 could be noise | 36:31 | |
| 27% | 58.9% | +0.1 could be noise | 36:41 | |
| 11% | 62.1% | +1.0 could be noise | 35:58 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 38% | 52.2% | 41:01 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 52.1% | 44:39 | |
| 9% | - | 44:55 | |
| 9% | - | 45:20 | |
| 7% | - | 45:49 | |
| 7% | - | 44:42 |
KeystoneDark Harvest
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 51.7% | +2.8 could be noise | |
| 10% | 47.1% | -4.3 clear difference | |
| 8% | 50.6% | +0.7 clear difference | |
| 6% | 52.1% | +0.4 clear difference | |
| 5% | 48.1% | -4.4 clear difference | |
| 1% | 49.8% | -2.8 clear difference | |
| 1% | 50.0% | -1.1 clear difference | |
| 1% | 52.4% | +0.4 could be noise |
Primary row 1Cheap Shot
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.7% | +2.4 could be noise | |
| 10% | 46.7% | -4.6 clear difference | |
| 8% | 51.7% | +1.0 could be noise | |
| 7% | 50.7% | -0.3 clear difference | |
| 4% | 48.0% | -4.4 clear difference | |
| 3% | 53.2% | +0.6 could be noise | |
| 3% | 51.1% | +0.7 could be noise | |
| 1% | 48.6% | -4.0 clear difference |
Primary row 2Grisly Mementos
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 51.8% | +2.0 could be noise | |
| 11% | 46.9% | -4.7 clear difference | |
| 10% | 51.5% | +0.6 clear difference | |
| 7% | 51.6% | +1.7 could be noise | |
| 7% | 51.2% | +0.1 clear difference | |
| 4% | 48.3% | -4.2 clear difference | |
| 3% | 50.3% | +0.1 clear difference | |
| 3% | 50.5% | -0.3 clear difference |
Primary row 3Ultimate Hunter
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 51.7% | +2.8 could be noise | |
| 10% | 51.1% | +0.3 clear difference | |
| 8% | 46.5% | -4.7 clear difference | |
| 5% | 51.6% | +0.4 clear difference | |
| 5% | 48.1% | -4.4 clear difference | |
| 2% | 48.4% | -3.9 clear difference | |
| 1% | 51.3% | -1.7 clear difference | |
| 1% | 46.8% | -3.3 clear difference |
Secondary pathSorcery
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.1% | +1.0 could be noise | |
| 15% | 51.2% | -0.5 clear difference | |
| 7% | 51.2% | -0.2 could be noise | |
| 5% | 48.8% | -1.8 clear difference | |
| 3% | 48.4% | -1.3 clear difference |
Secondary runesTranscendence + Gathering Storm
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 51.7% | +1.7 could be noise | |
| 10% | 46.8% | too big to trust | |
| 6% | 52.2% | +1.1 could be noise | |
| 3% | 52.4% | +1.4 could be noise | |
| 3% | 51.3% | +0.2 could be noise | |
| 2% | 50.0% | -0.9 clear difference | |
| 2% | 53.2% | +0.4 could be noise | |
| 2% | 51.8% | +0.3 could be noise |
Offence shardAdaptive Force
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.8% | +2.0 could be noise | |
| 28% | 48.6% | -3.2 clear difference | |
| 11% | 52.2% | +1.6 could be noise |
Flex shardAdaptive Force
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.9% | +0.1 could be noise | |
| 9% | 50.4% | -0.1 could be noise | |
| 1% | 53.3% | -0.2 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.8 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.7% | -0.7 could be noise | |
| 13% | 51.6% | +0.8 clear difference | |
| 8% | 51.7% | +0.4 could be noise |
SpellsFlash + Ignite
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 51.1% | +0.9 could be noise | |
| 10% | 50.6% | -0.2 could be noise | |
| 8% | 50.7% | -0.2 could be noise | |
| 3% | 50.4% | -2.1 clear difference | |
| 1% | 49.0% | -1.8 clear difference | |
| 1% | 46.1% | -3.9 clear difference | |
| 1% | 53.9% | -1.9 could be noise | |
| <1% | 49.4% | -1.4 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +2.6 against +1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 52% | 51.3% | -1.5 clear difference |
| QEWQ + E + W | 33% | 51.9% | +1.4 could be noise |
| EWQE + W + Q | 7% | 51.2% | -0.9 clear difference |
| QWEQ + W + E | 6% | 53.6% | +2.6 could be noise |
| WEQW + E + Q | 1% | 52.4% | -2.2 could be noise |
| WQEW + Q + E | <1% | 49.6% | +0.4 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 51.9% won. Max Q first: 53.0% won (about even).
Teemo Mid build
- won
- 50.8%
- games
- 21,411
- Win impact
- +0.8
- Pick rate
- 0.2%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.4 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 50.8% | +0.8 could be noise | |
| 19% | 49.1% | -1.7 clear difference | |
| 7% | 51.8% | +1.4 could be noise | |
| 1% | 53.6% | -0.2 could be noise | |
| 1% | 47.0% | -1.2 could be noise | |
| 1% | 47.0% | -1.6 could be noise | |
| 1% | 53.4% | +0.9 could be noise | |
| 1% | 55.1% | -0.2 could be noise |
BootsSorcerer's Shoes
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 66% | 52.4% | +2.2 could be noise | 14:15 | |
| 11% | 50.2% | -1.9 clear difference | 13:26 | |
| 10% | 49.4% | -2.8 clear difference | 12:20 | |
| 5% | 48.8% | +0.8 could be noise | 13:48 | |
| 3% | 53.1% | -0.9 clear difference | 13:06 | |
| 3% | 46.0% | -2.8 clear difference | ||
| 2% | 55.8% | +1.4 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 62% | 56.4% | most bought | |
| 10% | 52.9% | about even | |
| 10% | 52.3% | about even | |
| 6% | 50.2% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 50.5% | most bought | |
| 10% | 46.3% | about even | |
| 8% | 48.8% | about even | |
| 5% | 54.0% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 1% | 5% | |
| 20% | 16% | |
| 10% | 13% | |
| 10% | 8% | |
| 6% | 8% |
Item 1Malignance
Malignance is part of the build that wins more: +2.3 per 100 games, against +0.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 51.5% | +0.3 could be noise | 12:16 | |
| 15% | 48.9% | +0.4 could be noise | 11:58 | |
| 8% | 50.8% | +0.1 could be noise | 13:08 | |
| 5% | 49.2% | -1.8 could be noise | 12:32 | |
| 2% | 51.2% | +0.1 could be noise | 11:57 | |
| 1% | 50.9% | -0.4 could be noise | ||
| 1% | 50.6% | +0.1 could be noise | ||
| <1% | 63.3% | +0.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 4,250 | |
| 6% | 873 | |
| 6% | 819 | |
| 6% | 813 |
Item 2Liandry's Torment
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 52.4% | -0.1 could be noise | 20:48 | |
| 23% | 55.6% | +1.8 could be noise | 20:22 | |
| 7% | 53.8% | -2.3 could be noise | 20:02 | |
| 5% | 51.9% | -1.0 could be noise | 21:32 | |
| 4% | 52.0% | +0.2 could be noise | 21:17 | |
| 4% | 53.0% | +0.4 could be noise | ||
| 2% | 54.8% | +0.6 could be noise | ||
| 1% | 51.9% | -0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 4,250 | |
| 6% | 873 | |
| 6% | 819 | |
| 6% | 813 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +2.3 per 100 games, against +0.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 55.7% | -1.0 could be noise | 26:15 | |
| 21% | 59.0% | +1.2 could be noise | 26:34 | |
| 17% | 57.0% | +1.5 could be noise | 27:37 | |
| 8% | 55.9% | -2.0 could be noise | 26:49 | |
| 4% | 61.8% | +2.0 could be noise | 27:04 | |
| 4% | 58.6% | -0.4 could be noise | ||
| 4% | 54.3% | -0.1 could be noise | ||
| 1% | 71.7% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 4,250 | |
| 6% | 873 | |
| 6% | 819 | |
| 6% | 813 |
Item 4Rabadon's Deathcap
Rabadon's Deathcap adds the most wins we measured here: -0.2 per 100 games. Shadowflame, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 57.9% | -0.2 could be noise | 32:36 | |
| 15% | 59.4% | -1.5 could be noise | 31:44 | |
| 13% | 54.1% | -0.2 could be noise | 31:53 |
Item 5Void Staff
Void Staff wins more than Rabadon's Deathcap, the most picked: +1.0 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 55.4% | -0.7 could be noise | 36:59 | |
| 13% | 56.3% | +0.1 could be noise | 36:07 | |
| 8% | 57.1% | +1.0 could be noise | 37:03 | |
| 8% | 53.1% | -1.3 could be noise | 37:15 | |
| 6% | 63.2% | -1.0 could be noise | 36:20 |
Item 6Stormsurge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | 52.4% | 39:52 | |
| 11% | - | 41:00 | |
| 10% | - | 40:27 | |
| 9% | - | 41:08 | |
| 8% | - | 41:08 |
KeystoneFleet Footwork
Fleet Footwork wins more than Press the Attack, the most picked: +1.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.6% | -0.1 could be noise | |
| 24% | 51.1% | +1.0 could be noise | |
| 10% | 50.9% | +1.6 could be noise | |
| 10% | 48.3% | -2.2 could be noise | |
| 4% | 47.9% | -2.2 could be noise | |
| 2% | 53.8% | +1.1 could be noise | |
| 2% | 50.6% | -0.9 could be noise | |
| 2% | 50.4% | -1.7 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: +0.4 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.6% | -0.1 could be noise | |
| 19% | 51.4% | +0.6 could be noise | |
| 10% | 48.2% | -2.1 could be noise | |
| 9% | 51.4% | +1.2 could be noise | |
| 6% | 48.4% | -1.0 could be noise | |
| 5% | 50.1% | +1.2 could be noise | |
| 3% | 52.3% | +0.4 could be noise | |
| <1% | 64.1% | +2.9 could be noise |
Primary row 2Legend: Alacrity
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 50.8% | -0.1 could be noise | |
| 17% | 50.6% | +0.5 could be noise | |
| 10% | 50.8% | +1.0 could be noise | |
| 9% | 48.5% | -2.0 could be noise | |
| 7% | 52.4% | +1.3 could be noise | |
| 3% | 49.0% | -1.1 could be noise | |
| 3% | 48.2% | -1.0 could be noise | |
| 2% | 50.1% | -0.3 could be noise |
Primary row 3Last Stand
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 23% | 51.2% | +1.0 could be noise | |
| 22% | 48.9% | -2.1 clear difference | |
| 21% | 52.2% | +1.5 could be noise | |
| 10% | 48.5% | -0.9 clear difference | |
| 10% | 48.4% | -2.1 clear difference | |
| 6% | 52.0% | +1.5 could be noise | |
| 4% | 53.4% | +1.3 could be noise | |
| 2% | 52.7% | +0.4 could be noise |
Secondary pathResolve
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 50.1% | -0.8 clear difference | |
| 27% | 51.3% | +1.2 could be noise | |
| 21% | 50.3% | -0.2 could be noise | |
| 10% | 50.6% | +0.2 could be noise | |
| 2% | 49.2% | -1.0 could be noise |
Secondary runesOvergrowth + Bone Plating
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 51.7% | +1.3 could be noise | |
| 5% | 52.2% | -1.3 could be noise | |
| 3% | 52.8% | +0.5 could be noise | |
| 3% | 48.7% | +1.2 could be noise | |
| 2% | 42.2% | -1.5 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.6% | -0.1 could be noise | |
| 15% | 49.4% | +0.1 could be noise | |
| 7% | 51.9% | +0.1 could be noise |
Flex shardAdaptive Force
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.5% | +0.4 could be noise | |
| 8% | 50.9% | -0.1 could be noise | |
| 2% | 46.6% | -0.9 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.3 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.4% | +0.1 could be noise | |
| 13% | 51.4% | +0.3 could be noise | |
| 8% | 49.9% | -0.6 could be noise |
SpellsFlash + Ignite
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.7% | +1.3 could be noise | |
| 14% | 49.0% | -1.5 clear difference | |
| 3% | 52.5% | +0.4 could be noise | |
| 3% | 54.5% | +0.9 could be noise | |
| 2% | 50.8% | -0.1 could be noise | |
| 1% | 45.0% | -3.2 clear difference | |
| 1% | 53.7% | -2.4 could be noise | |
| 1% | 50.4% | -1.4 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +1.2 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 76% | 50.7% | +0.6 could be noise |
| EWQE + W + Q | 12% | 52.6% | +1.2 could be noise |
| QEWQ + E + W | 11% | 48.5% | -2.1 clear difference |
| QWEQ + W + E | 1% | 49.2% | -1.9 could be noise |
| WEQW + E + Q | <1% | 46.0% | -3.0 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 51.1% won. Max Q first: 48.9% won (about even).
Teemo Bot build
- won
- 51.5%
- games
- 13,553
- Win impact
- +1.3
- Pick rate
- 0.1%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +2.0 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 51.3% | +0.4 could be noise | |
| 23% | 50.2% | -0.8 could be noise | |
| 18% | 54.2% | +2.0 could be noise | |
| 1% | 48.8% | 0.0 could be noise | |
| 1% | 47.4% | -3.5 could be noise | |
| 1% | 55.6% | -2.2 could be noise | |
| 1% | 40.7% | too big to trust | |
| 1% | 47.0% | -1.2 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Sorcerer's Shoes, the most picked: +2.2 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 52.0% | +0.2 could be noise | 14:16 | |
| 19% | 56.3% | +2.2 could be noise | 13:29 | |
| 15% | 50.5% | -2.2 clear difference | 13:12 | |
| 8% | 50.0% | -1.2 could be noise | 13:37 | |
| 2% | 54.1% | -0.2 could be noise | 13:46 | |
| 1% | 41.8% | -0.1 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 50% | 54.0% | most bought | |
| 17% | 61.4% | won more | |
| 14% | 55.2% | about even | |
| 8% | 56.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 51% | 54.0% | most bought | |
| 17% | 56.1% | about even | |
| 13% | 54.1% | about even | |
| 8% | 46.2% | about even |
Item 1Statikk Shiv
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 80% | 52.2% | +2.5 could be noise | 11:48 | |
| 7% | 46.7% | -3.6 clear difference | 12:26 | |
| 4% | 50.6% | -0.9 clear difference | 11:48 | |
| 4% | 51.0% | -1.7 clear difference | 13:00 | |
| 1% | 54.2% | -0.3 could be noise | 12:05 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 48% | 53.3% | 4,600 | |
| 7% | - | 706 | |
| 2% | - | 230 | |
| 2% | - | 212 |
Item 2Malignance
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 53.6% | +1.2 could be noise | 18:37 | |
| 33% | 52.3% | +0.5 could be noise | 19:37 | |
| 9% | 53.3% | -1.6 could be noise | 19:11 | |
| 4% | 48.3% | -1.8 could be noise | 20:04 | |
| 2% | 53.1% | -3.0 could be noise | 19:21 | |
| 2% | 51.9% | -0.1 could be noise | ||
| 2% | 60.6% | -0.9 could be noise | ||
| 1% | 51.4% | +0.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 48% | 53.3% | 4,600 | |
| 7% | - | 706 | |
| 2% | - | 230 | |
| 2% | - | 212 |
Item 3Liandry's Torment
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 54.5% | +0.5 could be noise | 24:39 | |
| 25% | 54.8% | +0.5 could be noise | 25:04 | |
| 7% | 54.4% | -0.3 could be noise | 26:06 | |
| 5% | 53.4% | -0.7 could be noise | 25:01 | |
| 4% | 45.9% | too big to trust | 25:07 | |
| 3% | 59.4% | -0.2 could be noise | ||
| 2% | 55.7% | -1.0 could be noise | ||
| 2% | 79.8% | bought when already ahead |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 48% | 53.3% | 4,600 | |
| 7% | - | 706 | |
| 2% | - | 230 | |
| 2% | - | 212 |
Item 4Shadowflame
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 55.8% | +0.4 could be noise | 30:29 | |
| 12% | 51.4% | +0.3 could be noise | 30:10 | |
| 9% | 66.1% | 0.0 could be noise | 30:47 |
Item 5Rabadon's Deathcap
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 54.4% | -0.2 could be noise | 35:35 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 60.9% | 38:20 | |
| 11% | 56.6% | 38:57 | |
| 8% | - | 40:18 | |
| 8% | - | 39:29 | |
| 8% | - | 37:58 |
KeystonePress the Attack
A pick in another rune tree has a clear edge here (+2.6 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 50.5% | -0.6 could be noise | |
| 36% | 53.6% | +2.6 clear difference | |
| 5% | 47.1% | -3.5 could be noise | |
| 5% | 53.3% | -0.4 could be noise | |
| 4% | 46.2% | -3.0 could be noise | |
| 2% | 45.1% | -2.6 could be noise | |
| 1% | 50.9% | -1.3 could be noise | |
| 1% | 50.0% | -2.9 could be noise |
Primary row 1Triumph
A pick in another rune tree has a clear edge here (+2.0 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 50.4% | -0.6 could be noise | |
| 18% | 53.4% | +1.7 could be noise | |
| 17% | 53.4% | +2.0 clear difference | |
| 5% | 47.1% | -3.7 could be noise | |
| 4% | 54.5% | +0.7 could be noise | |
| 4% | 47.7% | -2.9 could be noise | |
| 3% | 46.8% | -3.6 could be noise | |
| 2% | 51.4% | -0.5 could be noise |
Primary row 2Legend: Alacrity
A pick in another rune tree has a clear edge here (+2.5 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 50.3% | -0.9 could be noise | |
| 25% | 54.2% | +2.5 clear difference | |
| 10% | 51.9% | +0.8 could be noise | |
| 5% | 46.5% | -3.7 could be noise | |
| 4% | 51.7% | -1.9 could be noise | |
| 2% | 49.8% | -0.6 could be noise | |
| 2% | 51.4% | -0.5 could be noise | |
| 2% | 48.7% | -1.1 could be noise |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +1.6 against -2.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 26% | 53.2% | +2.1 clear difference | |
| 25% | 48.5% | -2.8 could be noise | |
| 19% | 52.6% | +1.6 clear difference | |
| 11% | 53.9% | +1.7 clear difference | |
| 5% | 49.6% | -0.2 could be noise | |
| 5% | 47.2% | -3.4 could be noise | |
| 5% | 50.2% | -0.8 could be noise | |
| 3% | 53.8% | -1.0 could be noise |
Secondary pathSorcery
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 50.1% | -0.9 could be noise | |
| 22% | 52.0% | +1.1 could be noise | |
| 15% | 53.7% | +1.5 could be noise | |
| 11% | 48.4% | -2.7 could be noise | |
| 11% | 53.3% | +0.9 could be noise |
Secondary runesAxiom Arcanist + Gathering Storm
Axiom Arcanist + Gathering Storm wins more than Manaflow Band + Gathering Storm, the most picked: +2.8 against -2.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 48.3% | -2.7 could be noise | |
| 10% | 46.7% | +0.6 could be noise | |
| 9% | 55.6% | +2.8 clear difference | |
| 8% | 55.0% | +0.6 could be noise | |
| 6% | 51.3% | +0.8 could be noise | |
| 3% | 52.2% | +0.9 could be noise | |
| 2% | 59.3% | +1.4 could be noise | |
| 2% | 53.4% | +0.1 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: 0.0 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 51.4% | -0.1 could be noise | |
| 9% | 48.5% | -0.1 could be noise | |
| 4% | 54.8% | 0.0 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.2 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 51.2% | 0.0 could be noise | |
| 7% | 51.2% | +0.2 could be noise | |
| 1% | 54.5% | -0.9 could be noise |
Defence shardHealth
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 69% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 51.3% | -0.7 could be noise | |
| 21% | 51.6% | +1.1 could be noise | |
| 6% | 49.4% | -0.4 could be noise |
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +2.3 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 51.0% | -0.8 could be noise | |
| 24% | 53.1% | +2.3 clear difference | |
| 10% | 52.9% | +0.7 could be noise | |
| 6% | 46.6% | -1.7 could be noise | |
| 6% | 51.9% | -1.1 could be noise | |
| 3% | 46.3% | -2.6 could be noise | |
| 1% | 47.5% | +1.0 could be noise |
- E
- Q
- W
- E
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
EQW
SkillsE > Q > W
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 82% | 52.0% | +2.4 could be noise |
| EWQE + W + Q | 9% | 51.8% | -0.9 clear difference |
| QEWQ + E + W | 8% | 49.5% | -3.5 clear difference |
| QWEQ + W + E | 1% | 48.9% | -2.4 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 52.5% won. Max Q first: 53.7% won (about even).
Top Teemo Players
See all 21,018Normal Top game
394,500 gamesAgainst every Top champion
- Top 5% Dmg / min 945
- Top 7% Team dmg 25%
- Bottom 24% Kill part. 34%
- Kills
- 5.7 Bottom 38%
- Deaths
- 7.2 Most 36%
- Assists
- 6.3 Top 38%
- Solo kills
- 2.6 Top 49%
- Farm / min
- 6.8 Top 27%
- Gold / min
- 406 Top 41%
- Vision / min
- 0.81 Top 17%
- Control wards
- 0.6 Top 46%
- First blood
- 12% Bottom 47%
Against your lane opponent
- Level 6 at 5:25
- Level 11 at 13:36
Middle game at each minute
Damage dealt
Magic 84% Physical 16%Died to
Physical 51% Magic 41% True 8%Normal Jungle game
65,134 gamesAgainst every Jungle champion
- Top 3% Dmg / min 823
- Top 4% Vision / min 1.01
- Bottom 23% Kill part. 42%
- Kills
- 5.8 Bottom 29%
- Deaths
- 6.5 Most 46%
- Assists
- 8.5 Top 33%
- Solo kills
- 1.1 Bottom 32%
- Team dmg
- 21% Top 8%
- Farm / min
- 6.7 Top 26%
- Gold / min
- 413 Bottom 32%
- Control wards
- 1.3 Top 38%
- First blood
- 4% Bottom 30%
Against the enemy jungler
- Level 6 at 7:24
- Level 11 at 17:18
- blue buff first in 47% of games
- First dragon at 7:56
Middle game at each minute
Damage dealt
Magic 90% Physical 10%Died to
Physical 52% Magic 41% True 7%Normal Support game
63,401 gamesAgainst every Support champion
- Top 5% Dmg / min 789
- Top 6% Team dmg 20%
- Bottom 29% Kill part. 43%
- Kills
- 4.6 Bottom 46%
- Deaths
- 8.2 Fewest 46%
- Assists
- 10.4 Bottom 49%
- Solo kills
- 0.7 Bottom 47%
- Farm / min
- 2.2 Top 43%
- Gold / min
- 343 Bottom 37%
- Vision / min
- 2.19 Top 38%
- Control wards
- 4.5 Bottom 46%
- First blood
- 7% Bottom 46%
Against your lane opponent
- Level 6 at 8:35
- Level 11 at 21:36
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 53% Magic 41% True 6%Normal Mid game
21,477 gamesAgainst every Mid champion
- Top 11% Dmg / min 943
- Top 16% Team dmg 25%
- Bottom 12% Kill part. 39%
- Kills
- 6.1 Bottom 31%
- Deaths
- 7.4 Most 23%
- Assists
- 7.4 Top 37%
- Solo kills
- 2.1 Bottom 35%
- Farm / min
- 6.4 Top 47%
- Gold / min
- 399 Bottom 34%
- Vision / min
- 0.71 Top 31%
- Control wards
- 0.6 Bottom 40%
- First blood
- 10% Bottom 44%
Against your lane opponent
- Level 6 at 5:22
- Level 11 at 15:15
Middle game at each minute
Damage dealt
Magic 88% Physical 12%Died to
Physical 48% Magic 45% True 7%Normal Bot game
13,435 gamesAgainst every Bot champion
- Top 7% Vision / min 0.74
- Top 19% Dmg / min 892
- Bottom 13% Kill part. 43%
- Kills
- 6.6 Bottom 21%
- Deaths
- 7.5 Fewest 50%
- Assists
- 8.4 Top 33%
- Solo kills
- 1.1 Bottom 35%
- Team dmg
- 23% Top 27%
- Farm / min
- 6.5 Top 37%
- Gold / min
- 437 Bottom 39%
- Control wards
- 0.6 Top 40%
- First blood
- 11% Bottom 40%
Against your lane opponent
- Level 6 at 7:37
- Level 11 at 18:40
Middle game at each minute
Damage dealt
Magic 86% Physical 14%Died to
Physical 53% Magic 41% True 6%Matchups and teammates come from Teemo Top games.
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Vi: +5.5 wins per 100 games (range 0.3-10.7) · 146 games · Pooled · 58% of this is borrowed from similar champions -
Draven: +5.5 wins per 100 games (range 0.8-10.1) · 240 games · Pooled · 45% of this is borrowed from similar champions -
K'Sante: +5.4 wins per 100 games (range 3.9-7.0) · 3,815 games · Measured · 5% of this is borrowed from similar champions -
Illaoi: +5.4 wins per 100 games (range 4.3-6.5) · 8,112 games · Measured · 2% of this is borrowed from similar champions -
Morgana: +5.3 wins per 100 games (range 1.5-9.0) · 475 games · Pooled · 30% of this is borrowed from similar champions -
Ashe: +5.2 wins per 100 games (range 1.8-8.6) · 625 games · Pooled · 24% of this is borrowed from similar champions -
Zaahen: +5.2 wins per 100 games (range 3.8-6.5) · 4,877 games · Measured · 4% of this is borrowed from similar champions -
Renekton: +5.12 wins per 100 games (range 4.14-6.10) · 9,733 games · Measured · 2% of this is borrowed from similar champions -
Kayn: +5.0 wins per 100 games (range 1.7-8.3) · 665 games · Pooled · 23% of this is borrowed from similar champions -
Corki: +4.9 wins per 100 games (range 0.9-8.9) · 396 games · Pooled · 34% of this is borrowed from similar champions -
Camille: +4.7 wins per 100 games (range 3.2-6.2) · 3,838 games · Measured · 5% of this is borrowed from similar champions -
Jarvan IV: +4.7 wins per 100 games (range 0.0-9.3) · 239 games · Pooled · 46% of this is borrowed from similar champions -
Lee Sin: +4.6 wins per 100 games (range 0.2-8.9) · 295 games · Pooled · 40% of this is borrowed from similar champions -
Rumble: +4.4 wins per 100 games (range 2.9-6.0) · 3,668 games · Measured · 5% of this is borrowed from similar champions -
Ekko: +4.3 wins per 100 games (range 0.6-7.9) · 510 games · Pooled · 28% of this is borrowed from similar champions -
Gnar: +4.1 wins per 100 games (range 2.9-5.4) · 5,745 games · Measured · 3% of this is borrowed from similar champions -
Warwick: +4.0 wins per 100 games (range 1.8-6.1) · 1,828 games · Measured · 10% of this is borrowed from similar champions -
Darius: +3.88 wins per 100 games (range 3.17-4.59) · 18,731 games · Measured · 1% of this is borrowed from similar champions -
Gwen: +3.6 wins per 100 games (range 2.0-5.3) · 3,435 games · Measured · 6% of this is borrowed from similar champions -
Udyr: +3.6 wins per 100 games (range 0.1-7.0) · 618 games · Pooled · 24% of this is borrowed from similar champions -
Poppy: +3.5 wins per 100 games (range 0.5-6.5) · 867 games · Pooled · 19% of this is borrowed from similar champions -
Jax: +3.3 wins per 100 games (range 2.3-4.3) · 9,007 games · Measured · 2% of this is borrowed from similar champions -
Jayce: +3.1 wins per 100 games (range 1.9-4.3) · 6,462 games · Measured · 3% of this is borrowed from similar champions -
Singed: +2.9 wins per 100 games (range 1.3-4.5) · 3,420 games · Measured · 6% of this is borrowed from similar champions -
Master Yi: +2.8 wins per 100 games (range 0.3-5.3) · 1,326 games · Measured · 13% of this is borrowed from similar champions -
Riven: +2.8 wins per 100 games (range 1.2-4.5) · 3,405 games · Measured · 6% of this is borrowed from similar champions -
Gragas: +2.4 wins per 100 games (range 0.7-4.2) · 2,966 games · Measured · 6% of this is borrowed from similar champions -
Heimerdinger: +2.3 wins per 100 games (range 1.1-3.6) · 5,872 games · Measured · 3% of this is borrowed from similar champions -
Kayle: +2.3 wins per 100 games (range 1.0-3.5) · 5,938 games · Measured · 3% of this is borrowed from similar champions -
Pantheon: +1.9 wins per 100 games (range 0.7-3.0) · 7,327 games · Measured · 3% of this is borrowed from similar champions -
Garen: +1.74 wins per 100 games (range 0.98-2.50) · 16,314 games · Measured · 1% of this is borrowed from similar champions -
Akali: +1.6 wins per 100 games (range 0.5-2.7) · 7,719 games · Measured · 3% of this is borrowed from similar champions -
Gangplank: +1.4 wins per 100 games (range 0.2-2.6) · 6,776 games · Measured · 3% of this is borrowed from similar champions -
Yone: +1.39 wins per 100 games (range 0.53-2.24) · 13,008 games · Measured · 2% of this is borrowed from similar champions -
Aatrox: +1.4 wins per 100 games (range 0.4-2.4) · 9,162 games · Measured · 2% of this is borrowed from similar champions
Matchups and teammates come from Teemo Top games.
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Teemo with Briar: +3.76 wins per 100 games (range 3.11-4.41) · 23,021 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Dr. Mundo: +3.3 wins per 100 games (range 1.8-4.8) · 4,011 games · Measured · 5% of this is borrowed from similar champions -
Teemo with Bel'Veth: +3.3 wins per 100 games (range 2.2-4.3) · 8,865 games · Measured · 2% of this is borrowed from similar champions
-
Teemo with Qiyana: -5.50 wins per 100 games (range -6.16 to -4.85) · 22,806 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Nidalee: -5.2 wins per 100 games (range -6.6 to -3.8) · 4,851 games · Measured · 4% of this is borrowed from similar champions -
Teemo with Lee Sin: -4.36 wins per 100 games (range -4.92 to -3.79) · 31,337 games · Measured · 1% of this is borrowed from similar champions
-
Teemo with Sion: +2.9 wins per 100 games (range 1.7-4.1) · 6,440 games · Measured · 3% of this is borrowed from similar champions -
Teemo with Yasuo: +2.89 wins per 100 games (range 2.47-3.30) · 60,006 games · Measured -
Teemo with Fizz: +2.42 wins per 100 games (range 1.80-3.05) · 24,877 games · Measured · 1% of this is borrowed from similar champions
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Teemo with Gnar: -5.3 wins per 100 games (range -9.6 to -1.1) · 323 games · Pooled · 38% of this is borrowed from similar champions -
Teemo with Orianna: -4.84 wins per 100 games (range -5.82 to -3.87) · 9,975 games · Measured · 2% of this is borrowed from similar champions -
Teemo with Azir: -4.8 wins per 100 games (range -6.2 to -3.5) · 5,443 games · Measured · 4% of this is borrowed from similar champions
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Teemo with Miss Fortune: +2.34 wins per 100 games (range 1.96-2.72) · 70,939 games · Measured -
Teemo with Xayah: +1.67 wins per 100 games (range 0.98-2.36) · 20,336 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Kog'Maw: +1.5 wins per 100 games (range 0.4-2.5) · 8,620 games · Measured · 2% of this is borrowed from similar champions
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Teemo with Ezreal: -4.00 wins per 100 games (range -4.50 to -3.51) · 41,170 games · Measured -
Teemo with Varus: -2.11 wins per 100 games (range -2.92 to -1.29) · 14,476 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Kalista: -2.06 wins per 100 games (range -2.96 to -1.15) · 11,663 games · Measured · 2% of this is borrowed from similar champions
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Teemo with Taric: +2.5 wins per 100 games (range 1.1-3.9) · 4,696 games · Measured · 4% of this is borrowed from similar champions -
Teemo with Leona: +2.34 wins per 100 games (range 1.82-2.87) · 36,240 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Milio: +2.10 wins per 100 games (range 1.29-2.92) · 14,545 games · Measured · 1% of this is borrowed from similar champions
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Teemo with Bard: -4.4 wins per 100 games (range -5.6 to -3.3) · 7,209 games · Measured · 3% of this is borrowed from similar champions -
Teemo with Yuumi: -3.01 wins per 100 games (range -3.80 to -2.22) · 15,487 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Camille: -2.8 wins per 100 games (range -4.6 to -1.1) · 2,930 games · Measured · 6% of this is borrowed from similar champions