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Garen build, patch 16.14

2,364 games of Garen recorded on patch 16.14, across top, mid, bot, jungle and support.

Garen score: 54 out of 100 B
Win rate
50.8% of top games this patch
Pick rate
2.7% of top games
Games
2,118 top, patch 16.14
Rank in role
9 of 122 top champions

Win impact against the average top pick on patch 16.14: +0.4 wins per 100 games (range -1.1 to 1.9) 2,118 games Pooled

What most Garen top players build, patch 16.14

Build Mortal Reminder, Phantom Dancer and Stridebreaker, and run Conqueror

The rune page they run

Precision

  • Conqueror

Sorcery

Shards

Precision: Conqueror, then Triumph, Legend: Haste, Cut Down. Sorcery: Axiom Arcanist, Celerity. Shards: Adaptive Force, Adaptive Force, Health.

1,155 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 501 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 W

Max E, then Q, then W. The level by level count.

214 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 52.8% (range 46.1-59.4) · 214 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Garen top is the role with the most recorded games on patch 16.14: 2,118 games, of which 1,076 were wins. That is the role this page leads with. Measured on this page: top and mid, the roles that cleared 30 recorded games.

wins 0.4 per 100 vs the top average · 2,118 games on 16.14 · first-time players measured (1,822 games) · no clear move vs 16.13 (-7.0, range -18.0 to +4.0)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Garen players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Garen, top

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Mortal Reminder, Phantom Dancer and Stridebreaker
    52.8% 214 games
  2. Mortal Reminder, Phantom Dancer, Dead Man's Plate and Stridebreaker
    60.3% 78 games
  3. Phantom Dancer, Dead Man's Plate and Stridebreaker
    50.0% 68 games
  4. Mortal Reminder, Youmuu's Ghostblade and Stridebreaker
    52.0% 50 games
  5. Infinity Edge, Mortal Reminder, Phantom Dancer and Stridebreaker
    59.1% 44 games
  6. Phantom Dancer, Youmuu's Ghostblade and Stridebreaker
    63.2% 38 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Garen, mid

3 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Mortal Reminder, Phantom Dancer and Stridebreaker
    not enough games yet. 18 games so far, this needs 30. 18 games
  2. Phantom Dancer, Dead Man's Plate and Stridebreaker
    not enough games yet. 12 games so far, this needs 30. 12 games
  3. Mortal Reminder, Phantom Dancer, Dead Man's Plate and Stridebreaker
    not enough games yet. 10 games so far, this needs 30. 10 games

What runes do most Garen players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Garen, top

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Conqueror Precision with Sorcery
51.8% 1,155 games

Precision

  • Conqueror

Sorcery

Shards

Precision: Conqueror, then Triumph, Legend: Haste, Cut Down. Sorcery: Axiom Arcanist, Celerity. Shards: Adaptive Force, Adaptive Force, Health.

1,155 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Stormraider's Surge Sorcery with Resolve Sorcery: Stormraider's Surge, then Axiom Arcanist, Celerity, Gathering Storm. Resolve: Conditioning, Overgrowth. Shards: Adaptive Force, Health Scaling, Health Scaling.
50.2% 458 games
Conqueror Precision with Resolve Precision: Conqueror, then Triumph, Legend: Haste, Last Stand. Resolve: Conditioning, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.
50.0% 366 games
Stormraider's Surge Sorcery with Precision Sorcery: Stormraider's Surge, then Axiom Arcanist, Celerity, Gathering Storm. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health.
49.2% 61 games

Keystones picked, one slot on its own

Conqueror
51.1% 1,547 games
Stormraider's Surge
50.0% 530 games
Grasp of the Undying
46.2% 39 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Garen, mid

6 complete pages were recorded in this role and 2 of them cleared 30 games.

Stormraider's Surge Sorcery with Resolve
52.5% 99 games

Sorcery

  • Stormraider's Surge

Resolve

Shards

Sorcery: Stormraider's Surge, then Axiom Arcanist, Celerity, Gathering Storm. Resolve: Second Wind, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.

99 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Sorcery Precision: Conqueror, then Triumph, Legend: Haste, Last Stand. Sorcery: Axiom Arcanist, Celerity. Shards: Adaptive Force, Adaptive Force, Health Scaling.
57.0% 86 games

Keystones picked, one slot on its own

Conqueror
55.2% 116 games
Stormraider's Surge
53.3% 107 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max E, then Q, then W

501 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 483 E-first games and 100% of 17 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Garen top skill path Each filled cell is the skill most players took at that level, from 501 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed Q first, so there is nothing to compare. +2.2 wins per 100 games (range -7.7 to 12.1) 498 games Measured 481 games maxed E first, 17 games maxed Q first.

Max E, then Q, then W

Only 49 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 98% of 43 E-first games and 100% of 6 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Garen mid skill path Each filled cell is the skill most players took at that level, from 49 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed Q first, so there is nothing to compare. 0 wins per 100 games (range -13 to 12) 48 games Measured 42 games maxed E first, 6 games maxed Q first.

When do players buy each piece?

The pieces of the most recorded Garen top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Stridebreaker
14:14 523 games
Phantom Dancer
18:32 424 games
Mortal Reminder
24:48 570 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Garen?

The opponents Garen top loses to most and the teammates Garen gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Garen rank?

Every role we recorded Garen in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Garen by role

top B +0.4 wins per 100 games (range -1.1 to 1.9) 2,118 games Pooled
54 2,118 games
mid B +0.4 wins per 100 games (range -1.7 to 2.5) 226 games Pooled
48 226 games
bot not enough games yet. 10 games so far, this needs 30.
not scored 10 games
jungle not enough games yet. 8 games so far, this needs 30.
not scored 8 games
support not enough games yet. 2 games so far, this needs 30.
not scored 2 games
Why no share of wins on this page says a build is good for Garen

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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