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Malphite build, patch 16.14

2,766 games of Malphite recorded on patch 16.14, across top, mid, jungle, support and bot.

Malphite score: 55 out of 100 B
Win rate
50.5% of top games this patch
Pick rate
2.9% of top games
Games
2,219 top, patch 16.14
Rank in role
5 of 122 top champions

Win impact against the average top pick on patch 16.14: +0.3 wins per 100 games (range -1.2 to 1.8) 2,219 games Pooled

What most Malphite top players build, patch 16.14

Build Sunfire Aegis, Thornmail and Frozen Heart, and run Arcane Comet

The rune page they run

Sorcery

  • Arcane Comet

Resolve

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Resolve: Conditioning, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health.

1,193 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 552 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

96 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 59.4% (range 49.4-68.7) · 96 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Malphite top is the role with the most recorded games on patch 16.14: 2,219 games, of which 1,121 were wins. That is the role this page leads with. Measured on this page: top, mid, jungle and support, the roles that cleared 30 recorded games.

wins 0.3 per 100 vs the top average · 2,219 games on 16.14 · first-time players measured (2,176 games) · no clear move vs 16.13 (+3.0, range -7.9 to +13.9)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Malphite players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Malphite, top

8 item sets were recorded in this role and 4 of them cleared 30 games.

  1. Sunfire Aegis, Thornmail and Frozen Heart
    59.4% 96 games
  2. Kaenic Rookern, Sunfire Aegis and Thornmail
    56.4% 78 games
  3. Sunfire Aegis, Thornmail and Jak'Sho, The Protean
    52.3% 44 games
  4. Kaenic Rookern, Sunfire Aegis and Frozen Heart
    53.1% 32 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Malphite, mid

1 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Sunfire Aegis, Thornmail and Frozen Heart
    not enough games yet. 10 games so far, this needs 30. 10 games

Malphite, jungle

3 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Dusk and Dawn, Bandlepipes and Zeke's Convergence
    not enough games yet. 10 games so far, this needs 30. 10 games
  2. Kaenic Rookern, Dusk and Dawn and Zeke's Convergence
    not enough games yet. 8 games so far, this needs 30. 8 games
  3. Dusk and Dawn, Zeke's Convergence and Thornmail
    not enough games yet. 8 games so far, this needs 30. 8 games

Malphite, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 46 games of Malphite support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Malphite players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Malphite, top

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Arcane Comet Sorcery with Resolve
51.6% 1,193 games

Sorcery

  • Arcane Comet

Resolve

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Resolve: Conditioning, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health.

1,193 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Sorcery Resolve: Grasp of the Undying, then Shield Bash, Conditioning, Overgrowth. Sorcery: Transcendence, Manaflow Band. Shards: Attack Speed, Health Scaling, Health Scaling.
51.9% 540 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
48.6% 286 games
Arcane Comet Sorcery with Domination Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Domination: Ultimate Hunter, Cheap Shot. Shards: Adaptive Force, Adaptive Force, Health.
41.3% 63 games
Grasp of the Undying Resolve with Inspiration Resolve: Grasp of the Undying, then Demolish, Second Wind, Unflinching. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Attack Speed, Health Scaling, Health.
51.6% 31 games

Keystones picked, one slot on its own

Arcane Comet
50.4% 1,562 games
Grasp of the Undying
51.8% 589 games

10 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Malphite, mid

9 complete pages were recorded in this role and 2 of them cleared 30 games.

Arcane Comet Sorcery with Resolve
57.0% 142 games

Sorcery

  • Arcane Comet

Resolve

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Resolve: Conditioning, Overgrowth. Shards: Attack Speed, Health Scaling, Health Scaling.

142 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Cash Back, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
46.9% 32 games

Keystones picked, one slot on its own

Arcane Comet
52.0% 202 games
Grasp of the Undying
66.7% 30 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Malphite, jungle

10 complete pages were recorded in this role and 1 of them cleared 30 games.

Press the Attack Precision with Inspiration
48.6% 146 games

Precision

  • Press the Attack

Inspiration

Shards

Precision: Press the Attack, then Triumph, Legend: Alacrity, Coup de Grace. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.

146 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Press the Attack
47.1% 170 games
Electrocute
32.3% 31 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Malphite, support

6 complete pages were recorded in this role and 0 of them cleared 30 games.

Arcane Comet Sorcery with Domination
not enough games yet. 16 games so far, this needs 30. 16 games

Sorcery

  • Arcane Comet

Domination

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Domination: Ultimate Hunter, Deep Ward. Shards: Ability Haste, Health Scaling, Health Scaling.

16 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Resolve Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Resolve: Second Wind, Overgrowth. Shards: Ability Haste, Movement Speed, Health Scaling.
not enough games yet. 10 games so far, this needs 30. 10 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 9 games so far, this needs 30. 9 games

Keystones picked, one slot on its own

Arcane Comet
52.8% 36 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

552 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 98% of 437 Q-first games and 99% of 76 W-first games. Short games are missing from both sides, and short games are usually decided ones.

too close
Malphite top skill path Each filled cell is the skill most players took at that level, from 552 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Maxing Q and maxing W are too close to separate. +5.1 wins per 100 games (range -3.4 to 13.6) 502 games Measured 427 games maxed Q first, 75 games maxed W first.

No measured difference between maxing Q and W first, 502 games.

Max Q, then E, then W

Only 60 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 98% of 53 Q-first games and 100% of 7 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Malphite mid skill path Each filled cell is the skill most players took at that level, from 60 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed W first, so there is nothing to compare. -2 wins per 100 games (range -14 to 10) 59 games Measured 52 games maxed Q first, 7 games maxed W first.

Max W, then E, then Q

Only 67 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 98% of 60 W-first games and 100% of 7 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Malphite jungle skill path Each filled cell is the skill most players took at that level, from 67 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q
W W W W W W
E E E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 E, 18 E

Almost nobody maxed Q first, so there is nothing to compare. +1 wins per 100 games (range -12 to 13) 66 games Measured 59 games maxed W first, 7 games maxed Q first.

Malphite, support

Not enough support level-ups yet

not enough games yet. 8 games so far, this needs 30.

Malphite support has 46 games recorded, but only 8 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Malphite top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Sunfire Aegis
13:36 201 games
Thornmail
24:01 421 games
Frozen Heart
24:15 241 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Malphite?

The opponents Malphite top loses to most and the teammates Malphite gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Malphite rank?

Every role we recorded Malphite in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Malphite by role

top B +0.3 wins per 100 games (range -1.2 to 1.8) 2,219 games Pooled
55 2,219 games
mid C +0.4 wins per 100 games (range -1.7 to 2.4) 244 games Pooled
47 244 games
jungle C -0.6 wins per 100 games (range -2.7 to 1.5) 233 games Pooled
43 233 games
support C 0.0 wins per 100 games (range -2.2 to 2.2) 46 games Pooled
45 46 games
bot not enough games yet. 24 games so far, this needs 30.
not scored 24 games
Why no share of wins on this page says a build is good for Malphite

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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