League of Legends items, patch 16.14
100 completed items have enough recorded games on patch 16.14 to get a page. 17 do not, and they are listed at the bottom by name rather than left out.
Infinity Edge is finished in more recorded games than any other item on patch 16.14
patch 16.14 shop version 16.14.1 recomputed
Every measured item, by class
The shop has no class field, so each band is worked out from what the item gives, from Riot's own tags and stats. Inside a band the order is recorded games, most first. It is a usage ranking, never a strength ranking.
Fighter items 18 items · attack damage items, most of them with health
Tank items 20 items · armor, magic resist and health items
Mage items 26 items · ability power items
Assassin items 9 items · lethality and armor penetration items
Marksman items 17 items · attack speed and crit items
Support items 10 items · mana regen items, the enchanter row
How to read this page
A usage count is safe. A win rate off the same rows would not be.
Infinity Edge is finished in 16,668 recorded games on patch 16.14, across 41 champion and role pairs: more than any other item.
This page counts finished builds: a game lands in exactly one build per player, so the games behind an item add up without counting anyone twice. The count is a lower bound, because only builds finished at least eight times for one champion and role are recorded.
It is not a strength ranking and there is no win rate anywhere on it. Finished builds are recorded at the end of the game, so they only contain players who lasted long enough to finish the item; a win rate worked out from that is higher than the truth for every expensive item here, and it is the number every other item page prints.
The measurement that survives that problem compares the same item either side of a patch boundary. We have 6 of those on patch 16.14, on the patch 16.14 page. Each item's own page says who finishes it and when it gets bought, the timing read from the 50,000 most recent recorded purchases on this patch.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
Items with no page, and why
Named here so a missing page reads as a missing measurement rather than a missing crawl.
15 items in Riot's shop data were finished in no recorded build on patch 16.14: an item nobody finished, an item finished only in one-off builds, or an item that only exists in game modes our pool does not cover. Another 2 were finished, but in under 30 recorded games each, which is not enough to fill a page with. None of them get a page: a page built on nothing is worse than no page.
Under the floor: Manamune (21 games) and Archangel's Staff (18 games).
No recorded build: Atma's Reckoning, Chempunk Chainsword, Cloak of Starry Night, Crown of the Shattered Queen, Cruelty, Demon King's Crown, Flesheater, Gambler's Blade, Gargoyle Stoneplate, Mercurial Scimitar, Shield of Molten Stone, Sword of Blossoming Dawn, Sword of the Divine, Winter's Approach and Zephyr.
Where the item list comes from
The shop data is Riot's own, from Data Dragon version 16.14.1: cost and stats are what the shop says, not something we measured. Everything else on these pages is counted in recorded games.
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