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League of Legends items, patch 16.14

100 completed items have enough recorded games on patch 16.14 to get a page. 17 do not, and they are listed at the bottom by name rather than left out.

Infinity Edge is finished in more recorded games than any other item on patch 16.14

patch 16.14 shop version 16.14.1 recomputed

Items with a page
100 on patch 16.14
Games behind the grid
293,195 finished builds counted
Games an item needs
30 before it gets a page
Measured changes
6 patch reports on patch 16.14

Every measured item, by class

The shop has no class field, so each band is worked out from what the item gives, from Riot's own tags and stats. Inside a band the order is recorded games, most first. It is a usage ranking, never a strength ranking.

Fighter items 18 items · attack damage items, most of them with health

Tank items 20 items · armor, magic resist and health items

Mage items 26 items · ability power items

Shadowflame 3,200 gold · 15,357 games spell damage, magic penetration Zhonya's Hourglass 3,250 gold · 15,294 games armor, spell damage, active Rabadon's Deathcap 3,500 gold · 11,227 games spell damage Hextech Rocketbelt 2,650 gold · 7,382 games health, spell damage, active Luden's Echo 2,750 gold · 6,676 games spell damage, mana, cooldown reduction Lich Bane 2,900 gold · 5,785 games spell damage, on hit, nonboots movement Blackfire Torch 2,800 gold · 4,973 games spell damage, mana, cooldown reduction Liandry's Torment 3,000 gold · 4,496 games health, spell damage Riftmaker 3,100 gold · 4,104 games health, spell damage, cooldown reduction Rylai's Crystal Scepter 2,600 gold · 3,504 games health, spell damage, slow Guinsoo's Rageblade 3,000 gold · 2,681 games damage, attack speed, spell damage Malignance 2,700 gold · 2,438 games spell damage, mana, ability haste Statikk Shiv 3,000 gold · 2,326 games damage, attack speed, spell damage Dusk and Dawn 3,100 gold · 2,288 games health, attack speed, spell damage Stormsurge 2,800 gold · 2,284 games spell damage, gold per, nonboots movement Nashor's Tooth 2,900 gold · 2,149 games attack speed, spell damage, on hit Void Staff 3,000 gold · 2,126 games magic penetration, spell damage Rod of Ages 2,600 gold · 2,044 games health, health regen, spell damage Horizon Focus 2,700 gold · 1,304 games spell damage, ability haste Hextech Gunblade 3,000 gold · 1,161 games damage, life steal, spell damage Cosmic Drive 3,000 gold · 421 games health, spell damage, nonboots movement Bloodletter's Curse 2,900 gold · 396 games health, spell damage, cooldown reduction Actualizer 2,800 gold · 298 games spell damage, mana, ability haste Cryptbloom 3,000 gold · 289 games spell damage, magic penetration, ability haste Banshee's Veil 3,000 gold · 143 games spell block, spell damage Morellonomicon 2,850 gold · 98 games health, spell damage, cooldown reduction

Assassin items 9 items · lethality and armor penetration items

Marksman items 17 items · attack speed and crit items

Support items 10 items · mana regen items, the enchanter row

How to read this page

A usage count is safe. A win rate off the same rows would not be.

Infinity Edge is finished in 16,668 recorded games on patch 16.14, across 41 champion and role pairs: more than any other item.

This page counts finished builds: a game lands in exactly one build per player, so the games behind an item add up without counting anyone twice. The count is a lower bound, because only builds finished at least eight times for one champion and role are recorded.

It is not a strength ranking and there is no win rate anywhere on it. Finished builds are recorded at the end of the game, so they only contain players who lasted long enough to finish the item; a win rate worked out from that is higher than the truth for every expensive item here, and it is the number every other item page prints.

The measurement that survives that problem compares the same item either side of a patch boundary. We have 6 of those on patch 16.14, on the patch 16.14 page. Each item's own page says who finishes it and when it gets bought, the timing read from the 50,000 most recent recorded purchases on this patch.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Items with no page, and why

Named here so a missing page reads as a missing measurement rather than a missing crawl.

15 items in Riot's shop data were finished in no recorded build on patch 16.14: an item nobody finished, an item finished only in one-off builds, or an item that only exists in game modes our pool does not cover. Another 2 were finished, but in under 30 recorded games each, which is not enough to fill a page with. None of them get a page: a page built on nothing is worse than no page.

Under the floor: Manamune (21 games) and Archangel's Staff (18 games).

No recorded build: Atma's Reckoning, Chempunk Chainsword, Cloak of Starry Night, Crown of the Shattered Queen, Cruelty, Demon King's Crown, Flesheater, Gambler's Blade, Gargoyle Stoneplate, Mercurial Scimitar, Shield of Molten Stone, Sword of Blossoming Dawn, Sword of the Divine, Winter's Approach and Zephyr.

Where the item list comes from

The shop data is Riot's own, from Data Dragon version 16.14.1: cost and stats are what the shop says, not something we measured. Everything else on these pages is counted in recorded games.

Recomputed .

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