Locket of the Iron Solari
2,200 gold. It gives 200 health, 30 armor and 30 magic resist. Finished in 4,234 recorded games on patch 16.14.
Patch 16.14 · item shop version 16.14.1
Thresh support finishes Locket of the Iron Solari more than any other champion and role on patch 16.14
732 of the 4,234 recorded games that finished it.
Locket of the Iron Solari costs 2,200 gold and gives 200 health, 30 armor and 30 magic resist. 100 different finished builds on patch 16.14 contain it, across 20 champion and role pairs, and 4,234 recorded games sit behind those builds. Thresh support finishes it in more of them than any other champion and role.
The middle purchase of it lands at 14:41 on the game clock, and half of the 1,116 recorded purchases fall between 12:28 and 18:58.
There is no measured effect on this page because patch 16.14 did not change Locket of the Iron Solari. When an item changes we compare games either side of the patch boundary and print what moved, with its range. Until then, the honest answer to "is this item good" is that we have counted who finishes it and when, and nothing more.
There is no win rate anywhere on this page, on purpose. The method note says why.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
What Locket of the Iron Solari gives
Riot's shop numbers, from Data Dragon 16.14.1. Each bar runs to the most of that stat any measured item on this patch gives, cost to the dearest. Nothing here is measured by us.
- cost
- 2,200 gold
- health
- 200
- armor
- 30
- magic resist
- 30
Who finishes Locket of the Iron Solari
14 champion and role pairs cleared 30 recorded games with it, across support. The bar on each chip is that pair's share of this item's own recorded games: a count, never a win rate.
2 champion and role pairs more cleared the floor, 97 games between them; the twelve chips above carry the most games. 6 champion and role pairs finished it in under 30 recorded games each and are left out of the chips, 92 games between them. They are still counted in the item total above. The share counts finished builds. It is not a win rate and the chips are not sorted by one.
What players finish with Locket of the Iron Solari
Items that turned up in the same finished build, counted. Riot's data here ships no recipe list, so this is what players bought together, never a build path.
The share is how many of Locket of the Iron Solari's own 4,234 recorded games also finished that item, so it can never pass 100%. 2 more items appeared beside it in under 30 games each and are left out. Counted, not looked up: it is what players bought together, and it is not a recipe.
When Locket of the Iron Solari gets bought
Stamped at the moment of the buy, so how the game ended cannot move it.
- all recorded buys
- 14:41
- bought while ahead on gold
- 14:50
- bought while not ahead
- 14:35
1,116 recorded buys: 474 ahead on gold, 642 not ahead. Ahead means a lead of at least 1,000 gold at the buy. Bars run to 40:00 on the game clock; half of all buys fall between 12:28 and 18:58.
These are every recorded buy of Locket of the Iron Solari, not just the first one in a game, so the middle time sits later than the time you would first build it. The two rows underneath split the same buys by whether the buyer was ahead on gold when they bought.
What patch 16.14 changed
The one measurement here that a win rate cannot fake.
Patch 16.14 did not change Locket of the Iron Solari
We measure an item when Riot changes it, by comparing games either side of the patch boundary. An item nobody touched has nothing to compare.
See what patch 16.14 did changeHow this page is counted
Short version here. Every number above says which of these it came from.
Games come from finished builds: each recorded player lands in exactly one finished item set, so the buyers chips add up without counting anybody twice. We keep the most common finished builds per champion and role, so the total is a lower bound. How items are counted.
Why there is no win rate on this page
A finished item set is read at the end of the game. A player who bought Locket of the Iron Solari and lost the game at twenty minutes never finished it, so they are not in these rows. Every player who is in them survived long enough to finish a 2,200 gold item. That makes the win rate of the pool high for reasons that have nothing to do with the item, and worse, we cannot say by how much.
Every other site prints that number anyway. We print the games, the timing at the buy, and the before-and-after comparison when there is one, and we say when we have nothing.
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