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Renata Glasc build, patch 16.14

440 games of Renata Glasc recorded on patch 16.14, across support and bot.

Renata Glasc score: 47 out of 100 C
Win rate
51.1% of support games this patch
Pick rate
0.5% of support games
Games
395 support, patch 16.14
Rank in role
37 of 90 support champions

Win impact against the average support pick on patch 16.14: +0.2 wins per 100 games (range -1.8 to 2.2) 395 games Pooled

What most Renata Glasc support players build, patch 16.14

Build Shurelya's Battlesong, Locket of the Iron Solari and Imperial Mandate, and run Guardian

The rune page they run

Resolve

  • Guardian

Domination

Shards

Resolve: Guardian, then Shield Bash, Bone Plating, Unflinching. Domination: Relentless Hunter, Sixth Sense. Shards: Attack Speed, Adaptive Force, Health Scaling.

204 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 94 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 Q, 15 Q, 16 R, 17 Q, 18 Q

Max E, then W, then Q. The level by level count.

10 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent not enough games yet. 10 games so far, this needs 30.

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Renata Glasc support is the role with the most recorded games on patch 16.14: 395 games, of which 202 were wins. That is the role this page leads with. Measured on this page: support and bot, the roles that cleared 30 recorded games.

wins 0.2 per 100 vs the support average · 395 games on 16.14 · first-time players measured (323 games) · no clear move vs 16.13 (-3.0, range -18.3 to +12.3)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Renata Glasc players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Renata Glasc, support

6 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Shurelya's Battlesong, Locket of the Iron Solari and Imperial Mandate
    not enough games yet. 10 games so far, this needs 30. 10 games
  2. Bandlepipes, Locket of the Iron Solari and Imperial Mandate
    not enough games yet. 10 games so far, this needs 30. 10 games
  3. Redemption, Knight's Vow and Locket of the Iron Solari
    not enough games yet. 10 games so far, this needs 30. 10 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Renata Glasc, bot

0 item sets were recorded in this role and 0 of them cleared 30 games.

No bot build recorded yet

We have 45 games of Renata Glasc bot on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Renata Glasc players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Renata Glasc, support

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Guardian Resolve with Domination
48.5% 204 games

Resolve

  • Guardian

Domination

Shards

Resolve: Guardian, then Shield Bash, Bone Plating, Unflinching. Domination: Relentless Hunter, Sixth Sense. Shards: Attack Speed, Adaptive Force, Health Scaling.

204 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Guardian Resolve with Inspiration Resolve: Guardian, then Shield Bash, Bone Plating, Revitalize. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
58.7% 75 games
Summon Aery Sorcery with Inspiration Sorcery: Summon Aery, then Nimbus Cloak, Transcendence, Scorch. Inspiration: Hextech Flashtraption, Cosmic Insight. Shards: Attack Speed, Movement Speed, Health.
59.6% 47 games
Summon Aery Sorcery with Resolve Sorcery: Summon Aery, then Manaflow Band, Transcendence, Gathering Storm. Resolve: Revitalize, Font of Life. Shards: Ability Haste, Adaptive Force, Health Scaling.
52.6% 38 games

Keystones picked, one slot on its own

Guardian
51.0% 292 games
Summon Aery
57.8% 90 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Renata Glasc, bot

4 complete pages were recorded in this role and 0 of them cleared 30 games.

Summon Aery Sorcery with Resolve
not enough games yet. 25 games so far, this needs 30. 25 games

Sorcery

  • Summon Aery

Resolve

Shards

Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Resolve: Revitalize, Font of Life. Shards: Attack Speed, Movement Speed, Health Scaling.

25 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Domination Resolve: Grasp of the Undying, then Shield Bash, Second Wind, Revitalize. Domination: Relentless Hunter, Taste of Blood. Shards: Attack Speed, Movement Speed, Health.
not enough games yet. 10 games so far, this needs 30. 10 games
Summon Aery Sorcery with Precision Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Ability Haste, Movement Speed, Health.
not enough games yet. 4 games so far, this needs 30. 4 games

Keystones picked, one slot on its own

Summon Aery
not enough games yet. 29 games so far, this needs 30. 29 games
Grasp of the Undying
not enough games yet. 11 games so far, this needs 30. 11 games
Press the Attack
not enough games yet. 3 games so far, this needs 30. 3 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max E, then W, then Q

Only 94 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 91% of 89 E-first games and 100% of 5 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Renata Glasc support skill path Each filled cell is the skill most players took at that level, from 94 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 Q, 15 Q, 16 R, 17 Q, 18 Q

Almost nobody maxed W first, so there is nothing to compare. +1 wins per 100 games (range -11 to 13) 86 games Measured 81 games maxed E first, 5 games maxed W first.

Renata Glasc, bot

No bot skill order recorded yet

We have 45 games of Renata Glasc bot on patch 16.14, and no level-ups recorded in them. Skill order comes from level-up events, and some champions and some games do not carry them.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Renata Glasc support build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Locket of the Iron Solari
14:41 1,116 games
Imperial Mandate
19:04 399 games
Shurelya's Battlesong
20:27 224 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Renata Glasc?

The opponents Renata Glasc support loses to most and the teammates Renata Glasc gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

Hardest opponents

Not enough games yet to rank Renata Glasc's opponents. Renata Glascsupport has 416 games recorded on patch 16.14, and ranking opponents needs 1,000 before the baseline is steady; every opponent so far is counted, not ranked.

Best teammates

Not enough games yet to rank the champions Renata Glasc wins beside.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Renata Glasc rank?

Every role we recorded Renata Glasc in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Renata Glasc by role

support C +0.2 wins per 100 games (range -1.8 to 2.2) 395 games Pooled
47 395 games
bot C -0.5 wins per 100 games (range -2.7 to 1.7) 45 games Pooled
42 45 games
Why no share of wins on this page says a build is good for Renata Glasc

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other support champions on patch 16.14

Highest scored first. The whole support ranking, with the games behind every row, is on the tier list.

Every support champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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