Starting itemsHealth Potion x3 + Control Ward + World Atlas
Health Potion x3 + Control Ward + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +2.6 against +1.1 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + World Atlas
91%
51.9%
+1.1 could be noise
Control Ward + World Atlas
2%
49.0%
-2.3 clear difference
Health Potion + World Atlas
2%
50.5%
-1.4 clear difference
World Atlas
2%
48.6%
-2.8 clear difference
Health Potion x2
2%
54.4%
+1.9 could be noise
Health Potion x2 + Control Ward + World Atlas
1%
52.4%
+0.3 could be noise
Health Potion x3 + World Atlas
<1%
54.1%
+0.9 could be noise
Health Potion x3 + Control Ward + World Atlas
<1%
60.5%
+2.6 could be noise
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: 0.0 against -0.1 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Plated Steelcaps
69%
52.5%
-0.1 could be noise
12:53
Mercury's Treads
23%
52.6%
0.0 could be noise
15:08
Boots of Swiftness
7%
56.8%
+0.5 could be noiseoften ahead
13:18
Ionian Boots of Lucidity
1%
54.3%
-0.1 could be noise
13:19
Berserker's Greaves
<1%
46.0%
too big to trust
14:11
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Plated Steelcaps
79%
55.3%
most bought
Mercury's Treads
10%
54.0%
about even
Boots of Swiftness
6%
58.6%
won more
Ionian Boots of Lucidity
1%
56.9%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Plated Steelcaps
45%
51.2%
most bought
Mercury's Treads
44%
53.8%
won more
Boots of Swiftness
7%
57.3%
won more
Ionian Boots of Lucidity
1%
54.1%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Plated Steelcaps
79%
45%
Mercury's Treads
10%
44%
Kaenic Rookern
3%
15%
Thornmail
30%
19%
Frozen Heart
17%
9%
Locket of the Iron Solari
77%
82%
Bandlepipes
32%
36%
Knight's Vow
46%
44%
Boots of Swiftness
6%
7%
Item 1Locket of the Iron Solari
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
Magical Footwear + Approach Velocity wins more than Biscuit Delivery + Cosmic Insight, the most picked: +1.6 against -0.7 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Biscuit Delivery + Cosmic Insight
86%
51.8%
-0.7 could be noise
Magical Footwear + Cosmic Insight
5%
53.0%
+1.0 clear difference
Magical Footwear + Approach Velocity
2%
54.3%
+1.6 clear difference
Biscuit Delivery + Approach Velocity
2%
52.9%
+0.7 could be noise
Hextech Flashtraption + Cosmic Insight
2%
51.6%
-0.7 could be noise
Cash Back + Cosmic Insight
1%
52.2%
0.0 could be noise
Magical Footwear + Biscuit Delivery
1%
52.1%
-0.4 could be noise
Hextech Flashtraption + Approach Velocity
<1%
51.2%
+0.1 could be noise
Offence shardAttack Speed
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
93%
51.9%
+0.9 could be noise
Ability Haste
6%
51.1%
-0.5 clear difference
Adaptive Force
1%
48.8%
-2.5 clear difference
Flex shardHealth Scaling
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Health Scaling
90%
51.9%
+0.7 could be noise
Movement Speed
8%
51.9%
+0.1 could be noise
Adaptive Force
2%
48.3%
-3.0 clear difference
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.5 against -0.3 per 100 games. It could be noise.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
89%
51.8%
-0.3 could be noise
Health
8%
52.5%
+0.5 could be noise
Tenacity and Slow Resist
3%
51.7%
-0.3 could be noise
QEW
SkillsQ > E > W
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
85%
53.1%
+1.9 could be noise
QWEQ + W + E
7%
50.7%
-1.9 clear difference
EQWE + Q + W
4%
50.6%
-2.1 clear difference
EWQE + W + Q
2%
53.0%
+0.1 clear difference
WEQW + E + Q
1%
52.0%
0.0 clear difference
WQEW + Q + E
1%
47.9%
-2.8 clear difference
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 52.4% won. Max E first: 52.0% won (about even).
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
SpellsFlash + Heal
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 54% of their games. All ranks pick Flash + Ignite most.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
41%
51.1%
-0.8 clear difference
Exhaust + Flash
31%
52.0%
0.0 clear difference
Flash + Heal
27%
53.0%
+1.3 could be noise
Flash + Barrier
<1%
45.7%
-4.0 clear difference
Flash + Teleport
<1%
46.1%
-4.8 clear difference
Exhaust + Heal
<1%
51.3%
-0.3 could be noise
Exhaust + Ignite
<1%
47.2%
-0.7 could be noise
Flash + Ghost
<1%
45.1%
-2.3 clear difference
won
61.2%
games
13,661
Win impact
+2.3
Pick rate
5.4%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.