Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Guardian
78%
51.0%
+1.2 could be noise
Unsealed Spellbook other tree
11%
50.7%
-0.7 clear difference
Glacial Augment other tree
6%
48.3%
-1.8 clear difference
Electrocute other tree
2%
50.7%
+0.8 could be noise
Aftershock
1%
47.6%
-2.1 clear difference
Summon Aery other tree
1%
52.5%
+2.2 could be noise
Dark Harvest other tree
<1%
45.0%
-2.7 clear difference
Arcane Comet other tree
<1%
43.4%
-4.0 clear difference
Primary row 1Shield Bash
Shield Bash wins more than Font of Life, the most picked: +1.5 against +0.6 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Font of Life
55%
51.0%
+0.6 could be noise
Demolish
21%
50.7%
0.0 could be noise
Magical Footwear other tree
10%
50.5%
-0.7 clear difference
Cash Back other tree
6%
48.6%
-1.7 clear difference
Shield Bash
3%
52.5%
+1.5 could be noise
Sudden Impact other tree
2%
50.9%
+1.2 could be noise
Hextech Flashtraption other tree
1%
50.7%
-1.2 could be noise
Axiom Arcanist other tree
<1%
51.9%
+2.8 could be noise
Primary row 2Second Wind
Second Wind wins more than Bone Plating, the most picked: +2.3 against +0.4 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Bone Plating
74%
50.8%
+0.4 could be noise
Biscuit Delivery other tree
16%
49.7%
-1.3 clear difference
Second Wind
4%
53.4%
+2.3 clear difference
Conditioning
2%
50.1%
+0.3 could be noise
Deep Ward other tree
1%
51.2%
+1.4 could be noise
Grisly Mementos other tree
1%
48.4%
-0.9 could be noise
Triple Tonic other tree
1%
51.7%
+0.8 could be noise
Sixth Sense other tree
1%
50.5%
+0.7 could be noise
Primary row 3Revitalize
Revitalize wins more than Unflinching, the most picked: +0.7 against +0.1 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Unflinching
50%
50.8%
+0.1 could be noise
Revitalize
27%
51.2%
+0.7 could be noise
Cosmic Insight other tree
17%
49.7%
-1.3 clear difference
Ultimate Hunter other tree
2%
49.7%
+0.2 could be noise
Overgrowth
2%
51.2%
+0.3 could be noise
Scorch other tree
<1%
47.1%
-1.6 could be noise
Treasure Hunter other tree
<1%
53.6%
+1.9 could be noise
Approach Velocity other tree
<1%
54.1%
+2.1 could be noise
Secondary pathDomination
A pick in another rune tree has a clear edge here (+1.2 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Domination
68%
50.6%
-0.5 could be noise
Sorcery
25%
50.7%
+0.2 could be noise
Inspiration
4%
52.4%
+1.2 clear difference
Resolve
3%
51.0%
+0.4 could be noise
Precision
1%
51.0%
-0.1 could be noise
Secondary runesUltimate Hunter + Sudden Impact
Ultimate Hunter + Sudden Impact wins more than Ultimate Hunter + Sixth Sense, the most picked: +3.0 against -0.9 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Ultimate Hunter + Sixth Sense
69%
50.2%
-0.9 could be noise
Ultimate Hunter + Deep Ward
25%
51.2%
+0.4 clear difference
Ultimate Hunter + Sudden Impact
2%
54.0%
+3.0 clear difference
Relentless Hunter + Deep Ward
1%
52.9%
+2.4 clear difference
Ultimate Hunter + Cheap Shot
1%
50.8%
+0.4 could be noise
Ultimate Hunter + Grisly Mementos
1%
47.9%
-0.5 could be noise
Ultimate Hunter + Taste of Blood
<1%
50.2%
+0.4 could be noise
Relentless Hunter + Sudden Impact
<1%
52.1%
+0.6 could be noise
Offence shardAdaptive Force
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
71%
50.7%
+0.3 could be noise
Ability Haste
27%
50.6%
-0.2 could be noise
Attack Speed
2%
49.9%
-0.4 could be noise
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.7 against -0.4 per 100 games. It could be noise.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
77%
50.6%
-0.4 could be noise
Movement Speed
18%
51.1%
+0.2 could be noise
Health Scaling
4%
51.4%
+0.7 could be noise
Defence shardHealth
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 49% of their games. All ranks pick Health Scaling most.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
74%
50.4%
-0.8 clear difference
Health
22%
51.6%
+0.8 could be noise
Tenacity and Slow Resist
4%
51.1%
+0.6 could be noise
WEQ
SkillsW > E > Q
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
WEQW + E + Q
80%
52.2%
+2.5 could be noise
WQEW + Q + E
12%
48.5%
-3.5 clear difference
QWEQ + W + E
4%
50.0%
-1.4 clear difference
EWQE + W + Q
2%
51.8%
+0.6 clear difference
QEWQ + E + W
1%
51.0%
+0.4 clear difference
EQWE + Q + W
1%
49.6%
-1.5 clear difference
Levels 1 to 18
1W
2E
3Q
4W
5W
6R
7W
8E
9W
10E
11R
12E
13E
14Q
15Q
16R
17Q
18Q
Max W first: 51.3% won. Max Q first: 52.2% won (about even).
W
E
Q
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
SpellsFlash + Heal
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 66% of their games. All ranks pick Flash + Ignite most.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
42%
49.6%
-1.1 clear difference
Flash + Heal
37%
51.9%
+1.5 could be noise
Exhaust + Flash
20%
50.8%
-0.3 clear difference
Flash + Barrier
<1%
50.9%
-2.2 clear difference
Flash + Teleport
<1%
46.0%
-3.7 clear difference
Exhaust + Ignite
<1%
45.8%
-1.2 could be noise
Flash + Ghost
<1%
43.8%
-2.2 clear difference
Exhaust + Heal
<1%
53.2%
+0.5 could be noise
won
54.0%
games
7,410
Win impact
+2.8
Pick rate
3.7%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.