Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Aftershock
84%
49.7%
+2.5 could be noise
Glacial Augment other tree
12%
47.3%
-2.5 clear difference
Guardian
1%
48.8%
-0.4 clear difference
Grasp of the Undying
1%
48.5%
-1.0 clear difference
Electrocute other tree
1%
48.7%
-1.0 clear difference
Unsealed Spellbook other tree
<1%
49.1%
-1.7 clear difference
Arcane Comet other tree
<1%
42.0%
-5.1 clear difference
Hail of Blades other tree
<1%
48.5%
-0.5 clear difference
Primary row 1Shield Bash
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Shield Bash
81%
49.7%
+2.2 could be noise
Hextech Flashtraption other tree
11%
47.2%
-2.6 clear difference
Font of Life
4%
49.5%
0.0 clear difference
Demolish
1%
48.0%
-1.4 clear difference
Magical Footwear other tree
1%
48.9%
-0.1 clear difference
Cheap Shot other tree
<1%
47.3%
-1.1 clear difference
Cash Back other tree
<1%
48.0%
-1.6 clear difference
Sudden Impact other tree
<1%
48.3%
-1.3 clear difference
Primary row 2Bone Plating
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Bone Plating
55%
49.6%
+0.7 could be noise
Conditioning
27%
49.8%
+0.7 could be noise
Biscuit Delivery other tree
12%
47.3%
-2.5 clear difference
Second Wind
4%
50.3%
+0.6 could be noise
Grisly Mementos other tree
<1%
45.9%
-3.2 clear difference
Transcendence other tree
<1%
44.0%
-5.1 clear difference
Sixth Sense other tree
<1%
48.5%
-0.2 could be noise
Deep Ward other tree
<1%
49.6%
0.0 could be noise
Primary row 3Unflinching
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Unflinching
55%
49.7%
+0.8 could be noise
Revitalize
27%
49.9%
+0.7 could be noise
Cosmic Insight other tree
12%
47.3%
-2.5 clear difference
Overgrowth
4%
49.0%
-0.3 clear difference
Ultimate Hunter other tree
<1%
46.6%
-2.6 clear difference
Scorch other tree
<1%
44.5%
-3.9 clear difference
Treasure Hunter other tree
<1%
48.7%
-0.6 could be noise
Relentless Hunter other tree
<1%
49.5%
+0.7 could be noise
Secondary pathInspiration
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
56%
49.7%
+0.8 could be noise
Precision
28%
49.7%
+0.6 could be noise
Resolve
12%
47.3%
-2.5 clear difference
Domination
3%
49.0%
-0.2 clear difference
Sorcery
1%
47.1%
-1.8 clear difference
Secondary runesJack Of All Trades + Biscuit Delivery
Jack Of All Trades + Biscuit Delivery wins more than Biscuit Delivery + Cosmic Insight, the most picked: +2.4 against -0.3 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Biscuit Delivery + Cosmic Insight
76%
49.6%
-0.3 could be noise
Hextech Flashtraption + Cosmic Insight
15%
50.0%
+0.2 could be noise
Magical Footwear + Cosmic Insight
3%
50.9%
+1.2 clear difference
Hextech Flashtraption + Biscuit Delivery
2%
50.4%
+0.5 could be noise
Magical Footwear + Biscuit Delivery
1%
49.4%
-0.5 could be noise
Cash Back + Cosmic Insight
1%
49.2%
-0.7 could be noise
Biscuit Delivery + Approach Velocity
<1%
48.4%
-0.9 could be noise
Jack Of All Trades + Biscuit Delivery
<1%
52.7%
+2.4 could be noise
Offence shardAbility Haste
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Ability Haste
55%
49.6%
+0.6 could be noise
Attack Speed
43%
49.1%
-0.5 clear difference
Adaptive Force
3%
48.5%
-0.8 clear difference
Flex shardMovement Speed
Movement Speed wins more than Health Scaling, the most picked: +0.8 against -0.1 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Health Scaling
88%
49.3%
-0.1 could be noise
Movement Speed
8%
50.2%
+0.8 clear difference
Adaptive Force
4%
48.1%
-1.3 clear difference
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against -0.5 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
88%
49.3%
-0.5 could be noise
Health
9%
50.3%
+0.9 clear difference
Tenacity and Slow Resist
3%
48.5%
-0.3 could be noise
QWE
SkillsQ > W > E
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
75%
50.4%
+1.2 could be noise
QEWQ + E + W
10%
48.3%
-2.0 clear difference
WQEW + Q + E
8%
49.4%
-0.9 clear difference
WEQW + E + Q
4%
49.8%
-0.2 clear difference
EWQE + W + Q
2%
50.8%
+1.1 could be noise
EQWE + Q + W
2%
50.4%
+0.5 could be noise
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 50.5% won. Max W first: 49.9% won (about even).
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
SpellsFlash + Heal
Flash + Heal wins more than Flash + Ignite, the most picked: +0.9 against 0.0 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
70%
49.3%
0.0 could be noise
Exhaust + Flash
19%
49.0%
-0.4 clear difference
Flash + Heal
10%
50.4%
+0.9 clear difference
Flash + Barrier
<1%
48.3%
-2.2 clear difference
Flash + Teleport
<1%
44.7%
-4.1 clear difference
Exhaust + Ignite
<1%
50.0%
+0.1 could be noise
Flash + Ghost
<1%
48.4%
-1.3 could be noise
Exhaust + Heal
<1%
44.8%
-2.5 clear difference
won
58.5%
games
12,375
Win impact
+2.1
Pick rate
1.5%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.