League of Legends Poppy build
Poppy Support build
A rare build that wins more.
- won
- 51.2%
- games
- 141,704
- Win impact
- +1.2
- Pick rate
- 0.8%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 51.3% | +1.6 could be noise | |
| 3% | 49.9% | -1.5 clear difference | |
| 2% | 49.8% | -0.9 clear difference | |
| 2% | 46.2% | -4.1 clear difference | |
| 1% | 52.1% | +1.2 could be noise | |
| 1% | 51.6% | -0.3 could be noise | |
| <1% | 48.9% | -3.6 clear difference | |
| <1% | 53.2% | +0.6 could be noise |
BootsBoots of Swiftness
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 61% | 52.4% | +0.1 could be noise | 9:52 | |
| 26% | 50.7% | 0.0 could be noise | 10:06 | |
| 12% | 51.3% | +0.1 could be noise | 14:49 | |
| 1% | 51.1% | -1.0 could be noise | 12:09 | |
| <1% | 44.0% | too big to trust | 14:20 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 45% | 55.3% | most bought | |
| 28% | 53.8% | about even | |
| 5% | 53.1% | about even | |
| 1% | 49.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 49% | 49.5% | most bought | |
| 18% | 51.9% | won more | |
| 11% | 48.6% | about even | |
| 1% | 45.9% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 12% | 29% | |
| 28% | 11% | |
| 32% | 19% | |
| 5% | 18% | |
| 62% | 55% | |
| 45% | 49% |
Item 1Dead Man's Plate
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 61% | 52.3% | +1.0 could be noise | 15:14 | |
| 15% | 51.6% | +1.5 could be noise | 13:26 | |
| 5% | 48.2% | -1.7 clear difference | 14:55 | |
| 2% | 50.0% | -4.0 clear difference | 12:34 | |
| 2% | 50.3% | -1.5 clear difference | 14:06 | |
| 2% | 50.5% | -2.0 clear difference | ||
| 2% | 51.8% | +1.3 could be noise | ||
| <1% | 62.4% | +3.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 6,641 | |
| 13% | 5,992 | |
| 7% | 3,134 | |
| 7% | 3,045 |
Item 2Locket of the Iron Solari
Locket of the Iron Solari is part of the build that wins more: +2.9 per 100 games, against -0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 54.3% | +1.1 could be noise | 22:34 | |
| 21% | 51.6% | 0.0 could be noise | 22:42 | |
| 16% | 53.4% | -0.1 could be noise | 24:10 | |
| 12% | 54.9% | +0.3 could be noise | 23:04 | |
| 4% | 57.8% | +1.8 could be noise | 23:08 | |
| 3% | 57.1% | +1.4 could be noise | ||
| 2% | 51.0% | too big to trust | ||
| <1% | 60.5% | +3.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 6,641 | |
| 13% | 5,992 | |
| 7% | 3,134 | |
| 7% | 3,045 |
Item 3Bandlepipes
Bandlepipes is part of the build that wins more: +2.9 per 100 games, against -0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 54.9% | 0.0 could be noise | 29:17 | |
| 20% | 54.4% | -0.4 could be noise | 29:57 | |
| 12% | 59.6% | +1.5 could be noise | 28:52 | |
| 9% | 56.7% | -0.1 could be noise | 29:11 | |
| 6% | 57.9% | +1.5 could be noise | 29:48 | |
| 5% | 56.1% | +0.3 could be noise | ||
| 3% | 59.2% | +2.4 could be noise | ||
| 3% | 52.7% | +0.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 6,641 | |
| 13% | 5,992 | |
| 7% | 3,134 | |
| 7% | 3,045 |
Item 4Protoplasm Harness
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 58.7% | +0.3 could be noise | 35:18 | |
| 27% | 54.4% | +0.1 could be noise | 35:01 |
Item 5Sundered Sky
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 52.8% | 39:22 |
Item 6Force of Nature
| Choice | Picked | Won | Time |
|---|---|---|---|
| 7% | - | 41:22 | |
| 7% | - | 44:39 | |
| 6% | - | 38:59 | |
| 6% | - | 43:30 | |
| 6% | - | 40:26 |
KeystoneGuardian
Guardian wins more than Aftershock, the most picked: +1.4 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 51.0% | -0.5 could be noise | |
| 42% | 51.2% | +0.4 clear difference | |
| 2% | 51.6% | +1.8 clear difference | |
| 2% | 52.1% | +1.3 could be noise | |
| 2% | 47.7% | -1.9 could be noise | |
| 1% | 51.7% | +1.4 could be noise | |
| 1% | 53.4% | +0.8 could be noise | |
| 1% | 49.9% | -0.5 could be noise |
Primary row 1Shield Bash
Shield Bash wins more than Font of Life, the most picked: 0.0 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 50.9% | -0.6 could be noise | |
| 44% | 51.3% | +0.6 clear difference | |
| 3% | 51.2% | 0.0 could be noise | |
| 2% | 51.0% | +0.1 could be noise | |
| 1% | 49.1% | -1.0 could be noise | |
| 1% | 52.0% | +1.2 could be noise | |
| <1% | 49.3% | -0.5 could be noise | |
| <1% | 54.0% | +2.0 could be noise |
Primary row 2Conditioning
Conditioning wins more than Bone Plating, the most picked: +1.7 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 50.7% | -0.9 could be noise | |
| 41% | 51.2% | +0.4 clear difference | |
| 3% | 52.9% | +1.5 clear difference | |
| 3% | 51.7% | +0.8 clear difference | |
| 3% | 52.6% | +1.7 clear difference | |
| 2% | 51.8% | +0.8 could be noise | |
| 1% | 51.2% | +0.8 could be noise | |
| <1% | 51.3% | +2.2 could be noise |
Primary row 3Overgrowth
Overgrowth wins more than Unflinching, the most picked: +0.4 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 50.9% | -0.7 could be noise | |
| 39% | 51.2% | +0.3 clear difference | |
| 5% | 52.2% | +1.5 clear difference | |
| 4% | 50.8% | +0.4 could be noise | |
| 2% | 51.0% | +0.5 could be noise | |
| 1% | 51.3% | -0.2 could be noise | |
| 1% | 52.1% | +0.5 could be noise | |
| <1% | 57.1% | +1.8 could be noise |
Secondary pathInspiration
A pick in another rune tree has a clear edge here (+1.4 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 50.9% | -0.9 could be noise | |
| 22% | 51.3% | +0.7 clear difference | |
| 4% | 50.6% | +0.2 could be noise | |
| 4% | 52.7% | +1.4 clear difference | |
| 3% | 50.9% | +0.9 clear difference |
Secondary runesHextech Flashtraption + Jack Of All Trades
Hextech Flashtraption + Jack Of All Trades wins more than Hextech Flashtraption + Cosmic Insight, the most picked: +1.9 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.9% | -0.9 could be noise | |
| 2% | 51.6% | +1.5 clear difference | |
| 2% | 52.9% | +0.5 could be noise | |
| 1% | 52.3% | +1.0 could be noise | |
| 1% | 51.4% | +0.6 could be noise | |
| 1% | 51.0% | +0.7 could be noise | |
| <1% | 50.0% | +0.2 could be noise | |
| <1% | 56.2% | +1.9 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.8 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 51.1% | -0.3 could be noise | |
| 6% | 51.4% | +0.8 could be noise | |
| 3% | 50.3% | -0.6 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.0 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.0% | -0.7 could be noise | |
| 10% | 51.8% | +1.0 clear difference | |
| 4% | 50.3% | -0.1 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.0 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.9% | -1.0 could be noise | |
| 12% | 51.9% | +0.9 clear difference | |
| 4% | 51.8% | +1.0 clear difference |
QEW
SkillsQ > E > W
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 86% | 51.8% | +1.1 could be noise |
| QWEQ + W + E | 8% | 50.7% | -1.6 clear difference |
| EQWE + Q + W | 3% | 50.9% | -0.3 could be noise |
| WQEW + Q + E | 1% | 51.4% | -1.4 clear difference |
| EWQE + W + Q | 1% | 51.8% | 0.0 could be noise |
| WEQW + E + Q | 1% | 51.5% | +0.1 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.4% won. Max E first: 52.6% won (about even).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Heal
Flash + Heal wins more than Flash + Ignite, the most picked: +0.8 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 51.1% | +0.2 could be noise | |
| 16% | 50.9% | -0.5 could be noise | |
| 10% | 51.7% | +0.8 could be noise | |
| <1% | 47.9% | -2.9 clear difference | |
| <1% | 46.0% | -4.4 clear difference | |
| <1% | 50.2% | -2.8 could be noise | |
| <1% | 47.4% | -2.3 could be noise | |
| <1% | 46.3% | -1.3 could be noise |
- won
- 55.6%
- games
- 3,252
- Win impact
- +2.4
- Pick rate
- 2.4%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 51.3% | +1.6 could be noise | |
| 3% | 49.9% | -1.5 clear difference | |
| 2% | 49.8% | -0.9 clear difference | |
| 2% | 46.2% | -4.1 clear difference | |
| 1% | 52.1% | +1.2 could be noise | |
| 1% | 51.6% | -0.3 could be noise | |
| <1% | 48.9% | -3.6 clear difference | |
| <1% | 53.2% | +0.6 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 100% | 55.6% |
Item 1Dead Man's Plate
| Choice | Picked | Won |
|---|---|---|
| 68% | 55.0% | |
| 32% | 56.8% |
Item 2Locket of the Iron Solari
| Choice | Picked | Won |
|---|---|---|
| 68% | 55.0% |
Item 3Thornmail
| Choice | Picked | Won |
|---|---|---|
| 36% | 55.8% | |
| 24% | 60.6% | |
| 17% | 53.3% | |
| 7% | 55.8% | |
| 5% | 63.5% |
Item 4Force of Nature
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 54.9% | 0.0 could be noise | 29:17 | |
| 20% | 54.4% | -0.4 could be noise | 29:57 | |
| 12% | 59.6% | +1.5 could be noise | 28:52 | |
| 9% | 56.7% | -0.1 could be noise | 29:11 | |
| 6% | 57.9% | +1.5 could be noise | 29:48 | |
| 5% | 56.1% | +0.3 could be noise | ||
| 3% | 59.2% | +2.4 could be noise | ||
| 3% | 52.7% | +0.4 could be noise |
Item 5Protoplasm Harness
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 58.7% | +0.3 could be noise | 35:18 | |
| 27% | 54.4% | +0.1 could be noise | 35:01 |
Item 6Bandlepipes
| Choice | Picked | Won |
|---|---|---|
| 100% | 100.0% |
KeystoneAftershock
| Choice | Picked | Won |
|---|---|---|
| 77% | 55.5% |
Primary row 1Font of Life
| Choice | Picked | Won |
|---|---|---|
| 77% | 55.5% |
Primary row 2Bone Plating
| Choice | Picked | Won |
|---|---|---|
| 77% | 55.5% |
Primary row 3Unflinching
| Choice | Picked | Won |
|---|---|---|
| 77% | 55.5% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 77% | 55.5% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 77% | 55.5% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 77% | 55.5% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 77% | 55.5% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 86% | 51.8% | +1.1 could be noise |
| QWEQ + W + E | 8% | 50.7% | -1.6 clear difference |
| EQWE + Q + W | 3% | 50.9% | -0.3 could be noise |
| WQEW + Q + E | 1% | 51.4% | -1.4 clear difference |
| EWQE + W + Q | 1% | 51.8% | 0.0 could be noise |
| WEQW + E + Q | 1% | 51.5% | +0.1 could be noise |
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Heal
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 51.1% | +0.2 could be noise | |
| 16% | 50.9% | -0.5 could be noise | |
| 10% | 51.7% | +0.8 could be noise | |
| <1% | 47.9% | -2.9 clear difference | |
| <1% | 46.0% | -4.4 clear difference | |
| <1% | 50.2% | -2.8 could be noise | |
| <1% | 47.4% | -2.3 could be noise | |
| <1% | 46.3% | -1.3 could be noise |
Poppy Top build
A rare build that wins more.
- won
- 50.4%
- games
- 62,248
- Win impact
- +0.4
- Pick rate
- 0.3%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Shield + Health Potion, the most picked: +1.0 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.9% | -0.6 could be noise | |
| 23% | 51.8% | +1.0 clear difference | |
| 8% | 50.4% | 0.0 could be noise | |
| 2% | 49.7% | -0.5 could be noise | |
| <1% | 42.6% | -4.3 clear difference | |
| <1% | 42.3% | -2.3 could be noise | |
| <1% | 50.0% | -1.9 could be noise |
BootsPlated Steelcaps
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 66% | 51.0% | +0.7 could be noise | 12:06 | |
| 28% | 50.6% | -0.2 could be noise | 15:17 | |
| 5% | 50.2% | -1.2 clear difference | 14:17 | |
| 1% | 51.7% | -2.7 clear difference | 14:04 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 54.2% | most bought | |
| 9% | 51.1% | about even | |
| 3% | 50.1% | about even | |
| <1% | 53.1% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 48% | 49.3% | most bought | |
| 23% | 47.2% | about even | |
| 5% | 46.8% | about even | |
| <1% | 47.6% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 63% | 23% | |
| 9% | 48% | |
| 5% | 26% | |
| 29% | 14% | |
| 31% | 16% | |
| 7% | 16% | |
| 22% | 15% | |
| 4% | 11% | |
| 8% | 3% | |
| 6% | 9% |
Item 1Sundered Sky
Win added here: -1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 50.0% | -1.5 could be noise | 14:19 | |
| 26% | 51.9% | +1.2 clear difference | 13:43 | |
| 10% | 51.3% | +0.7 clear difference | 13:20 | |
| 7% | 51.4% | +0.8 clear difference | 14:33 | |
| 3% | 48.4% | -0.6 could be noise | 12:45 | |
| 3% | 49.7% | +0.5 could be noise | ||
| 3% | 50.1% | -1.8 could be noise | ||
| <1% | 68.7% | +5.3 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 2,801 | |
| 5% | 1,392 | |
| 5% | 1,340 | |
| 5% | 1,249 |
Item 2Winter's Approach
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 53.0% | +1.7 could be noise | 20:27 | |
| 13% | 51.0% | -0.1 could be noise | 21:04 | |
| 12% | 54.0% | -1.3 could be noise | 21:43 | |
| 5% | 52.3% | -2.2 could be noise | 21:40 | |
| 3% | 52.1% | +0.2 could be noise | 21:32 | |
| 3% | 50.4% | -1.4 could be noise | ||
| 3% | 54.0% | +0.2 could be noise | ||
| <1% | 56.9% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 2,801 | |
| 5% | 1,392 | |
| 5% | 1,340 | |
| 5% | 1,249 |
Item 3Iceborn Gauntlet
Iceborn Gauntlet is part of the build that wins more: +1.2 per 100 games, against -1.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 54.8% | -0.4 could be noise | 26:34 | |
| 11% | 57.8% | +0.1 could be noise | 26:05 | |
| 11% | 55.8% | +0.1 could be noise | 26:56 | |
| 10% | 56.5% | -0.4 could be noise | 26:48 | |
| 7% | 55.7% | +1.5 could be noise | 27:48 | |
| 7% | 58.8% | +1.8 could be noise | ||
| 6% | 52.3% | -0.1 could be noise | ||
| <1% | 74.4% | +3.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 2,801 | |
| 5% | 1,392 | |
| 5% | 1,340 | |
| 5% | 1,249 |
Item 4Spirit Visage
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 54.9% | 0.0 could be noise | 31:55 | |
| 22% | 61.7% | -0.6 could be noise | 31:53 |
Item 5Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 60.7% | 37:52 |
Item 6Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | - | 39:22 | |
| 12% | - | 41:03 | |
| 9% | - | 42:58 | |
| 9% | - | 40:56 | |
| 6% | - | 42:12 |
KeystoneGrasp of the Undying
Win added here: +4.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.6% | +4.6 could be noise | |
| 2% | 42.4% | -5.5 clear difference | |
| 1% | 45.8% | -5.2 clear difference | |
| 1% | 44.5% | -5.0 clear difference | |
| <1% | 44.2% | -2.0 clear difference | |
| <1% | 52.3% | -0.2 could be noise | |
| <1% | 51.9% | -0.1 could be noise | |
| <1% | 46.7% | -4.2 clear difference |
Primary row 1Demolish
Demolish wins more than Shield Bash, the most picked: +2.4 against +0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 50.5% | +0.4 could be noise | |
| 7% | 52.2% | +2.4 clear difference | |
| 3% | 44.4% | -3.5 clear difference | |
| 1% | 45.9% | -4.4 clear difference | |
| <1% | 46.4% | -3.6 could be noise | |
| <1% | 50.2% | +0.2 could be noise | |
| <1% | 47.3% | -2.4 could be noise | |
| <1% | 43.5% | -2.9 could be noise |
Primary row 2Second Wind
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 50.6% | +1.0 could be noise | |
| 36% | 50.0% | -0.9 clear difference | |
| 6% | 51.1% | +1.0 could be noise | |
| 1% | 45.9% | -3.9 clear difference | |
| 1% | 49.0% | -1.3 could be noise | |
| <1% | 43.9% | -3.4 clear difference | |
| <1% | 43.0% | -4.7 clear difference | |
| <1% | 55.2% | +2.0 could be noise |
Primary row 3Overgrowth
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 50.7% | +0.9 could be noise | |
| 34% | 50.2% | -0.3 could be noise | |
| 7% | 49.2% | -0.8 could be noise | |
| 1% | 44.3% | -5.1 clear difference | |
| <1% | 50.0% | -0.3 could be noise | |
| <1% | 45.7% | -2.5 could be noise | |
| <1% | 43.3% | -3.5 clear difference | |
| <1% | 45.3% | -3.8 clear difference |
Secondary pathPrecision
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 50.5% | +0.1 could be noise | |
| 37% | 50.4% | +0.2 could be noise | |
| 7% | 48.8% | -0.5 could be noise | |
| 2% | 50.4% | -0.1 could be noise | |
| 1% | 46.5% | -2.3 could be noise |
Secondary runesCut Down + Triumph
Cut Down + Triumph wins more than Presence of Mind + Last Stand, the most picked: +3.4 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.5% | -0.1 could be noise | |
| 2% | 49.3% | +0.4 could be noise | |
| 2% | 52.2% | -1.0 could be noise | |
| 2% | 49.6% | -1.0 could be noise | |
| 2% | 49.4% | +0.3 could be noise | |
| 1% | 50.3% | -0.3 could be noise | |
| 1% | 52.2% | -0.9 could be noise | |
| 1% | 53.8% | +3.4 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.2 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.3% | -0.3 could be noise | |
| 6% | 50.0% | -0.3 could be noise | |
| 4% | 50.6% | +1.2 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +2.2 against -1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.2% | -1.8 could be noise | |
| 6% | 51.9% | +2.2 clear difference | |
| 3% | 50.7% | +0.8 clear difference |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.8 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 50.2% | +0.1 could be noise | |
| 41% | 50.4% | -0.3 could be noise | |
| 5% | 50.4% | +0.8 could be noise |
QEW
SkillsQ > E > W
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 90% | 50.4% | +0.9 could be noise |
| QWEQ + W + E | 10% | 50.3% | -0.7 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.9% won. Max W first: 66.7% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +1.4 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 50.0% | -1.2 could be noise | |
| 32% | 51.1% | +1.4 clear difference | |
| 2% | 49.4% | -1.6 could be noise | |
| <1% | 50.9% | -0.2 could be noise | |
| <1% | 50.8% | +0.6 could be noise | |
| <1% | 48.3% | -1.3 could be noise | |
| <1% | 43.8% | -1.5 could be noise |
- won
- 55.0%
- games
- 3,742
- Win impact
- +2.6
- Pick rate
- 6.2%
Starting itemsDoran's Shield + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.9% | -0.6 could be noise | |
| 23% | 51.8% | +1.0 clear difference | |
| 8% | 50.4% | 0.0 could be noise | |
| 2% | 49.7% | -0.5 could be noise | |
| <1% | 42.6% | -4.3 clear difference | |
| <1% | 42.3% | -2.3 could be noise | |
| <1% | 50.0% | -1.9 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 100% | 55.0% |
Item 1Sunfire Aegis
| Choice | Picked | Won |
|---|---|---|
| 97% | 54.9% | |
| 3% | 59.6% |
Item 2Winter's Approach
| Choice | Picked | Won |
|---|---|---|
| 97% | 54.9% |
Item 3Thornmail
| Choice | Picked | Won |
|---|---|---|
| 39% | 57.7% | |
| 17% | 61.0% | |
| 11% | 65.9% | |
| 7% | 61.8% | |
| 6% | 59.4% |
Item 4Sundered Sky
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 50.0% | -1.5 could be noise | 14:19 | |
| 26% | 51.9% | +1.2 clear difference | 13:43 | |
| 10% | 51.3% | +0.7 clear difference | 13:20 | |
| 7% | 51.4% | +0.8 clear difference | 14:33 | |
| 3% | 48.4% | -0.6 could be noise | 12:45 | |
| 3% | 49.7% | +0.5 could be noise | ||
| 3% | 50.1% | -1.8 could be noise | ||
| <1% | 68.7% | +5.3 clear difference |
Item 5Spirit Visage
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 54.9% | 0.0 could be noise | 31:55 | |
| 22% | 61.7% | -0.6 could be noise | 31:53 |
Item 6Jak'Sho, The Protean
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 60.7% | 37:52 |
KeystoneGrasp of the Undying
| Choice | Picked | Won |
|---|---|---|
| 44% | 55.1% |
Primary row 1Shield Bash
| Choice | Picked | Won |
|---|---|---|
| 44% | 55.1% |
Primary row 2Second Wind
| Choice | Picked | Won |
|---|---|---|
| 44% | 55.1% |
Primary row 3Overgrowth
| Choice | Picked | Won |
|---|---|---|
| 44% | 55.1% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 44% | 55.1% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 44% | 55.1% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 44% | 55.1% |
Defence shardHealth
| Choice | Picked | Won |
|---|---|---|
| 44% | 55.1% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 90% | 50.4% | +0.9 could be noise |
| QWEQ + W + E | 10% | 50.3% | -0.7 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 50.0% | -1.2 could be noise | |
| 32% | 51.1% | +1.4 clear difference | |
| 2% | 49.4% | -1.6 could be noise | |
| <1% | 50.9% | -0.2 could be noise | |
| <1% | 50.8% | +0.6 could be noise | |
| <1% | 48.3% | -1.3 could be noise | |
| <1% | 43.8% | -1.5 could be noise |
Poppy Jungle build
- won
- 49.1%
- games
- 31,621
- Win impact
- -0.9
- Pick rate
- 0.2%
Starting itemsMosstomper Seedling + Health Potion
Mosstomper Seedling + Health Potion wins more than Gustwalker Hatchling + Health Potion, the most picked: +1.8 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 49.3% | -1.0 could be noise | |
| 20% | 49.4% | +0.1 could be noise | |
| 14% | 50.7% | +1.8 clear difference | |
| 13% | 48.1% | -0.8 could be noise | |
| 7% | 52.8% | +1.3 clear difference | |
| 6% | 51.5% | +0.3 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +1.0 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 49.4% | +0.7 could be noise | 14:23 | |
| 33% | 50.0% | +1.0 could be noise | 14:44 | |
| 22% | 51.6% | -1.8 clear difference often ahead | 12:56 | |
| 2% | 50.2% | -1.2 could be noise | 11:28 | |
| <1% | 47.8% | too big to trust |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 48% | 52.5% | most bought | |
| 16% | 52.4% | about even | |
| 14% | 50.0% | about even | |
| 1% | 48.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 48% | 50.0% | most bought | |
| 18% | 50.5% | about even | |
| 13% | 48.0% | about even | |
| 2% | 45.5% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 48% | 13% | |
| 14% | 48% | |
| 13% | 33% | |
| 26% | 13% | |
| 46% | 36% | |
| 3% | 12% | |
| 10% | 3% | |
| 1% | 7% | |
| 14% | 9% | |
| 7% | 5% |
Item 1Eclipse
Eclipse is part of the build that wins more: +2.0 per 100 games, against +0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 48.9% | -0.2 could be noise | 12:00 | |
| 22% | 49.4% | -0.3 could be noise | 11:13 | |
| 8% | 49.6% | -2.2 could be noise | 10:55 | |
| 5% | 52.8% | +3.5 clear difference | 11:54 | |
| 4% | 52.2% | +1.6 could be noise | 13:05 | |
| 3% | 49.5% | -1.2 could be noise | ||
| 3% | 53.3% | +1.3 could be noise | ||
| <1% | 64.6% | +4.7 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 1,670 | |
| 8% | 1,142 | |
| 5% | 750 | |
| 4% | 561 |
Item 2Dead Man's Plate
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 52.4% | +1.3 could be noise | 20:59 | |
| 8% | 48.4% | -0.1 could be noise | 20:39 | |
| 8% | 51.1% | -1.5 could be noise | 20:20 | |
| 7% | 50.3% | +2.4 could be noise | 21:12 | |
| 7% | 50.5% | -0.7 could be noise | 20:44 | |
| 3% | 51.9% | -1.6 could be noise | ||
| 3% | 47.9% | -3.8 could be noise | ||
| 1% | 60.5% | +3.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 1,670 | |
| 8% | 1,142 | |
| 5% | 750 | |
| 4% | 561 |
Item 3Force of Nature
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 55.9% | +0.9 could be noise | 26:59 | |
| 15% | 53.4% | +0.5 could be noise | 26:43 | |
| 15% | 56.0% | -0.2 could be noise | 26:42 | |
| 6% | 49.4% | +1.2 could be noise | 26:47 | |
| 6% | 53.4% | +1.8 could be noise | 27:23 | |
| 5% | 56.9% | -0.1 could be noise | ||
| 3% | 56.9% | +1.6 could be noise | ||
| 3% | 56.1% | too big to trust |
Finished together
| Choice | Picked | games |
|---|---|---|
| 11% | 1,670 | |
| 8% | 1,142 | |
| 5% | 750 | |
| 4% | 561 |
Item 4Thornmail
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 56.1% | -0.9 could be noise | 32:01 |
Item 5Iceborn Gauntlet
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 57.3% | 37:48 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | - | 41:32 | |
| 11% | - | 41:17 | |
| 8% | - | 42:02 | |
| 7% | - | 41:27 | |
| 7% | - | 41:34 |
KeystoneStormraider's Surge
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 49.4% | -0.6 could be noise | |
| 23% | 49.3% | -0.7 could be noise | |
| 8% | 51.5% | +1.4 could be noise | |
| 6% | 49.5% | +1.0 could be noise | |
| 5% | 48.8% | -1.1 could be noise | |
| 3% | 53.2% | +3.1 clear difference | |
| 2% | 50.7% | +0.1 could be noise | |
| 1% | 54.5% | +3.2 could be noise |
Primary row 1Nimbus Cloak
A pick in another rune tree has a clear edge here (+2.4 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 49.5% | -0.5 could be noise | |
| 24% | 49.1% | -0.6 could be noise | |
| 10% | 49.6% | +0.1 could be noise | |
| 7% | 53.2% | +2.4 clear difference | |
| 4% | 50.2% | +0.6 could be noise | |
| 3% | 51.1% | +1.0 could be noise | |
| 1% | 47.9% | +0.7 could be noise | |
| <1% | 51.8% | -2.8 could be noise |
Primary row 2Celerity
A pick in another rune tree has a clear edge here (+3.4 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 49.5% | -0.6 could be noise | |
| 26% | 49.1% | -0.7 could be noise | |
| 8% | 49.1% | +0.1 could be noise | |
| 6% | 53.1% | +3.4 clear difference | |
| 4% | 50.0% | -0.9 could be noise | |
| 2% | 51.8% | +1.8 could be noise | |
| 1% | 53.6% | +0.5 could be noise | |
| 1% | 50.3% | -0.8 could be noise |
Primary row 3Waterwalking
A pick in another rune tree has a clear edge here (+2.6 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 49.5% | -0.5 could be noise | |
| 29% | 49.3% | -0.5 could be noise | |
| 5% | 53.5% | +2.6 clear difference | |
| 4% | 51.1% | +0.1 could be noise | |
| 4% | 49.7% | +0.2 could be noise | |
| 2% | 49.0% | +1.7 could be noise | |
| 2% | 47.1% | -0.8 could be noise | |
| 1% | 50.4% | +1.3 could be noise |
Secondary pathDomination
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 33% | 50.5% | +0.9 could be noise | |
| 28% | 48.4% | -1.3 clear difference | |
| 26% | 49.3% | -0.7 could be noise | |
| 10% | 51.1% | +2.0 could be noise | |
| 3% | 50.3% | -0.2 could be noise |
Secondary runesTreasure Hunter + Sudden Impact
Treasure Hunter + Sudden Impact wins more than Relentless Hunter + Cheap Shot, the most picked: +2.7 against -2.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 50.2% | -2.3 could be noise | |
| 6% | 53.6% | +2.5 clear difference | |
| 2% | 49.1% | +2.7 clear difference | |
| 1% | 53.0% | -0.2 could be noise |
Offence shardAdaptive Force
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 50.0% | +0.6 could be noise | |
| 28% | 48.6% | -0.8 could be noise | |
| 5% | 50.7% | +0.5 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.4 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 49.5% | -1.4 could be noise | |
| 6% | 50.3% | +0.9 could be noise | |
| 3% | 52.5% | +1.4 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.7 against -1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 49.4% | -1.8 could be noise | |
| 8% | 51.6% | +1.7 clear difference | |
| 8% | 50.3% | +1.3 clear difference |
QEW
SkillsQ > E > W
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 93% | 50.1% | +1.4 could be noise |
| QWEQ + W + E | 6% | 47.5% | -1.4 could be noise |
| EQWE + Q + W | 1% | 48.8% | -0.9 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 51.3% won. Max E first: 33.3% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Smite
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 49.6% | +0.6 could be noise | |
| 2% | 53.3% | -1.0 could be noise | |
| 1% | 45.0% | -1.6 could be noise |
Poppy Mid build
- won
- 49.3%
- games
- 2,151
- Win impact
- -0.3
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Doran's Blade + Health Potion wins more than Doran's Shield + Health Potion, the most picked: +1.5 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 49.5% | -1.6 could be noise | |
| 24% | 49.6% | +0.4 could be noise | |
| 16% | 55.8% | +1.5 could be noise |
BootsPlated Steelcaps
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 51.5% | +1.1 could be noise | 13:10 | |
| 44% | 50.4% | -0.3 could be noise | 12:25 | |
| 8% | 57.6% | -1.3 could be noise often ahead | 14:23 |
Item 1Sunfire Aegis
Sunfire Aegis wins more than Sundered Sky, the most picked: +2.9 against -2.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 48.1% | -2.4 could be noise | 13:38 | |
| 19% | 52.0% | +0.2 could be noise | 12:57 | |
| 9% | 52.4% | +0.5 could be noise | 12:13 | |
| 8% | 59.3% | +2.9 could be noise | 13:55 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 61 | |
| 3% | 31 | |
| 3% | 27 | |
| 3% | 25 |
Item 2Winter's Approach
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 52.3% | +1.1 could be noise | 19:48 | |
| 15% | 55.7% | +0.7 could be noise | 20:49 | |
| 7% | 55.0% | -1.8 could be noise | 21:03 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 61 | |
| 3% | 31 | |
| 3% | 27 | |
| 3% | 25 |
Item 3Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 30% | 50.6% | 25:59 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 61 | |
| 3% | 31 | |
| 3% | 27 | |
| 3% | 25 |
Item 4Spirit Visage
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | 56.1% | 31:39 |
KeystoneElectrocute
Electrocute wins more than Hail of Blades, the most picked: -1.8 against -5.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.1% | +3.1 clear difference | |
| 17% | 47.9% | -5.3 could be noise | |
| 10% | 48.9% | -2.2 could be noise | |
| 6% | 47.1% | -1.8 could be noise |
Primary row 1Sudden Impact
Win added here: -4.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 50.0% | +1.0 could be noise | |
| 22% | 47.7% | -4.8 could be noise | |
| 12% | 50.0% | -1.1 could be noise | |
| 8% | 58.1% | +2.1 could be noise |
Primary row 2Sixth Sense
Win added here: -4.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 51.6% | +1.2 could be noise | |
| 31% | 48.6% | +0.1 could be noise | |
| 20% | 47.1% | -4.2 could be noise | |
| 6% | 58.7% | +1.4 could be noise |
Primary row 3Relentless Hunter
Relentless Hunter wins more than Treasure Hunter, the most picked: -2.3 against -3.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 50.6% | +0.6 could be noise | |
| 19% | 53.1% | +1.3 could be noise | |
| 18% | 48.9% | -3.8 could be noise | |
| 17% | 48.9% | +0.1 could be noise | |
| 4% | 50.0% | -2.3 could be noise |
Secondary pathPrecision
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 48.3% | -1.0 could be noise | |
| 23% | 50.9% | +0.4 could be noise | |
| 19% | 49.4% | -1.3 could be noise |
Secondary runesPresence of Mind + Last Stand
Presence of Mind + Last Stand wins more than Coup de Grace + Triumph, the most picked: +1.7 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 49.7% | +1.7 could be noise | |
| 35% | 48.2% | -1.3 could be noise |
Offence shardAdaptive Force
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.5% | -0.1 could be noise | |
| 12% | 45.2% | -1.2 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.6 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 49.9% | -1.1 could be noise | |
| 9% | 53.0% | +0.6 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 51.3% | -0.8 could be noise | |
| 27% | 48.7% | +0.9 could be noise |
QEW
SkillsQ > E > W
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 87% | 51.9% | +2.6 could be noise |
| QWEQ + W + E | 12% | 39.5% | -4.5 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 50.2% | +1.0 could be noise | |
| 25% | 51.6% | -1.2 could be noise |
Top Poppy Players
See all 5,342Normal Support game
141,349 gamesAgainst every Support champion
- Top 9% Vision / min 2.41
- Top 10% Control wards 7.0
- Bottom 12% Farm / min 1.3
- Kills
- 3.8 Bottom 27%
- Deaths
- 6.9 Fewest 14%
- Assists
- 12.6 Top 27%
- Solo kills
- 0.5 Bottom 26%
- Kill part.
- 48% Top 37%
- Team dmg
- 13% Bottom 19%
- Dmg / min
- 479 Bottom 20%
- Gold / min
- 327 Bottom 20%
- First blood
- 9% Top 44%
Against your lane opponent
- Level 6 at 8:56
- Level 11 at 22:04
Middle game at each minute
Damage dealt
Magic 14% Physical 86%Died to
Physical 53% Magic 38% True 9%Normal Top game
61,646 gamesAgainst every Top champion
- Fewest 9% Deaths 5.8
- Top 27% Control wards 0.7
- Bottom 21% Gold / min 369
- Kills
- 5.2 Bottom 28%
- Assists
- 7.2 Top 28%
- Solo kills
- 2.4 Bottom 40%
- Kill part.
- 36% Top 42%
- Team dmg
- 21% Bottom 35%
- Dmg / min
- 790 Bottom 38%
- Farm / min
- 5.9 Bottom 22%
- Vision / min
- 0.75 Bottom 44%
- First blood
- 12% Top 48%
Against your lane opponent
- Level 6 at 5:27
- Level 11 at 13:27
Middle game at each minute
Damage dealt
Magic 22% Physical 78%Died to
Physical 53% Magic 37% True 10%Normal Jungle game
31,709 gamesAgainst every Jungle champion
- Top 4% Control wards 2.1
- Fewest 10% Deaths 5.7
- Bottom 15% Team dmg 15%
- Kills
- 5.6 Bottom 29%
- Assists
- 9.8 Top 18%
- Solo kills
- 0.9 Bottom 24%
- Kill part.
- 46% Top 37%
- Dmg / min
- 562 Bottom 16%
- Farm / min
- 5.8 Bottom 23%
- Gold / min
- 394 Bottom 25%
- Vision / min
- 0.95 Top 10%
- First blood
- 6% Top 25%
Against the enemy jungler
- Level 6 at 7:28
- Level 11 at 17:30
- blue buff first in 41% of games
- First dragon at 7:57
Middle game at each minute
Damage dealt
Magic 11% Physical 89%Died to
Physical 53% Magic 38% True 9%Normal Mid game
2,000 gamesAgainst every Mid champion
- Fewest 25% Deaths 6.3
- Top 29% Assists 8.1
- Bottom 16% Farm / min 5.4
- Kills
- 6.2 Bottom 32%
- Solo kills
- 2.3 Bottom 40%
- Kill part.
- 42% Top 50%
- Team dmg
- 21% Bottom 24%
- Dmg / min
- 762 Bottom 26%
- Gold / min
- 375 Bottom 18%
- Vision / min
- 0.66 Bottom 44%
- Control wards
- 0.7 Top 37%
- First blood
- 13% Top 32%
Against your lane opponent
- Level 6 at 5:30
- Level 11 at 15:18
Middle game at each minute
Damage dealt
Magic 18% Physical 82%Died to
Physical 55% Magic 36% True 9%Matchups and teammates come from Poppy Support games.
Matchups and teammates come from Poppy Support games.
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Poppy with Teemo: +2.3 wins per 100 games (range 1.1-3.5) · 6,711 games · Measured · 3% of this is borrowed from similar champions -
Poppy with Tryndamere: +2.1 wins per 100 games (range 0.4-3.7) · 3,405 games · Measured · 6% of this is borrowed from similar champions -
Poppy with Mordekaiser: +1.9 wins per 100 games (range 0.6-3.1) · 6,286 games · Measured · 3% of this is borrowed from similar champions
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Poppy with K'Sante: -4.2 wins per 100 games (range -6.3 to -2.0) · 1,942 games · Measured · 9% of this is borrowed from similar champions -
Poppy with Camille: -3.1 wins per 100 games (range -5.2 to -1.1) · 2,071 games · Measured · 9% of this is borrowed from similar champions -
Poppy with Rumble: -3.1 wins per 100 games (range -5.7 to -0.4) · 1,201 games · Measured · 14% of this is borrowed from similar champions
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Poppy with Lillia: +4.3 wins per 100 games (range 2.9-5.8) · 4,223 games · Measured · 5% of this is borrowed from similar champions -
Poppy with Zyra: +4.3 wins per 100 games (range 2.0-6.6) · 1,594 games · Measured · 11% of this is borrowed from similar champions -
Poppy with Karthus: +2.7 wins per 100 games (range 0.3-5.2) · 1,417 games · Measured · 12% of this is borrowed from similar champions
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Poppy with Qiyana: -4.5 wins per 100 games (range -5.9 to -3.1) · 5,120 games · Measured · 4% of this is borrowed from similar champions -
Poppy with Lee Sin: -3.2 wins per 100 games (range -4.3 to -2.0) · 7,334 games · Measured · 3% of this is borrowed from similar champions -
Poppy with Rengar: -2.9 wins per 100 games (range -4.8 to -0.9) · 2,353 games · Measured · 8% of this is borrowed from similar champions
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Poppy with Hwei: +4.1 wins per 100 games (range 2.3-5.9) · 2,823 games · Measured · 7% of this is borrowed from similar champions -
Poppy with Veigar: +4.0 wins per 100 games (range 2.9-5.2) · 7,488 games · Measured · 3% of this is borrowed from similar champions -
Poppy with Vel'Koz: +3.8 wins per 100 games (range 1.3-6.3) · 1,363 games · Measured · 13% of this is borrowed from similar champions
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Poppy with Mel: -3.3 wins per 100 games (range -5.0 to -1.6) · 3,116 games · Measured · 6% of this is borrowed from similar champions -
Poppy with Orianna: -2.6 wins per 100 games (range -4.5 to -0.8) · 2,671 games · Measured · 7% of this is borrowed from similar champions -
Poppy with Sylas: -1.9 wins per 100 games (range -3.0 to -0.9) · 9,428 games · Measured · 2% of this is borrowed from similar champions
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Poppy with Ziggs: +4.6 wins per 100 games (range 2.6-6.6) · 2,204 games · Measured · 8% of this is borrowed from similar champions -
Poppy with Miss Fortune: +2.31 wins per 100 games (range 1.36-3.25) · 11,416 games · Measured · 2% of this is borrowed from similar champions
-
Poppy with Kalista: -3.8 wins per 100 games (range -5.6 to -2.1) · 3,035 games · Measured · 6% of this is borrowed from similar champions -
Poppy with Nilah: -3.4 wins per 100 games (range -6.7 to -0.1) · 677 games · Pooled · 23% of this is borrowed from similar champions -
Poppy with Samira: -3.0 wins per 100 games (range -4.7 to -1.3) · 3,273 games · Measured · 6% of this is borrowed from similar champions