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Poppy build, patch 16.14

2,324 games of Poppy recorded on patch 16.14, across support, top, jungle, mid and bot.

Poppy score: 66 out of 100 A
Win rate
55.2% of support games this patch
Pick rate
1.8% of support games
Games
1,405 support, patch 16.14
Rank in role
2 of 90 support champions

Win impact against the average support pick on patch 16.14: +2.2 wins per 100 games (range 0.5-3.8) 1,405 games Pooled

What most Poppy support players build, patch 16.14

Build Bandlepipes, Locket of the Iron Solari and Dead Man's Plate, and run Hail of Blades

The rune page they run

Domination

  • Hail of Blades

Inspiration

Shards

Domination: Hail of Blades, then Sudden Impact, Deep Ward, Treasure Hunter. Inspiration: Hextech Flashtraption, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.

745 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 364 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W

Max Q, then E, then W. The level by level count.

54 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 63% (range 50-75) · 54 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Poppy support is the role with the most recorded games on patch 16.14: 1,405 games, of which 776 were wins. That is the role this page leads with. Measured on this page: support, top and jungle, the roles that cleared 30 recorded games.

wins +2.2 per 100 vs the support average · 1,405 games on 16.14 · first-time players measured (1,342 games) · no clear move vs 16.13 (-1.0, range -13.9 to +11.9)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Poppy players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Poppy, support

7 item sets were recorded in this role and 3 of them cleared 30 games.

  1. Bandlepipes, Locket of the Iron Solari and Dead Man's Plate
    63.0% 54 games
  2. Protoplasm Harness, Locket of the Iron Solari and Dead Man's Plate
    44.4% 36 games
  3. Locket of the Iron Solari, Dead Man's Plate and Force of Nature
    61.8% 34 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Poppy, top

3 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Unending Despair, Spirit Visage and Sundered Sky
    not enough games yet. 13 games so far, this needs 30. 13 games
  2. Spirit Visage, Thornmail and Sundered Sky
    not enough games yet. 11 games so far, this needs 30. 11 games
  3. Unending Despair, Thornmail and Sundered Sky
    not enough games yet. 8 games so far, this needs 30. 8 games

Poppy, jungle

2 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Dead Man's Plate, Force of Nature and Sundered Sky
    not enough games yet. 28 games so far, this needs 30. 28 games
  2. Thornmail, Dead Man's Plate and Sundered Sky
    not enough games yet. 17 games so far, this needs 30. 17 games

What runes do most Poppy players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Poppy, support

10 complete pages were recorded in this role and 6 of them cleared 30 games.

Hail of Blades Domination with Inspiration
54.2% 745 games

Domination

  • Hail of Blades

Inspiration

Shards

Domination: Hail of Blades, then Sudden Impact, Deep Ward, Treasure Hunter. Inspiration: Hextech Flashtraption, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.

745 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Aftershock Resolve with Inspiration Resolve: Aftershock, then Font of Life, Bone Plating, Unflinching. Inspiration: Hextech Flashtraption, Cosmic Insight. Shards: Ability Haste, Health Scaling, Health.
55.5% 357 games
Hail of Blades Domination with Precision Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Treasure Hunter. Precision: Coup de Grace, Triumph. Shards: Adaptive Force, Adaptive Force, Health Scaling.
61.3% 75 games
Hail of Blades Domination with Resolve Domination: Hail of Blades, then Sudden Impact, Deep Ward, Treasure Hunter. Resolve: Unflinching, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.
51.9% 52 games
Aftershock Resolve with Domination Resolve: Aftershock, then Font of Life, Bone Plating, Unflinching. Domination: Relentless Hunter, Sudden Impact. Shards: Adaptive Force, Movement Speed, Health.
62.8% 43 games
Unsealed Spellbook Inspiration with Resolve Inspiration: Unsealed Spellbook, then Hextech Flashtraption, Biscuit Delivery, Cosmic Insight. Resolve: Unflinching, Bone Plating. Shards: Adaptive Force, Movement Speed, Health.
42.4% 33 games

Keystones picked, one slot on its own

Hail of Blades
54.9% 881 games
Aftershock
55.7% 411 games
Unsealed Spellbook
45.3% 75 games
Electrocute
66.7% 36 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Poppy, top

9 complete pages were recorded in this role and 3 of them cleared 30 games.

Grasp of the Undying Resolve with Precision
58.3% 300 games

Resolve

  • Grasp of the Undying

Precision

Shards

Resolve: Grasp of the Undying, then Shield Bash, Bone Plating, Overgrowth. Precision: Presence of Mind, Last Stand. Shards: Adaptive Force, Adaptive Force, Health.

300 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Sorcery Resolve: Grasp of the Undying, then Shield Bash, Second Wind, Overgrowth. Sorcery: Manaflow Band, Scorch. Shards: Attack Speed, Adaptive Force, Health.
48.8% 170 games
Grasp of the Undying Resolve with Inspiration Resolve: Grasp of the Undying, then Shield Bash, Bone Plating, Overgrowth. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
58.7% 46 games

Keystones picked, one slot on its own

Grasp of the Undying
55.2% 524 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Poppy, jungle

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Stormraider's Surge Sorcery with Inspiration
40.4% 151 games

Sorcery

  • Stormraider's Surge

Inspiration

Shards

Sorcery: Stormraider's Surge, then Nimbus Cloak, Celerity, Waterwalking. Inspiration: Hextech Flashtraption, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.

151 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Stormraider's Surge Sorcery with Domination Sorcery: Stormraider's Surge, then Nimbus Cloak, Celerity, Waterwalking. Domination: Relentless Hunter, Cheap Shot. Shards: Adaptive Force, Adaptive Force, Health Scaling.
56.0% 50 games
Dark Harvest Domination with Sorcery Domination: Dark Harvest, then Cheap Shot, Grisly Mementos, Relentless Hunter. Sorcery: Waterwalking, Celerity. Shards: Adaptive Force, Adaptive Force, Health.
43.6% 39 games

Keystones picked, one slot on its own

Stormraider's Surge
45.2% 208 games
Dark Harvest
42.2% 64 games
Electrocute
45.5% 33 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

364 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 293 Q-first games and 33% of 55 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Poppy support skill path Each filled cell is the skill most players took at that level, from 364 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W

Almost nobody maxed E first, so there is nothing to compare. 0 wins per 100 games (range -10 to 10) 307 games Measured 289 games maxed Q first, 18 games maxed E first.

Max Q, then E, then W

146 recorded games on patch 16.14.

Poppy top skill path Each filled cell is the skill most players took at that level, from 146 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

Only 90 recorded games on patch 16.14. A soft read.

Poppy jungle skill path Each filled cell is the skill most players took at that level, from 90 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

When do players buy each piece?

The pieces of the most recorded Poppy support build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Locket of the Iron Solari
14:41 1,116 games
Dead Man's Plate
20:18 409 games
Bandlepipes
22:46 305 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Poppy?

The opponents Poppy support loses to most and the teammates Poppy gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Poppy rank?

Every role we recorded Poppy in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Poppy by role

support A +2.2 wins per 100 games (range 0.5-3.8) 1,405 games Pooled
66 1,405 games
top B +1.1 wins per 100 games (range -0.9 to 3.0) 536 games Pooled
55 536 games
jungle C -0.7 wins per 100 games (range -2.7 to 1.3) 367 games Pooled
41 367 games
mid not enough games yet. 15 games so far, this needs 30.
not scored 15 games
bot not enough games yet. 1 game so far, this needs 30.
not scored 1 game
Why no share of wins on this page says a build is good for Poppy

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other support champions on patch 16.14

Highest scored first. The whole support ranking, with the games behind every row, is on the tier list.

Every support champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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