Magical Footwear + Biscuit Delivery wins more than Magical Footwear + Jack Of All Trades, the most picked: +1.8 against +0.3 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Jack Of All Trades
47%
48.4%
+0.3 could be noise
Magical Footwear + Cosmic Insight
46%
48.5%
-0.2 could be noise
Magical Footwear + Biscuit Delivery
2%
49.7%
+1.8 could be noise
Biscuit Delivery + Cosmic Insight
1%
43.6%
-1.6 could be noise
Cash Back + Cosmic Insight
1%
49.0%
-0.6 could be noise
Magical Footwear + Approach Velocity
1%
50.9%
+0.5 could be noise
Jack Of All Trades + Cash Back
1%
50.8%
+0.5 could be noise
Jack Of All Trades + Biscuit Delivery
<1%
50.0%
+1.1 could be noise
Offence shardAttack Speed
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
92%
48.4%
+0.7 could be noise
Adaptive Force
5%
47.6%
-0.1 could be noise
Ability Haste
3%
45.1%
-1.2 could be noise
Flex shardHealth Scaling
Health Scaling wins more than Movement Speed, the most picked: +0.9 against +0.8 per 100 games. It could be noise.
Flex shard: every option
Choice
Picked
Won
Win added
Movement Speed
69%
48.5%
+0.8 could be noise
Adaptive Force
28%
47.5%
-0.9 clear difference
Health Scaling
3%
48.6%
+0.9 could be noise
Defence shardHealth
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 58% of their games. All ranks pick Health Scaling most.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
57%
47.9%
-0.7 clear difference
Health
40%
48.8%
+0.7 could be noise
Tenacity and Slow Resist
3%
47.5%
+0.3 could be noise
QWE
SkillsQ > W > E
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
92%
49.1%
+2.1 could be noise
QEWQ + E + W
6%
46.8%
-2.2 clear difference
WQEW + Q + E
2%
50.1%
-1.4 clear difference
WEQW + E + Q
<1%
48.9%
-2.0 could be noise
EQWE + Q + W
<1%
48.0%
-2.7 could be noise
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 49.3% won. Max W first: 52.6% won (about even).
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
SpellsFlash + Heal
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 48% of their games. All ranks pick Flash + Ignite most.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
64%
47.9%
-0.8 clear difference
Flash + Heal
24%
49.5%
+1.5 could be noise
Exhaust + Flash
11%
48.3%
-0.3 clear difference
Flash + Teleport
<1%
34.9%
too big to trust
Flash + Barrier
<1%
36.4%
-4.2 clear difference
Exhaust + Ignite
<1%
48.9%
+1.2 could be noise
Flash + Ghost
<1%
39.4%
-3.2 clear difference
Exhaust + Heal
<1%
42.9%
-1.0 could be noise
won
53.0%
games
3,793
Win impact
+2.1
Pick rate
4.0%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.