League of Legends Elise build
Elise Jungle build
- won
- 50.7%
- games
- 143,303
- Win impact
- +0.7
- Pick rate
- 1.0%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Scorchclaw Pup + Health Potion, the most picked: +1.1 against 0.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.8% | 0.0 could be noise | |
| 32% | 51.7% | +1.1 clear difference | |
| 16% | 49.4% | -1.1 clear difference | |
| 8% | 50.4% | -0.6 could be noise | |
| 1% | 49.5% | -0.9 could be noise | |
| <1% | 46.5% | -1.2 could be noise |
BootsSorcerer's Shoes
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 98% | 51.1% | -0.4 could be noise | 12:22 | |
| 1% | 49.6% | +0.5 could be noise | 16:09 | |
| 1% | 47.8% | -1.5 could be noise | 12:23 | |
| <1% | 53.0% | +2.6 clear difference often behind | 15:44 | |
| <1% | 50.9% | -0.8 could be noise | 13:16 | |
| <1% | 50.2% | -0.6 could be noise | ||
| <1% | 49.5% | -3.3 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 93% | 52.3% | most bought | |
| 1% | 52.4% | about even | |
| 1% | 52.6% | about even | |
| <1% | 50.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 93% | 51.4% | most bought | |
| 2% | 48.5% | about even | |
| 1% | 44.6% | about even | |
| <1% | 42.9% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 4% | 11% | |
| 40% | 36% | |
| 73% | 75% | |
| 13% | 15% | |
| 25% | 26% | |
| 11% | 10% |
Item 1Lich Bane
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 65% | 50.9% | +0.7 could be noise | 11:27 | |
| 30% | 50.6% | -0.4 clear difference | 11:26 | |
| 1% | 49.3% | -2.4 clear difference | 12:21 | |
| 1% | 51.3% | -1.4 clear difference | 12:37 | |
| 1% | 48.8% | -1.0 could be noise | 11:57 | |
| 1% | 70.5% | bought when already ahead | ||
| 1% | 47.0% | -3.1 clear difference | ||
| 1% | 46.8% | -0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 24% | 20,169 | |
| 14% | 11,696 | |
| 11% | 9,353 | |
| 10% | 8,257 |
Item 2Shadowflame
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 67% | 51.3% | -0.3 could be noise | 19:43 | |
| 10% | 50.3% | -0.5 could be noise | 19:14 | |
| 6% | 48.7% | 0.0 could be noise | 21:09 | |
| 6% | 52.1% | -0.1 could be noise | 19:11 | |
| 4% | 76.4% | bought when already ahead | 14:51 | |
| 2% | 60.1% | +0.8 could be noise often ahead | ||
| 1% | 46.5% | -2.2 could be noise | ||
| <1% | 47.9% | +1.3 could be noise often behind |
Finished together
| Choice | Picked | games |
|---|---|---|
| 24% | 20,169 | |
| 14% | 11,696 | |
| 11% | 9,353 | |
| 10% | 8,257 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: +2.2 per 100 games, against -2.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 53.1% | -0.8 could be noise | 26:14 | |
| 21% | 58.1% | +0.4 could be noise | 25:41 | |
| 16% | 58.7% | -0.1 could be noise | 24:52 | |
| 9% | 51.9% | 0.0 could be noise | 25:40 | |
| 5% | 79.6% | bought when already ahead | 21:07 | |
| 3% | 57.3% | +0.3 could be noise | ||
| 2% | 54.9% | +1.5 could be noise | ||
| <1% | 54.9% | +1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 24% | 20,169 | |
| 14% | 11,696 | |
| 11% | 9,353 | |
| 10% | 8,257 |
Item 4Banshee's Veil
Banshee's Veil wins more than Void Staff, the most picked: +1.3 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 57.1% | -1.7 clear difference | 30:01 | |
| 30% | 57.9% | +1.0 could be noise | 30:41 | |
| 13% | 76.3% | bought when already ahead | 26:55 | |
| 6% | 60.6% | -1.1 could be noise | ||
| 5% | 56.0% | +1.3 could be noise | 31:39 | |
| 3% | 59.9% | +0.1 could be noise |
Item 5Void Staff
Void Staff wins more than Rabadon's Deathcap, the most picked: -0.2 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 54.9% | -0.3 could be noise | 34:10 | |
| 23% | 54.9% | -0.2 could be noise | 34:08 | |
| 15% | 70.7% | bought when already ahead | 31:22 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 48.6% | 37:01 | |
| 19% | 54.6% | 37:37 | |
| 18% | 51.5% | 37:31 | |
| 13% | 50.9% | 36:27 | |
| 8% | 56.9% | 37:13 |
KeystoneDark Harvest
A pick in another rune tree has a clear edge here (+2.8 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 50.6% | -0.2 could be noise | |
| 19% | 50.3% | -0.6 could be noise | |
| 12% | 52.2% | +1.1 clear difference | |
| 1% | 55.0% | +2.8 clear difference | |
| 1% | 49.8% | -0.6 could be noise | |
| <1% | 51.7% | +1.2 could be noise | |
| <1% | 44.5% | -4.5 clear difference | |
| <1% | 50.0% | -4.9 clear difference |
Primary row 1Sudden Impact
Sudden Impact wins more than Cheap Shot, the most picked: +2.5 against -2.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 49.7% | -2.5 could be noise | |
| 24% | 52.7% | +2.5 clear difference | |
| 12% | 52.1% | +1.0 clear difference | |
| 2% | 53.3% | +1.8 clear difference | |
| <1% | 48.9% | -2.3 could be noise | |
| <1% | 51.1% | -2.0 could be noise | |
| <1% | 52.0% | +1.4 could be noise | |
| <1% | 48.5% | -0.1 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +2.6 against -2.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 49.8% | -2.4 could be noise | |
| 17% | 53.3% | +2.6 clear difference | |
| 9% | 52.4% | +1.0 clear difference | |
| 2% | 53.4% | +1.8 clear difference | |
| 2% | 52.9% | +1.2 clear difference | |
| 1% | 49.1% | -0.4 could be noise | |
| 1% | 50.7% | +0.7 clear difference | |
| 1% | 50.6% | -0.4 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Relentless Hunter, the most picked: +2.5 against -2.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 50.0% | -2.1 could be noise | |
| 15% | 53.1% | +2.5 clear difference | |
| 10% | 52.1% | +1.0 clear difference | |
| 1% | 54.3% | +2.0 clear difference | |
| 1% | 53.0% | +1.2 clear difference | |
| 1% | 49.4% | -0.1 could be noise | |
| 1% | 45.4% | -2.9 could be noise | |
| <1% | 47.8% | -3.3 could be noise |
Secondary pathPrecision
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.4% | +2.0 could be noise | |
| 26% | 48.8% | -2.5 clear difference | |
| 2% | 54.2% | +2.3 could be noise | |
| 2% | 51.3% | +0.3 clear difference | |
| <1% | 48.3% | -2.8 clear difference |
Secondary runesLegend: Haste + Triumph
Legend: Haste + Triumph wins more than Coup de Grace + Triumph, the most picked: +2.1 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 51.0% | -1.0 could be noise | |
| 16% | 52.3% | +0.5 clear difference | |
| 4% | 52.4% | +1.1 clear difference | |
| 2% | 52.1% | +1.5 clear difference | |
| 2% | 52.3% | +0.5 could be noise | |
| 1% | 52.0% | +0.8 could be noise | |
| 1% | 54.1% | +1.6 clear difference | |
| <1% | 53.8% | +2.1 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +2.3 against -2.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 50.6% | -2.3 could be noise | |
| 8% | 52.7% | +2.3 clear difference | |
| 1% | 52.6% | +1.4 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +2.3 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 50.7% | -1.6 could be noise | |
| 1% | 53.0% | +0.8 could be noise | |
| 1% | 55.4% | +2.3 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.3 against -2.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.3% | -2.2 could be noise | |
| 15% | 53.1% | +2.3 clear difference | |
| 2% | 51.0% | +0.9 clear difference |
QWE
SkillsQ > W > E
Win added here: +4.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 95% | 51.2% | +4.3 could be noise |
| WQEW + Q + E | 2% | 47.9% | -1.8 clear difference |
| QEWQ + E + W | 2% | 42.3% | too big to trust |
| WEQW + E + Q | <1% | 48.7% | -1.1 clear difference |
| EQWE + Q + W | <1% | 51.9% | -0.9 clear difference |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 50.2% won. Max W first: 49.0% won (about even).
- W
- Q
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Smite
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 100% | 50.8% | +1.1 could be noise | |
| <1% | 51.7% | -0.4 could be noise | |
| <1% | 53.0% | -0.6 could be noise | |
| <1% | 49.1% | -3.4 could be noise |
Elise Support build
Patch 16.20- won
- 49.3%
- games
- 39,647
- Win impact
- -0.6
- Pick rate
- 0.2%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +3.1 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 49.8% | +0.3 could be noise | |
| 2% | 46.4% | -1.8 could be noise | |
| 2% | 46.2% | -1.9 could be noise | |
| 2% | 54.0% | +3.1 could be noise | |
| 1% | 45.8% | -2.0 could be noise | |
| <1% | 51.9% | -0.4 could be noise |
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: +1.7 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 81% | 50.3% | -1.6 could be noise | 12:29 | |
| 13% | 51.2% | +1.7 clear difference | 8:16 | |
| 3% | 48.4% | +0.7 could be noise | 10:39 | |
| 1% | 49.7% | +1.2 could be noise | 15:43 | |
| 1% | 49.4% | +0.9 could be noise | 15:28 | |
| <1% | 44.7% | -1.4 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 78% | 51.5% | most bought | |
| 13% | 51.3% | about even | |
| 3% | 50.4% | about even | |
| 2% | 51.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 77% | 50.5% | most bought | |
| 12% | 52.1% | about even | |
| 3% | 51.3% | about even | |
| 3% | 52.7% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 29% | 26% | |
| 8% | 10% | |
| 6% | 8% |
Item 1Stormsurge
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 74% | 49.8% | -0.9 could be noise | 13:26 | |
| 7% | 49.9% | -0.9 could be noise | 13:17 | |
| 3% | 51.1% | +0.9 could be noise | 12:54 | |
| 3% | 56.2% | +5.1 clear difference | 12:49 | |
| 2% | 48.2% | -0.5 could be noise | 12:24 | |
| 2% | 47.1% | -2.2 could be noise | ||
| 2% | 51.5% | +0.6 could be noise | ||
| 1% | 45.6% | -2.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 30% | 4,195 | |
| 7% | 982 | |
| 6% | 856 | |
| 5% | 756 |
Item 2Shadowflame
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 50.4% | -1.0 could be noise | 22:43 | |
| 17% | 50.6% | -0.2 could be noise | 24:10 | |
| 6% | 48.3% | -1.7 could be noise | 22:21 | |
| 5% | 51.6% | -0.9 could be noise | 21:30 | |
| 4% | 52.1% | +0.1 could be noise | 21:27 | |
| 3% | 75.4% | bought when already ahead | ||
| 2% | 54.0% | +3.6 could be noise | ||
| 2% | 60.3% | too big to trust |
Finished together
| Choice | Picked | games |
|---|---|---|
| 30% | 4,195 | |
| 7% | 982 | |
| 6% | 856 | |
| 5% | 756 |
Item 3Zhonya's Hourglass
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 52.5% | 0.0 could be noise | 29:46 | |
| 15% | 56.5% | -0.3 could be noise | 28:32 | |
| 9% | 50.2% | -0.9 could be noise | 29:03 | |
| 7% | 51.3% | -1.0 could be noise | 28:38 | |
| 7% | 46.8% | -2.0 could be noise | 28:59 | |
| 5% | 71.7% | bought when already ahead | ||
| 4% | 53.7% | -0.8 could be noise | ||
| 1% | 60.0% | +2.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 30% | 4,195 | |
| 7% | 982 | |
| 6% | 856 | |
| 5% | 756 |
Item 4Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 33% | 49.2% | 34:39 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | - | 42:18 | |
| 15% | - | 42:28 | |
| 13% | - | 38:23 |
KeystoneElectrocute
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 49.8% | +0.5 could be noise | |
| 15% | 50.5% | +0.3 could be noise | |
| 1% | 51.2% | -1.3 could be noise | |
| <1% | 42.5% | -4.2 could be noise | |
| <1% | 47.4% | -2.3 could be noise | |
| <1% | 47.7% | -0.5 could be noise | |
| <1% | 47.0% | -0.7 could be noise | |
| <1% | 45.2% | -3.3 could be noise |
Primary row 1Sudden Impact
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.4% | +2.0 could be noise | |
| 28% | 48.9% | -1.3 clear difference | |
| 1% | 46.1% | -3.0 clear difference | |
| 1% | 45.9% | -3.5 clear difference | |
| 1% | 43.0% | -3.1 clear difference | |
| <1% | 38.3% | -4.5 clear difference | |
| <1% | 46.8% | -6.3 clear difference | |
| <1% | 47.9% | -1.3 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Deep Ward, the most picked: +1.8 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 50.0% | +0.7 could be noise | |
| 27% | 49.0% | -0.9 could be noise | |
| 8% | 51.5% | +1.8 could be noise | |
| 1% | 47.3% | -3.0 could be noise | |
| 1% | 43.8% | -3.1 could be noise | |
| <1% | 40.7% | -5.8 clear difference | |
| <1% | 49.5% | -0.3 could be noise | |
| <1% | 41.5% | -3.6 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Relentless Hunter, the most picked: +1.3 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 49.7% | +0.2 could be noise | |
| 11% | 51.7% | +1.3 could be noise | |
| 1% | 44.6% | -3.2 could be noise | |
| 1% | 45.6% | -3.4 could be noise | |
| 1% | 50.2% | -3.4 could be noise | |
| <1% | 48.8% | -0.3 could be noise | |
| <1% | 36.4% | -5.2 clear difference | |
| <1% | 37.5% | -4.3 could be noise |
Secondary pathPrecision
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 50.0% | +0.8 could be noise | |
| 20% | 48.3% | -1.4 clear difference | |
| 12% | 50.8% | +0.7 could be noise | |
| 1% | 53.5% | 0.0 could be noise | |
| 1% | 45.6% | -2.5 could be noise |
Secondary runesCoup de Grace + Legend: Haste
Coup de Grace + Legend: Haste wins more than Coup de Grace + Triumph, the most picked: +1.6 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 49.8% | -0.5 could be noise | |
| 3% | 51.1% | +0.5 could be noise | |
| 2% | 53.8% | +1.6 could be noise | |
| 1% | 46.9% | -1.8 could be noise | |
| 1% | 52.7% | +0.7 could be noise | |
| 1% | 54.8% | +0.6 could be noise | |
| 1% | 48.1% | -0.1 could be noise | |
| 1% | 50.7% | +0.5 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.4 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 49.8% | +0.3 could be noise | |
| 31% | 49.0% | -0.8 could be noise | |
| 9% | 51.8% | +1.4 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.1 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 49.5% | -1.7 could be noise | |
| 10% | 52.3% | +2.1 clear difference | |
| <1% | 49.2% | -2.4 could be noise |
Defence shardHealth
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 50.1% | +1.4 could be noise | |
| 27% | 48.6% | -1.6 clear difference | |
| 3% | 51.3% | +0.8 could be noise |
EQW
SkillsE > Q > W
E > Q > W wins more than Q > W > E, the most picked: +2.6 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 76% | 49.6% | -0.5 could be noise |
| QEWQ + E + W | 11% | 49.5% | -0.4 could be noise |
| EQWE + Q + W | 9% | 52.7% | +2.6 clear difference |
| WQEW + Q + E | 2% | 45.1% | -3.8 clear difference |
| EWQE + W + Q | 1% | 52.5% | +2.1 could be noise |
| WEQW + E + Q | <1% | 45.7% | -2.5 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 45.8% won. Max E first: 48.8% won (about even).
SpellsExhaust + Ignite
Exhaust + Ignite wins more than Flash + Ignite, the most picked: +1.9 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 49.9% | +1.1 could be noise | |
| 4% | 48.5% | -1.3 could be noise | |
| 2% | 48.4% | -0.7 could be noise | |
| 1% | 55.3% | +1.9 could be noise |
Elise Top build
Patch 16.20- won
- 49.8%
- games
- 8,225
- Win impact
- -0.2
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 50.4% | +3.8 could be noise | |
| 23% | 46.2% | -4.8 clear difference | |
| 3% | 46.7% | +0.2 could be noise | |
| 2% | 58.1% | +2.0 could be noise | |
| 2% | 44.2% | -1.0 clear difference |
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: +1.1 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 66% | 50.1% | +0.2 could be noise | 13:40 | |
| 9% | 46.4% | +0.1 could be noise often behind | 14:17 | |
| 8% | 50.3% | +1.1 could be noise | 8:31 | |
| 7% | 53.0% | -1.0 could be noise often ahead | 12:56 | |
| 5% | 53.5% | -0.2 could be noise | 15:45 | |
| 2% | 54.3% | -0.9 could be noise often ahead | ||
| 2% | 53.6% | -2.9 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 57% | 52.4% | most bought | |
| 14% | 48.1% | about even | |
| 8% | 49.3% | about even | |
| 6% | 53.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 47.5% | most bought | |
| 15% | 48.5% | about even | |
| 7% | 63.0% | not enough games | |
| 7% | 51.1% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 14% | 2% | |
| 3% | 15% | |
| 42% | 34% | |
| 22% | 29% | |
| 39% | 34% |
Item 1Lich Bane
Lich Bane is part of the build that wins more: +1.5 per 100 games, against -0.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 49.7% | +0.3 clear difference | 12:05 | |
| 23% | 45.4% | -3.2 could be noise | 11:10 | |
| 14% | 52.8% | +1.6 clear difference | 11:12 | |
| 14% | 53.7% | +2.1 clear difference | 11:26 | |
| 7% | 48.9% | -0.6 could be noise | 12:13 | |
| 3% | 45.1% | +0.9 could be noise often behind | ||
| 2% | 57.8% | +1.8 clear difference often ahead | ||
| 2% | 54.4% | -1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 470 | |
| 4% | 181 | |
| 3% | 146 | |
| 3% | 135 |
Item 2Shadowflame
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 51.8% | -0.5 could be noise | 19:41 | |
| 12% | 51.3% | +0.1 could be noise | 19:43 | |
| 10% | 54.3% | -0.2 could be noise | 19:25 | |
| 7% | 56.4% | +0.9 could be noise | 19:10 | |
| 5% | 47.9% | -1.5 could be noise | 20:17 | |
| 4% | 48.8% | +0.2 could be noise | ||
| 4% | 50.0% | +0.3 could be noise | ||
| 3% | 49.5% | -0.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 470 | |
| 4% | 181 | |
| 3% | 146 | |
| 3% | 135 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: +1.5 per 100 games, against -0.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 57.4% | +0.1 could be noise | 25:25 | |
| 14% | 60.4% | +1.0 could be noise | 25:15 | |
| 14% | 52.9% | -0.3 could be noise | 26:04 | |
| 8% | 53.3% | -0.7 could be noise | 25:60 | |
| 7% | 54.9% | -0.6 could be noise | 25:06 | |
| 6% | 51.5% | -0.7 could be noise | ||
| 5% | 57.2% | +0.3 could be noise | ||
| 4% | 57.3% | -0.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 470 | |
| 4% | 181 | |
| 3% | 146 | |
| 3% | 135 |
Item 4Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 31% | 53.2% | 30:30 |
Item 5Rabadon's Deathcap
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 19% | 65.3% | 0.0 could be noise | 33:23 | |
| 18% | 62.4% | -0.4 could be noise | 34:15 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | - | 38:33 | |
| 11% | - | 38:42 | |
| 9% | - | 37:33 | |
| 8% | - | 40:27 |
KeystoneElectrocute
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 30% | 50.4% | +1.9 could be noise | |
| 23% | 49.2% | +1.1 could be noise | |
| 14% | 44.3% | -6.3 clear difference | |
| 8% | 50.9% | +1.6 could be noise | |
| 6% | 52.1% | +1.4 could be noise | |
| 6% | 50.0% | -2.7 clear difference | |
| 4% | 43.5% | -2.3 could be noise | |
| 1% | 60.5% | +5.1 could be noise |
Primary row 1Sudden Impact
Sudden Impact wins more than Cheap Shot, the most picked: +5.3 against -2.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 27% | 47.8% | -3.7 could be noise | |
| 19% | 47.8% | -2.9 could be noise | |
| 15% | 48.0% | +1.1 clear difference | |
| 15% | 54.3% | +5.3 clear difference | |
| 8% | 51.4% | +2.0 clear difference | |
| 6% | 51.4% | +2.4 clear difference | |
| 4% | 45.2% | -1.6 could be noise | |
| 3% | 48.3% | -1.0 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +5.1 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 32% | 46.9% | -3.3 could be noise | |
| 27% | 49.1% | -0.9 could be noise | |
| 11% | 49.5% | +0.6 could be noise | |
| 8% | 56.0% | +5.1 clear difference | |
| 5% | 50.1% | +1.7 could be noise | |
| 5% | 50.5% | +1.3 could be noise | |
| 3% | 48.8% | -1.2 could be noise | |
| 2% | 52.8% | +1.5 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Relentless Hunter, the most picked: +3.9 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 26% | 48.9% | -0.7 could be noise | |
| 21% | 48.5% | -1.0 could be noise | |
| 13% | 48.1% | +0.9 could be noise | |
| 13% | 45.9% | -4.5 clear difference | |
| 9% | 54.2% | +3.9 clear difference | |
| 6% | 51.1% | +2.6 could be noise | |
| 5% | 49.8% | +0.6 could be noise | |
| 2% | 52.7% | +1.0 could be noise |
Secondary pathSorcery
A pick in another rune tree has a clear edge here (+2.6 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 46.9% | -2.4 could be noise | |
| 21% | 52.5% | +2.6 clear difference | |
| 21% | 48.7% | -0.2 could be noise | |
| 10% | 53.4% | +1.1 could be noise | |
| 3% | 54.2% | +0.7 could be noise |
Secondary runesTranscendence + Gathering Storm
Transcendence + Gathering Storm adds the most wins we measured here: +3.0 per 100 games. Waterwalking + Nimbus Cloak, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 33% | 44.7% | -3.3 could be noise | |
| 16% | 41.5% | too big to trust | |
| 9% | 47.4% | +1.8 could be noise | |
| 8% | 53.0% | +2.7 could be noise | |
| 7% | 54.5% | +2.0 could be noise | |
| 7% | 46.9% | +2.4 could be noise | |
| 6% | 47.4% | +0.3 could be noise | |
| 4% | 56.5% | +3.0 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +2.9 against -2.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 48.9% | -2.6 could be noise | |
| 22% | 51.6% | +2.9 clear difference | |
| 7% | 46.5% | +0.4 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.1 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 49.5% | -0.5 could be noise | |
| 7% | 46.9% | 0.0 could be noise | |
| 2% | 49.2% | +1.1 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.4 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 48.5% | -0.8 could be noise | |
| 39% | 49.9% | +0.4 could be noise | |
| 6% | 52.2% | +1.4 could be noise |
QWE
SkillsQ > W > E
Win added here: +4.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 74% | 50.3% | +4.5 could be noise |
| WQEW + Q + E | 14% | 47.1% | -5.5 clear difference |
| QEWQ + E + W | 6% | 47.7% | -0.7 clear difference |
| WEQW + E + Q | 5% | 48.6% | -2.1 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 58.0% won. Max W first: 40.0% won (won more).
- Q
- E
- W
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.0% | +3.0 could be noise | |
| 10% | 44.2% | -4.1 clear difference | |
| 3% | 44.4% | -3.4 clear difference | |
| 1% | 54.7% | +0.8 could be noise | |
| 1% | 42.4% | -1.0 could be noise | |
| 1% | 47.1% | -0.8 could be noise |
Elise Mid build
Patch 16.20- won
- 51.8%
- games
- 3,161
- Win impact
- +1.1
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 52.6% | +2.0 could be noise | |
| 9% | 45.8% | -0.3 could be noise | |
| 4% | 49.6% | -1.0 could be noise |
BootsSorcerer's Shoes
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 86% | 52.9% | +1.1 could be noise | 12:45 | |
| 5% | 50.0% | -1.4 could be noise | 13:11 | |
| 3% | 49.4% | -0.9 could be noise | 11:31 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 76% | 55.6% | most bought | |
| 4% | 46.9% | not enough games | |
| 4% | 48.4% | not enough games | |
| 2% | 42.9% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 75% | 55.0% | most bought | |
| 8% | 66.7% | not enough games | |
| 2% | 60.0% | not enough games | |
| 1% | 0.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 42% | 51% | |
| 62% | 69% | |
| 2% | 8% | |
| 6% | 2% |
Item 1Stormsurge
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 52.7% | -0.9 could be noise | 11:36 | |
| 32% | 53.1% | +2.2 could be noise | 11:37 | |
| 8% | 44.6% | -1.3 could be noise | 11:14 | |
| 4% | 50.8% | -0.9 could be noise | 11:33 | |
| 4% | 51.3% | -0.2 could be noise | 11:36 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 284 | |
| 13% | 240 | |
| 6% | 107 | |
| 5% | 103 |
Item 2Shadowflame
Win added here: -1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 53.8% | -1.1 could be noise | 20:01 | |
| 11% | 56.2% | +2.6 could be noise | 19:39 | |
| 10% | 51.7% | -1.2 could be noise | 19:29 | |
| 3% | 54.3% | -1.6 could be noise | 19:10 | |
| 3% | 54.2% | -1.4 could be noise | 19:10 | |
| 2% | 46.4% | -1.5 could be noise | ||
| 2% | 51.5% | -0.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 284 | |
| 13% | 240 | |
| 6% | 107 | |
| 5% | 103 |
Item 3Rabadon's Deathcap
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 57.7% | +0.1 could be noise | 25:43 | |
| 21% | 58.4% | -1.0 could be noise | 25:04 | |
| 14% | 52.2% | -1.3 could be noise | 26:30 | |
| 7% | 58.3% | +0.8 could be noise | 25:34 | |
| 7% | 61.8% | -0.2 could be noise | 24:59 | |
| 6% | 50.4% | -0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 284 | |
| 13% | 240 | |
| 6% | 107 | |
| 5% | 103 |
Item 4Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 43% | 54.8% | 30:41 |
KeystoneDark Harvest
Dark Harvest wins more than Electrocute, the most picked: +1.2 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 51.1% | -1.2 could be noise | |
| 16% | 54.0% | +1.2 could be noise | |
| 4% | 54.6% | +1.2 could be noise | |
| 3% | 48.6% | -0.6 could be noise | |
| 2% | 41.3% | -2.1 could be noise |
Primary row 1Sudden Impact
Sudden Impact wins more than Cheap Shot, the most picked: +4.0 against -3.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 49.8% | -3.9 could be noise | |
| 34% | 54.5% | +4.0 clear difference | |
| 5% | 49.0% | -2.8 could be noise | |
| 5% | 55.2% | +0.7 could be noise | |
| 4% | 47.8% | -1.5 could be noise | |
| 3% | 48.1% | -0.9 could be noise | |
| 3% | 62.0% | -0.3 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +3.4 against -2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 50.8% | -2.1 could be noise | |
| 17% | 54.4% | +0.5 could be noise | |
| 7% | 52.4% | +3.4 could be noise | |
| 4% | 53.9% | -1.1 could be noise | |
| 4% | 47.9% | -1.6 could be noise | |
| 3% | 57.0% | +1.1 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Relentless Hunter, the most picked: +0.9 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 52.5% | -0.1 could be noise | |
| 18% | 51.4% | +0.9 could be noise | |
| 5% | 57.1% | +0.2 could be noise | |
| 4% | 50.4% | -1.4 could be noise | |
| 4% | 40.3% | -3.8 could be noise | |
| 3% | 48.0% | -0.6 could be noise |
Secondary pathSorcery
Win added here: -1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 52.5% | +1.2 could be noise | |
| 40% | 50.4% | -1.7 could be noise | |
| 7% | 54.7% | -0.3 could be noise | |
| 5% | 50.3% | 0.0 could be noise |
Secondary runesManaflow Band + Scorch
Manaflow Band + Scorch wins more than Waterwalking + Nimbus Cloak, the most picked: -1.2 against -3.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 47.7% | -3.4 could be noise | |
| 13% | 46.3% | -1.2 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.9 against -1.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 51.4% | -1.9 could be noise | |
| 28% | 52.4% | +1.9 could be noise | |
| 4% | 55.6% | -0.1 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.2 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 51.7% | -0.5 could be noise | |
| 5% | 56.6% | +1.2 could be noise | |
| 3% | 50.0% | -0.5 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.5 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 51.5% | -1.2 could be noise | |
| 19% | 55.0% | +1.5 could be noise | |
| 10% | 47.9% | +0.1 could be noise |
QWE
SkillsQ > W > E
Win added here: +4.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 85% | 52.7% | +4.3 could be noise |
| WQEW + Q + E | 8% | 49.4% | -2.6 clear difference |
| QEWQ + E + W | 5% | 45.9% | -4.9 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 61.0% won. Max W first: 77.8% won (not enough games).
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 52.1% | +3.4 could be noise | |
| 4% | 47.0% | -3.9 clear difference |
Top Elise Players
See all 4,206Normal Jungle game
142,418 gamesAgainst every Jungle champion
- Top 4% First blood 9%
- Top 5% Control wards 2.1
- Bottom 38% Assists 7.4
- Kills
- 8.2 Top 16%
- Deaths
- 6.1 Fewest 25%
- Solo kills
- 1.4 Top 37%
- Kill part.
- 48% Top 21%
- Team dmg
- 19% Top 31%
- Dmg / min
- 695 Top 34%
- Farm / min
- 6.2 Bottom 44%
- Gold / min
- 438 Top 29%
- Vision / min
- 0.97 Top 7%
Against the enemy jungler
- Level 6 at 7:19
- Level 11 at 17:06
- blue buff first in 41% of games
- First dragon at 8:02
Middle game at each minute
Damage dealt
Magic 93% Physical 7%Died to
Physical 52% Magic 41% True 7%Normal Support game
38,808 games Patch 16.20Against every Support champion
- Top 2% Vision / min 2.59
- Top 5% First blood 13%
- Bottom 17% Farm / min 1.4
- Kills
- 6.0 Top 20%
- Deaths
- 8.1 Fewest 41%
- Assists
- 10.5 Top 49%
- Solo kills
- 0.9 Top 39%
- Kill part.
- 48% Top 29%
- Team dmg
- 16% Bottom 49%
- Dmg / min
- 612 Top 47%
- Gold / min
- 356 Top 41%
- Control wards
- 7.7 Top 6%
Against your lane opponent
- Level 6 at 9:15
- Level 11 at 22:13
Middle game at each minute
Damage dealt
Magic 90% Physical 10%Died to
Physical 54% Magic 40% True 6%Normal Top game
8,050 games Patch 16.20Against every Top champion
- Top 3% Solo kills 3.9
- Top 3% First blood 24%
- Bottom 12% Assists 4.7
- Kills
- 7.6 Top 13%
- Deaths
- 7.2 Most 40%
- Kill part.
- 36% Top 41%
- Team dmg
- 24% Top 19%
- Dmg / min
- 864 Top 21%
- Farm / min
- 6.2 Bottom 41%
- Gold / min
- 421 Top 20%
- Vision / min
- 0.79 Top 24%
- Control wards
- 0.8 Top 22%
Against your lane opponent
- Level 6 at 5:23
- Level 11 at 13:23
Middle game at each minute
Damage dealt
Magic 85% Physical 15%Died to
Physical 55% Magic 37% True 8%Normal Mid game
3,099 games Patch 16.20Against every Mid champion
- Top 5% Vision / min 0.77
- Top 9% Solo kills 3.7
- Bottom 22% Farm / min 5.6
- Kills
- 9.3 Top 12%
- Deaths
- 7.4 Most 26%
- Assists
- 5.7 Bottom 22%
- Kill part.
- 43% Top 40%
- Team dmg
- 24% Top 20%
- Dmg / min
- 908 Top 18%
- Gold / min
- 423 Top 36%
- Control wards
- 0.9 Top 20%
- First blood
- 17% Top 12%
Against your lane opponent
- Level 6 at 5:24
- Level 11 at 15:21
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 51% Magic 42% True 7%Matchups and teammates come from Elise Jungle games.
Matchups and teammates come from Elise Jungle games.
-
Elise with Fiora: +2.6 wins per 100 games (range 1.2-4.0) · 4,638 games · Measured · 4% of this is borrowed from similar champions -
Elise with Sett: +1.9 wins per 100 games (range 0.8-2.9) · 8,655 games · Measured · 2% of this is borrowed from similar champions -
Elise with Illaoi: +1.6 wins per 100 games (range 0.0-3.2) · 3,693 games · Measured · 5% of this is borrowed from similar champions
-
Elise with Udyr: -4.1 wins per 100 games (range -7.7 to -0.5) · 532 games · Pooled · 27% of this is borrowed from similar champions -
Elise with Rumble: -3.8 wins per 100 games (range -6.8 to -0.9) · 903 games · Pooled · 18% of this is borrowed from similar champions -
Elise with K'Sante: -2.5 wins per 100 games (range -4.2 to -0.8) · 3,265 games · Measured · 6% of this is borrowed from similar champions
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Elise with Zed: +1.42 wins per 100 games (range 0.55-2.29) · 13,361 games · Measured · 1% of this is borrowed from similar champions -
Elise with Yone: +1.19 wins per 100 games (range 0.54-1.85) · 24,806 games · Measured · 1% of this is borrowed from similar champions -
Elise with Yasuo: +1.11 wins per 100 games (range 0.38-1.84) · 19,400 games · Measured · 1% of this is borrowed from similar champions
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Elise with Mel: -5.2 wins per 100 games (range -6.5 to -3.8) · 5,029 games · Measured · 4% of this is borrowed from similar champions -
Elise with Ryze: -4.1 wins per 100 games (range -6.3 to -1.9) · 1,770 games · Measured · 10% of this is borrowed from similar champions -
Elise with Orianna: -3.8 wins per 100 games (range -5.8 to -1.7) · 2,101 games · Measured · 9% of this is borrowed from similar champions
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Elise with Jinx: +2.58 wins per 100 games (range 1.82-3.34) · 17,884 games · Measured · 1% of this is borrowed from similar champions
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Elise with Ezreal: -3.91 wins per 100 games (range -4.85 to -2.96) · 11,136 games · Measured · 2% of this is borrowed from similar champions -
Elise with Karthus: -3.8 wins per 100 games (range -7.5 to -0.2) · 517 games · Pooled · 28% of this is borrowed from similar champions -
Elise with Ashe: -2.0 wins per 100 games (range -3.1 to -1.0) · 8,426 games · Measured · 2% of this is borrowed from similar champions
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Elise with Taric: +2.8 wins per 100 games (range 0.3-5.3) · 1,333 games · Measured · 13% of this is borrowed from similar champions -
Elise with Maokai: +2.2 wins per 100 games (range 0.3-4.2) · 2,267 games · Measured · 8% of this is borrowed from similar champions -
Elise with Rell: +2.2 wins per 100 games (range 0.6-3.9) · 3,455 games · Measured · 5% of this is borrowed from similar champions
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Elise with Ivern: -4.6 wins per 100 games (range -9.0 to -0.2) · 288 games · Pooled · 41% of this is borrowed from similar champions -
Elise with Neeko: -4.0 wins per 100 games (range -6.0 to -1.9) · 2,174 games · Measured · 8% of this is borrowed from similar champions -
Elise with Lee Sin: -3.3 wins per 100 games (range -6.5 to -0.1) · 724 games · Pooled · 22% of this is borrowed from similar champions