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Wukong build, patch 16.14

2,681 games of Wukong recorded on patch 16.14, across jungle, top, mid, support and bot.

Wukong score: 63 out of 100 B
Win rate
52.6% of jungle games this patch
Pick rate
2.9% of jungle games
Games
2,258 jungle, patch 16.14
Rank in role
3 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: +1.4 wins per 100 games (range -0.1 to 2.9) 2,258 games Pooled

What most Wukong jungle players build, patch 16.14

Build Black Cleaver, Trinity Force and Sundered Sky, and run Conqueror

The rune page they run

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.

1,997 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 616 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

252 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 57.5% (range 51.4-63.5) · 252 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Wukong jungle is the role with the most recorded games on patch 16.14: 2,258 games, of which 1,188 were wins. That is the role this page leads with. Measured on this page: jungle, top, mid and support, the roles that cleared 30 recorded games.

wins +1.4 per 100 vs the jungle average · 2,258 games on 16.14 · first-time players measured (2,094 games) · no clear move vs 16.13 (0.0, range -10.9 to +10.9)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Wukong players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Wukong, jungle

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Black Cleaver, Trinity Force and Sundered Sky
    57.5% 252 games
  2. Trinity Force, Death's Dance and Sundered Sky
    55.0% 229 games
  3. Black Cleaver, Trinity Force, Death's Dance and Sundered Sky
    63.2% 87 games
  4. Trinity Force, Maw of Malmortius and Sundered Sky
    46.6% 73 games
  5. Guardian Angel, Trinity Force and Sundered Sky
    72.1% 61 games
  6. Guardian Angel, Trinity Force, Death's Dance and Sundered Sky
    75.0% 48 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Wukong, top

3 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Black Cleaver, Trinity Force and Sundered Sky
    not enough games yet. 14 games so far, this needs 30. 14 games
  2. Trinity Force, Death's Dance and Sundered Sky
    not enough games yet. 11 games so far, this needs 30. 11 games
  3. Black Cleaver, Trinity Force and Death's Dance
    not enough games yet. 8 games so far, this needs 30. 8 games

Wukong, mid

0 item sets were recorded in this role and 0 of them cleared 30 games.

No mid build recorded yet

We have 51 games of Wukong mid on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Wukong, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 30 games of Wukong support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Wukong players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Wukong, jungle

8 complete pages were recorded in this role and 2 of them cleared 30 games.

Conqueror Precision with Inspiration
52.7% 1,997 games

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.

1,997 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Domination Precision: Conqueror, then Triumph, Legend: Alacrity, Coup de Grace. Domination: Ultimate Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
52.3% 241 games

Keystones picked, one slot on its own

Conqueror
52.6% 2,254 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Wukong, top

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Conqueror Precision with Resolve
50.0% 184 games

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Resolve: Unflinching, Bone Plating. Shards: Attack Speed, Adaptive Force, Tenacity and Slow Resist.

184 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Domination Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Domination: Ultimate Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Tenacity and Slow Resist.
55.1% 69 games
Conqueror Precision with Inspiration Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Inspiration: Triple Tonic, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.
56.7% 30 games

Keystones picked, one slot on its own

Conqueror
51.9% 283 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Wukong, mid

4 complete pages were recorded in this role and 1 of them cleared 30 games.

Conqueror Precision with Resolve
45.5% 33 games

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Triumph, Legend: Haste, Last Stand. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Adaptive Force, Health.

33 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Conqueror
41.0% 39 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Wukong, support

8 complete pages were recorded in this role and 0 of them cleared 30 games.

Electrocute Domination with Precision
not enough games yet. 6 games so far, this needs 30. 6 games

Domination

  • Electrocute

Precision

Shards

Domination: Electrocute, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Precision: Coup de Grace, Triumph. Shards: Attack Speed, Adaptive Force, Health Scaling.

6 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Resolve Domination: Electrocute, then Sudden Impact, Deep Ward, Ultimate Hunter. Resolve: Overgrowth, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 4 games so far, this needs 30. 4 games
Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Deep Ward, Ultimate Hunter. Sorcery: Axiom Arcanist, Scorch. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 4 games so far, this needs 30. 4 games

Keystones picked, one slot on its own

Electrocute
not enough games yet. 17 games so far, this needs 30. 17 games
Conqueror
not enough games yet. 8 games so far, this needs 30. 8 games
Stormraider's Surge
not enough games yet. 3 games so far, this needs 30. 3 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

616 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 601 Q-first games and 47% of 15 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Wukong jungle skill path Each filled cell is the skill most players took at that level, from 616 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. +1 wins per 100 games (range -9 to 11) 608 games Measured 601 games maxed Q first, 7 games maxed E first.

Max Q, then E, then W

Only 92 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 91 Q-first games and 100% of 1 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Wukong top skill path Each filled cell is the skill most players took at that level, from 92 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. -1 wins per 100 games (range -13 to 11) 92 games Measured 91 games maxed Q first, 1 game maxed E first.

Wukong, mid

Not enough mid level-ups yet

not enough games yet. 8 games so far, this needs 30.

Wukong mid has 51 games recorded, but only 8 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Wukong, support

Not enough support level-ups yet

not enough games yet. 6 games so far, this needs 30.

Wukong support has 30 games recorded, but only 6 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Wukong jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Trinity Force
12:30 1,005 games
Sundered Sky
15:30 1,165 games
Black Cleaver
19:14 1,154 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Wukong?

The opponents Wukong jungle loses to most and the teammates Wukong gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Wukong in the jungle

Camp times are counted across the whole store rather than one patch, so they do not move with the patch above.

First camp
blue buff 30.6% of 634 games
First dragon
8:14 middle of the spread, across 630 games of every jungler
Jungle games
634 Wukong, the whole store

Routes, most recorded first

Camp times come from per-minute match frames and are estimates with about a minute of resolution. Clear speed varies with leash and skill order. A route needs 30 games before we put a win figure on it.

  1. full clear not enough games yet. 6 games so far, this needs 30. 6 games
    1. red buff 1:30
    2. raptors 1:40
    3. blue buff 2:00
    4. krugs 2:30
    5. gromp 2:53
    6. wolves 3:12
  2. 3 camp gank not enough games yet. 5 games so far, this needs 30. 5 games
    1. raptors 1:30
    2. red buff 1:44
    3. krugs 2:12

How does Wukong rank?

Every role we recorded Wukong in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Wukong by role

jungle B +1.4 wins per 100 games (range -0.1 to 2.9) 2,258 games Pooled
63 2,258 games
top C +0.1 wins per 100 games (range -2.0 to 2.1) 337 games Pooled
47 337 games
mid C -0.2 wins per 100 games (range -2.4 to 1.9) 51 games Pooled
44 51 games
support C 0.0 wins per 100 games (range -2.1 to 2.2) 30 games Pooled
45 30 games
bot not enough games yet. 5 games so far, this needs 30.
not scored 5 games
Why no share of wins on this page says a build is good for Wukong

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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