League of Legends Wukong build
Wukong Jungle build
- won
- 52.6%
- games
- 209,926
- Win impact
- +2.5
- Pick rate
- 2.9%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup + Health Potion, the most picked: +1.0 against -0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 52.4% | -0.1 could be noise | |
| 27% | 53.3% | +0.8 clear difference | |
| 14% | 51.5% | -1.0 clear difference | |
| 8% | 51.3% | -0.7 could be noise | |
| 5% | 53.0% | +0.1 could be noise | |
| 5% | 53.3% | +1.0 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.3 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 53.2% | 0.0 could be noise | 14:60 | |
| 41% | 52.9% | +0.3 could be noise | 15:39 | |
| 2% | 57.9% | -0.3 could be noise often ahead | 15:46 | |
| 1% | 55.6% | -2.6 clear difference often ahead | 15:49 | |
| 1% | 53.7% | -2.9 clear difference often ahead | 13:36 | |
| <1% | 48.2% | too big to trust |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 71% | 56.7% | most bought | |
| 18% | 54.7% | about even | |
| 2% | 61.1% | won more | |
| 1% | 52.2% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 69% | 52.8% | most bought | |
| 22% | 48.6% | about even | |
| 1% | 53.6% | about even | |
| 1% | 50.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 18% | 69% | |
| 71% | 22% | |
| 6% | 29% | |
| 50% | 35% | |
| 20% | 16% | |
| 7% | 4% | |
| 7% | 7% |
Item 1Trinity Force
Win added here: +4.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 88% | 53.0% | +4.2 could be noise | 11:37 | |
| 5% | 50.9% | -3.6 clear difference | 10:46 | |
| 3% | 47.8% | -3.5 clear difference | 11:40 | |
| 1% | 48.1% | too big to trust | 12:10 | |
| 1% | 53.7% | -1.7 clear difference | 11:41 | |
| <1% | 46.8% | -4.9 clear difference | ||
| <1% | 52.8% | -1.2 clear difference | ||
| <1% | 50.2% | -3.0 clear difference |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 47% | - | 60,668 | |
| 9% | 78.0% | 12,350 | |
| 8% | - | 10,172 | |
| 5% | - | 6,931 |
Item 2Black Cleaver
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 68% | 54.8% | +1.7 could be noise | 19:52 | |
| 9% | 54.5% | -0.9 could be noise | 19:58 | |
| 7% | 53.4% | +0.1 could be noise | 20:52 | |
| 4% | 52.5% | -2.1 could be noise | 19:52 | |
| 3% | 49.2% | +0.5 could be noise | 21:03 | |
| 2% | 52.5% | -3.1 could be noise | ||
| 2% | 55.0% | -1.9 could be noise | ||
| 1% | 50.8% | -3.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 47% | - | 60,668 | |
| 9% | 78.0% | 12,350 | |
| 8% | - | 10,172 | |
| 5% | - | 6,931 |
Item 3Guardian Angel
Guardian Angel is part of the build that wins more: +4.5 per 100 games, against +2.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 58.5% | +0.7 could be noise | 26:08 | |
| 12% | 56.6% | -0.2 could be noise | 26:06 | |
| 12% | 63.0% | +1.5 could be noise | 26:21 | |
| 10% | 54.7% | +0.1 could be noise | 26:30 | |
| 4% | 57.8% | -1.5 could be noise | 25:56 | |
| 2% | 56.1% | -0.1 could be noise | ||
| 1% | 61.2% | -2.2 could be noise | ||
| 1% | 51.6% | -2.2 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 47% | - | 60,668 | |
| 9% | 78.0% | 12,350 | |
| 8% | - | 10,172 | |
| 5% | - | 6,931 |
Item 4Sterak's Gage
Sterak's Gage adds the most wins we measured here: +0.8 per 100 games. Guardian Angel, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 60.8% | +0.3 could be noise | 31:30 | |
| 18% | 57.7% | -0.3 could be noise | 31:37 | |
| 16% | 63.7% | +0.8 could be noise | 31:33 | |
| 5% | 60.6% | -2.2 clear difference | ||
| 5% | 69.1% | +0.6 could be noise | 31:00 | |
| 3% | 55.8% | -0.6 could be noise |
Item 5Death's Dance
Death's Dance adds the most wins we measured here: +0.5 per 100 games. Sterak's Gage, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 62.5% | +1.4 could be noise | 36:01 | |
| 13% | 53.3% | +0.1 could be noise | 36:08 | |
| 12% | 55.5% | -2.2 could be noise | ||
| 7% | 61.5% | +0.5 could be noise | 36:24 |
Item 6Sundered Sky
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 52.1% | 39:18 | |
| 13% | 53.4% | 40:04 | |
| 8% | 56.8% | 39:53 | |
| 8% | 42.9% | 40:03 | |
| 6% | 48.6% | 39:58 |
KeystoneConqueror
Win added here: +4.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 52.8% | +4.7 could be noise | |
| 5% | 48.3% | -4.8 clear difference | |
| <1% | 50.7% | -4.1 clear difference | |
| <1% | 42.7% | -5.9 clear difference | |
| <1% | 52.4% | -6.0 clear difference | |
| <1% | 54.4% | -0.8 clear difference | |
| <1% | 52.7% | -2.1 clear difference | |
| <1% | 43.3% | -5.8 clear difference |
Primary row 1Triumph
Win added here: +4.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 52.8% | +4.8 could be noise | |
| 5% | 47.9% | -5.0 clear difference | |
| <1% | 56.6% | -0.6 clear difference | |
| <1% | 52.1% | -2.2 clear difference | |
| <1% | 48.9% | -5.0 clear difference | |
| <1% | 46.4% | -4.5 clear difference | |
| <1% | 40.2% | too big to trust | |
| <1% | 50.3% | -4.8 clear difference |
Primary row 2Legend: Alacrity
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.8% | +3.3 could be noise | |
| 5% | 47.8% | -5.0 clear difference | |
| 2% | 52.4% | +0.4 clear difference | |
| <1% | 53.5% | -1.1 clear difference | |
| <1% | 49.7% | -4.8 clear difference | |
| <1% | 55.1% | -1.5 clear difference | |
| <1% | 51.6% | -1.7 clear difference | |
| <1% | 42.9% | -4.5 clear difference |
Primary row 3Last Stand
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 53.2% | +1.7 could be noise | |
| 26% | 51.7% | -1.0 clear difference | |
| 6% | 52.5% | +0.5 clear difference | |
| 5% | 47.9% | -5.0 clear difference | |
| <1% | 43.2% | -5.5 clear difference | |
| <1% | 57.1% | -0.9 could be noise | |
| <1% | 52.3% | -2.4 clear difference | |
| <1% | 51.5% | -1.7 clear difference |
Secondary pathInspiration
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 53.3% | +2.6 could be noise | |
| 23% | 51.1% | -1.6 clear difference | |
| 5% | 48.2% | too big to trust | |
| 1% | 52.5% | -1.5 clear difference | |
| 1% | 48.5% | -3.3 clear difference |
Secondary runesJack Of All Trades + Cash Back
Jack Of All Trades + Cash Back wins more than Magical Footwear + Cosmic Insight, the most picked: +2.1 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 53.3% | -0.2 could be noise | |
| 5% | 53.4% | +0.9 could be noise | |
| 2% | 53.9% | +0.1 could be noise | |
| 1% | 53.7% | -0.4 could be noise | |
| <1% | 51.7% | -0.9 could be noise | |
| <1% | 50.8% | -1.8 could be noise | |
| <1% | 51.0% | too big to trust | |
| <1% | 53.7% | +2.1 could be noise |
Offence shardAttack Speed
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 52.5% | +1.3 could be noise | |
| 3% | 51.2% | -1.0 clear difference | |
| <1% | 50.0% | -3.3 clear difference |
Flex shardAdaptive Force
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 52.5% | +2.2 could be noise | |
| 1% | 49.6% | -2.1 clear difference | |
| <1% | 51.7% | -2.2 clear difference |
Defence shardHealth Scaling
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.5% | +0.2 could be noise | |
| 4% | 51.8% | -0.4 could be noise | |
| 3% | 52.2% | 0.0 could be noise |
QEW
SkillsQ > E > W
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 90% | 52.8% | +0.8 could be noise |
| QWEQ + W + E | 7% | 52.7% | -0.4 clear difference |
| EQWE + Q + W | 3% | 51.4% | -1.1 clear difference |
| EWQE + W + Q | <1% | 42.1% | -5.4 clear difference |
| WQEW + Q + E | <1% | 48.4% | -6.5 clear difference |
| WEQW + E + Q | <1% | 56.1% | -2.5 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 52.6% won. Max E first: 53.3% won (about even).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Smite
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 52.5% | +3.8 could be noise | |
| <1% | 47.7% | -3.0 clear difference | |
| <1% | 46.5% | -3.5 clear difference | |
| <1% | 42.0% | -2.9 clear difference |
Wukong Top build
- won
- 50.9%
- games
- 27,025
- Win impact
- +0.8
- Pick rate
- 0.4%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 51.4% | +1.3 could be noise | |
| 18% | 50.6% | -1.2 clear difference | |
| 2% | 48.5% | -1.2 could be noise | |
| 1% | 50.2% | +0.1 could be noise | |
| 1% | 43.1% | +0.1 could be noise | |
| <1% | 49.5% | -3.6 clear difference | |
| <1% | 48.8% | -1.2 could be noise |
BootsPlated Steelcaps
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 62% | 51.9% | +0.7 could be noise | 14:20 | |
| 31% | 51.0% | -0.5 could be noise | 15:57 | |
| 3% | 60.6% | +1.0 could be noise often ahead | 14:48 | |
| 2% | 55.7% | +0.4 could be noise | 14:33 | |
| 2% | 53.6% | -0.4 could be noise | 14:55 | |
| 1% | 50.0% | -3.2 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 75% | 54.3% | most bought | |
| 13% | 52.2% | about even | |
| 2% | 67.4% | won more | |
| 2% | 61.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 50.1% | most bought | |
| 24% | 45.9% | about even | |
| 2% | 52.0% | not enough games | |
| 2% | 52.5% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 75% | 24% | |
| 13% | 64% | |
| 5% | 24% | |
| 34% | 22% | |
| 14% | 11% | |
| 6% | 3% |
Item 1Trinity Force
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 51.8% | +0.7 could be noise | 12:46 | |
| 23% | 51.6% | 0.0 could be noise | 11:26 | |
| 4% | 51.0% | +0.6 could be noise | 12:26 | |
| 4% | 52.6% | -1.2 could be noise | 12:49 | |
| 2% | 51.5% | -0.1 could be noise | 11:24 | |
| 1% | 50.6% | +1.2 could be noise | ||
| 1% | 56.9% | +0.5 could be noise often ahead | ||
| 1% | 50.5% | -0.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 2,668 | |
| 5% | 703 | |
| 4% | 669 | |
| 3% | 524 |
Item 2Black Cleaver
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 53.3% | +1.0 could be noise | 21:03 | |
| 13% | 55.7% | +0.5 could be noise | 18:57 | |
| 10% | 52.5% | -0.4 could be noise | 20:20 | |
| 7% | 53.5% | -2.8 could be noise | 20:18 | |
| 7% | 53.4% | -0.3 could be noise | 20:38 | |
| 4% | 53.5% | +1.4 could be noise | ||
| 4% | 51.4% | -0.3 could be noise | ||
| <1% | 59.5% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 2,668 | |
| 5% | 703 | |
| 4% | 669 | |
| 3% | 524 |
Item 3Death's Dance
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 57.4% | +0.7 could be noise | 26:31 | |
| 15% | 58.7% | +1.0 could be noise | 25:57 | |
| 7% | 53.3% | +0.8 could be noise | 26:49 | |
| 6% | 56.8% | -1.0 could be noise | 26:00 | |
| 5% | 59.6% | -0.5 could be noise | 25:11 | |
| 3% | 54.9% | -2.8 could be noise | ||
| 3% | 58.6% | -1.0 could be noise | ||
| 3% | 61.0% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 2,668 | |
| 5% | 703 | |
| 4% | 669 | |
| 3% | 524 |
Item 4Guardian Angel
Guardian Angel wins more than Maw of Malmortius, the most picked: +1.9 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 56.3% | -0.2 could be noise | 31:03 | |
| 18% | 62.4% | +1.1 could be noise | 32:02 | |
| 16% | 61.1% | -0.4 could be noise | 30:44 | |
| 11% | 57.4% | -0.1 could be noise | 30:25 | |
| 7% | 68.0% | +1.9 could be noise |
Item 5Sterak's Gage
Sterak's Gage wins more than Guardian Angel, the most picked: +0.9 against +2.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 62.3% | +2.9 could be noise | 35:46 | |
| 9% | 58.7% | -0.2 could be noise | 35:04 | |
| 9% | 60.0% | +0.4 could be noise | 34:23 | |
| 8% | 57.3% | -0.7 could be noise | 34:50 | |
| 6% | 56.3% | +0.9 could be noise | 35:12 | |
| 5% | 48.9% | -1.4 could be noise |
Item 6Sundered Sky
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | - | 38:17 | |
| 10% | - | 37:29 | |
| 9% | - | 38:20 | |
| 6% | - | 39:21 | |
| 4% | - | 42:26 |
KeystoneConqueror
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 51.3% | +1.6 could be noise | |
| 12% | 49.4% | -1.9 clear difference | |
| 4% | 52.6% | -0.4 could be noise | |
| 1% | 54.3% | -1.7 could be noise | |
| 1% | 45.5% | -2.8 clear difference | |
| <1% | 57.1% | -0.5 could be noise | |
| <1% | 50.0% | -5.1 clear difference | |
| <1% | 61.5% | 0.0 could be noise |
Primary row 1Triumph
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 51.4% | +1.6 could be noise | |
| 12% | 49.8% | -1.7 clear difference | |
| 4% | 52.8% | -0.1 could be noise | |
| 1% | 49.0% | -2.0 clear difference | |
| 1% | 47.9% | -0.9 could be noise | |
| <1% | 49.2% | -3.6 clear difference | |
| <1% | 58.3% | -1.3 could be noise | |
| <1% | 40.0% | +0.3 could be noise |
Primary row 2Legend: Bloodline
Legend: Bloodline wins more than Legend: Alacrity, the most picked: +2.9 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 51.4% | +0.5 could be noise | |
| 11% | 49.8% | -2.1 clear difference | |
| 3% | 51.2% | +1.4 could be noise | |
| 2% | 50.6% | +2.9 could be noise | |
| 2% | 54.9% | 0.0 could be noise | |
| 2% | 52.8% | -0.2 could be noise | |
| 1% | 49.0% | -0.7 could be noise | |
| <1% | 38.1% | -2.7 could be noise |
Primary row 3Last Stand
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 51.7% | +1.0 could be noise | |
| 21% | 50.3% | -0.2 could be noise | |
| 11% | 49.3% | -2.0 clear difference | |
| 3% | 51.1% | -0.4 could be noise | |
| 2% | 53.5% | +0.4 could be noise | |
| 1% | 52.2% | -1.9 could be noise | |
| 1% | 51.6% | -2.6 could be noise | |
| 1% | 55.1% | +0.3 could be noise |
Secondary pathResolve
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 51.6% | +0.6 could be noise | |
| 22% | 50.6% | 0.0 could be noise | |
| 12% | 49.5% | -1.7 clear difference | |
| 6% | 51.2% | +0.5 could be noise | |
| 2% | 55.2% | +1.0 could be noise |
Secondary runesSecond Wind + Overgrowth
Second Wind + Overgrowth wins more than Unflinching + Bone Plating, the most picked: +1.9 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 51.4% | -1.0 could be noise | |
| 13% | 51.3% | +0.9 could be noise | |
| 5% | 54.5% | 0.0 could be noise | |
| 4% | 56.7% | +1.9 clear difference | |
| 4% | 51.6% | +1.2 could be noise | |
| 1% | 49.1% | +0.6 could be noise | |
| 1% | 54.2% | +0.3 could be noise | |
| 1% | 41.5% | 0.0 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.6 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 50.9% | -1.7 could be noise | |
| 12% | 53.0% | +1.6 clear difference | |
| 1% | 53.7% | +1.1 could be noise |
Flex shardAdaptive Force
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 51.2% | +1.6 could be noise | |
| 2% | 52.5% | -1.8 could be noise | |
| 1% | 44.2% | -0.7 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.1 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 50.6% | -2.0 could be noise | |
| 19% | 53.4% | +2.1 clear difference | |
| 5% | 51.3% | +0.8 clear difference |
QEW
SkillsQ > E > W
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 90% | 51.4% | +1.4 could be noise |
| EQWE + Q + W | 6% | 50.4% | +0.1 could be noise |
| QWEQ + W + E | 3% | 48.1% | -3.5 clear difference |
| EWQE + W + Q | <1% | 60.9% | -2.5 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.6% won. Max E first: 49.2% won (about even).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 51.4% | +1.9 could be noise | |
| 8% | 48.9% | -3.3 clear difference | |
| 2% | 51.6% | -0.2 could be noise | |
| 1% | 55.9% | +1.8 could be noise | |
| <1% | 49.5% | +0.4 could be noise | |
| <1% | 51.1% | 0.0 could be noise | |
| <1% | 46.3% | +0.1 could be noise | |
| <1% | 34.1% | -0.1 could be noise |
Wukong Mid build
- won
- 51.8%
- games
- 3,745
- Win impact
- +1.2
- Pick rate
- 0.1%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.3% | +1.0 could be noise | |
| 20% | 50.2% | -1.6 could be noise | |
| 13% | 53.9% | +0.4 could be noise | |
| 2% | 53.8% | -0.3 could be noise | |
| 1% | 31.4% | -1.4 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +1.6 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 50.3% | -0.9 could be noise | 13:32 | |
| 30% | 52.2% | +1.6 could be noise | 14:05 | |
| 8% | 54.1% | -0.8 could be noise | 13:29 | |
| 4% | 49.5% | +0.3 could be noise | 13:18 | |
| 3% | 51.2% | -2.9 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 50% | 56.7% | most bought | |
| 28% | 55.3% | about even | |
| 6% | 69.0% | not enough games | |
| 6% | 57.1% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 70% | 47.7% | most bought | |
| 8% | 53.6% | not enough games | |
| 6% | 33.3% | not enough games | |
| 6% | 40.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 50% | 6% | |
| 28% | 70% | |
| 8% | 24% | |
| 41% | 33% | |
| 20% | 13% | |
| 6% | 3% | |
| 3% | 6% | |
| 3% | 5% |
Item 1Trinity Force
Trinity Force is part of the build that wins more: +3.3 per 100 games, against +0.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 51.0% | -0.1 could be noise | 12:18 | |
| 30% | 54.3% | +1.5 could be noise | 10:56 | |
| 10% | 53.8% | +1.2 could be noise | 10:43 | |
| 6% | 42.9% | -1.2 could be noise | 12:28 | |
| 4% | 52.3% | +0.1 could be noise | 11:19 | |
| 3% | 42.2% | -3.2 clear difference | ||
| 1% | 48.8% | -1.9 could be noise | ||
| 1% | 42.5% | -3.8 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 175 | |
| 6% | 142 | |
| 4% | 100 | |
| 4% | 88 |
Item 2Black Cleaver
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 55.9% | +2.9 could be noise | 20:21 | |
| 13% | 53.6% | -1.3 could be noise | 20:22 | |
| 12% | 57.9% | +0.3 could be noise | 18:52 | |
| 8% | 52.1% | -1.6 could be noise | 19:37 | |
| 7% | 55.6% | -0.8 could be noise | 18:42 | |
| 5% | 43.5% | too big to trust | ||
| 4% | 60.0% | -1.9 could be noise | ||
| 4% | 50.4% | 0.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 175 | |
| 6% | 142 | |
| 4% | 100 | |
| 4% | 88 |
Item 3Death's Dance
Death's Dance is part of the build that wins more: +3.3 per 100 games, against +0.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 17% | 51.2% | +0.4 could be noise | 25:09 | |
| 12% | 57.9% | -0.1 could be noise | 25:07 | |
| 11% | 55.7% | +1.3 could be noise | 25:56 | |
| 6% | 56.1% | +0.6 could be noise | 26:12 | |
| 6% | 52.9% | -2.0 could be noise | 25:48 | |
| 6% | 62.4% | -1.2 could be noise | ||
| 6% | 62.4% | -0.2 could be noise | ||
| 4% | 57.1% | -1.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 175 | |
| 6% | 142 | |
| 4% | 100 | |
| 4% | 88 |
Item 4Maw of Malmortius
Maw of Malmortius wins more than Death's Dance, the most picked: +0.5 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 15% | 53.7% | +0.8 could be noise | 30:53 | |
| 9% | 63.0% | +0.3 could be noise | 30:04 | |
| 9% | 59.8% | -1.3 could be noise | 28:25 | |
| 9% | 51.7% | +0.5 could be noise | 30:50 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 29% | - | 36:37 |
KeystoneElectrocute
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 52.0% | -0.4 could be noise | |
| 47% | 50.0% | +0.3 could be noise | |
| 2% | 56.9% | -1.5 could be noise |
Primary row 1Sudden Impact
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 52.0% | -0.6 could be noise | |
| 47% | 50.6% | +0.6 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +0.6 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 52.1% | -0.7 could be noise | |
| 42% | 49.7% | -0.9 could be noise | |
| 4% | 46.7% | +0.5 could be noise | |
| 4% | 54.1% | +1.3 could be noise | |
| 2% | 55.6% | +2.4 could be noise | |
| 2% | 57.7% | +0.6 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Ultimate Hunter, the most picked: +2.2 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 51.4% | -0.7 could be noise | |
| 30% | 50.4% | -0.4 could be noise | |
| 15% | 50.1% | +0.4 could be noise | |
| 3% | 60.3% | +2.2 could be noise | |
| 3% | 50.7% | +0.2 could be noise | |
| 2% | 52.0% | -1.6 could be noise |
Secondary pathPrecision
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 52.5% | -0.3 could be noise | |
| 30% | 48.9% | -0.7 could be noise | |
| 17% | 51.9% | +1.4 could be noise | |
| 6% | 52.3% | +0.8 could be noise | |
| 3% | 45.6% | -1.3 could be noise |
Secondary runesCoup de Grace + Triumph
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 52.5% | +0.7 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +0.8 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 51.2% | -0.6 could be noise | |
| 14% | 50.2% | +0.3 could be noise | |
| 3% | 53.2% | +0.8 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.4 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 51.0% | -0.7 could be noise | |
| 3% | 52.2% | +0.4 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.0 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 51.5% | -0.3 could be noise | |
| 14% | 48.8% | -0.3 could be noise | |
| 7% | 50.5% | +1.0 could be noise |
EQW
SkillsE > Q > W
E > Q > W wins more than Q > E > W, the most picked: +1.7 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 82% | 50.6% | -1.4 could be noise |
| EQWE + Q + W | 13% | 54.7% | +1.7 could be noise |
| QWEQ + W + E | 4% | 52.7% | -1.0 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.7% won. Max E first: 48.7% won (about even).
SpellsFlash + Ignite
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 51.0% | +0.7 could be noise | |
| 4% | 52.7% | -0.8 could be noise | |
| 2% | 52.5% | -0.8 could be noise |
Wukong Bot build
- won
- 50.1%
- games
- 670
- Win impact
- 0.0
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 47.4% | +0.7 could be noise | |
| 33% | 47.5% | -0.6 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +1.0 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 43.9% | +0.5 could be noise | 13:56 | |
| 28% | 49.3% | +1.0 could be noise | 15:33 | |
| 10% | 52.2% | -0.6 could be noise | 14:45 |
Item 1Profane Hydra
Profane Hydra wins more than Trinity Force, the most picked: +0.7 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 41.8% | +0.2 could be noise | 12:22 | |
| 22% | 48.3% | -1.4 could be noise | 10:09 | |
| 11% | 63.8% | +0.1 could be noise often ahead | 12:14 | |
| 8% | 53.3% | +0.7 could be noise | 10:36 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 7% | 37.5% | 33 | |
| 7% | 46.2% | 30 | |
| 5% | 46.2% | 23 | |
| 5% | 33.3% | 22 |
Item 2Trinity Force
Trinity Force wins more than Black Cleaver, the most picked: +1.3 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 40.4% | -0.4 could be noise | 19:27 | |
| 16% | 67.5% | +1.3 could be noise | 18:42 | |
| 11% | 45.6% | 0.0 could be noise | 18:29 | |
| 7% | 48.5% | -1.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 7% | 37.5% | 33 | |
| 7% | 46.2% | 30 | |
| 5% | 46.2% | 23 | |
| 5% | 33.3% | 22 |
Item 3Black Cleaver
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 14% | 44.4% | -0.5 could be noise | 25:17 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 7% | 37.5% | 33 | |
| 7% | 46.2% | 30 | |
| 5% | 46.2% | 23 | |
| 5% | 33.3% | 22 |
Item 4Death's Dance
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | 53.7% | 28:49 |
Item 5Endless Hunger
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 70.6% | 32:06 |
KeystoneConqueror
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 46.6% | +0.1 could be noise | |
| 32% | 51.4% | -2.5 could be noise |
Primary row 1Triumph
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 45.9% | +0.9 could be noise | |
| 33% | 49.5% | -1.5 could be noise |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +1.6 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 46.2% | -0.5 could be noise | |
| 27% | 51.3% | -1.6 could be noise | |
| 5% | 42.9% | -0.7 could be noise | |
| 4% | 47.8% | +1.6 could be noise |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +1.2 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 29% | 46.0% | -1.0 could be noise | |
| 25% | 46.4% | +1.2 could be noise | |
| 25% | 49.6% | -2.4 could be noise |
Secondary pathDomination
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 33% | 44.8% | -0.2 could be noise | |
| 25% | 47.5% | -1.6 could be noise | |
| 22% | 44.9% | -0.2 could be noise | |
| 12% | 45.3% | +1.5 could be noise |
Secondary runesUltimate Hunter + Sudden Impact
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 46.0% | -1.0 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.5 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 44.8% | -1.8 could be noise | |
| 27% | 54.8% | +1.5 could be noise | |
| 7% | 36.8% | -0.4 could be noise |
Flex shardAdaptive Force
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 48.5% | -0.8 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.8 against -1.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 45.4% | -1.9 could be noise | |
| 23% | 48.4% | +1.8 could be noise |
QEW
SkillsQ > E > W
Win added here: +4.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 86% | 48.4% | +4.7 could be noise |
| QWEQ + W + E | 7% | 41.0% | -3.8 could be noise |
| EQWE + Q + W | 6% | 46.9% | -3.8 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 44.4% won. Max E first: 71.4% won (not enough games).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +2.3 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 47.0% | -0.6 could be noise | |
| 13% | 47.8% | +2.3 could be noise | |
| 10% | 50.0% | -1.9 could be noise |
Top Wukong Players
See all 11,611Normal Jungle game
206,496 gamesAgainst every Jungle champion
- Fewest 5% Deaths 5.5
- Top 15% Vision / min 0.93
- Bottom 31% Dmg / min 617
- Kills
- 7.1 Top 49%
- Assists
- 8.3 Top 39%
- Solo kills
- 1.3 Top 47%
- Kill part.
- 47% Top 37%
- Team dmg
- 17% Bottom 34%
- Farm / min
- 6.4 Bottom 49%
- Gold / min
- 431 Top 47%
- Control wards
- 1.8 Top 16%
- First blood
- 6% Top 35%
Against the enemy jungler
- Level 6 at 7:10
- Level 11 at 17:00
- blue buff first in 52% of games
- First dragon at 7:32
Middle game at each minute
Damage dealt
Magic 15% Physical 85%Died to
Physical 48% Magic 41% True 11%Normal Top game
26,722 gamesAgainst every Top champion
- Top 10% Solo kills 3.6
- Top 10% First blood 21%
- Bottom 39% Control wards 0.5
- Kills
- 7.4 Top 19%
- Deaths
- 6.6 Fewest 35%
- Assists
- 5.6 Bottom 43%
- Kill part.
- 37% Top 27%
- Team dmg
- 22% Bottom 42%
- Dmg / min
- 794 Bottom 39%
- Farm / min
- 6.4 Top 49%
- Gold / min
- 420 Top 20%
- Vision / min
- 0.76 Top 50%
Against your lane opponent
- Level 6 at 5:34
- Level 11 at 13:26
Middle game at each minute
Damage dealt
Magic 16% Physical 84%Died to
Physical 52% Magic 37% True 11%Normal Mid game
3,656 gamesAgainst every Mid champion
- Top 6% Solo kills 3.8
- Top 10% First blood 18%
- Bottom 39% Farm / min 6.0
- Kills
- 9.0 Top 16%
- Deaths
- 7.0 Most 47%
- Assists
- 6.3 Bottom 45%
- Kill part.
- 43% Top 33%
- Team dmg
- 23% Bottom 43%
- Dmg / min
- 828 Bottom 41%
- Gold / min
- 432 Top 25%
- Vision / min
- 0.69 Top 34%
- Control wards
- 0.7 Bottom 48%
Against your lane opponent
- Level 6 at 5:28
- Level 11 at 15:03
Middle game at each minute
Damage dealt
Magic 15% Physical 85%Died to
Physical 52% Magic 39% True 9%Normal Bot game
664 gamesAgainst every Bot champion
- Top 10% First blood 21%
- Top 15% Solo kills 1.9
- Bottom 24% Assists 6.8
- Kills
- 9.3 Top 25%
- Deaths
- 7.0 Fewest 35%
- Kill part.
- 46% Top 38%
- Team dmg
- 21% Bottom 36%
- Dmg / min
- 772 Bottom 29%
- Farm / min
- 6.0 Bottom 38%
- Gold / min
- 457 Top 39%
- Vision / min
- 0.68 Top 36%
- Control wards
- 0.5 Bottom 31%
Against your lane opponent
- Level 6 at 7:40
- Level 11 at 18:38
Middle game at each minute
Damage dealt
Magic 14% Physical 86%Died to
Physical 52% Magic 40% True 8%Matchups and teammates come from Wukong Jungle games.
-
Vi: +4.5 wins per 100 games (range 3.1-5.8) · 4,974 games · Measured · 4% of this is borrowed from similar champions -
Talon: +4.1 wins per 100 games (range 2.6-5.6) · 4,106 games · Measured · 5% of this is borrowed from similar champions -
Hecarim: +4.1 wins per 100 games (range 2.6-5.6) · 4,174 games · Measured · 5% of this is borrowed from similar champions -
Kayn: +4.03 wins per 100 games (range 3.14-4.91) · 12,005 games · Measured · 2% of this is borrowed from similar champions -
Nidalee: +4.0 wins per 100 games (range 1.6-6.4) · 1,494 games · Measured · 12% of this is borrowed from similar champions -
Naafiri: +4.0 wins per 100 games (range 2.1-5.8) · 2,525 games · Measured · 7% of this is borrowed from similar champions -
Malphite: +3.9 wins per 100 games (range 1.5-6.2) · 1,477 games · Measured · 12% of this is borrowed from similar champions -
Kha'Zix: +3.8 wins per 100 games (range 2.5-5.1) · 5,391 games · Measured · 4% of this is borrowed from similar champions -
Skarner: +3.7 wins per 100 games (range 0.7-6.6) · 890 games · Pooled · 18% of this is borrowed from similar champions -
Kindred: +3.5 wins per 100 games (range 1.6-5.3) · 2,638 games · Measured · 7% of this is borrowed from similar champions -
Jarvan IV: +3.4 wins per 100 games (range 2.1-4.6) · 6,026 games · Measured · 3% of this is borrowed from similar champions -
Graves: +3.1 wins per 100 games (range 1.9-4.3) · 6,449 games · Measured · 3% of this is borrowed from similar champions -
Sylas: +2.9 wins per 100 games (range 1.7-4.2) · 5,867 games · Measured · 3% of this is borrowed from similar champions -
Viego: +2.78 wins per 100 games (range 1.81-3.75) · 9,961 games · Measured · 2% of this is borrowed from similar champions -
Darius: +2.6 wins per 100 games (range 0.3-4.9) · 1,608 games · Measured · 11% of this is borrowed from similar champions -
Evelynn: +2.2 wins per 100 games (range 0.5-3.9) · 2,948 games · Measured · 6% of this is borrowed from similar champions -
Diana: +2.2 wins per 100 games (range 0.7-3.7) · 4,091 games · Measured · 5% of this is borrowed from similar champions -
Nunu & Willump: +2.1 wins per 100 games (range 0.1-4.0) · 2,302 games · Measured · 8% of this is borrowed from similar champions -
Xin Zhao: +2.1 wins per 100 games (range 0.6-3.6) · 4,057 games · Measured · 5% of this is borrowed from similar champions -
Shaco: +2.0 wins per 100 games (range 0.7-3.4) · 5,182 games · Measured · 4% of this is borrowed from similar champions -
Briar: +1.5 wins per 100 games (range 0.3-2.7) · 6,154 games · Measured · 3% of this is borrowed from similar champions
Matchups and teammates come from Wukong Jungle games.
-
Wukong with Mordekaiser: +2.21 wins per 100 games (range 1.65-2.76) · 32,076 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Singed: +1.6 wins per 100 games (range 0.6-2.6) · 8,713 games · Measured · 2% of this is borrowed from similar champions -
Wukong with Teemo: +1.59 wins per 100 games (range 1.04-2.13) · 33,389 games · Measured · 1% of this is borrowed from similar champions
-
Wukong with K'Sante: -3.9 wins per 100 games (range -4.9 to -2.8) · 8,337 games · Measured · 2% of this is borrowed from similar champions -
Wukong with Rengar: -3.4 wins per 100 games (range -6.2 to -0.6) · 1,050 games · Pooled · 16% of this is borrowed from similar champions -
Wukong with Rumble: -3.0 wins per 100 games (range -4.3 to -1.7) · 5,307 games · Measured · 4% of this is borrowed from similar champions
-
Wukong with Aurelion Sol: +1.67 wins per 100 games (range 0.67-2.66) · 9,626 games · Measured · 2% of this is borrowed from similar champions -
Wukong with Malzahar: +1.63 wins per 100 games (range 1.05-2.21) · 29,375 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Xerath: +1.39 wins per 100 games (range 0.80-1.97) · 28,603 games · Measured · 1% of this is borrowed from similar champions
-
Wukong with Orianna: -4.39 wins per 100 games (range -5.32 to -3.46) · 11,069 games · Measured · 2% of this is borrowed from similar champions -
Wukong with Ryze: -3.9 wins per 100 games (range -5.0 to -2.8) · 7,420 games · Measured · 3% of this is borrowed from similar champions -
Wukong with Cassiopeia: -3.4 wins per 100 games (range -4.7 to -2.2) · 5,829 games · Measured · 3% of this is borrowed from similar champions
-
Wukong with Jinx: +1.87 wins per 100 games (range 1.46-2.29) · 60,008 games · Measured -
Wukong with Kog'Maw: +1.53 wins per 100 games (range 0.57-2.48) · 10,500 games · Measured · 2% of this is borrowed from similar champions -
Wukong with Xayah: +1.32 wins per 100 games (range 0.56-2.09) · 16,492 games · Measured · 1% of this is borrowed from similar champions
-
Wukong with Ezreal: -4.27 wins per 100 games (range -4.79 to -3.75) · 36,689 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Corki: -3.8 wins per 100 games (range -5.0 to -2.5) · 6,217 games · Measured · 3% of this is borrowed from similar champions -
Wukong with Varus: -3.44 wins per 100 games (range -4.26 to -2.62) · 14,424 games · Measured · 1% of this is borrowed from similar champions
-
Wukong with Taric: +2.5 wins per 100 games (range 1.1-4.0) · 4,388 games · Measured · 4% of this is borrowed from similar champions -
Wukong with Braum: +2.38 wins per 100 games (range 1.56-3.19) · 14,425 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Leona: +1.77 wins per 100 games (range 1.19-2.35) · 29,080 games · Measured · 1% of this is borrowed from similar champions
-
Wukong with Vi: -6.1 wins per 100 games (range -8.9 to -3.4) · 1,048 games · Pooled · 16% of this is borrowed from similar champions -
Wukong with Lee Sin: -5.7 wins per 100 games (range -7.8 to -3.5) · 1,887 games · Measured · 10% of this is borrowed from similar champions -
Wukong with Nidalee: -4.7 wins per 100 games (range -7.1 to -2.3) · 1,450 games · Measured · 12% of this is borrowed from similar champions