League of Legends Wukong build
Wukong Jungle build
- won
- 52.2%
- games
- 89,881
- Win impact
- +2.2
- Pick rate
- 2.9%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Scorchclaw Pup + Health Potion, the most picked: +0.9 against -0.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 52.3% | -0.2 could be noise | |
| 26% | 52.8% | +0.9 clear difference | |
| 14% | 51.2% | -1.0 could be noise | |
| 8% | 51.5% | -0.5 could be noise | |
| 6% | 51.2% | +0.3 could be noise | |
| 5% | 52.9% | +0.8 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.2 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 53.0% | +0.1 could be noise | 15:03 | |
| 41% | 52.7% | +0.2 could be noise | 15:42 | |
| 2% | 59.6% | +0.2 could be noise often ahead | 15:51 | |
| 1% | 53.3% | -1.8 clear difference | 15:20 | |
| 1% | 51.7% | -2.9 clear difference | 14:10 | |
| <1% | 52.9% | too big to trust |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 71% | 56.7% | most bought | |
| 19% | 55.1% | about even | |
| 2% | 65.7% | won more | |
| 1% | 61.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 70% | 52.1% | most bought | |
| 21% | 48.3% | about even | |
| 1% | 41.2% | about even | |
| 1% | 41.3% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 19% | 70% | |
| 71% | 21% | |
| 7% | 29% | |
| 50% | 34% | |
| 22% | 17% | |
| 7% | 4% | |
| 92% | 92% |
Item 1Trinity Force
Win added here: +3.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 89% | 52.5% | +3.9 could be noise | 11:37 | |
| 5% | 51.5% | -3.0 clear difference | 10:46 | |
| 3% | 48.4% | -3.7 clear difference | 11:34 | |
| 1% | 46.5% | too big to trust | 12:05 | |
| 1% | 49.0% | -0.4 clear difference | 11:28 | |
| <1% | 51.1% | too big to trust | ||
| <1% | 50.7% | -1.0 clear difference | ||
| <1% | 52.4% | -3.4 clear difference |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 47% | - | 25,386 | |
| 11% | 71.6% | 5,990 | |
| 9% | - | 4,631 | |
| 4% | - | 1,966 |
Item 2Black Cleaver
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 70% | 54.2% | +1.8 could be noise | 19:48 | |
| 8% | 53.9% | +0.5 could be noise | 20:50 | |
| 7% | 53.4% | -1.4 could be noise | 20:01 | |
| 4% | 53.2% | -1.8 could be noise | 19:50 | |
| 3% | 48.9% | -0.3 could be noise | 21:10 | |
| 3% | 52.7% | -2.6 could be noise | ||
| 2% | 54.3% | -1.7 could be noise | ||
| 1% | 55.1% | too big to trust |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 47% | - | 25,386 | |
| 11% | 71.6% | 5,990 | |
| 9% | - | 4,631 | |
| 4% | - | 1,966 |
Item 3Guardian Angel
Guardian Angel is part of the build that wins more: +4.6 per 100 games, against +1.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 58.0% | +0.6 could be noise | 26:09 | |
| 13% | 63.2% | +1.5 could be noise | 26:19 | |
| 11% | 57.3% | +0.1 could be noise | 26:08 | |
| 10% | 54.1% | -0.2 could be noise | 26:27 | |
| 3% | 54.9% | -1.8 could be noise | 26:03 | |
| 2% | 57.0% | -0.5 could be noise | ||
| 1% | 62.3% | -1.9 could be noise | ||
| <1% | 47.9% | +1.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 47% | - | 25,386 | |
| 11% | 71.6% | 5,990 | |
| 9% | - | 4,631 | |
| 4% | - | 1,966 |
Item 4Sterak's Gage
Sterak's Gage adds the most wins we measured here: +0.7 per 100 games. Guardian Angel, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 48% | 62.4% | -0.2 could be noise | 31:24 | |
| 19% | 59.1% | 0.0 could be noise | 31:34 | |
| 14% | 63.9% | +0.7 could be noise | 31:40 | |
| 6% | 54.0% | +0.8 could be noise | 31:05 | |
| 4% | 67.7% | -0.2 could be noise |
Item 5Chempunk Chainsword
Chempunk Chainsword adds the most wins we measured here: 0.0 per 100 games. Sterak's Gage, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 59.1% | +1.1 could be noise | 36:07 | |
| 14% | 59.8% | -2.4 could be noise | 35:59 | |
| 14% | 55.4% | 0.0 could be noise |
Item 6Sundered Sky
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 52.3% | 39:23 | |
| 13% | 51.3% | 40:23 | |
| 7% | - | 38:36 | |
| 6% | - | 39:25 | |
| 5% | - | 39:49 |
KeystoneConqueror
Win added here: +4.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 52.4% | +4.5 could be noise | |
| 5% | 47.8% | -4.6 clear difference | |
| <1% | 53.9% | -3.5 clear difference | |
| <1% | 43.5% | -3.8 clear difference | |
| <1% | 46.2% | -6.0 clear difference | |
| <1% | 52.6% | -0.6 clear difference | |
| <1% | 44.4% | too big to trust | |
| <1% | 50.4% | +0.9 clear difference |
Primary row 1Triumph
Win added here: +4.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 52.4% | +4.6 could be noise | |
| 5% | 47.5% | -4.8 clear difference | |
| <1% | 50.0% | -2.3 clear difference | |
| <1% | 50.4% | -0.7 clear difference | |
| <1% | 51.0% | -4.9 clear difference | |
| <1% | 46.8% | +1.0 clear difference | |
| <1% | 49.3% | -5.2 clear difference | |
| <1% | 49.1% | too big to trust |
Primary row 2Legend: Alacrity
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.3% | +2.8 could be noise | |
| 5% | 47.8% | -4.7 clear difference | |
| 2% | 53.9% | +1.3 clear difference | |
| 1% | 54.7% | +0.3 clear difference | |
| <1% | 44.7% | -4.6 clear difference | |
| <1% | 53.5% | -0.6 clear difference | |
| <1% | 50.0% | -0.5 clear difference | |
| <1% | 50.0% | -5.0 clear difference |
Primary row 3Last Stand
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 52.6% | +1.6 could be noise | |
| 25% | 51.7% | -0.8 clear difference | |
| 6% | 53.0% | +0.4 clear difference | |
| 5% | 47.2% | -4.8 clear difference | |
| <1% | 54.3% | -5.0 clear difference | |
| <1% | 50.0% | -4.4 clear difference | |
| <1% | 52.3% | -1.3 could be noise | |
| <1% | 46.2% | +1.2 could be noise |
Secondary pathInspiration
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 52.6% | +2.3 could be noise | |
| 23% | 51.5% | -1.2 clear difference | |
| 5% | 47.9% | too big to trust | |
| 1% | 51.8% | -2.3 clear difference | |
| 1% | 49.6% | -3.3 clear difference |
Secondary runesJack Of All Trades + Cash Back
Jack Of All Trades + Cash Back wins more than Magical Footwear + Cosmic Insight, the most picked: +1.3 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.6% | -0.2 could be noise | |
| 4% | 53.1% | +0.5 could be noise | |
| 2% | 52.4% | +0.3 could be noise | |
| 1% | 52.7% | -0.4 could be noise | |
| <1% | 48.7% | -2.2 could be noise | |
| <1% | 52.2% | -1.6 could be noise | |
| <1% | 61.8% | -0.6 could be noise | |
| <1% | 56.5% | +1.3 could be noise |
Offence shardAttack Speed
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 52.1% | +0.5 could be noise | |
| 3% | 53.3% | -0.4 could be noise | |
| <1% | 55.4% | -2.2 could be noise |
Flex shardAdaptive Force
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 52.2% | +1.8 could be noise | |
| 1% | 48.4% | -2.0 clear difference | |
| <1% | 48.3% | -1.3 clear difference |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.1 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.2% | 0.0 could be noise | |
| 4% | 51.7% | -0.2 could be noise | |
| 3% | 52.1% | +0.1 could be noise |
QEW
SkillsQ > E > W
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 89% | 52.4% | +0.6 could be noise |
| QWEQ + W + E | 7% | 52.4% | -0.2 could be noise |
| EQWE + Q + W | 3% | 51.9% | -1.2 clear difference |
| EWQE + W + Q | <1% | 55.2% | -3.3 clear difference |
| WQEW + Q + E | <1% | 38.4% | -4.5 clear difference |
| WEQW + E + Q | <1% | 40.3% | -3.5 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 52.8% won. Max E first: 52.3% won (about even).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Smite
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 52.2% | +2.9 could be noise | |
| <1% | 50.9% | -2.1 clear difference | |
| <1% | 43.2% | -2.8 clear difference | |
| <1% | 41.2% | -2.8 clear difference |
Wukong Top build
- won
- 50.4%
- games
- 11,871
- Win impact
- +0.3
- Pick rate
- 0.4%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 51.0% | +1.4 could be noise | |
| 19% | 49.6% | -1.3 clear difference | |
| 2% | 54.6% | -0.5 could be noise | |
| 1% | 55.2% | +0.3 could be noise | |
| 1% | 42.6% | -4.1 clear difference | |
| <1% | 41.7% | -2.2 could be noise |
BootsPlated Steelcaps
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 51.3% | +0.2 could be noise | 14:20 | |
| 30% | 51.9% | +0.1 could be noise | 15:46 | |
| 2% | 55.7% | +0.1 could be noise often ahead | 15:21 | |
| 2% | 52.9% | -1.2 could be noise | 15:38 | |
| 2% | 58.7% | +0.1 could be noise | 14:15 | |
| 1% | 49.4% | -2.6 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 76% | 54.3% | most bought | |
| 13% | 51.6% | about even | |
| 2% | 60.7% | not enough games | |
| 2% | 48.8% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 62% | 53.2% | most bought | |
| 26% | 47.5% | about even | |
| 3% | 56.0% | not enough games | |
| 2% | 57.9% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 76% | 26% | |
| 13% | 62% | |
| 4% | 25% | |
| 35% | 20% | |
| 69% | 63% |
Item 1Trinity Force
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 52.0% | +1.0 could be noise | 12:40 | |
| 24% | 50.6% | -0.3 could be noise | 11:27 | |
| 5% | 51.6% | +0.8 could be noise | 12:33 | |
| 3% | 51.7% | -1.0 could be noise | 12:43 | |
| 2% | 51.3% | -1.2 could be noise | 11:06 | |
| 1% | 40.9% | -0.1 could be noise | ||
| 1% | 46.1% | -1.8 could be noise | ||
| 1% | 50.0% | -1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 1,202 | |
| 5% | 334 | |
| 4% | 273 | |
| 3% | 229 |
Item 2Black Cleaver
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 52.9% | +1.3 could be noise | 20:56 | |
| 13% | 57.3% | +0.5 could be noise | 19:10 | |
| 10% | 53.2% | -0.8 could be noise | 20:17 | |
| 7% | 53.3% | -2.2 could be noise | 20:28 | |
| 6% | 52.4% | -2.0 could be noise | 20:49 | |
| 4% | 48.5% | +1.3 could be noise | ||
| 3% | 52.2% | -0.7 could be noise | ||
| 2% | 53.4% | +0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 1,202 | |
| 5% | 334 | |
| 4% | 273 | |
| 3% | 229 |
Item 3Death's Dance
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 58.0% | +1.4 could be noise | 26:36 | |
| 15% | 54.3% | -0.7 could be noise | 26:11 | |
| 7% | 58.8% | +0.2 could be noise | 26:21 | |
| 5% | 56.9% | -1.0 could be noise | 25:59 | |
| 4% | 62.5% | -0.4 could be noise | 25:05 | |
| 3% | 56.8% | -1.0 could be noise | ||
| 3% | 60.8% | -0.2 could be noise | ||
| 3% | 53.7% | +1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 1,202 | |
| 5% | 334 | |
| 4% | 273 | |
| 3% | 229 |
Item 4Sterak's Gage
Sterak's Gage wins more than Maw of Malmortius, the most picked: +0.9 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 60.0% | -0.6 could be noise | 31:39 | |
| 20% | 55.4% | +0.9 could be noise | 31:60 | |
| 12% | 63.0% | -1.0 could be noise | ||
| 8% | 62.1% | +0.5 could be noise | 30:42 |
Item 5Guardian Angel
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 64.3% | +2.5 could be noise | 35:47 | |
| 9% | 52.6% | -0.9 could be noise | 35:30 | |
| 9% | 54.8% | +0.9 could be noise | 35:44 | |
| 7% | 58.7% | -0.6 could be noise | 36:44 | |
| 6% | 48.0% | +1.1 could be noise | 35:34 |
Item 6Maw of Malmortius
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | - | 40:37 | |
| 9% | - | 39:22 | |
| 6% | - | 38:37 | |
| 6% | - | 40:05 |
KeystoneConqueror
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 51.2% | +1.2 could be noise | |
| 11% | 47.1% | -1.9 clear difference | |
| 3% | 53.1% | +1.2 could be noise | |
| 1% | 57.9% | -0.1 could be noise | |
| 1% | 50.0% | -1.8 could be noise | |
| <1% | 51.4% | -2.7 could be noise | |
| <1% | 50.0% | -0.1 could be noise | |
| <1% | 50.0% | -1.7 could be noise |
Primary row 1Triumph
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 51.4% | +1.5 could be noise | |
| 11% | 46.8% | -1.8 clear difference | |
| 3% | 53.4% | +1.2 could be noise | |
| 1% | 44.6% | -1.7 could be noise | |
| 1% | 40.3% | -2.9 clear difference | |
| <1% | 63.2% | -0.5 could be noise | |
| <1% | 47.4% | +0.2 could be noise |
Primary row 2Legend: Bloodline
Legend: Bloodline wins more than Legend: Alacrity, the most picked: +1.8 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 51.5% | +0.8 could be noise | |
| 10% | 47.3% | -2.0 clear difference | |
| 3% | 45.5% | -0.2 could be noise | |
| 2% | 50.8% | +1.8 could be noise | |
| 2% | 54.7% | +1.1 could be noise | |
| 1% | 49.6% | +1.2 could be noise | |
| 1% | 50.9% | -1.2 could be noise | |
| 1% | 38.0% | -0.4 could be noise |
Primary row 3Last Stand
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 51.2% | +0.8 could be noise | |
| 23% | 52.3% | -0.1 could be noise | |
| 10% | 47.1% | -1.9 clear difference | |
| 3% | 43.6% | -0.3 could be noise | |
| 2% | 54.3% | +1.0 could be noise | |
| 1% | 54.4% | +0.7 could be noise | |
| 1% | 45.1% | -0.5 could be noise | |
| 1% | 51.6% | -2.0 could be noise |
Secondary pathResolve
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 50.9% | +0.4 could be noise | |
| 23% | 51.9% | +0.3 could be noise | |
| 12% | 47.5% | -1.7 clear difference | |
| 5% | 50.4% | +0.4 could be noise | |
| 2% | 55.6% | +0.6 could be noise |
Secondary runesSecond Wind + Overgrowth
Second Wind + Overgrowth wins more than Unflinching + Bone Plating, the most picked: +3.4 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.9% | -1.3 could be noise | |
| 13% | 51.4% | +0.3 could be noise | |
| 5% | 50.7% | +1.3 could be noise | |
| 4% | 49.3% | +0.6 could be noise | |
| 4% | 51.7% | +3.4 clear difference | |
| 2% | 55.5% | +0.4 could be noise | |
| 1% | 56.0% | +0.4 could be noise | |
| 1% | 58.0% | +1.1 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.6 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.9% | -1.3 could be noise | |
| 11% | 50.6% | +1.6 clear difference | |
| 1% | 46.8% | -1.2 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.1 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.7% | +0.1 could be noise | |
| 2% | 61.1% | +1.1 could be noise | |
| 1% | 41.8% | -1.6 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.7 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.6% | -1.7 could be noise | |
| 17% | 52.4% | +1.7 clear difference | |
| 5% | 47.7% | +1.2 clear difference |
QEW
SkillsQ > E > W
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 91% | 51.0% | +0.9 could be noise |
| EQWE + Q + W | 5% | 51.4% | -0.4 could be noise |
| QWEQ + W + E | 4% | 49.4% | -1.8 could be noise |
| EWQE + W + Q | <1% | 38.5% | -0.1 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.2% won. Max E first: 50.0% won (about even).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 51.5% | +2.5 could be noise | |
| 8% | 43.2% | -3.8 clear difference | |
| 2% | 45.4% | -1.6 clear difference | |
| 1% | 59.8% | +1.7 could be noise | |
| <1% | 54.3% | +0.4 could be noise | |
| <1% | 46.9% | -0.2 could be noise | |
| <1% | 50.0% | -0.6 could be noise | |
| <1% | 62.1% | +0.7 could be noise |
Wukong Mid build
- won
- 49.9%
- games
- 1,561
- Win impact
- 0.0
- Pick rate
- 0.1%
Starting itemsDoran's Blade + Health Potion
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.5% | +0.9 could be noise | |
| 20% | 49.0% | -0.5 could be noise | |
| 13% | 50.6% | -1.0 could be noise | |
| 3% | 53.7% | -1.0 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +1.4 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 48% | 48.3% | -0.8 could be noise | 13:51 | |
| 30% | 53.2% | +1.4 could be noise | 14:09 | |
| 7% | 59.8% | -0.2 could be noise | 12:12 | |
| 6% | 54.4% | -0.2 could be noise | 13:18 | |
| 4% | 42.6% | -1.5 could be noise | 14:28 | |
| 4% | 56.9% | -1.2 could be noise |
Item 1Eclipse
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 48.3% | +1.1 could be noise | 12:53 | |
| 26% | 50.0% | +0.8 could be noise | 11:13 | |
| 10% | 58.7% | +1.7 could be noise | 10:44 | |
| 9% | 51.8% | -3.1 could be noise | 12:08 | |
| 6% | 54.0% | -1.0 could be noise | 11:20 | |
| 3% | 44.1% | bought when already behind | ||
| 2% | 43.8% | -1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 63 | |
| 5% | 49 | |
| 4% | 38 | |
| 4% | 37 |
Item 2Black Cleaver
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 50.3% | +2.1 could be noise | 21:01 | |
| 14% | 60.2% | -0.9 could be noise | 20:24 | |
| 10% | 53.9% | +0.2 could be noise | 19:11 | |
| 9% | 51.5% | -1.6 could be noise | 19:11 | |
| 7% | 61.3% | -0.1 could be noise | 19:05 | |
| 5% | 49.1% | -0.5 could be noise | ||
| 5% | 43.4% | -1.1 could be noise | ||
| 3% | 47.4% | -3.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 63 | |
| 5% | 49 | |
| 4% | 38 | |
| 4% | 37 |
Item 3Profane Hydra
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 58.7% | 0.0 could be noise | 26:19 | |
| 11% | 56.3% | -0.4 could be noise | 25:45 | |
| 10% | 55.2% | +1.5 could be noise | 26:28 | |
| 6% | 63.0% | -1.8 could be noise | 25:56 | |
| 6% | 58.3% | -1.2 could be noise | 24:44 | |
| 5% | 45.5% | -1.0 could be noise | ||
| 5% | 64.3% | -0.9 could be noise | ||
| 5% | 48.8% | +0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 63 | |
| 5% | 49 | |
| 4% | 38 | |
| 4% | 37 |
Item 4Death's Dance
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 53.1% | +0.5 could be noise | 30:40 |
Item 5Lord Dominik's Regards
Master+ players pick this: 100% of their games. All ranks pick Guardian Angel most.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 47.4% | 35:26 |
KeystoneElectrocute
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 50.9% | -0.1 could be noise | |
| 46% | 49.7% | -0.1 could be noise |
Primary row 1Sudden Impact
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 50.3% | -0.4 could be noise | |
| 47% | 49.5% | 0.0 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +2.7 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.3% | -0.6 could be noise | |
| 43% | 48.5% | -0.3 could be noise | |
| 5% | 52.8% | -1.5 could be noise | |
| 3% | 50.0% | -0.2 could be noise | |
| 2% | 60.6% | -0.9 could be noise | |
| 1% | 52.9% | +2.7 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Ultimate Hunter, the most picked: +1.0 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 50.8% | -0.7 could be noise | |
| 31% | 47.8% | -0.6 could be noise | |
| 14% | 53.8% | +0.6 could be noise | |
| 3% | 51.3% | +1.0 could be noise | |
| 3% | 41.7% | -1.0 could be noise | |
| 2% | 46.4% | -1.0 could be noise |
Secondary pathPrecision
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 50.4% | -0.9 could be noise | |
| 32% | 51.7% | 0.0 could be noise | |
| 16% | 47.3% | +1.4 could be noise | |
| 7% | 49.5% | +0.1 could be noise | |
| 4% | 52.9% | -0.8 could be noise |
Secondary runesCoup de Grace + Triumph
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.5% | +1.0 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +0.7 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.0% | -0.2 could be noise | |
| 14% | 48.0% | -0.3 could be noise | |
| 4% | 63.5% | +0.7 could be noise |
Flex shardAdaptive Force
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.4% | 0.0 could be noise | |
| 4% | 43.1% | -1.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.1 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 50.0% | 0.0 could be noise | |
| 12% | 53.4% | +0.1 could be noise | |
| 8% | 48.1% | 0.0 could be noise |
QEW
SkillsQ > E > W
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 83% | 51.1% | +1.4 could be noise |
| EQWE + Q + W | 11% | 45.3% | -0.5 could be noise |
| QWEQ + W + E | 5% | 51.4% | -2.1 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 51.6% won. Max E first: 40.7% won (not enough games).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 50.9% | +1.4 could be noise | |
| 4% | 42.9% | -1.2 could be noise | |
| 1% | 36.8% | -0.9 could be noise |
Wukong Support build
- won
- 49.4%
- games
- 1,344
- Win impact
- -0.2
- Pick rate
- 0.0%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 49.3% | +1.7 could be noise | |
| 4% | 41.3% | -2.6 could be noise | |
| 4% | 50.0% | -1.4 could be noise |
BootsPlated Steelcaps
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 51.2% | +0.8 could be noise | 15:57 | |
| 28% | 49.8% | +0.6 could be noise | 16:60 | |
| 14% | 51.2% | -0.6 could be noise | 14:22 | |
| 8% | 57.3% | 0.0 could be noise | 14:53 |
Item 1Black Cleaver
Black Cleaver wins more than Eclipse, the most picked: +3.0 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 51.4% | +0.3 could be noise | 12:33 | |
| 18% | 47.7% | -1.3 could be noise | 13:01 | |
| 13% | 49.6% | -0.8 could be noise | 13:40 | |
| 11% | 45.4% | -0.7 could be noise | 12:25 | |
| 9% | 57.3% | +3.0 could be noise | 14:04 | |
| 2% | 65.4% | +0.3 could be noise | ||
| 2% | 48.0% | -1.5 could be noise | ||
| 2% | 47.4% | -1.9 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 6% | - | 37 | |
| 6% | - | 34 | |
| 4% | 37.5% | 26 | |
| 4% | - | 25 |
Item 2Sundered Sky
Sundered Sky wins more than Black Cleaver, the most picked: +0.8 against +2.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 55.4% | +2.8 clear difference | 22:21 | |
| 15% | 44.7% | -2.1 could be noise | 20:17 | |
| 9% | 50.0% | -1.0 could be noise | 21:23 | |
| 6% | 51.0% | -2.2 could be noise | 21:48 | |
| 5% | 66.7% | +0.8 could be noise | 22:16 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 6% | - | 37 | |
| 6% | - | 34 | |
| 4% | 37.5% | 26 | |
| 4% | - | 25 |
Item 3Voltaic Cyclosword
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 19% | 50.5% | +1.2 could be noise | 26:55 | |
| 9% | 52.1% | -1.2 could be noise | 27:26 | |
| 8% | 55.0% | -0.3 could be noise | 28:05 | |
| 7% | 57.1% | -0.6 could be noise | 27:35 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 6% | - | 37 | |
| 6% | - | 34 | |
| 4% | 37.5% | 26 | |
| 4% | - | 25 |
Item 4Death's Dance
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | 68.2% | 33:18 |
Item 5Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 90.0% | 37:16 |
KeystoneElectrocute
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 49.2% | +1.6 could be noise | |
| 33% | 49.7% | -1.0 could be noise | |
| 4% | 41.5% | -1.4 could be noise | |
| 1% | 42.9% | -2.4 could be noise |
Primary row 1Sudden Impact
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 48.4% | +1.5 could be noise | |
| 34% | 50.5% | -0.7 could be noise | |
| 1% | 40.0% | -2.1 could be noise |
Primary row 2Grisly Mementos
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 48.5% | +1.4 could be noise | |
| 28% | 50.6% | -2.0 could be noise | |
| 10% | 48.2% | -0.7 could be noise | |
| 8% | 48.3% | +0.1 could be noise | |
| 5% | 52.8% | +1.0 could be noise |
Primary row 3Relentless Hunter
Relentless Hunter wins more than Ultimate Hunter, the most picked: +1.5 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 47.5% | +0.7 could be noise | |
| 19% | 47.5% | -3.0 could be noise | |
| 13% | 52.4% | -0.9 could be noise | |
| 4% | 57.5% | +0.3 could be noise | |
| 3% | 52.6% | +1.5 could be noise | |
| 3% | 64.5% | +3.0 could be noise |
Secondary pathPrecision
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 49.2% | +1.4 could be noise | |
| 20% | 52.6% | +0.4 could be noise | |
| 20% | 47.8% | -0.7 could be noise | |
| 9% | 50.0% | -0.8 could be noise | |
| 6% | 43.3% | -2.3 could be noise |
Secondary runesCoup de Grace + Triumph
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 49.1% | +0.6 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +2.3 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 48.8% | -1.0 could be noise | |
| 26% | 49.3% | -0.1 could be noise | |
| 6% | 56.5% | +2.3 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.3 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 49.3% | -0.9 could be noise | |
| 6% | 54.0% | +2.3 could be noise | |
| 2% | 33.3% | -1.9 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.7 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 46.9% | -1.4 could be noise | |
| 21% | 58.8% | +1.7 could be noise | |
| 10% | 45.6% | +0.2 could be noise |
EQW
SkillsE > Q > W
E > Q > W wins more than Q > E > W, the most picked: +1.8 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 80% | 47.9% | -1.6 could be noise |
| QWEQ + W + E | 9% | 56.0% | +0.5 could be noise |
| EQWE + Q + W | 8% | 62.1% | +1.8 could be noise |
| EWQE + W + Q | 2% | 62.5% | -0.4 could be noise |
Levels 1 to 18
- 1E
- 2W
- 3Q
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 46.4% won. Max E first: 71.4% won (not enough games).
SpellsFlash + Ignite
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 48.4% | +1.1 could be noise | |
| 23% | 50.6% | -0.9 could be noise | |
| 2% | 57.7% | +0.4 could be noise |
Wukong Bot build
Patch 16.21- won
- 51.1%
- games
- 1,753
- Win impact
- +0.5
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 49.5% | +0.4 could be noise | |
| 34% | 49.8% | -0.7 could be noise | |
| 5% | 38.6% | -0.9 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +1.8 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 46.0% | -0.9 could be noise | 14:06 | |
| 30% | 53.4% | +1.8 could be noise | 15:06 | |
| 10% | 57.1% | -0.2 could be noise | 14:21 |
Item 1Profane Hydra
Profane Hydra wins more than Trinity Force, the most picked: +0.7 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 48.1% | +0.1 could be noise | 12:07 | |
| 21% | 50.7% | -1.3 could be noise | 10:08 | |
| 11% | 52.4% | -1.4 could be noise | 12:17 | |
| 8% | 50.0% | +0.7 could be noise | 10:23 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 7% | 62.5% | 66 | |
| 6% | - | 62 | |
| 5% | - | 48 | |
| 4% | - | 43 |
Item 2Trinity Force
Trinity Force wins more than Black Cleaver, the most picked: +0.7 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 49.3% | -0.4 could be noise | 19:26 | |
| 16% | 56.8% | +0.7 could be noise | 19:28 | |
| 12% | 55.1% | +0.7 could be noise | 18:20 | |
| 9% | 61.1% | -0.6 could be noise | 16:51 | |
| 7% | 42.7% | -1.0 could be noise | 18:19 | |
| 6% | 47.1% | -1.5 could be noise | ||
| 6% | 58.0% | -1.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 7% | 62.5% | 66 | |
| 6% | - | 62 | |
| 5% | - | 48 | |
| 4% | - | 43 |
Item 3Death's Dance
Death's Dance wins more than Eclipse, the most picked: +0.1 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 15% | 49.7% | -0.7 could be noise | 25:11 | |
| 10% | 55.0% | -0.3 could be noise | 23:32 | |
| 10% | 52.2% | +0.1 could be noise | 24:59 | |
| 8% | 53.8% | -0.6 could be noise | 25:18 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 7% | 62.5% | 66 | |
| 6% | - | 62 | |
| 5% | - | 48 | |
| 4% | - | 43 |
Item 4Death's Dance
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 57.6% | +1.3 could be noise | 29:04 |
KeystonePress the Attack
Press the Attack wins more than Conqueror, the most picked: +1.0 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 49.4% | 0.0 could be noise | |
| 32% | 50.7% | -2.2 could be noise | |
| 4% | 47.6% | +1.0 could be noise |
Primary row 1Triumph
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 49.5% | +0.9 could be noise | |
| 32% | 49.9% | -1.5 could be noise |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +1.7 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 49.5% | -0.4 could be noise | |
| 27% | 52.5% | -0.6 could be noise | |
| 6% | 41.5% | -2.1 could be noise | |
| 5% | 51.3% | +1.7 could be noise |
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +1.6 against -1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 30% | 50.2% | +1.4 could be noise | |
| 28% | 48.0% | -1.5 could be noise | |
| 25% | 48.7% | -2.6 could be noise | |
| 7% | 56.4% | +0.7 could be noise | |
| 5% | 55.1% | +1.6 could be noise |
Secondary pathDomination
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 30% | 48.6% | -0.4 could be noise | |
| 25% | 47.4% | -2.1 could be noise | |
| 23% | 49.1% | -0.1 could be noise | |
| 15% | 52.1% | +2.0 could be noise |
Secondary runesUltimate Hunter + Sudden Impact
Win added here: -1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 48.4% | -1.3 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.8 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 49.0% | -1.6 could be noise | |
| 24% | 53.5% | +1.8 could be noise | |
| 6% | 41.8% | -0.7 could be noise |
Flex shardAdaptive Force
Win added here: -1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.0% | -1.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.0 against -2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 48.6% | -2.1 could be noise | |
| 22% | 52.3% | +2.0 could be noise |
QEW
SkillsQ > E > W
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 86% | 49.8% | +2.8 could be noise |
| EQWE + Q + W | 7% | 54.5% | -2.0 could be noise |
| QWEQ + W + E | 6% | 46.7% | -3.5 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 53.1% won. Max E first: 60.0% won (not enough games).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +2.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 50.3% | -0.1 could be noise | |
| 16% | 50.9% | +2.1 could be noise | |
| 11% | 50.8% | -1.4 could be noise | |
| 5% | 41.3% | -3.4 could be noise |
Top Wukong Players
See all 12,033Normal Jungle game
86,225 gamesAgainst every Jungle champion
- Fewest 7% Deaths 5.4
- Top 18% Vision / min 0.94
- Bottom 21% Dmg / min 611
- Kills
- 7.0 Bottom 42%
- Assists
- 8.2 Top 41%
- Solo kills
- 1.3 Bottom 47%
- Kill part.
- 47% Top 44%
- Team dmg
- 17% Bottom 24%
- Farm / min
- 6.4 Bottom 45%
- Gold / min
- 431 Bottom 41%
- Control wards
- 1.9 Top 18%
- First blood
- 6% Top 38%
Against the enemy jungler
- Level 6 at 7:09
- Level 11 at 17:00
- blue buff first in 51% of games
- First dragon at 7:31
Middle game at each minute
Damage dealt
Magic 15% Physical 85%Died to
Physical 48% Magic 41% True 11%Normal Top game
11,423 gamesAgainst every Top champion
- Top 10% Solo kills 3.6
- Top 13% First blood 20%
- Bottom 33% Dmg / min 786
- Kills
- 7.3 Top 19%
- Deaths
- 6.6 Fewest 40%
- Assists
- 5.5 Bottom 43%
- Kill part.
- 37% Top 32%
- Team dmg
- 22% Bottom 38%
- Farm / min
- 6.4 Bottom 45%
- Gold / min
- 418 Top 23%
- Vision / min
- 0.75 Bottom 42%
- Control wards
- 0.5 Bottom 36%
Against your lane opponent
- Level 6 at 5:32
- Level 11 at 13:27
Middle game at each minute
Damage dealt
Magic 16% Physical 84%Died to
Physical 51% Magic 38% True 11%Normal Mid game
1,504 gamesAgainst every Mid champion
- Top 9% Solo kills 3.6
- Top 15% First blood 17%
- Bottom 30% Farm / min 6.0
- Kills
- 8.6 Top 21%
- Deaths
- 7.1 Most 35%
- Assists
- 6.2 Bottom 42%
- Kill part.
- 43% Top 42%
- Team dmg
- 22% Bottom 32%
- Dmg / min
- 808 Bottom 31%
- Gold / min
- 426 Top 37%
- Vision / min
- 0.71 Top 29%
- Control wards
- 0.6 Bottom 40%
Against your lane opponent
- Level 6 at 5:28
- Level 11 at 15:17
Middle game at each minute
Damage dealt
Magic 15% Physical 85%Died to
Physical 51% Magic 40% True 9%Normal Support game
1,291 gamesAgainst every Support champion
- Top 4% First blood 15%
- Top 11% Solo kills 1.5
- Bottom 30% Assists 9.6
- Kills
- 6.3 Top 16%
- Deaths
- 8.0 Fewest 46%
- Kill part.
- 46% Bottom 46%
- Team dmg
- 17% Top 41%
- Dmg / min
- 634 Top 41%
- Farm / min
- 2.2 Top 39%
- Gold / min
- 370 Top 16%
- Vision / min
- 2.24 Top 34%
- Control wards
- 4.2 Bottom 32%
Against your lane opponent
- Level 6 at 8:23
- Level 11 at 21:01
Middle game at each minute
Damage dealt
Magic 16% Physical 84%Died to
Physical 52% Magic 41% True 7%Normal Bot game
1,694 games Patch 16.21Against every Bot champion
- Top 7% First blood 21%
- Top 11% Solo kills 1.9
- Bottom 28% Assists 6.9
- Kills
- 9.4 Top 18%
- Deaths
- 7.2 Fewest 41%
- Kill part.
- 46% Top 38%
- Team dmg
- 21% Bottom 41%
- Dmg / min
- 774 Bottom 36%
- Farm / min
- 6.0 Bottom 47%
- Gold / min
- 460 Top 29%
- Vision / min
- 0.68 Top 39%
- Control wards
- 0.5 Bottom 35%
Against your lane opponent
- Level 6 at 7:40
- Level 11 at 18:39
Middle game at each minute
Damage dealt
Magic 14% Physical 86%Died to
Physical 52% Magic 40% True 8%Matchups and teammates come from Wukong Jungle games.
-
Graves: +3.4 wins per 100 games (range 1.6-5.2) · 2,747 games · Measured · 7% of this is borrowed from similar champions -
Jarvan IV: +3.4 wins per 100 games (range 1.8-4.9) · 3,711 games · Measured · 5% of this is borrowed from similar champions -
Naafiri: +3.3 wins per 100 games (range 1.0-5.6) · 1,633 games · Measured · 11% of this is borrowed from similar champions -
Kha'Zix: +3.1 wins per 100 games (range 1.0-5.1) · 2,075 games · Measured · 9% of this is borrowed from similar champions -
Nocturne: +2.8 wins per 100 games (range 1.0-4.6) · 2,663 games · Measured · 7% of this is borrowed from similar champions -
Shaco: +2.5 wins per 100 games (range 0.5-4.6) · 2,121 games · Measured · 9% of this is borrowed from similar champions -
Briar: +2.3 wins per 100 games (range 0.4-4.2) · 2,513 games · Measured · 7% of this is borrowed from similar champions -
Viego: +1.9 wins per 100 games (range 0.4-3.4) · 4,102 games · Measured · 5% of this is borrowed from similar champions
Matchups and teammates come from Wukong Jungle games.
-
Wukong with Mordekaiser: +1.97 wins per 100 games (range 1.37-2.58) · 26,659 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Warwick: +1.9 wins per 100 games (range 0.4-3.4) · 4,081 games · Measured · 5% of this is borrowed from similar champions -
Wukong with Singed: +1.6 wins per 100 games (range 0.4-2.7) · 6,943 games · Measured · 3% of this is borrowed from similar champions
-
Wukong with K'Sante: -5.0 wins per 100 games (range -6.0 to -3.9) · 8,026 games · Measured · 2% of this is borrowed from similar champions -
Wukong with Rumble: -3.4 wins per 100 games (range -4.8 to -2.0) · 4,963 games · Measured · 4% of this is borrowed from similar champions -
Wukong with Jayce: -3.31 wins per 100 games (range -4.22 to -2.39) · 11,478 games · Measured · 2% of this is borrowed from similar champions
-
Wukong with Ekko: +1.77 wins per 100 games (range 1.02-2.51) · 17,537 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Malzahar: +1.71 wins per 100 games (range 1.07-2.34) · 24,461 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Yasuo: +1.66 wins per 100 games (range 1.23-2.08) · 57,447 games · Measured
-
Wukong with Mel: -4.09 wins per 100 games (range -4.81 to -3.37) · 18,759 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Cassiopeia: -3.9 wins per 100 games (range -5.2 to -2.5) · 5,373 games · Measured · 4% of this is borrowed from similar champions -
Wukong with Qiyana: -3.5 wins per 100 games (range -4.8 to -2.3) · 5,713 games · Measured · 3% of this is borrowed from similar champions
-
Wukong with Miss Fortune: +1.41 wins per 100 games (range 0.95-1.86) · 49,973 games · Measured -
Wukong with Xayah: +1.21 wins per 100 games (range 0.49-1.93) · 18,904 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Jinx: +1.11 wins per 100 games (range 0.62-1.60) · 42,209 games · Measured
-
Wukong with Kindred: -5.2 wins per 100 games (range -9.6 to -0.8) · 293 games · Pooled · 41% of this is borrowed from similar champions -
Wukong with Ezreal: -4.06 wins per 100 games (range -4.59 to -3.53) · 36,399 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Corki: -3.5 wins per 100 games (range -4.9 to -2.2) · 5,295 games · Measured · 4% of this is borrowed from similar champions
-
Wukong with Taric: +2.5 wins per 100 games (range 0.9-4.1) · 3,540 games · Measured · 5% of this is borrowed from similar champions -
Wukong with Sona: +1.9 wins per 100 games (range 0.7-3.0) · 7,373 games · Measured · 3% of this is borrowed from similar champions -
Wukong with Braum: +1.67 wins per 100 games (range 0.78-2.56) · 12,096 games · Measured · 2% of this is borrowed from similar champions
-
Wukong with Nidalee: -5.9 wins per 100 games (range -8.5 to -3.3) · 1,203 games · Measured · 14% of this is borrowed from similar champions -
Wukong with Vi: -5.3 wins per 100 games (range -8.4 to -2.2) · 811 games · Pooled · 20% of this is borrowed from similar champions -
Wukong with Lee Sin: -5.2 wins per 100 games (range -7.6 to -2.9) · 1,512 games · Measured · 12% of this is borrowed from similar champions