Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Conqueror
75%
52.9%
+1.6 could be noise
Aftershock other tree
21%
51.8%
-0.8 clear difference
Electrocute other tree
1%
48.7%
-3.7 clear difference
Dark Harvest other tree
1%
48.7%
-4.4 clear difference
Deathfire Touch other tree
<1%
48.3%
-3.6 clear difference
Grasp of the Undying other tree
<1%
43.5%
-5.4 clear difference
Arcane Comet other tree
<1%
45.6%
-6.2 clear difference
Lethal Tempo
<1%
51.4%
-3.4 clear difference
Primary row 1Triumph
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
75%
52.9%
+1.6 could be noise
Font of Life other tree
21%
51.8%
-0.8 clear difference
Cheap Shot other tree
1%
48.1%
-4.8 clear difference
Sudden Impact other tree
1%
49.1%
-3.0 clear difference
Axiom Arcanist other tree
<1%
48.1%
-3.2 clear difference
Demolish other tree
<1%
48.9%
-2.5 clear difference
Presence of Mind
<1%
48.1%
-3.2 clear difference
Manaflow Band other tree
<1%
46.3%
-5.9 clear difference
Primary row 2Legend: Haste
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Haste
74%
52.9%
+1.6 could be noise
Bone Plating other tree
19%
51.7%
-0.9 clear difference
Conditioning other tree
2%
52.7%
-0.4 clear difference
Legend: Alacrity
1%
52.1%
-1.3 clear difference
Grisly Mementos other tree
1%
49.2%
-3.4 clear difference
Sixth Sense other tree
1%
48.3%
-4.5 clear difference
Transcendence other tree
<1%
46.6%
-4.9 clear difference
Deep Ward other tree
<1%
46.8%
-4.3 clear difference
Primary row 3Last Stand
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Last Stand
73%
52.9%
+1.5 could be noise
Unflinching other tree
19%
51.6%
-1.0 clear difference
Overgrowth other tree
2%
52.8%
-0.5 clear difference
Ultimate Hunter other tree
1%
48.2%
-4.5 clear difference
Coup de Grace
1%
51.3%
-0.9 clear difference
Cut Down
1%
52.5%
0.0 could be noise
Scorch other tree
<1%
47.4%
-4.6 clear difference
Treasure Hunter other tree
<1%
48.6%
-2.8 clear difference
Secondary pathDomination
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Domination
77%
52.5%
+0.3 could be noise
Resolve
17%
53.0%
+0.4 could be noise
Sorcery
2%
49.0%
-3.5 clear difference
Inspiration
2%
53.0%
-0.2 could be noise
Precision
1%
49.5%
-2.5 clear difference
Secondary runesUltimate Hunter + Cheap Shot
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
Secondary runes: every option
Choice
Picked
Won
Win added
Ultimate Hunter + Cheap Shot
98%
52.6%
+1.7 could be noise
Ultimate Hunter + Sudden Impact
1%
52.3%
-0.7 could be noise
Ultimate Hunter + Taste of Blood
<1%
45.5%
-3.5 clear difference
Ultimate Hunter + Grisly Mementos
<1%
50.4%
-1.9 clear difference
Ultimate Hunter + Sixth Sense
<1%
45.6%
-2.7 clear difference
Relentless Hunter + Cheap Shot
<1%
54.3%
-0.1 could be noise
Cheap Shot + Treasure Hunter
<1%
49.5%
-0.5 could be noise
Treasure Hunter + Sudden Impact
<1%
51.2%
+0.5 could be noise
Offence shardAttack Speed
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
58%
52.7%
+0.6 could be noise
Adaptive Force
39%
52.3%
-0.5 clear difference
Ability Haste
3%
50.9%
-1.3 clear difference
Flex shardAdaptive Force
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
97%
52.6%
+1.9 could be noise
Health Scaling
2%
51.0%
-0.8 clear difference
Movement Speed
2%
48.0%
-2.6 clear difference
Defence shardHealth Scaling
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
95%
52.6%
+2.6 could be noise
Health
2%
50.0%
-2.3 clear difference
Tenacity and Slow Resist
2%
49.5%
-2.6 clear difference
EQW
SkillsE > Q > W
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
EQWE + Q + W
74%
53.3%
+2.6 could be noise
EWQE + W + Q
15%
52.4%
-0.5 clear difference
WEQW + E + Q
5%
49.6%
-2.9 clear difference
QEWQ + E + W
4%
48.7%
-4.3 clear difference
WQEW + Q + E
2%
48.4%
-5.1 clear difference
QWEQ + W + E
1%
48.5%
-4.8 clear difference
Levels 1 to 18
1W
2E
3Q
4E
5E
6R
7E
8Q
9E
10Q
11R
12Q
13Q
14W
15W
16R
17W
18W
Max E first: 53.3% won. Max W first: 49.8% won (won more).
W
E
Q
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
SpellsFlash + Smite
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Smite
99%
52.5%
+4.0 could be noise
Smite + Ignite
1%
49.5%
-2.6 clear difference
Ghost + Smite
<1%
45.4%
-3.8 clear difference
Exhaust + Smite
<1%
39.3%
-5.4 clear difference
Smite + Teleport
<1%
45.2%
too big to trust
Amumu Support build
Patch 16.20
won
52.0%
games
66,695
Win impact
+1.9
Pick rate
0.3%
Starting itemsRuby Crystal + Health Potion x2 + World Atlas
Ruby Crystal + Health Potion x2 + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +2.3 against +1.8 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + World Atlas
88%
51.9%
+1.8 could be noise
World Atlas
3%
48.6%
-2.9 clear difference
Health Potion + World Atlas
3%
48.3%
-2.4 clear difference
Control Ward + World Atlas
2%
50.5%
-1.2 clear difference
Health Potion x2
1%
52.8%
+1.5 could be noise
Health Potion x2 + Control Ward + World Atlas
1%
54.0%
-0.6 could be noise
Ruby Crystal + Health Potion x2 + World Atlas
<1%
52.8%
+2.3 could be noise
Health Potion x3 + World Atlas
<1%
48.3%
-0.4 could be noise
BootsPlated Steelcaps
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
Boots: every option
Choice
Picked
Won
Win added
Time
Plated Steelcaps
58%
52.3%
+0.8 could be noise
13:29
Mercury's Treads
22%
52.3%
-0.2 could be noise
15:00
Ionian Boots of Lucidity
14%
53.6%
0.0 could be noise
12:35
Boots of Swiftness
3%
53.1%
-1.1 could be noise
12:20
Sorcerer's Shoes
3%
50.1%
-3.0 clear difference
16:04
Gluttonous Greaves
<1%
59.6%
-1.4 could be noise
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Plated Steelcaps
67%
55.8%
most bought
Ionian Boots of Lucidity
12%
54.0%
about even
Mercury's Treads
10%
51.4%
about even
Boots of Swiftness
2%
55.3%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Mercury's Treads
38%
53.5%
most bought
Plated Steelcaps
37%
48.8%
about even
Ionian Boots of Lucidity
13%
51.5%
about even
Sorcerer's Shoes
3%
48.1%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Plated Steelcaps
67%
37%
Mercury's Treads
10%
38%
Thornmail
42%
27%
Abyssal Mask
8%
19%
Sunfire Aegis
18%
9%
Kaenic Rookern
1%
7%
Frozen Heart
6%
2%
Locket of the Iron Solari
40%
44%
Bandlepipes
5%
6%
Item 1Zeke's Convergence
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.