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Shyvana build, patch 16.14

1,238 games of Shyvana recorded on patch 16.14, across jungle, top and mid.

Shyvana score: 49 out of 100 B
Win rate
50.4% of jungle games this patch
Pick rate
1.5% of jungle games
Games
1,132 jungle, patch 16.14
Rank in role
31 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: +0.2 wins per 100 games (range -1.6 to 1.9) 1,132 games Pooled

What most Shyvana jungle players build, patch 16.14

Build Trinity Force, Spear of Shojin and Death's Dance, and run Press the Attack

The rune page they run

Precision

  • Press the Attack

Inspiration

Shards

Precision: Press the Attack, then Triumph, Legend: Alacrity, Coup de Grace. Inspiration: Magical Footwear, Approach Velocity. Shards: Attack Speed, Adaptive Force, Health Scaling.

581 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 257 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

178 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 57.3% (range 50.0-64.3) · 178 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Shyvana jungle is the role with the most recorded games on patch 16.14: 1,132 games, of which 571 were wins. That is the role this page leads with. Measured on this page: jungle and top, the roles that cleared 30 recorded games.

wins 0.2 per 100 vs the jungle average · 1,132 games on 16.14 · first-time players measured (920 games) · no clear move vs 16.13 (+4.0, range -9.3 to +17.3)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Shyvana players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Shyvana, jungle

8 item sets were recorded in this role and 2 of them cleared 30 games.

  1. Trinity Force, Spear of Shojin and Death's Dance
    57.3% 178 games
  2. Trinity Force, Spear of Shojin, Death's Dance and Jak'Sho, The Protean
    62.5% 48 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Shyvana, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 100 games of Shyvana top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Shyvana players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Shyvana, jungle

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Press the Attack Precision with Inspiration
51.1% 581 games

Precision

  • Press the Attack

Inspiration

Shards

Precision: Press the Attack, then Triumph, Legend: Alacrity, Coup de Grace. Inspiration: Magical Footwear, Approach Velocity. Shards: Attack Speed, Adaptive Force, Health Scaling.

581 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Inspiration Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
53.2% 205 games
Press the Attack Precision with Domination Precision: Press the Attack, then Triumph, Legend: Haste, Cut Down. Domination: Ultimate Hunter, Cheap Shot. Shards: Attack Speed, Adaptive Force, Health Scaling.
47.1% 189 games
Conqueror Precision with Domination Precision: Conqueror, then Triumph, Legend: Haste, Cut Down. Domination: Ultimate Hunter, Cheap Shot. Shards: Attack Speed, Adaptive Force, Health Scaling.
52.4% 63 games
Press the Attack Precision with Resolve Precision: Press the Attack, then Triumph, Legend: Haste, Cut Down. Resolve: Shield Bash, Revitalize. Shards: Attack Speed, Health Scaling, Health Scaling.
46.8% 47 games

Keystones picked, one slot on its own

Press the Attack
49.9% 818 games
Conqueror
52.4% 288 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Shyvana, top

9 complete pages were recorded in this role and 0 of them cleared 30 games.

Grasp of the Undying Resolve with Inspiration
not enough games yet. 28 games so far, this needs 30. 28 games

Resolve

  • Grasp of the Undying

Inspiration

Shards

Resolve: Grasp of the Undying, then Shield Bash, Conditioning, Overgrowth. Inspiration: Jack Of All Trades, Cash Back. Shards: Ability Haste, Movement Speed, Health.

28 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Press the Attack Precision with Resolve Precision: Press the Attack, then Triumph, Legend: Haste, Coup de Grace. Resolve: Shield Bash, Second Wind. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 16 games so far, this needs 30. 16 games
Grasp of the Undying Resolve with Sorcery Resolve: Grasp of the Undying, then Shield Bash, Second Wind, Unflinching. Sorcery: Scorch, Nimbus Cloak. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 12 games so far, this needs 30. 12 games

Keystones picked, one slot on its own

Grasp of the Undying
43.1% 58 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

257 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 98% of 249 Q-first games and 100% of 7 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Shyvana jungle skill path Each filled cell is the skill most players took at that level, from 257 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed E first, so there is nothing to compare. +1 wins per 100 games (range -10 to 12) 250 games Measured 243 games maxed Q first, 7 games maxed E first.

Max W, then Q, then E

Only 34 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 23 W-first games and 100% of 11 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Shyvana top skill path Each filled cell is the skill most players took at that level, from 34 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed Q first, so there is nothing to compare. +1 wins per 100 games (range -12 to 14) 34 games Measured 23 games maxed W first, 11 games maxed Q first.

When do players buy each piece?

The pieces of the most recorded Shyvana jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Trinity Force
12:30 1,005 games
Spear of Shojin
20:00 629 games
Death's Dance
25:04 1,079 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Shyvana?

The opponents Shyvana jungle loses to most and the teammates Shyvana gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Shyvana rank?

Every role we recorded Shyvana in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Shyvana by role

jungle B +0.2 wins per 100 games (range -1.6 to 1.9) 1,132 games Pooled
49 1,132 games
top C 0.0 wins per 100 games (range -2.2 to 2.1) 100 games Pooled
45 100 games
mid not enough games yet. 6 games so far, this needs 30.
not scored 6 games
Why no share of wins on this page says a build is good for Shyvana

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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