Shyvana build, patch 16.14
1,238 games of Shyvana recorded on patch 16.14, across jungle, top and mid.
Win impact against the average jungle pick on patch 16.14: +0.2 wins per 100 games (range -1.6 to 1.9) 1,132 games Pooled
What most Shyvana jungle players build, patch 16.14
Build Trinity Force, Spear of Shojin and Death's Dance, and run Press the Attack
The rune page they run
Precision
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-
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- Press the Attack
Inspiration
Shards
581 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.
| skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
Levels 10 to 18
10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E
Max Q, then W, then E. The level by level count.
178 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.
Share of those games that were wins, in percent 57.3% (range 50.0-64.3) · 178 games · Measured
Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.
Shyvana jungle is the role with the most recorded games on patch 16.14: 1,132 games, of which 571 were wins. That is the role this page leads with. Measured on this page: jungle and top, the roles that cleared 30 recorded games.
The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.
Why this answer
A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.
The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.
What do most Shyvana players build?
Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.
Shyvana, jungle
8 item sets were recorded in this role and 2 of them cleared 30 games.
- Trinity Force, Spear of Shojin and Death's Dance57.3% 178 games
- Trinity Force, Spear of Shojin, Death's Dance and Jak'Sho, The Protean62.5% 48 games
A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.
Shyvana, top
0 item sets were recorded in this role and 0 of them cleared 30 games.
No top build recorded yet
We have 100 games of Shyvana top on patch 16.14, but no item set repeated often enough to record as a build.
Read the rune pages insteadWhat runes do most Shyvana players run?
Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.
Shyvana, jungle
10 complete pages were recorded in this role and 5 of them cleared 30 games.
Precision
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-
-
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- Press the Attack
Inspiration
Shards
581 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.
Other pages players ran
Keystones picked, one slot on its own
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Press the Attack - 49.9% 818 games
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Conqueror - 52.4% 288 games
4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.
Shyvana, top
9 complete pages were recorded in this role and 0 of them cleared 30 games.
Resolve
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-
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- Grasp of the Undying
Inspiration
Shards
28 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.
Other pages players ran
Keystones picked, one slot on its own
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Grasp of the Undying - 43.1% 58 games
5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.
What skill order should I use?
Counted from recorded level-ups on patch 16.14, one player per game.
Max Q, then W, then E
257 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 98% of 249 Q-first games and 100% of 7 E-first games. Short games are missing from both sides, and short games are usually decided ones.
| skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
Levels 10 to 18
10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E
Almost nobody maxed E first, so there is nothing to compare. +1 wins per 100 games (range -10 to 12) 250 games Measured 243 games maxed Q first, 7 games maxed E first.
Max W, then Q, then E
Only 34 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 23 W-first games and 100% of 11 Q-first games. Short games are missing from both sides, and short games are usually decided ones.
| skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
Levels 10 to 18
10 Q, 11 R, 12 Q, 13 Q, 14 E, 15 E, 16 R, 17 E, 18 E
Almost nobody maxed Q first, so there is nothing to compare. +1 wins per 100 games (range -12 to 14) 34 games Measured 23 games maxed W first, 11 games maxed Q first.
When do players buy each piece?
The pieces of the most recorded Shyvana jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.
Buy times, earliest first
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Trinity Force - 12:30 1,005 games
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Spear of Shojin - 20:00 629 games
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Death's Dance - 25:04 1,079 games
The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.
Who counters Shyvana?
The opponents Shyvana jungle loses to most and the teammates Shyvana gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.
Hardest opponents
72 more opponents sit under 50 games against Shyvana and are counted, not ranked. Every measured Shyvana opponent, with the full table
Best teammates
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
How does Shyvana rank?
Every role we recorded Shyvana in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.
Shyvana by role
Why no share of wins on this page says a build is good for Shyvana
A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.
We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.
So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.
Other jungle champions on patch 16.14
Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.
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