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Cho'Gath build, patch 16.14

1,389 games of Cho'Gath recorded on patch 16.14, across top, mid, jungle, bot and support.

Cho'Gath score: 48 out of 100 B
Win rate
50.2% of top games this patch
Pick rate
1.2% of top games
Games
906 top, patch 16.14
Rank in role
33 of 122 top champions

Win impact against the average top pick on patch 16.14: +0.1 wins per 100 games (range -1.7 to 1.9) 906 games Pooled

What most Cho'Gath top players build, patch 16.14

Build Hextech Rocketbelt, Dead Man's Plate and Riftmaker, and run Hail of Blades

The rune page they run

Domination

  • Hail of Blades

Sorcery

Shards

Domination: Hail of Blades, then Cheap Shot, Grisly Mementos, Ultimate Hunter. Sorcery: Axiom Arcanist, Celerity. Shards: Adaptive Force, Movement Speed, Health Scaling.

348 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 256 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q
W W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 W, 15 Q, 16 R, 17 Q, 18 Q

Max E, then W, then Q. The level by level count.

30 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 60% (range 42-75) · 30 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Cho'Gath top is the role with the most recorded games on patch 16.14: 906 games, of which 455 were wins. That is the role this page leads with. Measured on this page: top, mid, jungle and bot, the roles that cleared 30 recorded games.

wins 0.1 per 100 vs the top average · 906 games on 16.14 · first-time players measured (824 games) · no clear move vs 16.13 (-1.0, range -14.6 to +12.6)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Cho'Gath players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Cho'Gath, top

6 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Hextech Rocketbelt, Dead Man's Plate and Riftmaker
    60.0% 30 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Cho'Gath, mid

2 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Hextech Rocketbelt, Dead Man's Plate and Riftmaker
    not enough games yet. 22 games so far, this needs 30. 22 games
  2. Hextech Rocketbelt, Dead Man's Plate, Force of Nature and Riftmaker
    not enough games yet. 8 games so far, this needs 30. 8 games

Cho'Gath, jungle

2 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Hextech Rocketbelt, Dead Man's Plate and Riftmaker
    not enough games yet. 12 games so far, this needs 30. 12 games
  2. Hextech Rocketbelt, Dead Man's Plate and Force of Nature
    not enough games yet. 8 games so far, this needs 30. 8 games

Cho'Gath, bot

0 item sets were recorded in this role and 0 of them cleared 30 games.

No bot build recorded yet

We have 45 games of Cho'Gath bot on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Cho'Gath players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Cho'Gath, top

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Hail of Blades Domination with Sorcery
50.3% 348 games

Domination

  • Hail of Blades

Sorcery

Shards

Domination: Hail of Blades, then Cheap Shot, Grisly Mementos, Ultimate Hunter. Sorcery: Axiom Arcanist, Celerity. Shards: Adaptive Force, Movement Speed, Health Scaling.

348 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Inspiration Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Inspiration: Triple Tonic, Cosmic Insight. Shards: Attack Speed, Health Scaling, Health Scaling.
50.5% 287 games
Grasp of the Undying Resolve with Precision Resolve: Grasp of the Undying, then Demolish, Conditioning, Overgrowth. Precision: Legend: Haste, Triumph. Shards: Attack Speed, Health Scaling, Health Scaling.
49.3% 71 games
Grasp of the Undying Resolve with Sorcery Resolve: Grasp of the Undying, then Demolish, Bone Plating, Revitalize. Sorcery: Transcendence, Axiom Arcanist. Shards: Attack Speed, Adaptive Force, Health.
55.6% 54 games

Keystones picked, one slot on its own

Grasp of the Undying
50.9% 428 games
Hail of Blades
49.9% 397 games
Arcane Comet
48.6% 74 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Cho'Gath, mid

10 complete pages were recorded in this role and 1 of them cleared 30 games.

Hail of Blades Domination with Sorcery
44.5% 119 games

Domination

  • Hail of Blades

Sorcery

Shards

Domination: Hail of Blades, then Cheap Shot, Grisly Mementos, Ultimate Hunter. Sorcery: Axiom Arcanist, Celerity. Shards: Adaptive Force, Movement Speed, Health.

119 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Hail of Blades
46.2% 145 games
Arcane Comet
60.0% 55 games
Electrocute
51.5% 33 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Cho'Gath, jungle

6 complete pages were recorded in this role and 1 of them cleared 30 games.

Hail of Blades Domination with Sorcery
49.1% 106 games

Domination

  • Hail of Blades

Sorcery

Shards

Domination: Hail of Blades, then Cheap Shot, Grisly Mementos, Ultimate Hunter. Sorcery: Axiom Arcanist, Celerity. Shards: Attack Speed, Movement Speed, Health Scaling.

106 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Hail of Blades
46.9% 143 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Cho'Gath, bot

5 complete pages were recorded in this role and 0 of them cleared 30 games.

Arcane Comet Sorcery with Precision
not enough games yet. 16 games so far, this needs 30. 16 games

Sorcery

  • Arcane Comet

Precision

Shards

Sorcery: Arcane Comet, then Axiom Arcanist, Transcendence, Scorch. Precision: Presence of Mind, Legend: Haste. Shards: Attack Speed, Adaptive Force, Tenacity and Slow Resist.

16 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Hail of Blades Domination with Sorcery Domination: Hail of Blades, then Cheap Shot, Sixth Sense, Ultimate Hunter. Sorcery: Transcendence, Manaflow Band. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 14 games so far, this needs 30. 14 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Cash Back, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 7 games so far, this needs 30. 7 games

Keystones picked, one slot on its own

Arcane Comet
not enough games yet. 28 games so far, this needs 30. 28 games
Hail of Blades
not enough games yet. 15 games so far, this needs 30. 15 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max E, then W, then Q

256 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 203 E-first games and 100% of 42 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

too close
Cho'Gath top skill path Each filled cell is the skill most players took at that level, from 256 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q
W W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 W, 15 Q, 16 R, 17 Q, 18 Q

Maxing E and maxing Q are too close to separate. -0.6 wins per 100 games (range -10.4 to 9.3) 243 games Measured 201 games maxed E first, 42 games maxed Q first.

No measured difference between maxing E and Q first, 243 games.

Max Q, then W, then E

Only 69 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 94% of 47 Q-first games and 95% of 19 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Cho'Gath mid skill path Each filled cell is the skill most players took at that level, from 69 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed E first, so there is nothing to compare. 0 wins per 100 games (range -12 to 12) 62 games Measured 44 games maxed Q first, 18 games maxed E first.

Max E, then W, then Q

Only 45 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 44 E-first games and 100% of 1 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Cho'Gath jungle skill path Each filled cell is the skill most players took at that level, from 45 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 Q, 15 Q, 16 R, 17 Q, 18 Q

Almost nobody maxed Q first, so there is nothing to compare. +1 wins per 100 games (range -12 to 13) 45 games Measured 44 games maxed E first, 1 game maxed Q first.

Cho'Gath, bot

Not enough bot level-ups yet

not enough games yet. 8 games so far, this needs 30.

Cho'Gath bot has 45 games recorded, but only 8 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Cho'Gath top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Hextech Rocketbelt
13:43 1,271 games
Riftmaker
18:57 613 games
Dead Man's Plate
20:18 409 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Cho'Gath?

The opponents Cho'Gath top loses to most and the teammates Cho'Gath gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

Hardest opponents

Not enough games yet to rank Cho'Gath's opponents. Cho'Gathtop has 938 games recorded on patch 16.14, and ranking opponents needs 1,000 before the baseline is steady; every opponent so far is counted, not ranked.

Best teammates

Not enough games yet to rank the champions Cho'Gath wins beside.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Cho'Gath rank?

Every role we recorded Cho'Gath in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Cho'Gath by role

top B +0.1 wins per 100 games (range -1.7 to 1.9) 906 games Pooled
48 906 games
mid C 0.0 wins per 100 games (range -2.1 to 2.0) 262 games Pooled
45 262 games
jungle C -0.2 wins per 100 games (range -2.3 to 1.9) 152 games Pooled
44 152 games
bot C 0.0 wins per 100 games (range -2.2 to 2.1) 45 games Pooled
45 45 games
support not enough games yet. 24 games so far, this needs 30.
not scored 24 games
Why no share of wins on this page says a build is good for Cho'Gath

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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