League of Legends Wukong build
Wukong Jungle build
A rare build that wins more.
- won
- 52.5%
- games
- 29,516
- Win impact
- +2.3
- Pick rate
- 3.1%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup + Health Potion, the most picked: +1.1 against -0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 52.4% | -0.1 could be noise | |
| 25% | 52.4% | +0.6 clear difference | |
| 18% | 52.1% | -1.0 clear difference | |
| 8% | 50.5% | -0.5 could be noise | |
| 5% | 53.5% | 0.0 could be noise | |
| 4% | 51.2% | +1.1 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.2 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 52.7% | 0.0 could be noise | 14:56 | |
| 41% | 52.0% | +0.2 could be noise | 15:34 | |
| 1% | 62.8% | -2.8 clear difference often ahead | 14:01 | |
| 1% | 54.0% | -2.8 clear difference | 15:18 | |
| <1% | 70.0% | too big to trust |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 71% | 56.6% | most bought | |
| 18% | 55.5% | about even | |
| 2% | 60.4% | about even | |
| 1% | 66.7% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 70% | 55.3% | most bought | |
| 21% | 50.1% | about even | |
| 1% | 50.0% | not enough games | |
| 1% | 43.8% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 18% | 70% | |
| 71% | 21% | |
| 6% | 30% | |
| 50% | 34% | |
| 6% | 4% |
Item 1Trinity Force
Win added here: +4.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 89% | 52.3% | +4.2 could be noise | 11:34 | |
| 4% | 59.4% | -3.7 clear difference | 10:47 | |
| 3% | 53.7% | -3.2 clear difference | 11:35 | |
| 1% | 44.4% | too big to trust | 12:12 | |
| <1% | 46.2% | -4.2 clear difference | ||
| <1% | 43.5% | -1.6 clear difference | ||
| <1% | 57.1% | -2.2 clear difference | 11:26 | |
| <1% | 38.5% | -4.5 clear difference |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 48% | - | 6,706 | |
| 9% | 82.6% | 1,315 | |
| 8% | - | 1,086 | |
| 6% | - | 840 |
Item 2Black Cleaver
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 70% | 53.5% | +1.7 could be noise | 19:51 | |
| 9% | 54.8% | -0.9 could be noise | 19:49 | |
| 7% | 56.4% | 0.0 could be noise | 20:58 | |
| 3% | 57.0% | -2.1 could be noise | 19:36 | |
| 2% | 61.2% | -3.2 could be noise | 18:56 | |
| 2% | 44.3% | +0.6 could be noise | ||
| 1% | 50.8% | -2.1 could be noise | ||
| 1% | 56.4% | -3.3 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 48% | - | 6,706 | |
| 9% | 82.6% | 1,315 | |
| 8% | - | 1,086 | |
| 6% | - | 840 |
Item 3Guardian Angel
Guardian Angel is part of the build that wins more: +4.5 per 100 games, against +1.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 58.7% | +0.6 could be noise | 26:06 | |
| 12% | 63.4% | +1.6 could be noise | 26:18 | |
| 12% | 58.2% | -0.1 could be noise | 26:00 | |
| 10% | 56.4% | 0.0 could be noise | 26:31 | |
| 4% | 52.4% | -1.5 could be noise | 26:06 | |
| 2% | 61.0% | +0.2 could be noise | ||
| 1% | 61.8% | -2.3 could be noise | ||
| 1% | 55.6% | -2.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 48% | - | 6,706 | |
| 9% | 82.6% | 1,315 | |
| 8% | - | 1,086 | |
| 6% | - | 840 |
Item 4Sterak's Gage
Sterak's Gage adds the most wins we measured here: +0.6 per 100 games. Guardian Angel, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 57.0% | +0.5 could be noise | 31:22 | |
| 14% | 52.4% | 0.0 could be noise | 31:38 | |
| 11% | 70.6% | +0.6 could be noise | 31:39 | |
| 7% | 100.0% | -0.2 could be noise often ahead | ||
| 5% | 50.0% | +0.1 could be noise | ||
| 5% | 42.9% | -2.4 clear difference | 30:48 |
Item 5Death's Dance
Death's Dance wins more than Sterak's Gage, the most picked: -0.2 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 63.4% | +2.8 clear difference | 36:05 | |
| 15% | 56.9% | 0.0 could be noise | 35:49 | |
| 10% | 71.0% | -1.1 could be noise | 36:14 | |
| 9% | 59.5% | -1.1 could be noise | 35:25 | |
| 6% | 56.0% | -0.2 could be noise | 37:24 | |
| 5% | 61.9% | -2.8 could be noise | ||
| 3% | 76.9% | -0.8 could be noise | ||
| 3% | 60.0% | -1.1 could be noise |
Item 6Sundered Sky
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | - | 39:23 | |
| 14% | - | 41:19 | |
| 8% | - | 38:56 | |
| 8% | - | 39:53 | |
| 7% | - | 38:60 |
KeystoneConqueror
Win added here: +4.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 52.3% | +4.9 could be noise | |
| 4% | 51.2% | -4.8 clear difference | |
| <1% | 36.0% | -5.0 clear difference | |
| <1% | 50.0% | too big to trust | |
| <1% | 73.3% | -1.4 clear difference | |
| <1% | 61.5% | -4.6 clear difference | |
| <1% | 44.4% | -4.0 clear difference | |
| <1% | 71.4% | -5.1 clear difference |
Primary row 1Triumph
Win added here: +4.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 52.3% | +4.8 could be noise | |
| 5% | 50.0% | -4.9 clear difference | |
| <1% | 90.0% | -1.8 clear difference | |
| <1% | 50.0% | -5.8 clear difference | |
| <1% | 66.7% | -6.1 clear difference | |
| <1% | 44.4% | -3.6 clear difference | |
| <1% | 50.0% | -1.9 clear difference | |
| <1% | 40.0% | -4.2 clear difference |
Primary row 2Legend: Alacrity
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.2% | +3.3 could be noise | |
| 5% | 48.9% | -4.8 clear difference | |
| 2% | 52.9% | +0.6 clear difference | |
| 1% | 69.0% | -1.6 clear difference | |
| <1% | 76.5% | -2.4 clear difference | |
| <1% | 66.7% | -5.0 clear difference | |
| <1% | 33.3% | -1.7 clear difference | |
| <1% | 33.3% | -4.3 clear difference |
Primary row 3Last Stand
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 52.9% | +1.5 could be noise | |
| 24% | 51.2% | -0.7 clear difference | |
| 5% | 50.7% | +0.6 clear difference | |
| 4% | 50.2% | -5.0 clear difference | |
| <1% | 56.3% | -4.6 clear difference | |
| <1% | 41.7% | -2.5 clear difference | |
| <1% | 77.8% | -2.3 clear difference | |
| <1% | 62.5% | -4.1 clear difference |
Secondary pathInspiration
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 52.8% | +2.3 could be noise | |
| 23% | 50.8% | -1.2 clear difference | |
| 5% | 50.2% | too big to trust | |
| 1% | 51.2% | -2.0 clear difference | |
| 1% | 65.6% | -3.1 clear difference |
Secondary runesMagical Footwear + Triple Tonic
Magical Footwear + Triple Tonic wins more than Magical Footwear + Cosmic Insight, the most picked: +1.1 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.6% | -0.3 could be noise | |
| 4% | 53.7% | +1.1 clear difference | |
| 2% | 52.6% | 0.0 could be noise | |
| 1% | 64.5% | -0.7 could be noise | |
| <1% | 46.2% | -0.5 could be noise | |
| <1% | 81.8% | -1.8 could be noise | |
| <1% | 33.3% | too big to trust | |
| <1% | 100.0% | -0.8 could be noise |
Offence shardAttack Speed
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 52.3% | +1.2 could be noise | |
| 2% | 49.6% | -0.8 clear difference | |
| <1% | 63.0% | -3.4 clear difference |
Flex shardAdaptive Force
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 52.2% | +2.2 could be noise | |
| 1% | 59.0% | -1.7 clear difference | |
| <1% | 53.8% | -2.7 clear difference |
Defence shardHealth Scaling
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 52.2% | +0.2 could be noise | |
| 4% | 52.4% | -0.3 could be noise | |
| 3% | 54.9% | 0.0 could be noise |
QEW
SkillsQ > E > W
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 88% | 52.5% | +1.0 could be noise |
| QWEQ + W + E | 8% | 53.3% | -0.7 clear difference |
| EQWE + Q + W | 3% | 46.2% | -0.8 clear difference |
| EWQE + W + Q | <1% | 40.0% | -4.1 clear difference |
| WQEW + Q + E | <1% | 14.3% | -6.9 clear difference |
| WEQW + E + Q | <1% | 66.7% | -3.6 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 52.7% won. Max E first: 55.4% won (about even).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Smite
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 52.3% | +3.3 could be noise | |
| <1% | 59.1% | -2.6 clear difference | |
| <1% | 47.1% | -2.9 clear difference | |
| <1% | 0.0% | -2.2 clear difference |
- won
- 54.9%
- games
- 22,620
- Win impact
- +2.1
- Pick rate
- 3.7%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 52.4% | -0.1 could be noise | |
| 25% | 52.4% | +0.6 clear difference | |
| 18% | 52.1% | -1.0 clear difference | |
| 8% | 50.5% | -0.5 could be noise | |
| 5% | 53.5% | 0.0 could be noise | |
| 4% | 51.2% | +1.1 clear difference |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 41% | 55.3% | |
| 33% | 54.1% | |
| 23% | 58.6% | |
| 1% | 56.3% | |
| 1% | 56.2% |
Item 1Trinity Force
| Choice | Picked | Won |
|---|---|---|
| 95% | 55.0% | |
| 3% | 56.5% | |
| 1% | 48.9% | |
| <1% | 53.2% | |
| <1% | 45.2% |
Item 2Black Cleaver
| Choice | Picked | Won |
|---|---|---|
| 76% | 56.7% | |
| 9% | 54.7% | |
| 5% | 54.6% | |
| 2% | 50.1% | |
| 1% | 57.4% |
Item 3Death's Dance
| Choice | Picked | Won |
|---|---|---|
| 35% | 59.4% | |
| 33% | 61.6% | |
| 7% | 58.2% | |
| 5% | 60.7% | |
| 4% | 60.9% |
Item 4Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 22% | 65.4% | |
| 16% | 63.1% | |
| 14% | 58.6% | |
| 12% | 59.4% | |
| 3% | 50.6% |
Item 5Sterak's Gage
| Choice | Picked | Won |
|---|---|---|
| 15% | 61.4% | |
| 13% | 59.6% | |
| 9% | 57.4% | |
| 6% | 64.7% | |
| 4% | 54.3% |
Item 6Sundered Sky
| Choice | Picked | Won |
|---|---|---|
| 12% | 45.2% | |
| 7% | 52.6% | |
| 6% | 52.9% | |
| 5% | 42.9% | |
| 2% | 40.0% |
KeystoneConqueror
| Choice | Picked | Won |
|---|---|---|
| 84% | 55.1% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 84% | 55.1% |
Primary row 2Legend: Alacrity
| Choice | Picked | Won |
|---|---|---|
| 84% | 55.1% |
Primary row 3Coup de Grace
| Choice | Picked | Won |
|---|---|---|
| 84% | 55.1% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 84% | 55.1% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 84% | 55.1% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 84% | 55.1% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 84% | 55.1% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 88% | 52.5% | +1.0 could be noise |
| QWEQ + W + E | 8% | 53.3% | -0.7 clear difference |
| EQWE + Q + W | 3% | 46.2% | -0.8 clear difference |
| EWQE + W + Q | <1% | 40.0% | -4.1 clear difference |
| WQEW + Q + E | <1% | 14.3% | -6.9 clear difference |
| WEQW + E + Q | <1% | 66.7% | -3.6 clear difference |
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 52.3% | +3.3 could be noise | |
| <1% | 59.1% | -2.6 clear difference | |
| <1% | 47.1% | -2.9 clear difference | |
| <1% | 0.0% | -2.2 clear difference |
Wukong Top build
A rare build that wins more.
Patch 16.20- won
- 51.4%
- games
- 76,373
- Win impact
- +1.4
- Pick rate
- 0.4%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 51.2% | +1.3 could be noise | |
| 18% | 49.6% | -1.3 clear difference | |
| 2% | 49.7% | -0.7 could be noise | |
| 1% | 50.5% | -0.3 could be noise | |
| 1% | 53.1% | +1.3 could be noise | |
| 1% | 46.4% | -3.8 clear difference | |
| <1% | 51.7% | -1.5 could be noise | |
| <1% | 50.5% | +0.3 could be noise |
BootsPlated Steelcaps
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 61% | 51.7% | +0.7 could be noise | 14:12 | |
| 31% | 50.9% | -0.5 could be noise | 15:52 | |
| 3% | 57.1% | -0.1 could be noise often ahead | 14:25 | |
| 2% | 56.4% | -0.2 could be noise often ahead | 15:25 | |
| 2% | 56.7% | -0.3 could be noise often ahead | 14:53 | |
| 1% | 54.0% | -3.5 clear difference often ahead |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 76% | 55.2% | most bought | |
| 13% | 53.4% | about even | |
| 3% | 58.4% | about even | |
| 1% | 57.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 48.7% | most bought | |
| 22% | 44.9% | about even | |
| 3% | 57.8% | won more | |
| 2% | 59.4% | won more |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 76% | 22% | |
| 13% | 64% | |
| 5% | 25% | |
| 36% | 20% | |
| 69% | 65% | |
| 15% | 11% | |
| 52% | 50% | |
| 6% | 4% | |
| 29% | 31% | |
| 5% | 4% |
Item 1Trinity Force
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 51.5% | +0.9 could be noise | 12:38 | |
| 23% | 51.6% | -0.1 could be noise | 11:25 | |
| 4% | 50.5% | +0.2 could be noise | 12:28 | |
| 3% | 50.2% | -1.1 clear difference | 12:35 | |
| 2% | 52.4% | -0.8 could be noise | 11:13 | |
| 1% | 48.4% | +1.0 could be noise often behind | ||
| 1% | 44.5% | too big to trust | ||
| <1% | 59.2% | +2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 7,332 | |
| 5% | 2,094 | |
| 4% | 1,835 | |
| 3% | 1,435 |
Item 2Black Cleaver
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 52.6% | +1.2 could be noise | 21:00 | |
| 12% | 56.2% | +0.8 could be noise | 18:57 | |
| 10% | 53.9% | -0.4 could be noise | 20:17 | |
| 7% | 52.6% | -2.4 could be noise | 20:12 | |
| 7% | 53.8% | -0.2 could be noise | 20:32 | |
| 4% | 55.0% | -0.9 could be noise | ||
| 3% | 53.4% | +1.0 could be noise | ||
| <1% | 53.5% | +1.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 7,332 | |
| 5% | 2,094 | |
| 4% | 1,835 | |
| 3% | 1,435 |
Item 3Maw of Malmortius
Maw of Malmortius is part of the build that wins more: +1.4 per 100 games, against +1.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 56.8% | +0.7 could be noise | 26:38 | |
| 14% | 57.8% | +0.9 could be noise | 25:48 | |
| 7% | 54.6% | +0.8 could be noise | 26:38 | |
| 7% | 59.0% | -0.5 could be noise | 25:55 | |
| 4% | 58.6% | -0.2 could be noise | 25:09 | |
| 3% | 56.4% | -2.5 could be noise | ||
| 3% | 55.3% | -1.4 could be noise | ||
| 1% | 44.7% | +1.0 could be noise often behind |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 7,332 | |
| 5% | 2,094 | |
| 4% | 1,835 | |
| 3% | 1,435 |
Item 4Death's Dance
Death's Dance adds the most wins we measured here: +0.5 per 100 games. Maw of Malmortius, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 60.9% | +0.5 could be noise | 30:43 |
Item 5Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 60.6% | 35:21 |
Item 6Sterak's Gage
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 52.9% | 38:36 | |
| 8% | - | 38:37 | |
| 7% | - | 39:23 | |
| 5% | - | 39:24 | |
| 5% | - | 38:18 |
KeystoneConqueror
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 51.2% | +1.7 could be noise | |
| 13% | 49.4% | -1.6 clear difference | |
| 4% | 49.4% | -0.6 clear difference | |
| 1% | 47.1% | -2.0 clear difference | |
| 1% | 48.3% | -3.9 clear difference | |
| <1% | 52.7% | 0.0 could be noise | |
| <1% | 40.5% | -4.9 clear difference | |
| <1% | 48.8% | -2.8 could be noise |
Primary row 1Triumph
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 51.2% | +1.5 could be noise | |
| 12% | 49.5% | -1.5 clear difference | |
| 3% | 49.8% | -0.4 could be noise | |
| 1% | 48.3% | -1.6 clear difference | |
| 1% | 51.5% | 0.0 could be noise | |
| <1% | 45.3% | -4.4 clear difference | |
| <1% | 56.0% | +0.4 could be noise | |
| <1% | 41.2% | -6.3 clear difference |
Primary row 2Legend: Bloodline
Legend: Bloodline wins more than Legend: Alacrity, the most picked: +3.5 against +0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 50.9% | +0.4 could be noise | |
| 11% | 49.1% | -1.9 clear difference | |
| 4% | 52.8% | +1.6 could be noise | |
| 2% | 55.1% | +3.5 clear difference | |
| 2% | 49.7% | -0.7 could be noise | |
| 2% | 49.3% | +0.1 could be noise | |
| 1% | 50.8% | +0.1 could be noise | |
| <1% | 47.3% | -3.2 could be noise |
Primary row 3Last Stand
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 51.3% | +0.9 could be noise | |
| 21% | 50.8% | +0.1 could be noise | |
| 12% | 49.3% | -1.6 clear difference | |
| 3% | 50.2% | -0.6 could be noise | |
| 2% | 50.5% | +0.5 could be noise | |
| 1% | 46.6% | -2.5 clear difference | |
| 1% | 47.6% | -2.2 could be noise | |
| <1% | 61.2% | +0.9 could be noise |
Secondary pathResolve
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 51.1% | +0.4 could be noise | |
| 22% | 50.9% | -0.2 could be noise | |
| 13% | 49.3% | -1.9 clear difference | |
| 5% | 51.4% | +2.0 could be noise | |
| 2% | 51.0% | +1.3 could be noise |
Secondary runesUnflinching + Second Wind
Unflinching + Second Wind wins more than Unflinching + Bone Plating, the most picked: +1.8 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 50.8% | -0.8 could be noise | |
| 13% | 52.1% | +0.8 could be noise | |
| 5% | 50.4% | +0.1 could be noise | |
| 4% | 52.7% | +1.0 could be noise | |
| 3% | 52.4% | +1.8 clear difference | |
| 1% | 53.9% | +0.3 could be noise | |
| 1% | 53.3% | +0.1 could be noise | |
| 1% | 53.8% | +0.4 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.7 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.6% | -1.7 could be noise | |
| 13% | 52.1% | +1.7 clear difference | |
| 1% | 52.0% | +1.4 clear difference |
Flex shardAdaptive Force
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.9% | +1.6 could be noise | |
| 2% | 46.3% | -2.2 clear difference | |
| 1% | 50.1% | -0.4 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.8 against -1.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 50.4% | -1.9 could be noise | |
| 18% | 52.6% | +1.8 clear difference | |
| 5% | 51.3% | +1.3 clear difference |
QEW
SkillsQ > E > W
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 90% | 51.1% | +1.0 could be noise |
| EQWE + Q + W | 6% | 51.3% | +0.5 could be noise |
| QWEQ + W + E | 3% | 47.3% | -2.5 clear difference |
| EWQE + W + Q | <1% | 41.8% | -5.5 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.0% won. Max E first: 54.1% won (about even).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 51.2% | +1.9 could be noise | |
| 8% | 46.8% | -2.7 clear difference | |
| 2% | 51.4% | -0.9 clear difference | |
| 1% | 53.2% | +0.8 could be noise | |
| <1% | 54.0% | 0.0 could be noise | |
| <1% | 51.4% | +0.9 could be noise | |
| <1% | 51.5% | -0.7 could be noise | |
| <1% | 54.5% | -0.2 could be noise |
- won
- 54.5%
- games
- 2,819
- Win impact
- +2.4
- Pick rate
- 4.1%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 51.2% | +1.3 could be noise | |
| 18% | 49.6% | -1.3 clear difference | |
| 2% | 49.7% | -0.7 could be noise | |
| 1% | 50.5% | -0.3 could be noise | |
| 1% | 53.1% | +1.3 could be noise | |
| 1% | 46.4% | -3.8 clear difference | |
| <1% | 51.7% | -1.5 could be noise | |
| <1% | 50.5% | +0.3 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 100% | 54.6% |
Item 1Eclipse
| Choice | Picked | Won |
|---|---|---|
| 97% | 54.5% | |
| 3% | 58.6% |
Item 2Black Cleaver
| Choice | Picked | Won |
|---|---|---|
| 97% | 54.5% |
Item 3Death's Dance
| Choice | Picked | Won |
|---|---|---|
| 53% | 56.7% | |
| 11% | 65.1% | |
| 11% | 56.5% | |
| 5% | 55.5% | |
| 5% | 65.7% |
Item 4Maw of Malmortius
| Choice | Picked | Won |
|---|---|---|
| 16% | 60.7% | |
| 10% | 72.0% | |
| 8% | 57.7% | |
| 7% | 63.9% | |
| 6% | 63.5% |
Item 5Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 22% | 66.7% | |
| 16% | 59.0% | |
| 11% | 65.4% | |
| 7% | 55.6% | |
| 6% | 64.3% |
Item 6Trinity Force
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 51.5% | +0.9 could be noise | 12:38 | |
| 23% | 51.6% | -0.1 could be noise | 11:25 | |
| 4% | 50.5% | +0.2 could be noise | 12:28 | |
| 3% | 50.2% | -1.1 clear difference | 12:35 | |
| 2% | 52.4% | -0.8 could be noise | 11:13 | |
| 1% | 48.4% | +1.0 could be noise often behind | ||
| 1% | 44.5% | too big to trust | ||
| <1% | 59.2% | +2.0 could be noise |
KeystoneConqueror
| Choice | Picked | Won |
|---|---|---|
| 49% | 54.8% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 49% | 54.8% |
Primary row 2Legend: Alacrity
| Choice | Picked | Won |
|---|---|---|
| 49% | 54.8% |
Primary row 3Last Stand
| Choice | Picked | Won |
|---|---|---|
| 49% | 54.8% |
Secondary pathResolve
| Choice | Picked | Won |
|---|---|---|
| 49% | 54.8% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 49% | 54.8% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 49% | 54.8% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 49% | 54.8% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 90% | 51.1% | +1.0 could be noise |
| EQWE + Q + W | 6% | 51.3% | +0.5 could be noise |
| QWEQ + W + E | 3% | 47.3% | -2.5 clear difference |
| EWQE + W + Q | <1% | 41.8% | -5.5 clear difference |
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 51.2% | +1.9 could be noise | |
| 8% | 46.8% | -2.7 clear difference | |
| 2% | 51.4% | -0.9 clear difference | |
| 1% | 53.2% | +0.8 could be noise | |
| <1% | 54.0% | 0.0 could be noise | |
| <1% | 51.4% | +0.9 could be noise | |
| <1% | 51.5% | -0.7 could be noise | |
| <1% | 54.5% | -0.2 could be noise |
Wukong Mid build
Patch 16.20- won
- 51.1%
- games
- 9,679
- Win impact
- +0.9
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 50.9% | +1.7 could be noise | |
| 20% | 48.5% | -1.9 clear difference | |
| 12% | 51.0% | -1.2 could be noise | |
| 4% | 52.0% | +0.8 could be noise | |
| 1% | 45.9% | -0.2 could be noise | |
| 1% | 44.0% | -1.2 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +2.6 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 48.6% | -1.3 could be noise | 13:52 | |
| 30% | 53.2% | +2.6 clear difference | 13:51 | |
| 8% | 52.5% | -0.9 could be noise | 12:36 | |
| 7% | 55.4% | -0.5 could be noise often ahead | 12:52 | |
| 4% | 59.0% | -0.2 could be noise often ahead | 13:34 | |
| 3% | 50.2% | -3.5 could be noise often ahead |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 50% | 56.8% | most bought | |
| 27% | 50.9% | about even | |
| 8% | 56.5% | about even | |
| 6% | 63.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 69% | 51.2% | most bought | |
| 8% | 59.0% | about even | |
| 6% | 64.8% | not enough games | |
| 6% | 46.2% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 50% | 6% | |
| 27% | 69% | |
| 7% | 29% | |
| 20% | 9% | |
| 43% | 38% | |
| 4% | 5% |
Item 1Trinity Force
Trinity Force is part of the build that wins more: +4.0 per 100 games, against -0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 50.0% | +0.7 could be noise | 12:25 | |
| 28% | 51.2% | +1.0 could be noise | 10:59 | |
| 10% | 53.0% | +0.7 could be noise | 10:47 | |
| 7% | 52.4% | -0.4 could be noise | 12:15 | |
| 4% | 53.9% | +0.2 could be noise | 10:59 | |
| 3% | 41.5% | -3.0 could be noise | ||
| 2% | 54.8% | -0.6 could be noise | ||
| 2% | 46.0% | -4.6 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 453 | |
| 6% | 348 | |
| 4% | 245 | |
| 4% | 238 |
Item 2Black Cleaver
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 52.8% | +2.7 could be noise | 20:37 | |
| 13% | 51.0% | -1.3 could be noise | 20:03 | |
| 10% | 54.2% | -0.2 could be noise | 19:14 | |
| 8% | 51.6% | -0.5 could be noise | 19:42 | |
| 7% | 52.0% | -0.6 could be noise | 18:49 | |
| 5% | 50.7% | -1.9 could be noise | ||
| 5% | 52.4% | -0.3 could be noise | ||
| 4% | 50.1% | -4.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 453 | |
| 6% | 348 | |
| 4% | 245 | |
| 4% | 238 |
Item 3Death's Dance
Death's Dance is part of the build that wins more: +4.0 per 100 games, against -0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 54.5% | +0.7 could be noise | 25:55 | |
| 11% | 56.1% | -0.1 could be noise | 25:21 | |
| 11% | 57.7% | +0.7 could be noise | 25:50 | |
| 7% | 53.4% | -0.9 could be noise | 25:29 | |
| 6% | 51.8% | +0.6 could be noise | 26:24 | |
| 5% | 57.0% | -1.3 could be noise | ||
| 5% | 63.1% | -0.3 could be noise | ||
| 5% | 54.6% | -1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 453 | |
| 6% | 348 | |
| 4% | 245 | |
| 4% | 238 |
Item 4Guardian Angel
Guardian Angel wins more than Voltaic Cyclosword, the most picked: +3.3 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 12% | 57.8% | +1.6 could be noise | 30:20 | |
| 9% | 55.4% | -0.6 could be noise | 30:00 | |
| 9% | 54.9% | -2.0 could be noise | 29:36 | |
| 8% | 57.9% | +0.1 could be noise | 30:42 | |
| 6% | 53.4% | -1.0 could be noise | 30:35 | |
| 5% | 57.3% | -0.5 could be noise | ||
| 5% | 56.4% | -0.2 could be noise | ||
| 4% | 70.8% | +3.3 clear difference |
Item 5Death's Dance
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 57.8% | +1.2 could be noise | 34:26 |
Item 6Youmuu's Ghostblade
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | - | 37:50 | |
| 11% | - | 36:49 | |
| 6% | - | 35:54 | |
| 6% | - | 36:07 |
KeystoneDark Harvest
Dark Harvest wins more than Electrocute, the most picked: -0.3 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 50.0% | -1.6 could be noise | |
| 46% | 50.9% | +1.9 clear difference | |
| 1% | 47.6% | -2.8 could be noise | |
| 1% | 45.8% | -2.3 could be noise | |
| 1% | 51.5% | -0.3 could be noise | |
| 1% | 48.9% | -3.5 could be noise |
Primary row 1Taste of Blood
Taste of Blood wins more than Sudden Impact, the most picked: -0.3 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 49.8% | -1.6 could be noise | |
| 46% | 51.0% | +1.8 clear difference | |
| 1% | 58.2% | -0.3 could be noise | |
| 1% | 47.1% | -1.3 could be noise | |
| 1% | 44.3% | -3.1 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +1.1 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 49.7% | -1.7 could be noise | |
| 42% | 50.3% | +0.5 could be noise | |
| 5% | 51.6% | -0.9 could be noise | |
| 3% | 53.3% | +2.0 could be noise | |
| 3% | 55.5% | +2.9 clear difference | |
| 2% | 50.5% | +1.1 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Ultimate Hunter, the most picked: +0.9 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 49.9% | -1.8 could be noise | |
| 30% | 50.4% | +0.3 could be noise | |
| 15% | 51.2% | +2.1 clear difference | |
| 3% | 52.2% | 0.0 could be noise | |
| 3% | 54.2% | +0.9 could be noise | |
| 3% | 46.7% | -0.8 could be noise | |
| 1% | 42.5% | -1.9 could be noise |
Secondary pathPrecision
Win added here: -1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 49.7% | -1.5 could be noise | |
| 31% | 50.3% | +0.2 could be noise | |
| 15% | 51.9% | +1.1 could be noise | |
| 7% | 51.8% | +1.8 could be noise | |
| 5% | 49.6% | -0.5 could be noise |
Secondary runesCoup de Grace + Legend: Alacrity
Coup de Grace + Legend: Alacrity wins more than Coup de Grace + Triumph, the most picked: +3.3 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 50.0% | -0.9 could be noise | |
| 4% | 60.8% | +3.3 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.6 against -1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.2% | -1.8 could be noise | |
| 17% | 50.5% | +1.6 clear difference | |
| 3% | 52.4% | +1.0 could be noise |
Flex shardAdaptive Force
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.3% | +0.7 could be noise | |
| 4% | 52.1% | -0.7 could be noise | |
| 2% | 50.6% | -0.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 50.2% | -0.7 could be noise | |
| 14% | 49.7% | +0.9 could be noise | |
| 7% | 53.7% | +0.1 could be noise |
QEW
SkillsQ > E > W
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 83% | 50.3% | +1.3 could be noise |
| EQWE + Q + W | 12% | 52.3% | -0.7 could be noise |
| QWEQ + W + E | 4% | 48.8% | -3.1 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 52.5% won. Max E first: 62.5% won (about even).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.5% | +1.9 could be noise | |
| 5% | 50.0% | -1.0 could be noise | |
| 1% | 45.5% | -0.5 could be noise | |
| 1% | 46.5% | -3.0 could be noise | |
| 1% | 51.6% | -0.8 could be noise |
Wukong Support build
- won
- 47.3%
- games
- 448
- Win impact
- -0.5
- Pick rate
- 0.0%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 43.6% | +0.8 could be noise | |
| 2% | 66.7% | -0.8 could be noise | |
| 1% | 0.0% | -1.5 could be noise |
BootsPlated Steelcaps
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 44.8% | +0.8 could be noise | 15:40 | |
| 23% | 38.5% | -0.2 could be noise | 16:18 | |
| 11% | 58.3% | 0.0 could be noise | 15:16 | |
| 10% | 36.4% | -0.1 could be noise | 12:56 |
Item 1Black Cleaver
Black Cleaver wins more than Eclipse, the most picked: +2.3 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 48.1% | +0.7 could be noise | 12:57 | |
| 19% | 47.8% | +0.7 could be noise | 12:52 | |
| 18% | 27.3% | -0.6 could be noise | 13:54 | |
| 11% | 64.3% | +2.3 could be noise | 14:59 | |
| 11% | 35.7% | -2.2 could be noise | 13:06 | |
| 2% | 100.0% | -1.1 could be noise often ahead | ||
| 1% | 0.0% | -1.3 could be noise often behind |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 18 |
Item 2Sundered Sky
Sundered Sky wins more than Black Cleaver, the most picked: -0.4 against +2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 28.0% | +2.1 could be noise | 22:44 | |
| 17% | 76.5% | -1.2 could be noise | 21:38 | |
| 13% | 23.1% | -2.1 could be noise | 21:33 | |
| 7% | 28.6% | -1.0 could be noise | 22:15 | |
| 5% | 80.0% | -0.4 could be noise | 22:44 | |
| 3% | 100.0% | -1.2 could be noise | ||
| 2% | 100.0% | -2.2 could be noise often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 18 |
Item 3Eclipse
Eclipse adds the most wins we measured here: +1.8 per 100 games. Profane Hydra, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 45.5% | -0.8 could be noise | 28:36 | |
| 13% | 71.4% | +1.8 could be noise | 27:04 | |
| 9% | 60.0% | -0.3 could be noise | 26:31 | |
| 4% | 50.0% | -0.8 could be noise | 28:29 | |
| 2% | 100.0% | -1.2 could be noise often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 18 |
Item 4Youmuu's Ghostblade
Master+ players pick this: 100% of their games. All ranks pick Guardian Angel most.
| Choice | Picked | Won |
|---|---|---|
| 17% | 75.0% |
Item 5Trinity Force
| Choice | Picked | Won |
|---|---|---|
| 25% | 0.0% |
KeystoneElectrocute
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 46.5% | +0.1 could be noise | |
| 34% | 36.4% | -0.7 could be noise | |
| 5% | 66.7% | -0.9 could be noise |
Primary row 1Sudden Impact
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 48.7% | +0.8 could be noise | |
| 35% | 37.8% | -0.6 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +1.4 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 37.7% | +0.4 could be noise | |
| 33% | 35.7% | -1.0 could be noise | |
| 14% | 72.2% | -1.8 could be noise | |
| 6% | 75.0% | +1.4 could be noise | |
| 2% | 66.7% | -1.2 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Ultimate Hunter, the most picked: +1.7 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 48.6% | -0.4 could be noise | |
| 18% | 43.5% | -1.9 could be noise | |
| 17% | 31.8% | +0.7 could be noise | |
| 3% | 50.0% | +0.7 could be noise | |
| 2% | 66.7% | +1.7 could be noise |
Secondary pathPrecision
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 40.0% | -0.4 could be noise | |
| 24% | 29.0% | +0.6 could be noise | |
| 17% | 72.7% | -1.2 could be noise | |
| 14% | 55.6% | +0.2 could be noise | |
| 2% | 0.0% | +0.9 could be noise |
Secondary runesCoup de Grace + Triumph
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 40.9% | +0.6 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.4 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 39.4% | -1.3 could be noise | |
| 21% | 63.0% | +0.8 could be noise | |
| 2% | 50.0% | +1.4 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.6 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 44.1% | -0.3 could be noise | |
| 7% | 55.6% | +0.6 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.1 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 42.9% | -1.4 could be noise | |
| 27% | 50.0% | +1.0 could be noise | |
| 2% | 33.3% | +1.1 could be noise |
QEW
SkillsQ > E > W
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 74% | 43.3% | +1.6 could be noise |
| EQWE + Q + W | 17% | 52.4% | -1.4 could be noise |
| QWEQ + W + E | 6% | 57.1% | -1.3 could be noise |
Levels 1 to 18
- 1E
- 2W
- 3Q
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 43.1% won. Max E first: 57.5% won (about even).
- E
- W
- Q
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 49.0% | +1.5 could be noise | |
| 19% | 29.2% | -1.6 could be noise |
Wukong Bot build
Patch 16.20- won
- 51.2%
- games
- 2,032
- Win impact
- +0.6
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 52.3% | +1.4 could be noise | |
| 31% | 52.0% | -0.5 could be noise | |
| 6% | 49.6% | -0.1 could be noise |
BootsPlated Steelcaps
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 52.5% | +1.8 could be noise | 14:24 | |
| 32% | 50.7% | +0.8 could be noise | 14:56 | |
| 10% | 55.8% | -1.3 could be noise | 15:35 | |
| 8% | 54.7% | +0.1 could be noise | 14:00 |
Item 1Trinity Force
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 54.3% | +1.4 could be noise | 11:55 | |
| 16% | 47.5% | -0.8 could be noise | 10:42 | |
| 11% | 51.9% | -1.6 could be noise | 11:57 | |
| 10% | 51.4% | +1.3 could be noise | 10:58 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 5% | 72.2% | 68 | |
| 4% | 60.0% | 58 | |
| 4% | - | 55 | |
| 4% | 59.3% | 48 |
Item 2Black Cleaver
| Choice | Picked | Won | Time |
|---|---|---|---|
| 38% | 54.1% | 19:21 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 5% | 72.2% | 68 | |
| 4% | 60.0% | 58 | |
| 4% | - | 55 | |
| 4% | 59.3% | 48 |
Item 3Death's Dance
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 56.1% | 25:23 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 5% | 72.2% | 68 | |
| 4% | 60.0% | 58 | |
| 4% | - | 55 | |
| 4% | 59.3% | 48 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 11% | - | 36:41 | |
| 11% | - | 37:34 | |
| 10% | - | 38:38 |
KeystoneConqueror
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 51.8% | +1.7 could be noise | |
| 30% | 47.5% | -4.7 clear difference |
Primary row 1Triumph
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 52.3% | +2.8 could be noise | |
| 33% | 49.0% | -3.9 clear difference |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +2.7 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 51.5% | +0.3 could be noise | |
| 26% | 48.2% | -3.7 could be noise | |
| 9% | 59.2% | +2.7 could be noise | |
| 7% | 51.2% | -0.4 could be noise |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +1.4 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 31% | 50.8% | +0.8 could be noise | |
| 30% | 48.2% | -4.0 could be noise | |
| 27% | 53.5% | +1.4 could be noise | |
| 5% | 55.3% | +1.1 could be noise | |
| 4% | 50.0% | -1.4 could be noise |
Secondary pathDomination
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 30% | 52.3% | +1.6 could be noise | |
| 29% | 48.1% | -3.1 could be noise | |
| 25% | 52.5% | +0.4 could be noise | |
| 13% | 54.5% | +1.1 could be noise |
Secondary runesUltimate Hunter + Sudden Impact
Win added here: -1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 51.0% | -1.8 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.6 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.6% | -1.7 could be noise | |
| 19% | 51.1% | +1.6 could be noise | |
| 9% | 56.1% | -0.5 could be noise |
Flex shardAdaptive Force
Win added here: -1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 50.1% | -1.7 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.5 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 50.6% | -1.2 could be noise | |
| 19% | 54.0% | +1.5 could be noise |
QEW
SkillsQ > E > W
Win added here: +3.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 85% | 52.8% | +3.9 could be noise |
| EQWE + Q + W | 7% | 44.6% | -2.8 could be noise |
| QWEQ + W + E | 7% | 45.9% | -2.6 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 57.6% won. Max E first: 75.0% won (not enough games).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +2.7 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 51.5% | -1.0 could be noise | |
| 17% | 57.6% | +2.7 could be noise | |
| 12% | 42.9% | -1.3 could be noise | |
| 5% | 47.4% | -3.1 could be noise | |
| 4% | 54.3% | +1.3 could be noise |
Top Wukong Players
See all 11,354Normal Jungle game
26,347 gamesAgainst every Jungle champion
- Fewest 9% Deaths 5.4
- Top 20% Vision / min 0.93
- Bottom 20% Dmg / min 613
- Kills
- 7.0 Bottom 40%
- Assists
- 8.3 Top 41%
- Solo kills
- 1.3 Bottom 47%
- Kill part.
- 47% Top 45%
- Team dmg
- 17% Bottom 22%
- Farm / min
- 6.4 Bottom 41%
- Gold / min
- 431 Bottom 42%
- Control wards
- 1.9 Top 23%
- First blood
- 6% Top 36%
Against the enemy jungler
- Level 6 at 7:08
- Level 11 at 16:58
- blue buff first in 52% of games
- First dragon at 7:33
Middle game at each minute
Damage dealt
Magic 15% Physical 85%Died to
Physical 48% Magic 41% True 11%Normal Top game
74,280 games Patch 16.20Against every Top champion
- Top 8% First blood 21%
- Top 9% Solo kills 3.7
- Bottom 40% Control wards 0.5
- Kills
- 7.4 Top 18%
- Deaths
- 6.6 Fewest 40%
- Assists
- 5.6 Bottom 42%
- Kill part.
- 37% Top 27%
- Team dmg
- 22% Bottom 44%
- Dmg / min
- 794 Bottom 42%
- Farm / min
- 6.4 Top 48%
- Gold / min
- 420 Top 20%
- Vision / min
- 0.75 Bottom 47%
Against your lane opponent
- Level 6 at 5:33
- Level 11 at 13:25
Middle game at each minute
Damage dealt
Magic 16% Physical 84%Died to
Physical 51% Magic 38% True 11%Normal Mid game
9,696 games Patch 16.20Against every Mid champion
- Top 6% First blood 18%
- Top 7% Solo kills 3.7
- Bottom 36% Farm / min 6.0
- Kills
- 8.9 Top 16%
- Deaths
- 7.1 Most 40%
- Assists
- 6.3 Bottom 44%
- Kill part.
- 43% Top 35%
- Team dmg
- 22% Bottom 41%
- Dmg / min
- 818 Bottom 41%
- Gold / min
- 428 Top 27%
- Vision / min
- 0.70 Top 27%
- Control wards
- 0.7 Bottom 49%
Against your lane opponent
- Level 6 at 5:29
- Level 11 at 15:14
Middle game at each minute
Damage dealt
Magic 15% Physical 85%Died to
Physical 52% Magic 39% True 9%Normal Support game
409 gamesAgainst every Support champion
- Top 12% Solo kills 1.4
- Top 12% First blood 13%
- Bottom 23% Assists 9.9
- Kills
- 6.5 Top 16%
- Deaths
- 8.1 Most 43%
- Kill part.
- 46% Bottom 37%
- Team dmg
- 17% Top 38%
- Dmg / min
- 646 Top 40%
- Farm / min
- 2.1 Top 37%
- Gold / min
- 370 Top 15%
- Vision / min
- 2.38 Top 17%
- Control wards
- 5.3 Bottom 49%
Against your lane opponent
- Level 6 at 8:27
- Level 11 at 21:09
Middle game at each minute
Damage dealt
Magic 16% Physical 84%Died to
Physical 54% Magic 39% True 7%Normal Bot game
1,864 games Patch 16.20Against every Bot champion
- Top 8% First blood 20%
- Top 12% Solo kills 1.9
- Bottom 23% Control wards 0.4
- Kills
- 9.2 Top 21%
- Deaths
- 7.0 Fewest 33%
- Assists
- 6.9 Bottom 29%
- Kill part.
- 46% Top 45%
- Team dmg
- 20% Bottom 37%
- Dmg / min
- 763 Bottom 37%
- Farm / min
- 6.0 Bottom 48%
- Gold / min
- 458 Top 31%
- Vision / min
- 0.69 Top 26%
Against your lane opponent
- Level 6 at 7:38
- Level 11 at 18:32
Middle game at each minute
Damage dealt
Magic 14% Physical 86%Died to
Physical 51% Magic 40% True 9%Matchups and teammates come from Wukong Jungle games.
Matchups and teammates come from Wukong Jungle games.
-
Wukong with Mordekaiser: +2.21 wins per 100 games (range 1.65-2.76) · 32,074 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Singed: +1.6 wins per 100 games (range 0.6-2.6) · 8,710 games · Measured · 2% of this is borrowed from similar champions -
Wukong with Teemo: +1.59 wins per 100 games (range 1.04-2.13) · 33,385 games · Measured · 1% of this is borrowed from similar champions
-
Wukong with K'Sante: -3.9 wins per 100 games (range -4.9 to -2.8) · 8,337 games · Measured · 2% of this is borrowed from similar champions -
Wukong with Rengar: -3.4 wins per 100 games (range -6.2 to -0.6) · 1,050 games · Pooled · 16% of this is borrowed from similar champions -
Wukong with Rumble: -3.0 wins per 100 games (range -4.3 to -1.7) · 5,307 games · Measured · 4% of this is borrowed from similar champions
-
Wukong with Aurelion Sol: +1.66 wins per 100 games (range 0.67-2.65) · 9,625 games · Measured · 2% of this is borrowed from similar champions -
Wukong with Malzahar: +1.63 wins per 100 games (range 1.05-2.21) · 29,372 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Xerath: +1.39 wins per 100 games (range 0.80-1.98) · 28,602 games · Measured · 1% of this is borrowed from similar champions
-
Wukong with Orianna: -4.39 wins per 100 games (range -5.32 to -3.45) · 11,067 games · Measured · 2% of this is borrowed from similar champions -
Wukong with Ryze: -3.9 wins per 100 games (range -5.0 to -2.8) · 7,420 games · Measured · 3% of this is borrowed from similar champions -
Wukong with Cassiopeia: -3.4 wins per 100 games (range -4.7 to -2.2) · 5,829 games · Measured · 3% of this is borrowed from similar champions
-
Wukong with Jinx: +1.87 wins per 100 games (range 1.46-2.29) · 60,004 games · Measured -
Wukong with Kog'Maw: +1.54 wins per 100 games (range 0.58-2.49) · 10,498 games · Measured · 2% of this is borrowed from similar champions -
Wukong with Xayah: +1.32 wins per 100 games (range 0.56-2.09) · 16,492 games · Measured · 1% of this is borrowed from similar champions
-
Wukong with Ezreal: -4.27 wins per 100 games (range -4.79 to -3.74) · 36,688 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Corki: -3.8 wins per 100 games (range -5.0 to -2.5) · 6,217 games · Measured · 3% of this is borrowed from similar champions -
Wukong with Varus: -3.44 wins per 100 games (range -4.26 to -2.62) · 14,424 games · Measured · 1% of this is borrowed from similar champions
-
Wukong with Taric: +2.5 wins per 100 games (range 1.1-4.0) · 4,388 games · Measured · 4% of this is borrowed from similar champions -
Wukong with Braum: +2.38 wins per 100 games (range 1.56-3.19) · 14,424 games · Measured · 1% of this is borrowed from similar champions -
Wukong with Leona: +1.77 wins per 100 games (range 1.19-2.35) · 29,078 games · Measured · 1% of this is borrowed from similar champions
-
Wukong with Vi: -6.1 wins per 100 games (range -8.9 to -3.4) · 1,048 games · Pooled · 16% of this is borrowed from similar champions -
Wukong with Lee Sin: -5.7 wins per 100 games (range -7.8 to -3.5) · 1,887 games · Measured · 10% of this is borrowed from similar champions -
Wukong with Nidalee: -4.7 wins per 100 games (range -7.1 to -2.3) · 1,449 games · Measured · 12% of this is borrowed from similar champions