Guardian wins more than Aftershock, the most picked: +1.1 against -0.6 per 100 games. The difference is clear.
Keystone: every option
Choice
Picked
Won
Win added
Aftershock
69%
50.6%
-0.6 could be noise
Glacial Augment other tree
16%
51.0%
+0.3 clear difference
Unsealed Spellbook other tree
8%
52.3%
+1.3 clear difference
Electrocute other tree
4%
51.2%
+0.5 clear difference
Guardian
1%
51.6%
+1.1 clear difference
Grasp of the Undying
1%
50.6%
-1.3 could be noise
Stormraider's Surge other tree
1%
48.3%
-2.2 could be noise
Dark Harvest other tree
<1%
46.6%
-3.8 clear difference
Primary row 1Demolish
Demolish wins more than Font of Life, the most picked: +0.4 against -0.5 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Font of Life
69%
50.6%
-0.5 could be noise
Hextech Flashtraption other tree
22%
51.3%
+0.6 clear difference
Sudden Impact other tree
4%
51.4%
+0.6 clear difference
Demolish
2%
51.0%
+0.4 could be noise
Magical Footwear other tree
1%
52.9%
+1.9 clear difference
Cheap Shot other tree
1%
49.3%
-1.4 could be noise
Cash Back other tree
1%
51.1%
0.0 could be noise
Nimbus Cloak other tree
<1%
49.4%
-1.3 could be noise
Primary row 2Second Wind
Second Wind wins more than Bone Plating, the most picked: +1.6 against -0.9 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Bone Plating
64%
50.5%
-0.9 could be noise
Biscuit Delivery other tree
23%
51.4%
+0.7 clear difference
Second Wind
4%
52.5%
+1.6 clear difference
Conditioning
3%
51.3%
+0.7 clear difference
Grisly Mementos other tree
2%
51.7%
+0.6 clear difference
Deep Ward other tree
1%
50.4%
+0.1 could be noise
Sixth Sense other tree
1%
50.0%
-0.6 could be noise
Transcendence other tree
1%
46.5%
-2.8 clear difference
Primary row 3Revitalize
Revitalize wins more than Unflinching, the most picked: +1.1 against -0.8 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Unflinching
64%
50.5%
-0.8 could be noise
Cosmic Insight other tree
23%
51.4%
+0.7 clear difference
Overgrowth
5%
51.7%
+0.8 clear difference
Revitalize
2%
51.6%
+1.1 clear difference
Ultimate Hunter other tree
2%
51.3%
+0.7 clear difference
Relentless Hunter other tree
2%
52.0%
+0.7 clear difference
Treasure Hunter other tree
1%
46.8%
-2.8 clear difference
Jack Of All Trades other tree
<1%
53.7%
+1.4 could be noise
Secondary pathInspiration
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
53%
50.9%
+0.1 could be noise
Sorcery
29%
50.8%
+0.1 could be noise
Resolve
15%
50.5%
-0.3 could be noise
Precision
2%
51.2%
+0.4 could be noise
Domination
2%
50.9%
+0.2 could be noise
Secondary runesHextech Flashtraption + Jack Of All Trades
Hextech Flashtraption + Jack Of All Trades wins more than Hextech Flashtraption + Cosmic Insight, the most picked: +2.1 against -1.0 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Hextech Flashtraption + Cosmic Insight
86%
50.7%
-1.0 could be noise
Biscuit Delivery + Cosmic Insight
4%
51.9%
+1.1 clear difference
Magical Footwear + Cosmic Insight
3%
50.9%
+0.5 could be noise
Hextech Flashtraption + Biscuit Delivery
2%
51.9%
+1.0 clear difference
Cash Back + Cosmic Insight
1%
52.1%
+0.8 could be noise
Hextech Flashtraption + Approach Velocity
1%
52.3%
+1.1 could be noise
Magical Footwear + Biscuit Delivery
1%
50.7%
-0.1 could be noise
Hextech Flashtraption + Jack Of All Trades
1%
52.6%
+2.1 clear difference
Offence shardAbility Haste
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Ability Haste
93%
50.8%
+0.4 could be noise
Adaptive Force
5%
50.2%
-0.5 could be noise
Attack Speed
3%
50.9%
-0.1 could be noise
Flex shardMovement Speed
Movement Speed wins more than Health Scaling, the most picked: +1.8 against -1.3 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Health Scaling
75%
50.4%
-1.3 could be noise
Movement Speed
19%
52.4%
+1.8 clear difference
Adaptive Force
5%
50.1%
-0.7 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.5 against -1.5 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
79%
50.4%
-1.5 could be noise
Health
16%
52.4%
+1.5 clear difference
Tenacity and Slow Resist
5%
51.9%
+1.2 clear difference
QWE
SkillsQ > W > E
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
87%
52.0%
+1.4 could be noise
WQEW + Q + E
7%
52.0%
+0.3 clear difference
QEWQ + E + W
4%
47.9%
-3.7 clear difference
EQWE + Q + W
1%
48.8%
-3.6 clear difference
WEQW + E + Q
<1%
47.7%
-3.6 clear difference
EWQE + W + Q
<1%
49.0%
-1.8 clear difference
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 52.6% won. Max W first: 54.9% won (about even).
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
SpellsFlash + Heal
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 53% of their games. All ranks pick Flash + Ignite most.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
56%
50.3%
-0.7 clear difference
Exhaust + Flash
22%
50.5%
-0.3 clear difference
Flash + Heal
21%
52.5%
+1.6 could be noise
Flash + Ghost
<1%
48.4%
-1.7 clear difference
Flash + Teleport
<1%
44.7%
-4.9 clear difference
Flash + Barrier
<1%
47.3%
-3.4 clear difference
Exhaust + Ignite
<1%
50.6%
-0.8 could be noise
Ghost + Ignite
<1%
52.4%
+0.5 could be noise
won
54.0%
games
3,996
Win impact
+2.5
Pick rate
2.2%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.