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Galio build, patch 16.14

2,839 games of Galio recorded on patch 16.14, across mid, support, top, bot and jungle.

Galio score: 53 out of 100 B
Win rate
50.1% of mid games this patch
Pick rate
2.9% of mid games
Games
2,206 mid, patch 16.14
Rank in role
13 of 109 mid champions

Win impact against the average mid pick on patch 16.14: +0.1 wins per 100 games (range -1.4 to 1.6) 2,206 games Pooled

What most Galio mid players build, patch 16.14

Build Hextech Rocketbelt, Zhonya's Hourglass and Imperial Mandate, and run Stormraider's Surge

The rune page they run

Sorcery

  • Stormraider's Surge

Resolve

Shards

Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.

1,230 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 596 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

183 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 57.9% (range 50.7-64.8) · 183 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Galio mid is the role with the most recorded games on patch 16.14: 2,206 games, of which 1,106 were wins. That is the role this page leads with. Measured on this page: mid, support and top, the roles that cleared 30 recorded games.

wins 0.1 per 100 vs the mid average · 2,206 games on 16.14 · first-time players measured (2,040 games) · no clear move vs 16.13 (-8.0, range -19.3 to +3.3)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Galio players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Galio, mid

8 item sets were recorded in this role and 4 of them cleared 30 games.

  1. Hextech Rocketbelt, Zhonya's Hourglass and Imperial Mandate
    57.9% 183 games
  2. Zhonya's Hourglass, Imperial Mandate and Hollow Radiance
    47.8% 67 games
  3. Imperial Mandate, Riftmaker and Hollow Radiance
    69.0% 42 games
  4. Hextech Rocketbelt, Imperial Mandate and Riftmaker
    70.7% 41 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Galio, support

2 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Knight's Vow, Locket of the Iron Solari and Imperial Mandate
    not enough games yet. 9 games so far, this needs 30. 9 games
  2. Thornmail, Locket of the Iron Solari and Imperial Mandate
    not enough games yet. 8 games so far, this needs 30. 8 games

Galio, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 136 games of Galio top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Galio players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Galio, mid

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Stormraider's Surge Sorcery with Resolve
51.4% 1,230 games

Sorcery

  • Stormraider's Surge

Resolve

Shards

Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.

1,230 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Aftershock Resolve with Sorcery Resolve: Aftershock, then Shield Bash, Bone Plating, Overgrowth. Sorcery: Transcendence, Nimbus Cloak. Shards: Adaptive Force, Adaptive Force, Health Scaling.
48.3% 596 games
Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Deep Ward, Treasure Hunter. Sorcery: Transcendence, Scorch. Shards: Adaptive Force, Adaptive Force, Health Scaling.
47.4% 209 games
Stormraider's Surge Sorcery with Domination Sorcery: Stormraider's Surge, then Nimbus Cloak, Celerity, Scorch. Domination: Relentless Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health.
51.6% 31 games

Keystones picked, one slot on its own

Stormraider's Surge
51.1% 1,292 games
Aftershock
48.3% 632 games
Electrocute
48.1% 231 games
Dark Harvest
53.3% 30 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Galio, support

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Aftershock Resolve with Sorcery
52.0% 279 games

Resolve

  • Aftershock

Sorcery

Shards

Resolve: Aftershock, then Shield Bash, Conditioning, Unflinching. Sorcery: Transcendence, Nimbus Cloak. Shards: Ability Haste, Health Scaling, Health.

279 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Aftershock Resolve with Inspiration Resolve: Aftershock, then Font of Life, Bone Plating, Unflinching. Inspiration: Hextech Flashtraption, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
58.8% 97 games
Glacial Augment Inspiration with Sorcery Inspiration: Glacial Augment, then Hextech Flashtraption, Biscuit Delivery, Cosmic Insight. Sorcery: Transcendence, Nimbus Cloak. Shards: Adaptive Force, Movement Speed, Health.
43.8% 32 games

Keystones picked, one slot on its own

Aftershock
53.1% 397 games
Glacial Augment
50.0% 40 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Galio, top

9 complete pages were recorded in this role and 2 of them cleared 30 games.

Stormraider's Surge Sorcery with Resolve
54.7% 53 games

Sorcery

  • Stormraider's Surge

Resolve

Shards

Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Resolve: Second Wind, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.

53 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Aftershock Resolve with Sorcery Resolve: Aftershock, then Shield Bash, Bone Plating, Unflinching. Sorcery: Transcendence, Manaflow Band. Shards: Attack Speed, Adaptive Force, Health Scaling.
55.8% 52 games

Keystones picked, one slot on its own

Stormraider's Surge
53.4% 58 games
Aftershock
52.7% 55 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

596 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 589 Q-first games and 100% of 4 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Galio mid skill path Each filled cell is the skill most players took at that level, from 596 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. -1 wins per 100 games (range -11 to 9) 592 games Measured 588 games maxed Q first, 4 games maxed W first.

Max W, then E, then Q

121 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 93% of 102 W-first games and 80% of 15 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Galio support skill path Each filled cell is the skill most players took at that level, from 121 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 Q

Almost nobody maxed Q first, so there is nothing to compare. 0 wins per 100 games (range -11 to 12) 107 games Measured 95 games maxed W first, 12 games maxed Q first.

Max Q, then W, then E

Only 31 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 30 Q-first games and 100% of 1 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Galio top skill path Each filled cell is the skill most players took at that level, from 31 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W W
E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed E first, so there is nothing to compare. +1 wins per 100 games (range -12 to 14) 31 games Measured 30 games maxed Q first, 1 game maxed E first.

When do players buy each piece?

The pieces of the most recorded Galio mid build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Hextech Rocketbelt
13:43 1,271 games
Imperial Mandate
19:04 399 games
Zhonya's Hourglass
25:56 1,680 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Galio?

The opponents Galio mid loses to most and the teammates Galio gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Galio rank?

Every role we recorded Galio in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Galio by role

mid B +0.1 wins per 100 games (range -1.4 to 1.6) 2,206 games Pooled
53 2,206 games
support B +0.7 wins per 100 games (range -1.3 to 2.7) 478 games Pooled
52 478 games
top C +0.2 wins per 100 games (range -1.9 to 2.3) 136 games Pooled
46 136 games
bot not enough games yet. 14 games so far, this needs 30.
not scored 14 games
jungle not enough games yet. 5 games so far, this needs 30.
not scored 5 games
Why no share of wins on this page says a build is good for Galio

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other mid champions on patch 16.14

Highest scored first. The whole mid ranking, with the games behind every row, is on the tier list.

Every mid champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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