League of Legends Galio build
Galio Mid build
A rare build that wins more.
- won
- 49.3%
- games
- 268,258
- Win impact
- -0.7
- Pick rate
- 1.8%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +3.4 against +1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 49.6% | +1.4 could be noise | |
| 11% | 48.5% | -1.2 clear difference | |
| 8% | 47.5% | -2.0 clear difference | |
| 1% | 52.4% | +3.4 clear difference | |
| <1% | 52.2% | +0.6 could be noise | |
| <1% | 49.2% | -1.3 clear difference | |
| <1% | 51.1% | -2.2 clear difference | |
| <1% | 53.3% | +0.1 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +1.0 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 49.2% | -0.9 could be noise | 13:13 | |
| 27% | 49.0% | +1.0 clear difference often behind | 13:50 | |
| 20% | 52.6% | +0.1 clear difference often ahead | 13:24 | |
| 1% | 51.6% | +0.2 could be noise | 12:44 | |
| 1% | 55.2% | +1.3 clear difference often ahead | 13:10 | |
| <1% | 54.5% | -0.5 could be noise often ahead |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 45% | 50.7% | most bought | |
| 28% | 48.4% | about even | |
| 22% | 52.6% | won more | |
| 1% | 50.4% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 73% | 53.0% | most bought | |
| 15% | 55.0% | won more | |
| 8% | 48.4% | about even | |
| 1% | 54.7% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 28% | 73% | |
| 45% | 8% | |
| 35% | 63% | |
| 3% | 17% | |
| 21% | 11% | |
| 44% | 34% | |
| 10% | 1% | |
| 22% | 15% | |
| 47% | 51% | |
| 2% | 6% |
Item 1Hollow Radiance
Hollow Radiance is part of the build that wins more: +1.9 per 100 games, against -1.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 49.3% | -0.2 clear difference | 11:57 | |
| 29% | 48.4% | -1.5 could be noise | 11:23 | |
| 8% | 53.4% | +2.1 clear difference | 11:20 | |
| 4% | 50.5% | +0.7 clear difference | 11:20 | |
| 3% | 49.0% | +1.0 clear difference | 13:13 | |
| 3% | 50.0% | +1.4 clear difference | ||
| 1% | 51.8% | +3.3 clear difference | ||
| <1% | 70.9% | +4.6 clear difference often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 17,472 | |
| 11% | 15,367 | |
| 5% | 6,765 | |
| 4% | 5,875 |
Item 2Imperial Mandate
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 51.5% | 0.0 could be noise | 20:11 | |
| 9% | 51.3% | -1.5 could be noise | 20:50 | |
| 7% | 54.2% | -0.2 could be noise | 20:19 | |
| 6% | 52.7% | +0.3 could be noise | 21:35 | |
| 5% | 45.8% | +0.1 could be noise often behind | 21:15 | |
| 5% | 51.3% | -0.1 could be noise | ||
| 5% | 49.1% | -0.1 could be noise | ||
| <1% | 59.5% | +3.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 17,472 | |
| 11% | 15,367 | |
| 5% | 6,765 | |
| 4% | 5,875 |
Item 3Riftmaker
Riftmaker is part of the build that wins more: +1.9 per 100 games, against -1.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 55.8% | -0.5 could be noise | 28:04 | |
| 14% | 51.4% | -0.5 could be noise | 27:18 | |
| 7% | 58.0% | -0.1 could be noise | 26:30 | |
| 7% | 57.6% | +0.2 could be noise | 27:29 | |
| 4% | 53.6% | +1.0 could be noise | 27:24 | |
| 4% | 59.4% | 0.0 could be noise | ||
| 2% | 82.1% | bought when already ahead | ||
| <1% | 59.6% | +3.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 17,472 | |
| 11% | 15,367 | |
| 5% | 6,765 | |
| 4% | 5,875 |
Item 4Zhonya's Hourglass
Zhonya's Hourglass wins more than Thornmail, the most picked: -0.3 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 59.1% | -0.3 could be noise | 32:37 | |
| 26% | 53.3% | -1.4 could be noise | 33:20 |
Item 5Rabadon's Deathcap
Rabadon's Deathcap wins more than Riftmaker, the most picked: 0.0 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 67.7% | 0.0 could be noise | 35:48 | |
| 14% | 49.6% | -2.2 could be noise | 38:12 | |
| 9% | 58.3% | +0.6 could be noise | 38:52 |
Item 6Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | 52.6% | 39:18 | |
| 10% | 57.0% | 38:57 | |
| 7% | - | 42:45 | |
| 6% | - | 41:13 | |
| 6% | - | 37:47 |
KeystoneArcane Comet
Arcane Comet wins more than Stormraider's Surge, the most picked: -0.8 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 48.8% | -1.0 could be noise | |
| 28% | 50.3% | +1.1 clear difference | |
| 20% | 49.4% | 0.0 clear difference | |
| 1% | 53.5% | +4.3 clear difference | |
| 1% | 47.2% | -0.8 could be noise | |
| <1% | 49.7% | -1.0 could be noise | |
| <1% | 46.9% | -2.3 could be noise | |
| <1% | 42.9% | -3.2 could be noise |
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: +3.1 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 48.6% | -1.4 could be noise | |
| 27% | 50.3% | +1.1 clear difference | |
| 20% | 49.6% | +0.3 clear difference | |
| 3% | 52.1% | +3.1 clear difference | |
| 1% | 51.3% | +1.0 clear difference | |
| 1% | 46.9% | -0.2 could be noise | |
| <1% | 50.8% | -0.1 could be noise | |
| <1% | 64.7% | +4.6 clear difference |
Primary row 2Absolute Focus
Absolute Focus wins more than Transcendence, the most picked: +3.5 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 48.6% | -1.3 could be noise | |
| 26% | 50.1% | +0.8 clear difference | |
| 19% | 49.4% | +0.1 clear difference | |
| 2% | 51.3% | +1.7 clear difference | |
| 1% | 51.4% | +1.6 clear difference | |
| 1% | 53.1% | +3.5 clear difference | |
| 1% | 52.2% | +2.0 clear difference | |
| <1% | 60.8% | +3.7 clear difference |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.3 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 48.7% | -1.2 could be noise | |
| 27% | 50.2% | +1.0 clear difference | |
| 18% | 49.3% | 0.0 clear difference | |
| 2% | 50.7% | +1.3 clear difference | |
| 2% | 50.1% | +1.1 clear difference | |
| 1% | 50.8% | +1.4 clear difference | |
| 1% | 54.7% | +3.9 clear difference | |
| <1% | 49.4% | -1.0 could be noise |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+2.5 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 48.6% | -1.4 could be noise | |
| 47% | 49.9% | +1.0 clear difference | |
| 2% | 49.9% | +1.5 clear difference | |
| 2% | 52.6% | +2.5 clear difference | |
| 1% | 50.5% | +0.7 clear difference |
Secondary runesShield Bash + Second Wind
Shield Bash + Second Wind wins more than Unflinching + Second Wind, the most picked: +3.2 against -2.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 47.9% | -2.3 could be noise | |
| 9% | 50.3% | +1.9 clear difference | |
| 5% | 51.3% | +1.7 clear difference | |
| 5% | 51.2% | +1.8 clear difference | |
| 1% | 51.8% | +2.6 clear difference | |
| 1% | 50.2% | +1.8 clear difference | |
| 1% | 54.1% | +3.2 clear difference | |
| <1% | 46.8% | -0.2 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.6 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 49.3% | -0.1 could be noise | |
| 2% | 49.9% | +0.6 could be noise | |
| 2% | 48.9% | -0.5 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.4 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 49.3% | -1.3 could be noise | |
| 2% | 50.2% | +1.4 clear difference | |
| 1% | 50.9% | +1.1 clear difference |
Defence shardHealth Scaling
Health Scaling wins more than Health, the most picked: +1.0 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 49.9% | +1.0 clear difference | |
| 48% | 48.7% | -1.1 could be noise | |
| 2% | 50.2% | +0.8 clear difference |
WEQ
SkillsW > E > Q
W > E > Q wins more than Q > W > E, the most picked: +3.0 against +1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 83% | 49.7% | +1.8 could be noise |
| QEWQ + E + W | 15% | 47.4% | -2.0 clear difference |
| WQEW + Q + E | 1% | 49.2% | -1.5 clear difference |
| EQWE + Q + W | 1% | 47.7% | -2.6 clear difference |
| WEQW + E + Q | <1% | 55.6% | +3.0 could be noise |
| EWQE + W + Q | <1% | 53.7% | +3.0 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 49.1% won. Max W first: 50.7% won (about even).
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +2.6 against -2.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 48.6% | -2.6 could be noise | |
| 24% | 51.3% | +2.6 clear difference | |
| 2% | 51.3% | +2.5 clear difference | |
| 1% | 50.3% | +0.4 clear difference | |
| <1% | 50.6% | -0.7 could be noise | |
| <1% | 50.2% | -2.9 could be noise | |
| <1% | 52.3% | -0.6 could be noise | |
| <1% | 48.9% | -1.1 could be noise |
- won
- 53.6%
- games
- 12,830
- Win impact
- +2.0
- Pick rate
- 4.9%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 49.6% | +1.4 could be noise | |
| 11% | 48.5% | -1.2 clear difference | |
| 8% | 47.5% | -2.0 clear difference | |
| 1% | 52.4% | +3.4 clear difference | |
| <1% | 52.2% | +0.6 could be noise | |
| <1% | 49.2% | -1.3 clear difference | |
| <1% | 51.1% | -2.2 clear difference | |
| <1% | 53.3% | +0.1 could be noise |
BootsMercury's Treads
| Choice | Picked | Won |
|---|---|---|
| 100% | 53.6% |
Item 1Hollow Radiance
| Choice | Picked | Won |
|---|---|---|
| 98% | 53.6% | |
| 2% | 52.3% |
Item 2Imperial Mandate
| Choice | Picked | Won |
|---|---|---|
| 98% | 53.6% |
Item 3Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 45% | 58.2% | |
| 19% | 58.5% | |
| 14% | 52.1% | |
| 5% | 57.9% | |
| 5% | 60.8% |
Item 4Thornmail
| Choice | Picked | Won |
|---|---|---|
| 39% | 58.3% | |
| 11% | 61.6% | |
| 7% | 58.9% | |
| 6% | 64.6% | |
| 5% | 59.3% |
Item 5Hextech Rocketbelt
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 49.3% | -0.2 clear difference | 11:57 | |
| 29% | 48.4% | -1.5 could be noise | 11:23 | |
| 8% | 53.4% | +2.1 clear difference | 11:20 | |
| 4% | 50.5% | +0.7 clear difference | 11:20 | |
| 3% | 49.0% | +1.0 clear difference | 13:13 | |
| 3% | 50.0% | +1.4 clear difference | ||
| 1% | 51.8% | +3.3 clear difference | ||
| <1% | 70.9% | +4.6 clear difference often ahead |
Item 6Riftmaker
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 67.7% | 0.0 could be noise | 35:48 | |
| 14% | 49.6% | -2.2 could be noise | 38:12 | |
| 9% | 58.3% | +0.6 could be noise | 38:52 |
KeystoneAftershock
| Choice | Picked | Won |
|---|---|---|
| 81% | 53.2% |
Primary row 1Shield Bash
| Choice | Picked | Won |
|---|---|---|
| 81% | 53.2% |
Primary row 2Bone Plating
| Choice | Picked | Won |
|---|---|---|
| 81% | 53.2% |
Primary row 3Overgrowth
| Choice | Picked | Won |
|---|---|---|
| 81% | 53.2% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 81% | 53.2% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 81% | 53.2% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 81% | 53.2% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 81% | 53.2% |
WEQ
SkillsW > E > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 83% | 49.7% | +1.8 could be noise |
| QEWQ + E + W | 15% | 47.4% | -2.0 clear difference |
| WQEW + Q + E | 1% | 49.2% | -1.5 clear difference |
| EQWE + Q + W | 1% | 47.7% | -2.6 clear difference |
| WEQW + E + Q | <1% | 55.6% | +3.0 could be noise |
| EWQE + W + Q | <1% | 53.7% | +3.0 could be noise |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 48.6% | -2.6 could be noise | |
| 24% | 51.3% | +2.6 clear difference | |
| 2% | 51.3% | +2.5 clear difference | |
| 1% | 50.3% | +0.4 clear difference | |
| <1% | 50.6% | -0.7 could be noise | |
| <1% | 50.2% | -2.9 could be noise | |
| <1% | 52.3% | -0.6 could be noise | |
| <1% | 48.9% | -1.1 could be noise |
Galio Support build
A rare build that wins more.
- won
- 50.4%
- games
- 69,311
- Win impact
- +0.4
- Pick rate
- 0.5%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +2.2 against +1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.5% | +1.3 could be noise | |
| 3% | 47.3% | -3.0 clear difference | |
| 3% | 49.0% | -1.3 clear difference | |
| 3% | 49.5% | -1.6 clear difference | |
| 1% | 53.3% | +2.2 could be noise | |
| <1% | 53.2% | +1.3 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.6 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 50.0% | -0.4 could be noise | 12:18 | |
| 38% | 52.0% | +0.6 could be noise | 13:17 | |
| 7% | 55.5% | +1.5 clear difference often ahead | 11:33 | |
| 3% | 49.3% | too big to trust | 14:48 | |
| 3% | 51.9% | -0.5 could be noise | 13:09 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 51.6% | most bought | |
| 19% | 51.5% | about even | |
| 6% | 55.8% | won more | |
| 3% | 50.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 55.0% | most bought | |
| 24% | 49.5% | about even | |
| 6% | 59.9% | about even | |
| 2% | 48.2% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 19% | 61% | |
| 64% | 24% | |
| 45% | 26% | |
| 14% | 31% | |
| 3% | 19% | |
| 20% | 10% | |
| 6% | 2% | |
| 29% | 31% | |
| 6% | 6% | |
| 9% | 8% |
Item 1Locket of the Iron Solari
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 51.4% | +1.8 could be noise | 12:56 | |
| 9% | 50.3% | -0.5 clear difference | 13:03 | |
| 7% | 49.0% | -0.7 clear difference | 15:27 | |
| 5% | 51.3% | -1.3 clear difference | 14:46 | |
| 5% | 48.3% | -3.8 clear difference | 12:43 | |
| 4% | 50.0% | -0.9 clear difference | ||
| 2% | 52.1% | +0.7 could be noise | ||
| 1% | 58.0% | +3.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 2,636 | |
| 8% | 2,072 | |
| 7% | 1,973 | |
| 3% | 927 |
Item 2Thornmail
Thornmail is part of the build that wins more: +1.5 per 100 games, against +0.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 51.0% | -0.1 could be noise | 22:37 | |
| 22% | 54.7% | +0.4 could be noise | 22:13 | |
| 12% | 53.0% | -0.5 could be noise | 23:46 | |
| 7% | 54.1% | +1.4 could be noise | 22:00 | |
| 5% | 57.2% | +2.2 could be noise | 22:33 | |
| 4% | 51.8% | +0.3 could be noise | ||
| 2% | 49.1% | too big to trust | ||
| 1% | 59.0% | +3.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 2,636 | |
| 8% | 2,072 | |
| 7% | 1,973 | |
| 3% | 927 |
Item 3Imperial Mandate
Imperial Mandate is part of the build that wins more: +1.5 per 100 games, against +0.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 55.5% | 0.0 could be noise | 29:31 | |
| 19% | 56.2% | +0.4 could be noise | 29:33 | |
| 10% | 56.2% | -0.1 could be noise | 30:13 | |
| 8% | 59.7% | +0.2 could be noise | 28:60 | |
| 6% | 60.6% | +2.1 could be noise | 29:21 | |
| 6% | 55.3% | +0.6 could be noise | ||
| 4% | 55.8% | -1.3 could be noise | ||
| 1% | 60.5% | +2.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 2,636 | |
| 8% | 2,072 | |
| 7% | 1,973 | |
| 3% | 927 |
Item 4Frozen Heart
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | 58.2% | 35:47 |
Item 6Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | - | 46:15 |
KeystoneAftershock
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 51.0% | +2.1 could be noise | |
| 12% | 48.6% | -2.0 clear difference | |
| 3% | 52.0% | +0.9 could be noise | |
| 3% | 47.0% | -3.2 clear difference | |
| 1% | 50.2% | -0.3 could be noise | |
| 1% | 46.4% | -2.6 clear difference | |
| 1% | 45.1% | -3.4 clear difference | |
| 1% | 50.1% | +0.8 could be noise |
Primary row 1Font of Life
Font of Life wins more than Shield Bash, the most picked: +2.2 against +0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.6% | +0.7 could be noise | |
| 11% | 48.4% | -2.0 clear difference | |
| 9% | 52.6% | +2.2 clear difference | |
| 3% | 47.2% | -3.4 clear difference | |
| 3% | 52.3% | +0.9 could be noise | |
| 2% | 51.4% | -0.3 could be noise | |
| 1% | 47.8% | -1.1 could be noise | |
| 1% | 49.9% | -2.6 could be noise |
Primary row 2Second Wind
Second Wind wins more than Bone Plating, the most picked: +1.2 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 50.7% | +0.5 could be noise | |
| 19% | 51.3% | +1.2 could be noise | |
| 11% | 48.4% | -2.0 clear difference | |
| 4% | 51.2% | +0.9 could be noise | |
| 3% | 47.2% | -3.2 clear difference | |
| 3% | 51.4% | +0.6 could be noise | |
| 1% | 45.4% | -1.4 could be noise | |
| <1% | 53.6% | +1.9 could be noise |
Primary row 3Revitalize
Revitalize wins more than Unflinching, the most picked: +0.8 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 50.8% | +0.7 could be noise | |
| 22% | 51.1% | +0.8 could be noise | |
| 10% | 48.7% | -2.0 clear difference | |
| 4% | 46.9% | -3.3 clear difference | |
| 3% | 53.1% | +1.4 could be noise | |
| 2% | 52.6% | +0.8 could be noise | |
| 1% | 46.5% | -1.8 clear difference | |
| 1% | 48.9% | -1.3 could be noise |
Secondary pathSorcery
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.6% | 0.0 could be noise | |
| 20% | 51.1% | +1.0 could be noise | |
| 5% | 46.9% | -2.6 clear difference | |
| 4% | 50.1% | 0.0 could be noise | |
| 2% | 48.6% | -0.8 could be noise |
Secondary runesCelerity + Nimbus Cloak
Celerity + Nimbus Cloak wins more than Transcendence + Nimbus Cloak, the most picked: +2.4 against +0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.6% | +0.1 could be noise | |
| 14% | 49.1% | -1.6 clear difference | |
| 8% | 53.1% | +2.4 clear difference | |
| 2% | 53.2% | +0.5 could be noise | |
| 1% | 48.8% | -0.4 could be noise | |
| 1% | 49.4% | 0.0 could be noise | |
| 1% | 52.0% | +1.0 could be noise | |
| 1% | 49.9% | -1.4 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.6 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.3% | -1.3 could be noise | |
| 14% | 51.5% | +1.6 clear difference | |
| 2% | 48.3% | -0.8 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.0 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.2% | -1.4 could be noise | |
| 12% | 52.3% | +2.0 clear difference | |
| 7% | 50.4% | +0.3 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.0 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.3% | -0.4 could be noise | |
| 14% | 50.9% | +0.1 could be noise | |
| 6% | 50.4% | +1.0 could be noise |
WEQ
SkillsW > E > Q
Win added here: +3.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 61% | 52.5% | +3.6 could be noise |
| QWEQ + W + E | 17% | 49.8% | -1.7 clear difference |
| WQEW + Q + E | 10% | 49.0% | -2.8 clear difference |
| QEWQ + E + W | 8% | 48.0% | -3.7 clear difference |
| EWQE + W + Q | 2% | 49.6% | -1.2 clear difference |
| EQWE + Q + W | 1% | 49.6% | -3.8 clear difference |
Levels 1 to 18
- 1W
- 2E
- 3Q
- 4W
- 5W
- 6R
- 7W
- 8E
- 9W
- 10E
- 11R
- 12E
- 13E
- 14Q
- 15Q
- 16R
- 17Q
- 18Q
Max W first: 52.5% won. Max Q first: 48.7% won (won more).
- W
- E
- Q
- W
- W
- R
- W
- E
- W
- E
- R
- E
- E
- Q
- Q
- R
- Q
- Q
SpellsFlash + Heal
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 56% of their games. All ranks pick Flash + Ignite most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 50.1% | -0.7 clear difference | |
| 21% | 52.1% | +1.7 could be noise | |
| 19% | 50.4% | 0.0 clear difference | |
| 1% | 47.6% | -2.6 clear difference | |
| <1% | 53.4% | -1.3 could be noise | |
| <1% | 47.3% | -3.8 clear difference | |
| <1% | 45.0% | -1.3 could be noise |
- won
- 58.3%
- games
- 2,163
- Win impact
- +2.4
- Pick rate
- 3.2%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.5% | +1.3 could be noise | |
| 3% | 47.3% | -3.0 clear difference | |
| 3% | 49.0% | -1.3 clear difference | |
| 3% | 49.5% | -1.6 clear difference | |
| 1% | 53.3% | +2.2 could be noise | |
| <1% | 53.2% | +1.3 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 47% | 58.7% | |
| 36% | 56.6% | |
| 14% | 59.1% | |
| 4% | 70.5% | |
| <1% | 66.7% |
Item 1Locket of the Iron Solari
| Choice | Picked | Won |
|---|---|---|
| 87% | 58.2% | |
| 13% | 58.6% |
Item 2Knight's Vow
| Choice | Picked | Won |
|---|---|---|
| 87% | 58.2% |
Item 3Thornmail
| Choice | Picked | Won |
|---|---|---|
| 23% | 61.1% | |
| 18% | 70.5% | |
| 16% | 62.0% | |
| 9% | 69.4% | |
| 6% | 55.0% |
Item 4Frozen Heart
| Choice | Picked | Won |
|---|---|---|
| 17% | 69.4% | |
| 8% | 64.7% | |
| 8% | 70.6% | |
| 7% | 60.0% | |
| 7% | 78.6% |
Item 5Imperial Mandate
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 51.0% | -0.1 could be noise | 22:37 | |
| 22% | 54.7% | +0.4 could be noise | 22:13 | |
| 12% | 53.0% | -0.5 could be noise | 23:46 | |
| 7% | 54.1% | +1.4 could be noise | 22:00 | |
| 5% | 57.2% | +2.2 could be noise | 22:33 | |
| 4% | 51.8% | +0.3 could be noise | ||
| 2% | 49.1% | too big to trust | ||
| 1% | 59.0% | +3.0 could be noise |
Item 6Randuin's Omen
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | - | 46:15 |
KeystoneAftershock
| Choice | Picked | Won |
|---|---|---|
| 31% | 57.4% |
Primary row 1Shield Bash
| Choice | Picked | Won |
|---|---|---|
| 31% | 57.4% |
Primary row 2Bone Plating
| Choice | Picked | Won |
|---|---|---|
| 31% | 57.4% |
Primary row 3Unflinching
| Choice | Picked | Won |
|---|---|---|
| 31% | 57.4% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 31% | 57.4% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 31% | 57.4% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 31% | 57.4% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 31% | 57.4% |
WEQ
SkillsW > E > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 61% | 52.5% | +3.6 could be noise |
| QWEQ + W + E | 17% | 49.8% | -1.7 clear difference |
| WQEW + Q + E | 10% | 49.0% | -2.8 clear difference |
| QEWQ + E + W | 8% | 48.0% | -3.7 clear difference |
| EWQE + W + Q | 2% | 49.6% | -1.2 clear difference |
| EQWE + Q + W | 1% | 49.6% | -3.8 clear difference |
- W
- E
- Q
- W
- W
- R
- W
- E
- W
- E
- R
- E
- E
- Q
- Q
- R
- Q
- Q
SpellsFlash + Heal
Master+ players pick this: 56% of their games. All ranks pick Flash + Ignite most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 50.1% | -0.7 clear difference | |
| 21% | 52.1% | +1.7 could be noise | |
| 19% | 50.4% | 0.0 clear difference | |
| 1% | 47.6% | -2.6 clear difference | |
| <1% | 53.4% | -1.3 could be noise | |
| <1% | 47.3% | -3.8 clear difference | |
| <1% | 45.0% | -1.3 could be noise |
Galio Top build
- won
- 49.7%
- games
- 22,170
- Win impact
- -0.3
- Pick rate
- 0.2%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +0.7 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 49.6% | +0.6 could be noise | |
| 11% | 50.3% | +0.1 could be noise | |
| 11% | 50.2% | -0.6 could be noise | |
| 1% | 51.6% | +0.7 could be noise | |
| 1% | 45.3% | -1.3 could be noise | |
| <1% | 47.6% | -1.8 could be noise | |
| <1% | 47.8% | -1.1 could be noise |
BootsMercury's Treads
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 52.0% | +2.2 could be noise | 14:51 | |
| 40% | 48.4% | -1.4 clear difference | 13:22 | |
| 12% | 51.1% | -1.1 clear difference | 14:20 | |
| 2% | 50.5% | -1.2 clear difference often ahead | 14:33 | |
| 2% | 49.5% | -1.3 clear difference | 13:52 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 62% | 51.0% | most bought | |
| 15% | 48.4% | about even | |
| 14% | 45.1% | about even | |
| 2% | 53.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 73% | 54.6% | most bought | |
| 14% | 49.1% | about even | |
| 7% | 54.1% | about even | |
| 1% | 55.9% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 14% | 73% | |
| 62% | 14% | |
| 30% | 73% | |
| 5% | 40% | |
| 19% | 2% | |
| 29% | 14% | |
| 29% | 19% | |
| 34% | 44% | |
| 15% | 7% | |
| 11% | 4% |
Item 1Hollow Radiance
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 51.0% | +1.4 could be noise | 12:18 | |
| 19% | 47.4% | -2.1 clear difference | 11:53 | |
| 7% | 47.5% | -1.0 clear difference | 14:34 | |
| 5% | 50.0% | -0.5 could be noise | 11:35 | |
| 4% | 54.3% | +3.1 could be noise | 12:48 | |
| 4% | 49.8% | -1.5 clear difference | ||
| 2% | 46.1% | -0.2 could be noise | ||
| 2% | 51.5% | +2.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 818 | |
| 6% | 643 | |
| 5% | 532 | |
| 5% | 507 |
Item 2Imperial Mandate
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 53.0% | +0.1 could be noise | 20:29 | |
| 10% | 53.1% | +1.4 could be noise | 22:22 | |
| 9% | 47.4% | -0.9 could be noise | 21:50 | |
| 8% | 54.3% | -1.0 could be noise | 22:13 | |
| 7% | 50.9% | -0.2 could be noise | 21:45 | |
| 5% | 51.2% | -0.7 could be noise | ||
| 4% | 52.6% | -0.5 could be noise | ||
| 1% | 49.6% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 818 | |
| 6% | 643 | |
| 5% | 532 | |
| 5% | 507 |
Item 3Kaenic Rookern
Kaenic Rookern is part of the build that wins more: +2.2 per 100 games, against +0.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 19% | 56.4% | -1.1 could be noise | 28:25 | |
| 16% | 54.0% | 0.0 could be noise | 27:57 | |
| 10% | 60.4% | +2.1 could be noise | 28:11 | |
| 9% | 57.2% | -0.3 could be noise | 27:25 | |
| 6% | 59.1% | -1.1 could be noise | 27:50 | |
| 6% | 53.9% | +0.1 could be noise | ||
| 4% | 60.2% | +2.6 could be noise | ||
| 1% | 76.9% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 818 | |
| 6% | 643 | |
| 5% | 532 | |
| 5% | 507 |
Item 4Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 30% | 58.3% | 33:49 |
Item 5Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 11% | 50.0% | 38:15 |
Item 6Kaenic Rookern
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | - | 45:28 | |
| 10% | - | 44:36 |
KeystoneArcane Comet
Arcane Comet wins more than Stormraider's Surge, the most picked: +0.7 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 49.8% | -0.4 could be noise | |
| 31% | 50.7% | +1.5 could be noise | |
| 12% | 46.6% | -1.9 could be noise | |
| 3% | 49.0% | -0.6 could be noise | |
| 1% | 52.6% | +0.7 could be noise | |
| 1% | 46.9% | -0.1 could be noise | |
| <1% | 41.9% | -4.4 could be noise |
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: +1.9 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 49.8% | -0.5 could be noise | |
| 31% | 50.7% | +1.4 clear difference | |
| 12% | 46.8% | -1.9 could be noise | |
| 2% | 50.2% | +1.9 could be noise | |
| 2% | 51.7% | 0.0 could be noise | |
| 1% | 44.8% | -1.1 could be noise | |
| 1% | 51.6% | -1.0 could be noise | |
| <1% | 56.5% | +0.7 could be noise |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +0.9 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 49.9% | -0.3 could be noise | |
| 28% | 50.0% | +0.6 could be noise | |
| 12% | 46.5% | -2.4 could be noise | |
| 4% | 52.8% | +2.0 could be noise | |
| 3% | 54.0% | +2.5 could be noise | |
| 1% | 51.7% | -0.6 could be noise | |
| 1% | 46.9% | +0.9 could be noise | |
| 1% | 42.2% | +1.6 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.9 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 49.6% | -0.6 could be noise | |
| 32% | 50.4% | +1.1 could be noise | |
| 11% | 47.3% | -1.5 could be noise | |
| 3% | 53.6% | +1.9 could be noise | |
| 2% | 50.9% | +1.1 could be noise | |
| 1% | 41.6% | -4.0 could be noise | |
| 1% | 56.0% | +2.6 could be noise | |
| <1% | 31.3% | -2.5 could be noise |
Secondary pathResolve
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 49.5% | -0.7 could be noise | |
| 44% | 49.4% | 0.0 could be noise | |
| 3% | 52.3% | +2.3 could be noise | |
| 3% | 53.4% | +1.4 could be noise | |
| 2% | 50.5% | -0.1 could be noise |
Secondary runesSecond Wind + Overgrowth
Second Wind + Overgrowth wins more than Unflinching + Second Wind, the most picked: +3.5 against -1.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 48.9% | -1.9 could be noise | |
| 12% | 54.1% | +3.5 clear difference | |
| 5% | 50.3% | +1.2 could be noise | |
| 5% | 48.4% | +0.4 could be noise |
Offence shardAdaptive Force
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.8% | +0.4 could be noise | |
| 3% | 47.2% | -1.0 could be noise | |
| 3% | 50.4% | +0.3 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.4 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.7% | -0.4 could be noise | |
| 3% | 49.9% | +0.4 could be noise | |
| 3% | 50.2% | +0.4 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +1.2 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 49.9% | +0.3 could be noise | |
| 48% | 49.6% | -0.5 could be noise | |
| 4% | 48.4% | +1.2 could be noise |
QWE
SkillsQ > W > E
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 80% | 50.2% | +1.9 could be noise |
| QEWQ + E + W | 17% | 47.8% | -2.1 clear difference |
| WQEW + Q + E | 1% | 52.9% | +0.8 could be noise |
| WEQW + E + Q | 1% | 51.4% | -1.5 could be noise |
| EQWE + Q + W | 1% | 43.0% | -3.5 could be noise |
| EWQE + W + Q | <1% | 42.3% | -0.3 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 49.4% won. Max W first: 68.4% won (not enough games).
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +1.7 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 49.5% | -1.4 could be noise | |
| 24% | 50.2% | +1.7 clear difference | |
| 2% | 50.0% | +0.6 could be noise | |
| 1% | 47.5% | -2.0 could be noise | |
| <1% | 52.0% | -0.4 could be noise |
Top Galio Players
See all 4,565Normal Mid game
267,171 gamesAgainst every Mid champion
- Top 6% Assists 10.5
- Fewest 9% Deaths 5.8
- Bottom 4% Solo kills 1.0
- Kills
- 4.7 Bottom 11%
- Kill part.
- 46% Top 9%
- Team dmg
- 19% Bottom 15%
- Dmg / min
- 688 Bottom 15%
- Farm / min
- 6.0 Bottom 35%
- Gold / min
- 367 Bottom 15%
- Vision / min
- 0.71 Top 26%
- Control wards
- 1.1 Top 13%
- First blood
- 8% Bottom 29%
Against your lane opponent
- Level 6 at 5:13
- Level 11 at 15:14
Middle game at each minute
Damage dealt
Magic 98% Physical 2%Died to
Physical 66% Magic 25% True 9%Normal Support game
69,023 gamesAgainst every Support champion
- Top 14% Kill part. 51%
- Top 15% Assists 14.5
- Bottom 13% Gold / min 318
- Kills
- 2.8 Bottom 15%
- Deaths
- 7.2 Fewest 20%
- Solo kills
- 0.3 Bottom 13%
- Team dmg
- 12% Bottom 17%
- Dmg / min
- 450 Bottom 16%
- Farm / min
- 1.5 Bottom 19%
- Vision / min
- 2.26 Top 24%
- Control wards
- 6.1 Top 18%
- First blood
- 7% Bottom 33%
Against your lane opponent
- Level 6 at 8:40
- Level 11 at 21:56
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 66% Magic 25% True 9%Normal Top game
22,351 gamesAgainst every Top champion
- Top 6% Assists 9.6
- Top 9% Kill part. 40%
- Bottom 5% Solo kills 1.2
- Kills
- 3.9 Bottom 8%
- Deaths
- 6.0 Fewest 15%
- Team dmg
- 19% Bottom 14%
- Dmg / min
- 669 Bottom 13%
- Farm / min
- 6.0 Bottom 24%
- Gold / min
- 356 Bottom 14%
- Vision / min
- 0.78 Top 33%
- Control wards
- 0.8 Top 20%
- First blood
- 9% Bottom 27%
Against your lane opponent
- Level 6 at 5:20
- Level 11 at 13:44
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 63% Magic 27% True 10%Matchups and teammates come from Galio Mid games.
-
Talon: -3.0 wins per 100 games (range -5.2 to -0.8) · 1,815 games · Measured · 10% of this is borrowed from similar champions -
Aurelion Sol: -3.0 wins per 100 games (range -5.0 to -1.0) · 2,240 games · Measured · 8% of this is borrowed from similar champions -
Xerath: -2.8 wins per 100 games (range -4.3 to -1.3) · 4,062 games · Measured · 5% of this is borrowed from similar champions -
Smolder: -2.8 wins per 100 games (range -5.3 to -0.1) · 1,213 games · Measured · 14% of this is borrowed from similar champions -
Taliyah: -2.7 wins per 100 games (range -4.9 to -0.4) · 1,676 games · Measured · 11% of this is borrowed from similar champions -
Hwei: -2.6 wins per 100 games (range -4.1 to -1.1) · 3,861 games · Measured · 5% of this is borrowed from similar champions -
Pantheon: -2.4 wins per 100 games (range -4.8 to -0.1) · 1,555 games · Measured · 11% of this is borrowed from similar champions -
Yasuo: -2.30 wins per 100 games (range -3.18 to -1.42) · 12,150 games · Measured · 2% of this is borrowed from similar champions -
Ekko: -2.3 wins per 100 games (range -3.4 to -1.1) · 7,319 games · Measured · 3% of this is borrowed from similar champions -
Twisted Fate: -2.1 wins per 100 games (range -3.5 to -0.7) · 4,816 games · Measured · 4% of this is borrowed from similar champions -
Zed: -1.5 wins per 100 games (range -2.5 to -0.4) · 8,102 games · Measured · 2% of this is borrowed from similar champions -
Malzahar: -1.2 wins per 100 games (range -2.2 to -0.1) · 8,503 games · Measured · 2% of this is borrowed from similar champions
Matchups and teammates come from Galio Mid games.
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Galio with Urgot: +2.1 wins per 100 games (range 0.7-3.5) · 4,707 games · Measured · 4% of this is borrowed from similar champions -
Galio with Mordekaiser: +1.65 wins per 100 games (range 0.77-2.52) · 12,961 games · Measured · 2% of this is borrowed from similar champions -
Galio with Sett: +1.38 wins per 100 games (range 0.53-2.23) · 13,695 games · Measured · 1% of this is borrowed from similar champions
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Galio with K'Sante: -4.8 wins per 100 games (range -6.3 to -3.3) · 3,972 games · Measured · 5% of this is borrowed from similar champions -
Galio with Cassiopeia: -4.5 wins per 100 games (range -7.3 to -1.6) · 969 games · Pooled · 17% of this is borrowed from similar champions -
Galio with Ryze: -3.5 wins per 100 games (range -6.7 to -0.3) · 733 games · Pooled · 21% of this is borrowed from similar champions
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Galio with Lillia: +3.1 wins per 100 games (range 2.0-4.2) · 8,341 games · Measured · 2% of this is borrowed from similar champions -
Galio with Shyvana: +2.7 wins per 100 games (range 1.6-3.8) · 8,290 games · Measured · 2% of this is borrowed from similar champions -
Galio with Bel'Veth: +2.5 wins per 100 games (range 1.0-4.0) · 4,070 games · Measured · 5% of this is borrowed from similar champions
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Galio with Lee Sin: -2.77 wins per 100 games (range -3.50 to -2.04) · 18,660 games · Measured · 1% of this is borrowed from similar champions -
Galio with Rengar: -2.8 wins per 100 games (range -4.0 to -1.5) · 5,764 games · Measured · 3% of this is borrowed from similar champions -
Galio with Qiyana: -2.7 wins per 100 games (range -3.7 to -1.7) · 9,504 games · Measured · 2% of this is borrowed from similar champions
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Galio with Nilah: +5.0 wins per 100 games (range 2.8-7.3) · 1,690 games · Measured · 11% of this is borrowed from similar champions -
Galio with Kog'Maw: +1.7 wins per 100 games (range 0.2-3.1) · 4,310 games · Measured · 4% of this is borrowed from similar champions -
Galio with Jinx: +1.63 wins per 100 games (range 1.04-2.22) · 29,899 games · Measured · 1% of this is borrowed from similar champions
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Galio with Ezreal: -4.25 wins per 100 games (range -4.99 to -3.52) · 18,383 games · Measured · 1% of this is borrowed from similar champions -
Galio with Varus: -3.6 wins per 100 games (range -4.8 to -2.4) · 7,007 games · Measured · 3% of this is borrowed from similar champions -
Galio with Ashe: -2.45 wins per 100 games (range -3.23 to -1.68) · 16,409 games · Measured · 1% of this is borrowed from similar champions
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Galio with Braum: +2.5 wins per 100 games (range 1.3-3.7) · 6,332 games · Measured · 3% of this is borrowed from similar champions -
Galio with Leona: +2.45 wins per 100 games (range 1.60-3.30) · 13,577 games · Measured · 1% of this is borrowed from similar champions -
Galio with Taric: +2.1 wins per 100 games (range 0.1-4.2) · 2,077 games · Measured · 9% of this is borrowed from similar champions
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Galio with Mel: -5.4 wins per 100 games (range -6.7 to -4.1) · 5,527 games · Measured · 3% of this is borrowed from similar champions -
Galio with Bard: -2.6 wins per 100 games (range -4.0 to -1.2) · 4,697 games · Measured · 4% of this is borrowed from similar champions -
Galio with Karma: -2.2 wins per 100 games (range -3.3 to -1.2) · 8,238 games · Measured · 2% of this is borrowed from similar champions
Other Mid picks
All 173- ARAM A #29
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55 Galio -
74 Xerath -
73 Ekko -
73 Fizz -
73 Veigar -
72 Malzahar -
71 Vex