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Veigar build, patch 16.14

1,587 games of Veigar recorded on patch 16.14, across mid, bot, support, top and jungle.

Veigar score: 52 out of 100 B
Win rate
52.2% of mid games this patch
Pick rate
1.0% of mid games
Games
805 mid, patch 16.14
Rank in role
16 of 109 mid champions

Win impact against the average mid pick on patch 16.14: +0.6 wins per 100 games (range -1.2 to 2.5) 805 games Pooled

What most Veigar mid players build, patch 16.14

Build Rabadon's Deathcap, Stormsurge and Luden's Echo, and run First Strike

The rune page they run

Inspiration

  • First Strike

Sorcery

Shards

Inspiration: First Strike, then Magical Footwear, Biscuit Delivery, Cosmic Insight. Sorcery: Transcendence, Manaflow Band. Shards: Ability Haste, Adaptive Force, Health Scaling.

317 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 207 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

30 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 47% (range 30-64) · 30 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Veigar mid is the role with the most recorded games on patch 16.14: 805 games, of which 420 were wins. That is the role this page leads with. Measured on this page: mid, bot, support and top, the roles that cleared 30 recorded games.

wins 0.6 per 100 vs the mid average · 805 games on 16.14 · first-time players measured (738 games) · no clear move vs 16.13 (+8.0, range -6.0 to +22.0)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Veigar players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Veigar, mid

8 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Rabadon's Deathcap, Stormsurge and Luden's Echo
    46.7% 30 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Veigar, bot

7 item sets were recorded in this role and 2 of them cleared 30 games.

  1. Rabadon's Deathcap, Stormsurge and Luden's Echo
    48.1% 54 games
  2. Rabadon's Deathcap, Zhonya's Hourglass, Stormsurge and Luden's Echo
    63.3% 30 games

Veigar, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 94 games of Veigar support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Veigar, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 54 games of Veigar top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Veigar players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Veigar, mid

10 complete pages were recorded in this role and 10 of them cleared 30 games.

First Strike Inspiration with Sorcery
50.8% 317 games

Inspiration

  • First Strike

Sorcery

Shards

Inspiration: First Strike, then Magical Footwear, Biscuit Delivery, Cosmic Insight. Sorcery: Transcendence, Manaflow Band. Shards: Ability Haste, Adaptive Force, Health Scaling.

317 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Domination Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Domination: Ultimate Hunter, Cheap Shot. Shards: Adaptive Force, Adaptive Force, Health Scaling.
47.4% 97 games
Summon Aery Sorcery with Resolve Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Ability Haste, Movement Speed, Health Scaling.
51.1% 45 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Celerity, Scorch. Inspiration: Jack Of All Trades, Cash Back. Shards: Ability Haste, Movement Speed, Health Scaling.
57.5% 40 games
Arcane Comet Sorcery with Resolve Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Resolve: Overgrowth, Bone Plating. Shards: Ability Haste, Movement Speed, Tenacity and Slow Resist.
56.8% 37 games
Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Precision: Cut Down, Legend: Haste. Shards: Attack Speed, Movement Speed, Health.
54.3% 35 games

Keystones picked, one slot on its own

First Strike
50.8% 327 games
Arcane Comet
52.2% 209 games
Summon Aery
53.5% 114 games
Stormraider's Surge
52.6% 57 games
Unsealed Spellbook
70.0% 40 games
Electrocute
43.2% 37 games

8 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Veigar, bot

10 complete pages were recorded in this role and 3 of them cleared 30 games.

First Strike Inspiration with Sorcery
52.1% 355 games

Inspiration

  • First Strike

Sorcery

Shards

Inspiration: First Strike, then Magical Footwear, Biscuit Delivery, Cosmic Insight. Sorcery: Transcendence, Manaflow Band. Shards: Ability Haste, Adaptive Force, Health Scaling.

355 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Domination Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Domination: Ultimate Hunter, Cheap Shot. Shards: Adaptive Force, Adaptive Force, Health Scaling.
50.7% 69 games
Summon Aery Sorcery with Inspiration Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Inspiration: Jack Of All Trades, Biscuit Delivery. Shards: Ability Haste, Movement Speed, Health.
62.9% 35 games

Keystones picked, one slot on its own

First Strike
52.4% 376 games
Arcane Comet
52.3% 128 games
Summon Aery
62.3% 53 games
Stormraider's Surge
66.7% 39 games

8 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Veigar, support

10 complete pages were recorded in this role and 0 of them cleared 30 games.

Arcane Comet Sorcery with Domination
not enough games yet. 21 games so far, this needs 30. 21 games

Sorcery

  • Arcane Comet

Domination

Shards

Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Gathering Storm. Domination: Ultimate Hunter, Cheap Shot. Shards: Adaptive Force, Adaptive Force, Health Scaling.

21 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

First Strike Inspiration with Sorcery Inspiration: First Strike, then Magical Footwear, Biscuit Delivery, Cosmic Insight. Sorcery: Transcendence, Manaflow Band. Shards: Ability Haste, Adaptive Force, Health Scaling.
not enough games yet. 16 games so far, this needs 30. 16 games
Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Celerity, Scorch. Inspiration: Cash Back, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 8 games so far, this needs 30. 8 games

Keystones picked, one slot on its own

Arcane Comet
56.4% 39 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Veigar, top

6 complete pages were recorded in this role and 0 of them cleared 30 games.

First Strike Inspiration with Sorcery
not enough games yet. 15 games so far, this needs 30. 15 games

Inspiration

  • First Strike

Sorcery

Shards

Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Sorcery: Transcendence, Manaflow Band. Shards: Ability Haste, Adaptive Force, Health Scaling.

15 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Summon Aery Sorcery with Inspiration Sorcery: Summon Aery, then Manaflow Band, Transcendence, Gathering Storm. Inspiration: Cash Back, Cosmic Insight. Shards: Ability Haste, Movement Speed, Health Scaling.
not enough games yet. 10 games so far, this needs 30. 10 games
Summon Aery Sorcery with Resolve Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Resolve: Unflinching, Second Wind. Shards: Attack Speed, Movement Speed, Health Scaling.
not enough games yet. 7 games so far, this needs 30. 7 games

Keystones picked, one slot on its own

Summon Aery
not enough games yet. 18 games so far, this needs 30. 18 games
First Strike
not enough games yet. 16 games so far, this needs 30. 16 games
Arcane Comet
not enough games yet. 11 games so far, this needs 30. 11 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

207 recorded games on patch 16.14.

Veigar mid skill path Each filled cell is the skill most players took at that level, from 207 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E

159 recorded games on patch 16.14.

Veigar bot skill path Each filled cell is the skill most players took at that level, from 159 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Veigar, support

Not enough support level-ups yet

not enough games yet. 26 games so far, this needs 30.

Veigar support has 94 games recorded, but only 26 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Veigar, top

Not enough top level-ups yet

not enough games yet. 17 games so far, this needs 30.

Veigar top has 54 games recorded, but only 17 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Veigar mid build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Luden's Echo
11:06 1,124 games
Stormsurge
17:44 552 games
Rabadon's Deathcap
25:52 1,313 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Veigar?

The opponents Veigar mid loses to most and the teammates Veigar gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

Hardest opponents

Not enough games yet to rank Veigar's opponents. Veigarmid has 849 games recorded on patch 16.14, and ranking opponents needs 1,000 before the baseline is steady; every opponent so far is counted, not ranked.

Best teammates

Not enough games yet to rank the champions Veigar wins beside.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Veigar rank?

Every role we recorded Veigar in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Veigar by role

mid B +0.6 wins per 100 games (range -1.2 to 2.5) 805 games Pooled
52 805 games
bot B +0.9 wins per 100 games (range -1.0 to 2.9) 632 games Pooled
54 632 games
support C +0.1 wins per 100 games (range -2.0 to 2.2) 94 games Pooled
46 94 games
top C 0.0 wins per 100 games (range -2.1 to 2.2) 54 games Pooled
45 54 games
jungle not enough games yet. 2 games so far, this needs 30.
not scored 2 games
Why no share of wins on this page says a build is good for Veigar

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other mid champions on patch 16.14

Highest scored first. The whole mid ranking, with the games behind every row, is on the tier list.

Every mid champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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