Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Conqueror
79%
50.5%
+3.5 could be noise
Electrocute other tree
18%
47.0%
-3.4 clear difference
Stormraider's Surge other tree
1%
45.4%
-3.7 clear difference
Dark Harvest other tree
1%
50.9%
-0.5 clear difference
Lethal Tempo
<1%
46.4%
-3.0 clear difference
Hail of Blades other tree
<1%
44.6%
-5.1 clear difference
Press the Attack
<1%
46.4%
-3.6 clear difference
First Strike other tree
<1%
53.5%
+0.2 clear difference
Primary row 1Triumph
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
79%
50.5%
+3.5 could be noise
Sudden Impact other tree
18%
47.2%
-3.2 clear difference
Manaflow Band other tree
1%
41.7%
-6.9 clear difference
Axiom Arcanist other tree
<1%
46.4%
-2.7 clear difference
Presence of Mind
<1%
45.6%
-3.1 clear difference
Nimbus Cloak other tree
<1%
50.0%
-0.2 clear difference
Taste of Blood other tree
<1%
40.9%
-5.3 clear difference
Cheap Shot other tree
<1%
44.6%
-5.5 clear difference
Primary row 2Legend: Alacrity
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Alacrity
74%
50.3%
+2.3 could be noise
Grisly Mementos other tree
17%
46.9%
-3.5 clear difference
Legend: Haste
6%
52.3%
+2.3 could be noise
Sixth Sense other tree
1%
49.1%
-0.4 clear difference
Transcendence other tree
1%
43.8%
-5.3 clear difference
Deep Ward other tree
<1%
49.4%
-0.4 clear difference
Absolute Focus other tree
<1%
44.2%
-2.9 clear difference
Legend: Bloodline
<1%
48.8%
-0.7 clear difference
Primary row 3Coup de Grace
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Coup de Grace
72%
50.3%
+2.2 could be noise
Treasure Hunter other tree
16%
47.0%
-3.3 clear difference
Cut Down
5%
51.9%
+2.0 could be noise
Last Stand
3%
50.9%
+1.1 could be noise
Ultimate Hunter other tree
2%
46.7%
-3.0 clear difference
Relentless Hunter other tree
1%
50.0%
-1.3 clear difference
Scorch other tree
1%
41.2%
too big to trust
Gathering Storm other tree
<1%
48.0%
-1.6 clear difference
Secondary pathInspiration
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
57%
50.8%
+2.3 could be noise
Domination
21%
49.6%
-0.2 clear difference
Sorcery
15%
46.7%
-3.6 clear difference
Resolve
5%
48.5%
-1.0 clear difference
Precision
2%
49.0%
-1.0 clear difference
Secondary runesMagical Footwear + Triple Tonic
Magical Footwear + Triple Tonic wins more than Magical Footwear + Cosmic Insight, the most picked: +3.6 against -1.2 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Cosmic Insight
91%
50.7%
-1.2 could be noise
Cash Back + Cosmic Insight
3%
50.6%
+0.2 could be noise
Magical Footwear + Triple Tonic
3%
54.4%
+3.6 clear difference
Triple Tonic + Cash Back
1%
52.8%
+1.5 clear difference
Triple Tonic + Cosmic Insight
1%
51.3%
-1.0 could be noise
Magical Footwear + Jack Of All Trades
<1%
55.9%
+1.4 could be noise
Magical Footwear + Approach Velocity
<1%
51.1%
-0.2 could be noise
Jack Of All Trades + Cash Back
<1%
53.5%
+1.4 could be noise
Offence shardAttack Speed
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
81%
50.4%
+3.4 could be noise
Adaptive Force
19%
47.0%
-3.3 clear difference
Ability Haste
<1%
46.9%
-2.9 clear difference
Flex shardAdaptive Force
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
49.8%
+1.8 could be noise
Movement Speed
1%
46.9%
-2.7 clear difference
Health Scaling
<1%
49.3%
+0.1 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.3 against +0.1 per 100 games. It could be noise.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
94%
49.8%
+0.1 could be noise
Health
4%
50.2%
+0.3 could be noise
Tenacity and Slow Resist
2%
49.4%
-0.7 could be noise
QWE
SkillsQ > W > E
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
90%
50.2%
+2.9 could be noise
QEWQ + E + W
5%
45.4%
-4.7 clear difference
WQEW + Q + E
4%
50.3%
+0.1 clear difference
WEQW + E + Q
<1%
45.2%
-3.3 clear difference
EQWE + Q + W
<1%
42.1%
-6.0 clear difference
EWQE + W + Q
<1%
47.3%
-2.8 clear difference
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 49.4% won. Max W first: 48.9% won (about even).
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
SpellsFlash + Smite
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Smite
99%
49.8%
+2.4 could be noise
Smite + Ignite
<1%
49.5%
-1.8 clear difference
Ghost + Smite
<1%
47.1%
-1.6 clear difference
Exhaust + Smite
<1%
47.9%
-1.6 could be noise
Smite + Barrier
<1%
47.4%
-2.6 clear difference
won
52.3%
games
18,405
Win impact
+2.3
Pick rate
5.4%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.