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Diana build, patch 16.14

2,448 games of Diana recorded on patch 16.14, across mid, jungle, top, bot and support.

Diana score: 40 out of 100 C
Win rate
47.1% of mid games this patch
Pick rate
1.6% of mid games
Games
1,270 mid, patch 16.14
Rank in role
105 of 109 mid champions

Win impact against the average mid pick on patch 16.14: -1.1 wins per 100 games (range -2.8 to 0.6) 1,270 games Pooled

What most Diana mid players build, patch 16.14

Build Zhonya's Hourglass, Shadowflame and Stormsurge, and run Electrocute

The rune page they run

Domination

  • Electrocute

Resolve

Shards

Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Resolve: Shield Bash, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health Scaling.

476 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 320 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

131 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 48.1% (range 39.7-56.6) · 131 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Diana mid is the role with the most recorded games on patch 16.14: 1,270 games, of which 598 were wins. That is the role this page leads with. Measured on this page: mid, jungle and top, the roles that cleared 30 recorded games.

wins -1.1 per 100 vs the mid average · 1,270 games on 16.14 · first-time players measured (1,132 games) · -18.0 vs 16.13

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Diana players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Diana, mid

8 item sets were recorded in this role and 4 of them cleared 30 games.

  1. Zhonya's Hourglass, Shadowflame and Stormsurge
    48.1% 131 games
  2. Rabadon's Deathcap, Zhonya's Hourglass, Shadowflame and Stormsurge
    57.4% 61 games
  3. Rabadon's Deathcap, Shadowflame and Stormsurge
    42.3% 52 games
  4. Lich Bane, Zhonya's Hourglass and Shadowflame
    53.3% 30 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Diana, jungle

8 item sets were recorded in this role and 2 of them cleared 30 games.

  1. Dusk and Dawn, Zhonya's Hourglass and Riftmaker
    51.2% 125 games
  2. Dusk and Dawn, Rabadon's Deathcap, Zhonya's Hourglass and Riftmaker
    64.5% 31 games

Diana, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 47 games of Diana top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Diana players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Diana, mid

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Electrocute Domination with Resolve
47.1% 476 games

Domination

  • Electrocute

Resolve

Shards

Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Resolve: Shield Bash, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health Scaling.

476 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Sorcery: Manaflow Band, Scorch. Shards: Adaptive Force, Adaptive Force, Health Scaling.
43.7% 364 games
Stormraider's Surge Sorcery with Resolve Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Resolve: Unflinching, Shield Bash. Shards: Adaptive Force, Adaptive Force, Health.
50.5% 289 games
Grasp of the Undying Resolve with Sorcery Resolve: Grasp of the Undying, then Shield Bash, Second Wind, Overgrowth. Sorcery: Transcendence, Manaflow Band. Shards: Adaptive Force, Adaptive Force, Health Scaling.
43.3% 30 games

Keystones picked, one slot on its own

Electrocute
46.0% 858 games
Stormraider's Surge
50.3% 332 games
Conqueror
53.1% 49 games
Grasp of the Undying
42.9% 35 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Diana, jungle

10 complete pages were recorded in this role and 2 of them cleared 30 games.

Conqueror Precision with Inspiration
47.7% 843 games

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Coup de Grace. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.

843 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Domination Precision: Conqueror, then Triumph, Legend: Alacrity, Coup de Grace. Domination: Treasure Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
53.8% 156 games

Keystones picked, one slot on its own

Conqueror
49.0% 1,033 games
Electrocute
29.6% 54 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Diana, top

6 complete pages were recorded in this role and 0 of them cleared 30 games.

Electrocute Domination with Resolve
not enough games yet. 11 games so far, this needs 30. 11 games

Domination

  • Electrocute

Resolve

Shards

Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Resolve: Shield Bash, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health Scaling.

11 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Resolve Precision: Conqueror, then Presence of Mind, Legend: Haste, Cut Down. Resolve: Shield Bash, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 8 games so far, this needs 30. 8 games
Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Sorcery: Manaflow Band, Scorch. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 8 games so far, this needs 30. 8 games

Keystones picked, one slot on its own

Electrocute
not enough games yet. 19 games so far, this needs 30. 19 games
Conqueror
not enough games yet. 15 games so far, this needs 30. 15 games
Stormraider's Surge
not enough games yet. 8 games so far, this needs 30. 8 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

320 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 98% of 316 Q-first games and 100% of 4 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Diana mid skill path Each filled cell is the skill most players took at that level, from 320 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. +1 wins per 100 games (range -10 to 12) 314 games Measured 310 games maxed Q first, 4 games maxed W first.

Max Q, then W, then E

318 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 317 Q-first games and 100% of 1 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Diana jungle skill path Each filled cell is the skill most players took at that level, from 318 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. -1 wins per 100 games (range -11 to 10) 315 games Measured 314 games maxed Q first, 1 game maxed W first.

Diana, top

Not enough top level-ups yet

not enough games yet. 15 games so far, this needs 30.

Diana top has 47 games recorded, but only 15 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Diana mid build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Stormsurge
17:44 552 games
Shadowflame
20:43 1,918 games
Zhonya's Hourglass
25:56 1,680 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Diana?

The opponents Diana mid loses to most and the teammates Diana gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Diana rank?

Every role we recorded Diana in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Diana by role

mid C -1.1 wins per 100 games (range -2.8 to 0.6) 1,270 games Pooled
40 1,270 games
jungle C -0.7 wins per 100 games (range -2.4 to 1.1) 1,111 games Pooled
44 1,111 games
top C -0.3 wins per 100 games (range -2.5 to 1.8) 47 games Pooled
43 47 games
bot not enough games yet. 16 games so far, this needs 30.
not scored 16 games
support not enough games yet. 4 games so far, this needs 30.
not scored 4 games
Why no share of wins on this page says a build is good for Diana

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other mid champions on patch 16.14

Highest scored first. The whole mid ranking, with the games behind every row, is on the tier list.

Every mid champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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