League of Legends Diana build
Diana Mid build
A rare build that wins more.
- won
- 51.1%
- games
- 375,094
- Win impact
- +1.1
- Pick rate
- 2.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 51.2% | +2.3 could be noise | |
| 1% | 51.1% | -0.4 clear difference | |
| <1% | 47.7% | -2.6 clear difference | |
| <1% | 49.6% | -2.6 clear difference | |
| <1% | 47.8% | -2.4 clear difference | |
| <1% | 54.4% | +0.6 could be noise | |
| <1% | 44.6% | -3.2 clear difference | |
| <1% | 50.6% | -2.8 clear difference |
BootsSorcerer's Shoes
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 85% | 52.2% | +1.2 could be noise | 12:43 | |
| 10% | 47.4% | -1.6 clear difference often behind | 13:48 | |
| 4% | 49.0% | +0.4 could be noise often behind | 13:31 | |
| 1% | 50.6% | -1.3 clear difference | 13:15 | |
| 1% | 49.8% | -1.7 clear difference | 12:14 | |
| <1% | 52.1% | -1.7 clear difference | ||
| <1% | 48.2% | -2.8 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 69% | 53.6% | most bought | |
| 6% | 50.8% | about even | |
| 5% | 45.7% | about even | |
| 1% | 53.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 66% | 52.4% | most bought | |
| 14% | 49.8% | about even | |
| 1% | 46.9% | about even | |
| 1% | 46.6% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 5% | 14% | |
| 6% | 1% | |
| 69% | 66% | |
| 55% | 57% | |
| 60% | 62% | |
| 43% | 41% | |
| 20% | 21% | |
| 8% | 8% |
Item 1Lich Bane
Lich Bane is part of the build that wins more: +3.5 per 100 games, against -2.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 51.3% | -0.4 could be noise | 10:47 | |
| 22% | 52.0% | +1.2 clear difference | 11:10 | |
| 5% | 49.8% | -0.4 could be noise | 11:32 | |
| 3% | 49.9% | -0.3 could be noise | 10:54 | |
| 2% | 48.4% | -1.9 clear difference | 10:58 | |
| 1% | 51.8% | -1.1 could be noise | ||
| 1% | 48.9% | -2.9 clear difference | ||
| <1% | 48.9% | -0.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 36% | 71,305 | |
| 9% | 17,317 | |
| 8% | 15,863 | |
| 6% | 11,979 |
Item 2Shadowflame
Win added here: -1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 60% | 52.0% | -1.1 could be noise | 19:19 | |
| 12% | 49.7% | -0.3 could be noise | 20:21 | |
| 8% | 53.9% | +1.3 could be noise | 18:46 | |
| 6% | 53.1% | +0.8 could be noise | 18:50 | |
| 3% | 52.2% | +0.5 could be noise | 19:32 | |
| 2% | 51.8% | -0.6 could be noise | ||
| 2% | 78.9% | bought when already ahead | ||
| <1% | 50.3% | +1.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 36% | 71,305 | |
| 9% | 17,317 | |
| 8% | 15,863 | |
| 6% | 11,979 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: +3.5 per 100 games, against -2.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 53.0% | -1.0 could be noise | 25:38 | |
| 16% | 56.3% | +0.3 could be noise | 25:02 | |
| 14% | 57.8% | +0.6 could be noise | 25:03 | |
| 4% | 55.3% | 0.0 could be noise | 24:50 | |
| 4% | 57.2% | +0.9 could be noise | 24:42 | |
| 3% | 78.0% | bought when already ahead | ||
| 2% | 56.9% | +0.1 could be noise | ||
| <1% | 43.5% | +1.8 could be noise often behind |
Finished together
| Choice | Picked | games |
|---|---|---|
| 36% | 71,305 | |
| 9% | 17,317 | |
| 8% | 15,863 | |
| 6% | 11,979 |
Item 4Void Staff
Void Staff adds the most wins we measured here: +0.3 per 100 games. Rabadon's Deathcap, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 55.6% | -0.2 could be noise | 29:27 | |
| 11% | 54.9% | +0.3 could be noise | 30:28 | |
| 11% | 56.3% | +0.2 could be noise | 30:09 | |
| 5% | 78.8% | bought when already ahead | ||
| 5% | 60.0% | -0.4 could be noise | 30:26 | |
| 4% | 62.3% | +0.2 could be noise | ||
| 2% | 52.6% | bought when already behind | ||
| 2% | 56.8% | +1.0 could be noise |
Item 5Zhonya's Hourglass
Zhonya's Hourglass adds the most wins we measured here: -0.5 per 100 games. Void Staff, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 53.3% | +0.1 could be noise | 34:10 | |
| 21% | 54.7% | -0.5 could be noise | 33:05 |
Item 6Banshee's Veil
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 47.5% | 37:46 | |
| 16% | 50.4% | 37:43 | |
| 9% | 49.6% | 36:07 | |
| 8% | 52.1% | 37:17 | |
| 6% | 45.9% | 38:14 |
KeystoneElectrocute
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 51.3% | +1.2 could be noise | |
| 10% | 50.6% | -0.5 clear difference | |
| 3% | 48.0% | -2.6 clear difference | |
| 1% | 51.8% | +0.6 could be noise | |
| <1% | 49.2% | -3.0 clear difference | |
| <1% | 49.2% | -2.3 clear difference | |
| <1% | 43.9% | -4.4 clear difference | |
| <1% | 57.8% | +2.1 could be noise |
Primary row 1Sudden Impact
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 51.3% | +1.2 could be noise | |
| 10% | 50.5% | -0.5 clear difference | |
| 2% | 47.7% | -2.8 clear difference | |
| 2% | 48.9% | -2.5 clear difference | |
| 1% | 52.0% | +0.7 could be noise | |
| <1% | 49.9% | -1.7 clear difference | |
| <1% | 46.9% | -4.9 clear difference | |
| <1% | 61.0% | +3.4 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +1.2 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 51.3% | +0.6 could be noise | |
| 9% | 50.4% | -0.8 clear difference | |
| 2% | 52.8% | +1.2 could be noise | |
| 2% | 47.9% | -2.7 clear difference | |
| 2% | 48.4% | -2.5 clear difference | |
| 1% | 51.9% | +1.0 could be noise | |
| 1% | 52.3% | +1.2 could be noise | |
| <1% | 58.2% | +2.3 could be noise |
Primary row 3Relentless Hunter
Relentless Hunter wins more than Treasure Hunter, the most picked: +1.9 against +0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 51.3% | +0.7 could be noise | |
| 10% | 50.5% | -0.6 clear difference | |
| 4% | 50.8% | -0.5 clear difference | |
| 2% | 52.8% | +1.9 clear difference | |
| 2% | 48.3% | -2.4 clear difference | |
| 1% | 47.8% | -2.8 clear difference | |
| 1% | 48.1% | -3.1 clear difference | |
| <1% | 57.5% | +2.6 could be noise |
Secondary pathResolve
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 51.5% | +0.8 could be noise | |
| 34% | 50.7% | -0.5 clear difference | |
| 2% | 52.0% | +0.8 could be noise | |
| 1% | 47.2% | -2.7 clear difference | |
| 1% | 46.6% | -3.5 clear difference |
Secondary runesUnflinching + Bone Plating
Unflinching + Bone Plating wins more than Shield Bash + Bone Plating, the most picked: +1.1 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 51.5% | +0.2 could be noise | |
| 2% | 51.1% | +0.4 could be noise | |
| 1% | 51.3% | 0.0 could be noise | |
| <1% | 50.6% | -0.1 could be noise | |
| <1% | 48.6% | +0.3 could be noise | |
| <1% | 51.7% | +1.1 could be noise | |
| <1% | 51.0% | -0.5 could be noise | |
| <1% | 49.4% | -1.6 could be noise |
Offence shardAdaptive Force
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 51.2% | +1.6 could be noise | |
| 5% | 49.2% | -1.5 clear difference | |
| 1% | 49.1% | -1.5 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.8 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 51.1% | +0.2 could be noise | |
| 1% | 49.8% | -1.2 could be noise | |
| <1% | 52.0% | +0.8 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.8 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 51.1% | -0.5 could be noise | |
| 9% | 51.9% | +0.8 clear difference | |
| 2% | 49.5% | -1.0 could be noise |
QWE
SkillsQ > W > E
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 90% | 51.4% | +2.8 could be noise |
| QEWQ + E + W | 6% | 47.6% | -3.5 clear difference |
| WQEW + Q + E | 3% | 49.9% | -1.2 clear difference |
| WEQW + E + Q | <1% | 53.3% | -0.1 clear difference |
| EQWE + Q + W | <1% | 46.1% | -4.0 clear difference |
| EWQE + W + Q | <1% | 45.2% | -2.7 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 51.0% won. Max W first: 50.0% won (about even).
- Q
- E
- W
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.3% | +2.6 could be noise | |
| 6% | 49.2% | -2.3 clear difference | |
| 1% | 47.9% | -3.2 clear difference | |
| 1% | 48.0% | -2.5 clear difference | |
| <1% | 47.3% | -3.7 clear difference | |
| <1% | 49.6% | -2.3 clear difference | |
| <1% | 53.2% | +0.1 could be noise | |
| <1% | 44.0% | -1.4 clear difference |
- won
- 59.0%
- games
- 1,122
- Win impact
- +4.4
- Pick rate
- 0.3%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 51.2% | +2.3 could be noise | |
| 1% | 51.1% | -0.4 clear difference | |
| <1% | 47.7% | -2.6 clear difference | |
| <1% | 49.6% | -2.6 clear difference | |
| <1% | 47.8% | -2.4 clear difference | |
| <1% | 54.4% | +0.6 could be noise | |
| <1% | 44.6% | -3.2 clear difference | |
| <1% | 50.6% | -2.8 clear difference |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 90% | 59.9% | |
| 5% | 52.5% | |
| 3% | 52.8% | |
| 1% | 66.7% | |
| <1% | 66.7% |
Item 1Stormsurge
| Choice | Picked | Won |
|---|---|---|
| 71% | 58.7% | |
| 20% | 58.6% | |
| 3% | 55.3% | |
| 3% | 71.0% | |
| 1% | 50.0% |
Item 2Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 57% | 59.8% | |
| 15% | 64.7% | |
| 13% | 54.6% | |
| 4% | 71.1% | |
| 4% | 62.2% |
Item 3Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 59% | 62.5% | |
| 18% | 57.9% | |
| 3% | 57.1% | |
| 2% | 71.4% | |
| 1% | 50.0% |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 44% | 63.1% | |
| 14% | 58.0% | |
| 4% | 68.8% | |
| 4% | 86.7% | |
| 3% | 58.3% |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 31% | 50.0% | |
| 13% | 61.5% | |
| 6% | 50.0% | |
| 5% | 60.0% | |
| 5% | 60.0% |
Item 6Lich Bane
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 47.5% | 37:46 | |
| 16% | 50.4% | 37:43 | |
| 9% | 49.6% | 36:07 | |
| 8% | 52.1% | 37:17 | |
| 6% | 45.9% | 38:14 |
KeystoneElectrocute
| Choice | Picked | Won |
|---|---|---|
| 50% | 61.3% |
Primary row 1Sudden Impact
| Choice | Picked | Won |
|---|---|---|
| 50% | 61.3% |
Primary row 2Sixth Sense
| Choice | Picked | Won |
|---|---|---|
| 50% | 61.3% |
Primary row 3Treasure Hunter
| Choice | Picked | Won |
|---|---|---|
| 50% | 61.3% |
Secondary pathResolve
| Choice | Picked | Won |
|---|---|---|
| 50% | 61.3% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 50% | 61.3% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 50% | 61.3% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 50% | 61.3% |
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 90% | 51.4% | +2.8 could be noise |
| QEWQ + E + W | 6% | 47.6% | -3.5 clear difference |
| WQEW + Q + E | 3% | 49.9% | -1.2 clear difference |
| WEQW + E + Q | <1% | 53.3% | -0.1 clear difference |
| EQWE + Q + W | <1% | 46.1% | -4.0 clear difference |
| EWQE + W + Q | <1% | 45.2% | -2.7 clear difference |
- Q
- E
- W
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.3% | +2.6 could be noise | |
| 6% | 49.2% | -2.3 clear difference | |
| 1% | 47.9% | -3.2 clear difference | |
| 1% | 48.0% | -2.5 clear difference | |
| <1% | 47.3% | -3.7 clear difference | |
| <1% | 49.6% | -2.3 clear difference | |
| <1% | 53.2% | +0.1 could be noise | |
| <1% | 44.0% | -1.4 clear difference |
Diana Jungle build
A rare build that wins more.
- won
- 49.6%
- games
- 337,190
- Win impact
- -0.4
- Pick rate
- 1.9%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup + Health Potion, the most picked: +1.7 against -0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 49.7% | -0.1 could be noise | |
| 25% | 50.7% | +1.2 clear difference | |
| 17% | 48.3% | -1.6 clear difference | |
| 11% | 48.9% | -0.8 could be noise | |
| 6% | 50.5% | +0.6 could be noise | |
| 6% | 51.4% | +1.7 clear difference |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +1.8 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 70% | 50.2% | -1.6 could be noise | 13:22 | |
| 15% | 49.4% | +1.8 clear difference often behind | 14:42 | |
| 11% | 50.5% | +1.4 clear difference | 14:55 | |
| 3% | 53.0% | +0.1 clear difference often ahead | 13:49 | |
| <1% | 48.4% | -2.6 could be noise | 13:07 | |
| <1% | 50.4% | too big to trust | ||
| <1% | 47.2% | -3.1 could be noise often ahead |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 54% | 51.1% | most bought | |
| 18% | 51.6% | about even | |
| 4% | 47.9% | about even | |
| 2% | 54.9% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 50.5% | most bought | |
| 19% | 53.1% | won more | |
| 4% | 43.4% | about even | |
| 2% | 52.1% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 18% | 4% | |
| 4% | 19% | |
| 41% | 38% | |
| 11% | 14% | |
| 41% | 43% | |
| 17% | 19% | |
| 22% | 23% | |
| 54% | 55% | |
| 23% | 22% |
Item 1Dusk and Dawn
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 62% | 50.5% | +2.7 could be noise | 10:46 | |
| 19% | 48.4% | -1.9 clear difference | 10:20 | |
| 10% | 48.8% | -1.9 clear difference | 9:53 | |
| 3% | 48.7% | -2.9 clear difference | 10:25 | |
| 3% | 49.6% | -1.2 clear difference | 10:29 | |
| 1% | 49.3% | +1.0 clear difference | ||
| <1% | 47.7% | -2.3 clear difference | ||
| <1% | 45.7% | -4.1 clear difference |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 25% | - | 49,011 | |
| 6% | - | 11,518 | |
| 6% | 66.3% | 11,185 | |
| 5% | - | 9,442 |
Item 2Riftmaker
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 51.5% | +1.6 could be noise | 18:48 | |
| 12% | 50.6% | +0.2 could be noise | 18:04 | |
| 12% | 49.2% | -2.7 could be noise | 18:39 | |
| 7% | 47.6% | -0.9 could be noise | 19:43 | |
| 7% | 48.8% | -0.3 could be noise | 19:30 | |
| 6% | 50.9% | -0.5 could be noise | ||
| 1% | 79.5% | bought when already ahead | ||
| <1% | 50.0% | +2.9 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 25% | - | 49,011 | |
| 6% | - | 11,518 | |
| 6% | 66.3% | 11,185 | |
| 5% | - | 9,442 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: +5.2 per 100 games, against +1.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 52.5% | +0.1 could be noise | 25:06 | |
| 11% | 59.8% | +0.3 could be noise often ahead | 24:45 | |
| 11% | 53.6% | -1.2 could be noise | 24:37 | |
| 10% | 55.0% | +0.4 could be noise | 24:15 | |
| 7% | 51.4% | -0.5 could be noise | 24:43 | |
| 3% | 51.5% | -1.8 could be noise | ||
| 2% | 82.8% | bought when already ahead | ||
| 1% | 55.9% | +3.8 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 25% | - | 49,011 | |
| 6% | - | 11,518 | |
| 6% | 66.3% | 11,185 | |
| 5% | - | 9,442 |
Item 4Nashor's Tooth
Nashor's Tooth adds the most wins we measured here: +1.1 per 100 games. Rabadon's Deathcap, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 59.1% | -0.4 could be noise | 29:23 | |
| 15% | 60.2% | -0.7 could be noise | 30:13 | |
| 8% | 56.5% | -0.5 could be noise | 30:13 | |
| 7% | 61.3% | +1.1 could be noise | ||
| 5% | 76.8% | bought when already ahead | ||
| 2% | 57.8% | -0.3 could be noise | 29:48 | |
| 2% | 60.8% | +0.3 could be noise |
Item 5Zhonya's Hourglass
Zhonya's Hourglass adds the most wins we measured here: +1.2 per 100 games. Shadowflame, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 55.3% | +1.2 could be noise | 33:28 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 50.7% | 37:04 | |
| 13% | 49.8% | 36:46 | |
| 11% | 52.5% | 37:03 | |
| 8% | 51.6% | 36:34 | |
| 6% | 48.1% | 37:42 |
KeystoneConqueror
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.5% | +3.5 could be noise | |
| 18% | 47.0% | -3.4 clear difference | |
| 1% | 45.8% | -3.5 clear difference | |
| 1% | 50.9% | -0.5 clear difference | |
| <1% | 46.3% | -3.0 clear difference | |
| <1% | 45.6% | -4.7 clear difference | |
| <1% | 46.8% | -3.4 clear difference | |
| <1% | 52.8% | -0.2 clear difference |
Primary row 1Triumph
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.5% | +3.5 could be noise | |
| 18% | 47.2% | -3.2 clear difference | |
| 1% | 42.3% | -6.6 clear difference | |
| <1% | 46.7% | -2.6 clear difference | |
| <1% | 46.0% | -2.9 clear difference | |
| <1% | 49.7% | -0.3 clear difference | |
| <1% | 41.7% | -4.9 clear difference | |
| <1% | 43.8% | -5.9 clear difference |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +2.4 against +2.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.3% | +2.3 could be noise | |
| 17% | 47.0% | -3.5 clear difference | |
| 6% | 52.4% | +2.4 could be noise | |
| 1% | 48.8% | -0.5 clear difference | |
| 1% | 44.3% | -5.1 clear difference | |
| <1% | 44.2% | -2.9 clear difference | |
| <1% | 49.3% | -0.4 clear difference | |
| <1% | 49.1% | -0.6 clear difference |
Primary row 3Coup de Grace
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.3% | +2.2 could be noise | |
| 16% | 47.0% | -3.3 clear difference | |
| 4% | 52.0% | +2.0 could be noise | |
| 3% | 51.0% | +1.2 could be noise | |
| 1% | 46.8% | -3.0 clear difference | |
| 1% | 50.1% | -1.4 clear difference | |
| 1% | 41.8% | too big to trust | |
| <1% | 48.2% | -1.6 clear difference |
Secondary pathInspiration
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 50.8% | +2.3 could be noise | |
| 21% | 49.6% | -0.2 clear difference | |
| 16% | 46.7% | -3.7 clear difference | |
| 5% | 48.5% | -0.9 clear difference | |
| 2% | 49.2% | -1.0 clear difference |
Secondary runesMagical Footwear + Triple Tonic
Magical Footwear + Triple Tonic wins more than Magical Footwear + Cosmic Insight, the most picked: +3.6 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 50.7% | -1.2 could be noise | |
| 3% | 50.6% | +0.2 could be noise | |
| 3% | 54.3% | +3.6 clear difference | |
| 1% | 52.5% | +1.3 clear difference | |
| 1% | 50.8% | -1.2 could be noise | |
| <1% | 55.0% | +1.1 could be noise | |
| <1% | 52.0% | -0.1 could be noise | |
| <1% | 53.9% | +1.5 could be noise |
Offence shardAttack Speed
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.4% | +3.3 could be noise | |
| 19% | 47.1% | -3.3 clear difference | |
| <1% | 47.3% | -2.7 clear difference |
Flex shardAdaptive Force
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 49.8% | +1.7 could be noise | |
| 1% | 47.1% | -2.6 clear difference | |
| <1% | 49.3% | +0.1 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.3 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.8% | +0.1 could be noise | |
| 4% | 50.2% | +0.3 could be noise | |
| 2% | 49.5% | -0.7 could be noise |
QWE
SkillsQ > W > E
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 90% | 50.2% | +2.9 could be noise |
| QEWQ + E + W | 5% | 45.5% | -4.7 clear difference |
| WQEW + Q + E | 4% | 50.4% | +0.1 clear difference |
| WEQW + E + Q | <1% | 45.6% | -3.1 clear difference |
| EQWE + Q + W | <1% | 42.6% | -5.8 clear difference |
| EWQE + W + Q | <1% | 47.4% | -2.7 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 49.1% won. Max W first: 48.4% won (about even).
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Smite
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 49.8% | +2.4 could be noise | |
| <1% | 49.5% | -1.8 clear difference | |
| <1% | 47.1% | -1.6 clear difference | |
| <1% | 46.9% | -1.8 could be noise | |
| <1% | 48.0% | -2.6 clear difference |
- won
- 52.5%
- games
- 16,369
- Win impact
- +2.4
- Pick rate
- 5.4%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 49.7% | -0.1 could be noise | |
| 25% | 50.7% | +1.2 clear difference | |
| 17% | 48.3% | -1.6 clear difference | |
| 11% | 48.9% | -0.8 could be noise | |
| 6% | 50.5% | +0.6 could be noise | |
| 6% | 51.4% | +1.7 clear difference |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 49% | 51.9% | |
| 26% | 53.2% | |
| 18% | 55.1% | |
| 5% | 54.0% | |
| 1% | 55.7% |
Item 1Dusk and Dawn
| Choice | Picked | Won |
|---|---|---|
| 79% | 53.0% | |
| 11% | 49.8% | |
| 6% | 53.8% | |
| 2% | 46.8% | |
| 1% | 50.0% |
Item 2Riftmaker
| Choice | Picked | Won |
|---|---|---|
| 63% | 54.2% | |
| 7% | 50.6% | |
| 7% | 50.9% | |
| 5% | 51.2% | |
| 4% | 53.6% |
Item 3Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.9% | |
| 11% | 61.2% | |
| 9% | 53.5% | |
| 7% | 55.4% | |
| 3% | 56.9% |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 24% | 59.2% | |
| 11% | 56.4% | |
| 5% | 52.9% | |
| 5% | 61.4% | |
| 4% | 55.7% |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 12% | 53.4% | |
| 10% | 54.4% | |
| 4% | 61.5% | |
| 3% | 48.4% | |
| 3% | 65.6% |
Item 6Shadowflame
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 55.3% | +1.2 could be noise | 33:28 |
KeystoneConqueror
| Choice | Picked | Won |
|---|---|---|
| 11% | 52.8% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 11% | 52.8% |
Primary row 2Legend: Haste
| Choice | Picked | Won |
|---|---|---|
| 11% | 52.8% |
Primary row 3Coup de Grace
| Choice | Picked | Won |
|---|---|---|
| 11% | 52.8% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 11% | 52.8% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 11% | 52.8% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 11% | 52.8% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 11% | 52.8% |
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 90% | 50.2% | +2.9 could be noise |
| QEWQ + E + W | 5% | 45.5% | -4.7 clear difference |
| WQEW + Q + E | 4% | 50.4% | +0.1 clear difference |
| WEQW + E + Q | <1% | 45.6% | -3.1 clear difference |
| EQWE + Q + W | <1% | 42.6% | -5.8 clear difference |
| EWQE + W + Q | <1% | 47.4% | -2.7 clear difference |
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 49.8% | +2.4 could be noise | |
| <1% | 49.5% | -1.8 clear difference | |
| <1% | 47.1% | -1.6 clear difference | |
| <1% | 46.9% | -1.8 could be noise | |
| <1% | 48.0% | -2.6 clear difference |
Diana Top build
- won
- 48.3%
- games
- 16,102
- Win impact
- -1.5
- Pick rate
- 0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 48.5% | +1.6 could be noise | |
| 1% | 44.4% | -1.9 could be noise | |
| 1% | 36.2% | -1.4 could be noise | |
| 1% | 52.4% | +0.5 could be noise | |
| 1% | 51.8% | +1.5 could be noise | |
| 1% | 50.0% | -1.8 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +2.3 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 59% | 49.3% | -2.0 could be noise | 14:00 | |
| 23% | 48.3% | +2.3 clear difference often behind | 14:34 | |
| 13% | 48.2% | +0.6 clear difference | 15:32 | |
| 3% | 55.3% | +0.7 could be noise often ahead | 15:05 | |
| 1% | 49.0% | -1.2 could be noise | 14:17 | |
| 1% | 60.2% | -0.3 could be noise | ||
| 1% | 44.4% | -2.5 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 44% | 51.4% | most bought | |
| 28% | 50.6% | about even | |
| 4% | 47.0% | about even | |
| 2% | 50.8% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 49% | 47.8% | most bought | |
| 22% | 47.1% | about even | |
| 6% | 46.5% | about even | |
| 2% | 58.3% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 28% | 6% | |
| 4% | 22% | |
| 29% | 34% | |
| 44% | 49% | |
| 29% | 34% | |
| 28% | 24% | |
| 16% | 20% | |
| 11% | 7% | |
| 11% | 14% |
Item 1Dusk and Dawn
Dusk and Dawn is part of the build that wins more: +1.6 per 100 games, against -2.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 48.9% | -1.0 could be noise | 10:60 | |
| 24% | 48.0% | +0.3 could be noise | 11:55 | |
| 14% | 48.7% | -0.7 could be noise | 11:26 | |
| 10% | 50.0% | +1.8 clear difference | 12:14 | |
| 7% | 48.5% | +0.7 could be noise | 12:20 | |
| 5% | 48.1% | -3.1 could be noise | ||
| 2% | 50.2% | -0.3 could be noise | ||
| 2% | 49.8% | 0.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 997 | |
| 8% | 589 | |
| 5% | 411 | |
| 5% | 359 |
Item 2Riftmaker
Riftmaker is part of the build that wins more: +1.6 per 100 games, against -2.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 50.3% | -1.7 could be noise | 19:38 | |
| 21% | 51.7% | +2.3 could be noise | 20:44 | |
| 10% | 50.2% | +0.5 could be noise | 20:27 | |
| 8% | 47.9% | -0.4 could be noise | 20:56 | |
| 6% | 51.6% | -2.0 could be noise | 19:25 | |
| 5% | 45.9% | -2.8 could be noise | ||
| 4% | 50.7% | -0.8 could be noise | ||
| 1% | 53.4% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 997 | |
| 8% | 589 | |
| 5% | 411 | |
| 5% | 359 |
Item 3Zhonya's Hourglass
Win added here: -1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 51.9% | -1.4 could be noise | 26:17 | |
| 14% | 55.1% | -0.6 could be noise | 25:36 | |
| 9% | 54.4% | -1.1 could be noise | 25:01 | |
| 6% | 54.5% | -0.8 could be noise | 26:46 | |
| 4% | 52.6% | -1.0 could be noise | 25:41 | |
| 4% | 60.6% | +1.8 could be noise | ||
| 2% | 60.3% | +2.3 could be noise | ||
| 1% | 77.3% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 997 | |
| 8% | 589 | |
| 5% | 411 | |
| 5% | 359 |
Item 4Rabadon's Deathcap
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 51.0% | -0.6 could be noise | 31:17 |
Item 5Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | 59.0% | 34:52 |
Item 6Banshee's Veil
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | - | 38:01 | |
| 12% | - | 38:58 | |
| 9% | - | 38:43 | |
| 9% | - | 38:11 | |
| 5% | - | 38:58 |
KeystoneElectrocute
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 48.5% | -0.4 could be noise | |
| 20% | 47.8% | -0.5 could be noise | |
| 16% | 49.6% | +1.6 could be noise | |
| 13% | 47.3% | +0.5 could be noise | |
| 1% | 46.7% | -4.1 could be noise | |
| 1% | 40.0% | -2.6 could be noise | |
| <1% | 35.4% | -2.8 could be noise |
Primary row 1Sudden Impact
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 48.6% | -0.2 could be noise | |
| 15% | 49.4% | +1.6 could be noise | |
| 14% | 47.1% | +0.3 could be noise | |
| 11% | 47.6% | -0.4 could be noise | |
| 10% | 47.9% | -1.0 could be noise |
Primary row 2Grisly Mementos
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 48.4% | -0.4 could be noise | |
| 12% | 47.0% | +0.1 could be noise | |
| 11% | 47.8% | -1.4 could be noise | |
| 10% | 47.1% | 0.0 could be noise | |
| 8% | 49.0% | +1.6 could be noise | |
| 6% | 50.4% | +1.1 could be noise | |
| 2% | 46.1% | 0.0 could be noise | |
| 2% | 50.0% | -1.3 could be noise |
Primary row 3Ultimate Hunter
Ultimate Hunter wins more than Treasure Hunter, the most picked: -0.3 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 48.3% | -0.5 could be noise | |
| 13% | 46.9% | +0.5 could be noise | |
| 10% | 48.8% | +0.3 could be noise | |
| 9% | 48.8% | +0.2 could be noise | |
| 7% | 46.2% | -2.2 could be noise | |
| 6% | 51.9% | +3.3 clear difference | |
| 4% | 50.1% | -0.3 could be noise | |
| 4% | 47.4% | -0.5 could be noise |
Secondary pathResolve
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 48.2% | 0.0 could be noise | |
| 36% | 48.5% | +0.4 could be noise | |
| 5% | 48.5% | -0.5 could be noise | |
| 3% | 47.4% | -0.3 could be noise | |
| 2% | 46.0% | -2.1 could be noise |
Secondary runesOvergrowth + Bone Plating
Overgrowth + Bone Plating wins more than Shield Bash + Bone Plating, the most picked: +1.3 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 48.3% | +0.9 could be noise | |
| 5% | 43.5% | -1.6 could be noise | |
| 3% | 47.0% | +0.2 could be noise | |
| 2% | 45.6% | -0.2 could be noise | |
| 1% | 56.1% | +1.3 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +2.4 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 48.3% | +0.5 could be noise | |
| 17% | 47.3% | -1.2 could be noise | |
| 3% | 53.3% | +2.4 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.9 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 48.2% | -0.4 could be noise | |
| 4% | 48.4% | +0.9 could be noise | |
| 2% | 49.1% | -0.5 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.6 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 48.0% | -0.4 could be noise | |
| 20% | 49.3% | +0.6 could be noise | |
| 4% | 48.6% | -0.1 could be noise |
WQE
SkillsW > Q > E
W > Q > E wins more than Q > W > E, the most picked: +1.0 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 82% | 48.5% | +0.3 could be noise |
| WQEW + Q + E | 13% | 47.8% | +1.0 could be noise |
| QEWQ + E + W | 4% | 47.0% | -3.1 could be noise |
| WEQW + E + Q | 1% | 49.1% | -1.8 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18W
Max Q first: 47.6% won. Max W first: 57.1% won (about even).
SpellsFlash + Ignite
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 48.7% | +1.4 could be noise | |
| 14% | 46.5% | -1.4 clear difference | |
| 3% | 46.8% | -0.4 could be noise | |
| 3% | 48.0% | -0.4 could be noise | |
| 1% | 46.8% | -1.1 could be noise |
Top Diana Players
See all 15,185Normal Mid game
370,305 gamesAgainst every Mid champion
- Top 4% Vision / min 0.77
- Top 8% Solo kills 3.7
- Most 24% Deaths 7.4
- Kills
- 9.0 Top 13%
- Assists
- 6.0 Bottom 33%
- Kill part.
- 43% Top 33%
- Team dmg
- 25% Top 15%
- Dmg / min
- 908 Top 20%
- Farm / min
- 6.2 Top 49%
- Gold / min
- 432 Top 23%
- Control wards
- 0.8 Top 30%
- First blood
- 15% Top 18%
Against your lane opponent
- Level 6 at 5:13
- Level 11 at 14:49
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 54% Magic 39% True 7%Normal Jungle game
335,003 gamesAgainst every Jungle champion
- Top 8% Farm / min 7.1
- Top 17% Gold / min 451
- Bottom 46% Assists 7.7
- Kills
- 7.3 Top 37%
- Deaths
- 6.4 Fewest 46%
- Solo kills
- 1.5 Top 35%
- Kill part.
- 46% Top 40%
- Team dmg
- 19% Top 26%
- Dmg / min
- 705 Top 29%
- Vision / min
- 0.89 Top 23%
- Control wards
- 1.4 Top 25%
- First blood
- 5% Top 35%
Against the enemy jungler
- Level 6 at 6:55
- Level 11 at 16:23
- blue buff first in 50% of games
- First dragon at 7:24
Middle game at each minute
Damage dealt
Magic 87% Physical 13%Died to
Physical 56% Magic 37% True 7%Normal Top game
16,147 gamesAgainst every Top champion
- Top 16% Solo kills 3.4
- Top 24% First blood 17%
- Bottom 33% Assists 5.3
- Kills
- 7.0 Top 28%
- Deaths
- 7.3 Most 34%
- Kill part.
- 36% Top 44%
- Team dmg
- 23% Top 30%
- Dmg / min
- 840 Top 39%
- Farm / min
- 6.4 Top 45%
- Gold / min
- 409 Top 38%
- Vision / min
- 0.78 Top 28%
- Control wards
- 0.7 Top 33%
Against your lane opponent
- Level 6 at 5:22
- Level 11 at 13:22
Middle game at each minute
Damage dealt
Magic 87% Physical 13%Died to
Physical 57% Magic 36% True 7%Matchups and teammates come from Diana Mid games.
-
Miss Fortune: +4.4 wins per 100 games (range 0.3-8.4) · 367 games · Pooled · 35% of this is borrowed from similar champions -
Kennen: +4.3 wins per 100 games (range 0.9-7.6) · 650 games · Pooled · 24% of this is borrowed from similar champions -
Jhin: +4.2 wins per 100 games (range 0.2-8.2) · 396 games · Pooled · 34% of this is borrowed from similar champions -
Azir: +4.2 wins per 100 games (range 2.6-5.8) · 3,378 games · Measured · 6% of this is borrowed from similar champions -
Zed: +3.92 wins per 100 games (range 3.21-4.62) · 19,014 games · Measured · 1% of this is borrowed from similar champions -
Gangplank: +3.9 wins per 100 games (range 0.6-7.3) · 650 games · Pooled · 24% of this is borrowed from similar champions -
LeBlanc: +3.46 wins per 100 games (range 2.47-4.44) · 9,571 games · Measured · 2% of this is borrowed from similar champions -
Katarina: +3.45 wins per 100 games (range 2.65-4.24) · 14,741 games · Measured · 1% of this is borrowed from similar champions -
Cassiopeia: +3.4 wins per 100 games (range 1.4-5.4) · 2,146 games · Measured · 9% of this is borrowed from similar champions -
Jayce: +3.4 wins per 100 games (range 0.4-6.4) · 877 games · Pooled · 19% of this is borrowed from similar champions -
Ryze: +3.0 wins per 100 games (range 1.3-4.7) · 3,043 games · Measured · 6% of this is borrowed from similar champions -
Annie: +2.8 wins per 100 games (range 1.1-4.5) · 3,177 games · Measured · 6% of this is borrowed from similar champions -
Viktor: +2.4 wins per 100 games (range 1.3-3.4) · 8,298 games · Measured · 2% of this is borrowed from similar champions -
Talon: +2.3 wins per 100 games (range 0.4-4.3) · 2,335 games · Measured · 8% of this is borrowed from similar champions -
Aurora: +2.1 wins per 100 games (range 0.7-3.6) · 4,449 games · Measured · 4% of this is borrowed from similar champions -
Akali: +2.01 wins per 100 games (range 1.24-2.78) · 15,998 games · Measured · 1% of this is borrowed from similar champions -
Twisted Fate: +1.9 wins per 100 games (range 0.5-3.2) · 5,190 games · Measured · 4% of this is borrowed from similar champions -
Aurelion Sol: +1.7 wins per 100 games (range 0.1-3.4) · 3,268 games · Measured · 6% of this is borrowed from similar champions -
Zoe: +1.7 wins per 100 games (range 0.2-3.2) · 4,152 games · Measured · 5% of this is borrowed from similar champions -
Sylas: +1.70 wins per 100 games (range 0.80-2.60) · 11,733 games · Measured · 2% of this is borrowed from similar champions -
Fizz: +1.51 wins per 100 games (range 0.71-2.31) · 14,857 games · Measured · 1% of this is borrowed from similar champions -
Syndra: +1.43 wins per 100 games (range 0.53-2.32) · 11,782 games · Measured · 2% of this is borrowed from similar champions
Matchups and teammates come from Diana Mid games.
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Diana with Kayle: +3.6 wins per 100 games (range 2.2-5.0) · 4,593 games · Measured · 4% of this is borrowed from similar champions -
Diana with Garen: +1.32 wins per 100 games (range 0.54-2.11) · 16,092 games · Measured · 1% of this is borrowed from similar champions -
Diana with Ornn: +1.3 wins per 100 games (range 0.0-2.5) · 5,885 games · Measured · 3% of this is borrowed from similar champions
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Diana with K'Sante: -5.2 wins per 100 games (range -6.6 to -3.8) · 4,655 games · Measured · 4% of this is borrowed from similar champions -
Diana with Lissandra: -4.1 wins per 100 games (range -6.9 to -1.3) · 1,020 games · Pooled · 16% of this is borrowed from similar champions -
Diana with Cassiopeia: -3.9 wins per 100 games (range -7.0 to -0.8) · 809 games · Pooled · 20% of this is borrowed from similar champions
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Diana with Bel'Veth: +3.7 wins per 100 games (range 2.3-5.1) · 4,705 games · Measured · 4% of this is borrowed from similar champions -
Diana with Shyvana: +3.40 wins per 100 games (range 2.43-4.36) · 10,337 games · Measured · 2% of this is borrowed from similar champions -
Diana with Wukong: +2.26 wins per 100 games (range 1.41-3.11) · 13,430 games · Measured · 1% of this is borrowed from similar champions
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Diana with Qiyana: -5.2 wins per 100 games (range -6.2 to -4.2) · 9,640 games · Measured · 2% of this is borrowed from similar champions -
Diana with Locke: -5.0 wins per 100 games (range -7.1 to -2.9) · 1,961 games · Measured · 9% of this is borrowed from similar champions -
Diana with Rengar: -4.4 wins per 100 games (range -5.6 to -3.2) · 6,817 games · Measured · 3% of this is borrowed from similar champions
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Diana with Nilah: +2.9 wins per 100 games (range 0.9-5.0) · 2,106 games · Measured · 9% of this is borrowed from similar champions -
Diana with Xayah: +2.41 wins per 100 games (range 1.49-3.33) · 11,348 games · Measured · 2% of this is borrowed from similar champions -
Diana with Smolder: +1.7 wins per 100 games (range 0.7-2.8) · 9,024 games · Measured · 2% of this is borrowed from similar champions
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Diana with Ezreal: -4.03 wins per 100 games (range -4.72 to -3.35) · 21,522 games · Measured · 1% of this is borrowed from similar champions -
Diana with Corki: -2.1 wins per 100 games (range -4.0 to -0.3) · 2,684 games · Measured · 7% of this is borrowed from similar champions -
Diana with Lucian: -2.09 wins per 100 games (range -2.96 to -1.22) · 12,879 games · Measured · 2% of this is borrowed from similar champions
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Diana with Hwei: +3.7 wins per 100 games (range 1.7-5.7) · 2,188 games · Measured · 8% of this is borrowed from similar champions -
Diana with Braum: +2.4 wins per 100 games (range 1.3-3.5) · 7,273 games · Measured · 3% of this is borrowed from similar champions -
Diana with Soraka: +2.1 wins per 100 games (range 1.0-3.3) · 7,719 games · Measured · 3% of this is borrowed from similar champions
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Diana with Mel: -4.0 wins per 100 games (range -5.2 to -2.7) · 5,799 games · Measured · 3% of this is borrowed from similar champions -
Diana with Ahri: -3.4 wins per 100 games (range -6.3 to -0.4) · 889 games · Pooled · 18% of this is borrowed from similar champions -
Diana with Yuumi: -2.9 wins per 100 games (range -4.0 to -1.9) · 8,719 games · Measured · 2% of this is borrowed from similar champions
Other Mid picks
All 173- ARAM C #121
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69 Diana -
75 Xerath -
74 Veigar -
73 Fizz -
72 Ekko -
72 Malzahar -
72 Vex