Diana synergies, patch 16.14
1,270 games of Diana mid recorded on patch 16.14. 30 teammates cleared the 50 game pair floor; 140 more sit under it.
Patch 16.14 · Diana mid
Diana measures best beside Sylas in jungle, and worst beside Ezreal.
Beside Sylas, Diana's win rate moves by +2.6 wins per 100 games (range -4.0 to 9.2) 70 games Pooled against Diana's own average.
Beside Ezreal: -4.5 wins per 100 games (range -10.9 to 2.0) 75 games Pooled .
The number is a delta against Diana's own average, because a high win rate beside a strong champion is that champion's strength, not the duo's.
Who does Diana work with?
Delta in wins per 100 games against Diana's own average, the 8 best first. The bar under each figure draws that row's own 95% range on one scale, from 11 wins per 100 games below Diana's own average on the left to 9 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Diana duo
30 teammates, best measured delta first. The table scrolls sideways inside this card on a narrow screen.
| # | teammate | their role | games | vs Diana's average | verdict |
|---|---|---|---|---|---|
| 1 | | jungle in 47 games | 70 | too close | |
| 2 | | bot in 42 games | 80 | too close | |
| 3 | | top in 30 games | 50 | too close | |
| 4 | | bot in 79 games | 79 | too close | |
| 5 | | support in 51 games | 51 | too close | |
| 6 | | support in 55 games | 85 | too close | |
| 7 | | bot in 83 games | 83 | too close | |
| 8 | | bot in 92 games | 96 | too close | |
| 9 | | jungle in 90 games | 94 | too close | |
| 10 | | bot in 49 games | 51 | too close | |
| 11 | | jungle in 61 games | 62 | too close | |
| 12 | | top in 29 games | 52 | too close | |
| 13 | | bot in 52 games | 52 | too close | |
| 14 | | top in 35 games | 51 | too close | |
| 15 | | bot in 68 games | 68 | too close | |
| 16 | | bot in 56 games | 66 | too close | |
| 17 | | support in 75 games | 75 | too close | |
| 18 | | support in 70 games | 70 | too close | |
| 19 | | jungle in 52 games | 57 | too close | |
| 20 | | jungle in 64 games | 64 | too close | |
| 21 | | support in 56 games | 56 | too close | |
| 22 | | support in 53 games | 54 | too close | |
| 23 | | top in 41 games | 55 | too close | |
| 24 | | jungle in 53 games | 53 | too close | |
| 25 | | support in 69 games | 82 | too close | |
| 26 | | support in 33 games | 56 | too close | |
| 27 | | top in 41 games | 67 | too close | |
| 28 | | jungle in 46 games | 52 | too close | |
| 29 | | top in 47 games | 50 | too close | |
| 30 | | bot in 68 games | 75 | too close |
140 more teammates, with 3,124 games between them, sit under the pair floor: counted, not listed.
How Diana's own games read
The average every delta above is measured against.
Diana won 598 of 1,270 games recorded in mid on patch 16.14. As an estimate: 47.1% (range 44.4-49.8) 1,270 games Measured .
What a delta cannot prove
A delta is not proof: the players who queue together differ from the players who do not, and nothing here holds that still.
Diana needed 1,000 recorded mid games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
ko.lol for desktop
Your champion pool, your matchups and your patch notes, on your desktop while you play.
Free. For Windows.