Yorick synergies, patch 16.14
1,285 games of Yorick top recorded on patch 16.14. 32 teammates cleared the 50 game pair floor; 137 more sit under it.
Patch 16.14 · Yorick top
Yorick measures best beside Locke in mid, and worst beside Ezreal.
Beside Locke, Yorick's win rate moves by +4.7 wins per 100 games (range -1.9 to 11.3) 62 games Pooled against Yorick's own average.
Beside Ezreal: -2.5 wins per 100 games (range -8.8 to 3.8) 95 games Pooled .
The number is a delta against Yorick's own average, because a high win rate beside a strong champion is that champion's strength, not the duo's.
Who does Yorick work with?
Delta in wins per 100 games against Yorick's own average, the 8 best first. The bar under each figure draws that row's own 95% range on one scale, from 9 wins per 100 games below Yorick's own average on the left to 11 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Yorick duo
32 teammates, best measured delta first. The table scrolls sideways inside this card on a narrow screen.
| # | teammate | their role | games | vs Yorick's average | verdict |
|---|---|---|---|---|---|
| 1 | | mid in 42 games | 62 | too close | |
| 2 | | support in 53 games | 53 | too close | |
| 3 | | bot in 50 games | 50 | too close | |
| 4 | | mid in 61 games | 63 | too close | |
| 5 | | mid in 26 games | 52 | too close | |
| 6 | | support in 77 games | 79 | too close | |
| 7 | | bot in 75 games | 77 | too close | |
| 8 | | jungle in 31 games | 57 | too close | |
| 9 | | support in 67 games | 68 | too close | |
| 10 | | bot in 57 games | 58 | too close | |
| 11 | | mid in 54 games | 54 | too close | |
| 12 | | bot in 61 games | 61 | too close | |
| 13 | | support in 84 games | 84 | too close | |
| 14 | | support in 57 games | 57 | too close | |
| 15 | | support in 56 games | 57 | too close | |
| 16 | | support in 29 games | 53 | too close | |
| 17 | | support in 39 games | 71 | too close | |
| 18 | | bot in 53 games | 59 | too close | |
| 19 | | jungle in 105 games | 108 | too close | |
| 20 | | mid in 39 games | 60 | too close | |
| 21 | | bot in 52 games | 52 | too close | |
| 22 | | mid in 60 games | 135 | too close | |
| 23 | | bot in 48 games | 71 | too close | |
| 24 | | mid in 72 games | 122 | too close | |
| 25 | | jungle in 47 games | 56 | too close | |
| 26 | | jungle in 69 games | 69 | too close | |
| 27 | | jungle in 47 games | 52 | too close | |
| 28 | | bot in 85 games | 85 | too close | |
| 29 | | mid in 63 games | 92 | too close | |
| 30 | | bot in 50 games | 81 | too close | |
| 31 | | support in 63 games | 95 | too close | |
| 32 | | bot in 91 games | 95 | too close |
137 more teammates, with 2,852 games between them, sit under the pair floor: counted, not listed.
How Yorick's own games read
The average every delta above is measured against.
Yorick won 615 of 1,285 games recorded in top on patch 16.14. As an estimate: 47.9% (range 45.1-50.6) 1,285 games Measured .
What a delta cannot prove
A delta is not proof: the players who queue together differ from the players who do not, and nothing here holds that still.
Yorick needed 1,000 recorded top games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
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