Ryze synergies, patch 16.14
1,431 games of Ryze mid recorded on patch 16.14. 36 teammates cleared the 50 game pair floor; 135 more sit under it.
Patch 16.14 · Ryze mid
Ryze measures best beside Xerath in bot, and worst beside Mel.
Beside Xerath, Ryze's win rate moves by +3.1 wins per 100 games (range -3.6 to 9.8) 51 games Pooled against Ryze's own average.
Beside Mel: -3.5 wins per 100 games (range -10.2 to 3.1) 50 games Pooled .
The number is a delta against Ryze's own average, because a high win rate beside a strong champion is that champion's strength, not the duo's.
Who does Ryze work with?
Delta in wins per 100 games against Ryze's own average, the 8 best first. The bar under each figure draws that row's own 95% range on one scale, from 10.2 wins per 100 games below Ryze's own average on the left to 9.8 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Ryze duo
36 teammates, best measured delta first. The table scrolls sideways inside this card on a narrow screen.
| # | teammate | their role | games | vs Ryze's average | verdict |
|---|---|---|---|---|---|
| 1 | | bot in 41 games | 51 | too close | |
| 2 | | support in 50 games | 50 | too close | |
| 3 | | support in 95 games | 95 | too close | |
| 4 | | jungle in 88 games | 90 | too close | |
| 5 | | top in 59 games | 69 | too close | |
| 6 | | support in 82 games | 82 | too close | |
| 7 | | jungle in 49 games | 53 | too close | |
| 8 | | jungle in 48 games | 53 | too close | |
| 9 | | support in 71 games | 71 | too close | |
| 10 | | support in 69 games | 69 | too close | |
| 11 | | jungle in 60 games | 66 | too close | |
| 12 | | bot in 97 games | 99 | too close | |
| 13 | | jungle in 60 games | 65 | too close | |
| 14 | | bot in 74 games | 76 | too close | |
| 15 | | bot in 105 games | 105 | too close | |
| 16 | | jungle in 59 games | 62 | too close | |
| 17 | | bot in 62 games | 62 | too close | |
| 18 | | jungle in 136 games | 140 | too close | |
| 19 | | support in 67 games | 93 | too close | |
| 20 | | top in 35 games | 61 | too close | |
| 21 | | top in 75 games | 96 | too close | |
| 22 | | support in 49 games | 51 | too close | |
| 23 | | bot in 53 games | 54 | too close | |
| 24 | | bot in 50 games | 52 | too close | |
| 25 | | jungle in 60 games | 93 | too close | |
| 26 | | support in 41 games | 80 | too close | |
| 27 | | bot in 74 games | 74 | too close | |
| 28 | | support in 52 games | 52 | too close | |
| 29 | | jungle in 52 games | 52 | too close | |
| 30 | | support in 77 games | 99 | too close | |
| 31 | | top in 42 games | 59 | too close | |
| 32 | | jungle in 50 games | 50 | too close | |
| 33 | | support in 33 games | 66 | too close | |
| 34 | | top in 56 games | 80 | too close | |
| 35 | | bot in 117 games | 120 | too close | |
| 36 | | bot in 43 games | 50 | too close |
135 more teammates, with 3,084 games between them, sit under the pair floor: counted, not listed.
How Ryze's own games read
The average every delta above is measured against.
Ryze won 653 of 1,431 games recorded in mid on patch 16.14. As an estimate: 45.6% (range 43.1-48.2) 1,431 games Measured .
What a delta cannot prove
A delta is not proof: the players who queue together differ from the players who do not, and nothing here holds that still.
Ryze needed 1,000 recorded mid games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
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