Orianna synergies, patch 16.14
1,462 games of Orianna mid recorded on patch 16.14. 38 teammates cleared the 50 game pair floor; 134 more sit under it.
Patch 16.14 · Orianna mid
Orianna measures best beside Lee Sin in jungle, and worst beside Yone.
Beside Lee Sin, Orianna's win rate moves by +3.2 wins per 100 games (range -2.9 to 9.3) 117 games Pooled against Orianna's own average.
Beside Yone: -2.1 wins per 100 games (range -8.7 to 4.5) 54 games Pooled .
The number is a delta against Orianna's own average, because a high win rate beside a strong champion is that champion's strength, not the duo's.
Who does Orianna work with?
Delta in wins per 100 games against Orianna's own average, the 8 best first. The bar under each figure draws that row's own 95% range on one scale, from 8.7 wins per 100 games below Orianna's own average on the left to 9.6 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Orianna duo
38 teammates, best measured delta first. The table scrolls sideways inside this card on a narrow screen.
| # | teammate | their role | games | vs Orianna's average | verdict |
|---|---|---|---|---|---|
| 1 | | jungle in 114 games | 117 | too close | |
| 2 | | jungle in 56 games | 58 | too close | |
| 3 | | bot in 80 games | 82 | too close | |
| 4 | | support in 95 games | 105 | too close | |
| 5 | | support in 55 games | 55 | too close | |
| 6 | | bot in 77 games | 78 | too close | |
| 7 | | top in 50 games | 51 | too close | |
| 8 | | support in 77 games | 77 | too close | |
| 9 | | support in 57 games | 59 | too close | |
| 10 | | top in 44 games | 57 | too close | |
| 11 | | bot in 60 games | 61 | too close | |
| 12 | | bot in 99 games | 101 | too close | |
| 13 | | top in 33 games | 64 | too close | |
| 14 | | bot in 51 games | 52 | too close | |
| 15 | | jungle in 61 games | 90 | too close | |
| 16 | | jungle in 58 games | 59 | too close | |
| 17 | | bot in 76 games | 77 | too close | |
| 18 | | jungle in 88 games | 94 | too close | |
| 19 | | support in 45 games | 73 | too close | |
| 20 | | top in 40 games | 51 | too close | |
| 21 | | jungle in 55 games | 64 | too close | |
| 22 | | support in 38 games | 68 | too close | |
| 23 | | support in 29 games | 51 | too close | |
| 24 | | support in 58 games | 58 | too close | |
| 25 | | support in 58 games | 58 | too close | |
| 26 | | bot in 40 games | 72 | too close | |
| 27 | | bot in 54 games | 55 | too close | |
| 28 | | top in 61 games | 79 | too close | |
| 29 | | support in 66 games | 67 | too close | |
| 30 | | support in 61 games | 61 | too close | |
| 31 | | top in 45 games | 70 | too close | |
| 32 | | jungle in 119 games | 121 | too close | |
| 33 | | support in 60 games | 61 | too close | |
| 34 | | jungle in 75 games | 86 | too close | |
| 35 | | support in 82 games | 84 | too close | |
| 36 | | bot in 115 games | 120 | too close | |
| 37 | | bot in 44 games | 58 | too close | |
| 38 | | top in 52 games | 54 | too close |
134 more teammates, with 3,100 games between them, sit under the pair floor: counted, not listed.
How Orianna's own games read
The average every delta above is measured against.
Orianna won 686 of 1,462 games recorded in mid on patch 16.14. As an estimate: 46.9% (range 44.4-49.5) 1,462 games Measured .
What a delta cannot prove
A delta is not proof: the players who queue together differ from the players who do not, and nothing here holds that still.
Orianna needed 1,000 recorded mid games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
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