Fizz synergies, patch 16.14
1,601 games of Fizz mid recorded on patch 16.14. 52 teammates cleared the 50 game pair floor; 119 more sit under it.
Patch 16.14 · Fizz mid
Fizz measures best beside Jinx in bot, and worst beside Karma.
Beside Jinx, Fizz's win rate moves by +2.8 wins per 100 games (range -3.6 to 9.2) 69 games Pooled against Fizz's own average.
Beside Karma: -3.2 wins per 100 games (range -9.8 to 3.3) 59 games Pooled .
The number is a delta against Fizz's own average, because a high win rate beside a strong champion is that champion's strength, not the duo's.
Who does Fizz work with?
Delta in wins per 100 games against Fizz's own average, the 8 best first. The bar under each figure draws that row's own 95% range on one scale, from 9.8 wins per 100 games below Fizz's own average on the left to 9.3 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Fizz duo
52 teammates, best measured delta first. The table scrolls sideways inside this card on a narrow screen.
| # | teammate | their role | games | vs Fizz's average | verdict |
|---|---|---|---|---|---|
| 1 | | bot in 69 games | 69 | too close | |
| 2 | | support in 60 games | 60 | too close | |
| 3 | | support in 62 games | 62 | too close | |
| 4 | | top in 56 games | 77 | too close | |
| 5 | | top in 51 games | 57 | too close | |
| 6 | | top in 59 games | 59 | too close | |
| 7 | | jungle in 66 games | 67 | too close | |
| 8 | | jungle in 55 games | 56 | too close | |
| 9 | | bot in 57 games | 59 | too close | |
| 10 | | support in 92 games | 92 | too close | |
| 11 | | bot in 69 games | 72 | too close | |
| 12 | | bot in 60 games | 64 | too close | |
| 13 | | support in 51 games | 51 | too close | |
| 14 | | top in 40 games | 53 | too close | |
| 15 | | jungle in 46 games | 50 | too close | |
| 16 | | top in 44 games | 54 | too close | |
| 17 | | bot in 56 games | 56 | too close | |
| 18 | | support in 72 games | 72 | too close | |
| 19 | | bot in 75 games | 75 | too close | |
| 20 | | top in 50 games | 50 | too close | |
| 21 | | top in 37 games | 55 | too close | |
| 22 | | top in 49 games | 55 | too close | |
| 23 | | jungle in 121 games | 123 | too close | |
| 24 | | top in 35 games | 65 | too close | |
| 25 | | jungle in 52 games | 52 | too close | |
| 26 | | jungle in 92 games | 92 | too close | |
| 27 | | top in 43 games | 63 | too close | |
| 28 | | support in 40 games | 75 | too close | |
| 29 | | bot in 43 games | 50 | too close | |
| 30 | | jungle in 54 games | 54 | too close | |
| 31 | | bot in 70 games | 70 | too close | |
| 32 | | top in 62 games | 68 | too close | |
| 33 | | support in 89 games | 90 | too close | |
| 34 | | bot in 45 games | 55 | too close | |
| 35 | | top in 45 games | 54 | too close | |
| 36 | | jungle in 52 games | 62 | too close | |
| 37 | | top in 60 games | 60 | too close | |
| 38 | | support in 53 games | 94 | too close | |
| 39 | | bot in 113 games | 116 | too close | |
| 40 | | top in 57 games | 81 | too close | |
| 41 | | jungle in 75 games | 82 | too close | |
| 42 | | jungle in 55 games | 80 | too close | |
| 43 | | support in 73 games | 73 | too close | |
| 44 | | jungle in 65 games | 70 | too close | |
| 45 | | support in 56 games | 56 | too close | |
| 46 | | support in 79 games | 110 | too close | |
| 47 | | bot in 86 games | 87 | too close | |
| 48 | | bot in 111 games | 115 | too close | |
| 49 | | jungle in 61 games | 64 | too close | |
| 50 | | support in 68 games | 94 | too close | |
| 51 | | bot in 86 games | 86 | too close | |
| 52 | | support in 58 games | 59 | too close |
119 more teammates, with 2,739 games between them, sit under the pair floor: counted, not listed.
How Fizz's own games read
The average every delta above is measured against.
Fizz won 823 of 1,601 games recorded in mid on patch 16.14. As an estimate: 51.4% (range 49.0-53.9) 1,601 games Measured .
What a delta cannot prove
A delta is not proof: the players who queue together differ from the players who do not, and nothing here holds that still.
Fizz needed 1,000 recorded mid games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
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