Lux synergies, patch 16.14
1,489 games of Lux support recorded on patch 16.14. 33 teammates cleared the 50 game pair floor; 129 more sit under it.
Patch 16.14 · Lux support
Lux measures best beside Malphite in top, and worst beside Ekko.
Beside Malphite, Lux's win rate moves by +3.0 wins per 100 games (range -3.6 to 9.6) 59 games Pooled against Lux's own average.
Beside Ekko: -2.8 wins per 100 games (range -9.4 to 3.8) 52 games Pooled .
The number is a delta against Lux's own average, because a high win rate beside a strong champion is that champion's strength, not the duo's.
Who does Lux work with?
Delta in wins per 100 games against Lux's own average, the 8 best first. The bar under each figure draws that row's own 95% range on one scale, from 9.4 wins per 100 games below Lux's own average on the left to 9.6 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Lux duo
33 teammates, best measured delta first. The table scrolls sideways inside this card on a narrow screen.
| # | teammate | their role | games | vs Lux's average | verdict |
|---|---|---|---|---|---|
| 1 | | top in 42 games | 59 | too close | |
| 2 | | jungle in 69 games | 83 | too close | |
| 3 | | bot in 56 games | 80 | too close | |
| 4 | | mid in 57 games | 85 | too close | |
| 5 | | mid in 47 games | 59 | too close | |
| 6 | | jungle in 52 games | 54 | too close | |
| 7 | | jungle in 48 games | 52 | too close | |
| 8 | | bot in 51 games | 52 | too close | |
| 9 | | top in 50 games | 67 | too close | |
| 10 | | jungle in 125 games | 126 | too close | |
| 11 | | mid in 48 games | 56 | too close | |
| 12 | | bot in 103 games | 105 | too close | |
| 13 | | mid in 49 games | 57 | too close | |
| 14 | | bot in 43 games | 55 | too close | |
| 15 | | jungle in 51 games | 51 | too close | |
| 16 | | mid in 36 games | 62 | too close | |
| 17 | | mid in 71 games | 75 | too close | |
| 18 | | mid in 51 games | 100 | too close | |
| 19 | | jungle in 63 games | 68 | too close | |
| 20 | | mid in 49 games | 79 | too close | |
| 21 | | top in 40 games | 62 | too close | |
| 22 | | top in 46 games | 52 | too close | |
| 23 | | jungle in 89 games | 91 | too close | |
| 24 | | mid in 77 games | 113 | too close | |
| 25 | | mid in 68 games | 98 | too close | |
| 26 | | bot in 455 games | 459 | too close | |
| 27 | | bot in 118 games | 119 | too close | |
| 28 | | jungle in 50 games | 79 | too close | |
| 29 | | mid in 64 games | 135 | too close | |
| 30 | | top in 46 games | 65 | too close | |
| 31 | | bot in 45 games | 50 | too close | |
| 32 | | top in 54 games | 85 | too close | |
| 33 | | jungle in 26 games | 52 | too close |
129 more teammates, with 3,071 games between them, sit under the pair floor: counted, not listed.
How Lux's own games read
The average every delta above is measured against.
Lux won 688 of 1,489 games recorded in support on patch 16.14. As an estimate: 46.2% (range 43.7-48.7) 1,489 games Measured .
What a delta cannot prove
A delta is not proof: the players who queue together differ from the players who do not, and nothing here holds that still.
Lux needed 1,000 recorded support games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
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