Lux counters, patch 16.14
1,381 games of Lux support recorded on patch 16.14. 10 opponents cleared the 50 game pair floor; 78 more sit under it.
Patch 16.14 · Lux support
Nami is the hardest measured opponent for Lux support, and Seraphine is the easiest.
Against Nami, Lux sits at -5.9 wins per 100 games (range -11.7 to 0.0) 73 games Pooled .
Against Seraphine: -0.2 wins per 100 games (range -6.2 to 5.7) 70 games Pooled .
No pair separates cleanly against Lux yet: every measured range covers zero, so read the ranges before the ranking.
Who beats Lux?
Edge in wins per 100 games from Lux's side, the 8 hardest first. The bar under each figure draws that row's own 95% range on one scale, from 12 wins per 100 games below an even matchup on the left to 10 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Lux support matchup
10 opponents, hardest first. The table scrolls sideways inside this card on a narrow screen.
| # | opponent | games | edge for Lux | vs Lux's average | verdict |
|---|---|---|---|---|---|
| 1 | | 73 | -5.9 (range -11.7 to 0.0) 73 games | too close | |
| 2 | | 54 | -5.4 (range -11.4 to 0.8) 54 games | too close | |
| 3 | | 52 | -5.0 (range -11.1 to 1.2) 52 games | too close | |
| 4 | | 52 | -4.6 (range -10.7 to 1.6) 52 games | too close | |
| 5 | | 71 | -4.5 (range -10.3 to 1.5) 71 games | too close | |
| 6 | | 66 | -4.4 (range -10.3 to 1.6) 66 games | too close | |
| 7 | | 83 | -4.3 (range -10.0 to 1.5) 83 games | too close | |
| 8 | | 65 | -2.7 (range -8.7 to 3.3) 65 games | too close | |
| 9 | | 71 | -0.8 (range -6.7 to 5.2) 71 games | too close | |
| 10 | | 70 | -0.2 (range -6.2 to 5.7) 70 games | too close |
78 more opponents, with 724 games between them, sit under the pair floor: counted, not listed.
How Lux's own games read
The baseline every pair above is measured against.
Lux won 638 of 1,381 games recorded in support on patch 16.14. As an estimate: 46.2% (range 43.6-48.8) 1,381 games Measured .
What edge and delta each answer
Edge answers who wins the pair: the shrunk win rate in those games minus 50. Delta answers whether the pair is unusual for Lux: the same rate minus Lux's own average. A champion that wins a lot can hold a positive edge in a pair that is still its worst matchup, which is what the delta column is for.
Lux needed 1,000 recorded support games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
ko.lol for desktop
Your champion pool, your matchups and your patch notes, on your desktop while you play.
Free. For Windows.