Karma counters, patch 16.14
2,688 games of Karma support recorded on patch 16.14. 21 opponents cleared the 50 game pair floor; 81 more sit under it.
Patch 16.14 · Karma support
Rell is the hardest measured opponent for Karma support, and Camille is the easiest.
Against Rell, Karma sits at -3.5 wins per 100 games (range -9.4 to 2.5) 69 games Pooled .
Against Camille: +2.6 wins per 100 games (range -2.8 to 8.0) 129 games Pooled .
No pair separates cleanly against Karma yet: every measured range covers zero, so read the ranges before the ranking.
Who beats Karma?
Edge in wins per 100 games from Karma's side, the 8 hardest first. The bar under each figure draws that row's own 95% range on one scale, from 9.4 wins per 100 games below an even matchup on the left to 9.1 above it on the right. The tick is our estimate, the short line is zero, and a hatched bar is one whose range covers zero or spans most of the scale: those games do not pin the pair down.
Every measured Karma support matchup
21 opponents, hardest first. The table scrolls sideways inside this card on a narrow screen.
| # | opponent | games | edge for Karma | vs Karma's average | verdict |
|---|---|---|---|---|---|
| 1 | | 69 | -3.5 (range -9.4 to 2.5) 69 games | too close | |
| 2 | | 158 | -3.3 (range -8.5 to 1.9) 158 games | too close | |
| 3 | | 136 | -3.2 (range -8.6 to 2.1) 136 games | too close | |
| 4 | | 69 | -2.4 (range -8.3 to 3.6) 69 games | too close | |
| 5 | | 131 | -2.2 (range -7.6 to 3.1) 131 games | too close | |
| 6 | | 108 | -1.9 (range -7.5 to 3.7) 108 games | too close | |
| 7 | | 163 | -1.8 (range -6.9 to 3.4) 163 games | too close | |
| 8 | | 128 | -1.5 (range -6.9 to 3.9) 128 games | too close | |
| 9 | | 62 | -0.7 (range -6.8 to 5.3) 62 games | too close | |
| 10 | | 65 | -0.5 (range -6.5 to 5.5) 65 games | too close | |
| 11 | | 141 | -0.4 (range -5.7 to 4.9) 141 games | too close | |
| 12 | | 53 | -0.2 (range -6.3 to 6.0) 53 games | too close | |
| 13 | | 93 | -0.1 (range -5.8 to 5.6) 93 games | too close | |
| 14 | | 57 | +0.6 (range -5.5 to 6.7) 57 games | too close | |
| 15 | | 53 | +0.6 (range -5.5 to 6.8) 53 games | too close | |
| 16 | | 80 | +0.8 (range -5.1 to 6.6) 80 games | too close | |
| 17 | | 103 | +0.9 (range -4.8 to 6.5) 103 games | too close | |
| 18 | | 57 | +1.0 (range -5.1 to 7.1) 57 games | too close | |
| 19 | | 65 | +1.4 (range -4.7 to 7.3) 65 games | too close | |
| 20 | | 55 | +2.2 (range -3.9 to 8.3) 55 games | too close | |
| 21 | | 129 | +2.6 (range -2.8 to 8.0) 129 games | too close |
81 more opponents, with 713 games between them, sit under the pair floor: counted, not listed.
How Karma's own games read
The baseline every pair above is measured against.
Karma won 1,332 of 2,688 games recorded in support on patch 16.14. As an estimate: 49.5% (range 47.7-51.4) 2,688 games Measured .
What edge and delta each answer
Edge answers who wins the pair: the shrunk win rate in those games minus 50. Delta answers whether the pair is unusual for Karma: the same rate minus Karma's own average. A champion that wins a lot can hold a positive edge in a pair that is still its worst matchup, which is what the delta column is for.
Karma needed 1,000 recorded support games before this page existed at all. Every floor and constant is on the methodology pages.
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
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